About this mod
Adds HDR and rewrites the DirectX12 shaders for HDR, bloom, and color grading.
- Requirements
- Permissions and credits
- Changelogs
- Donations
Features
General:
- Adds scRGB HDR to the game
- Based on Reshade's Addon system to avoid needing to constantly patch after game updates
- 3 customizable presets
- "Off" Preset
- Realtime sliders
Tone Mapper:
- ACES
- RenoDX tonemapper - A custom tonemapper configured to replicate the original look, but with proper tone scaling and hue preservation.
- Untonemapped
Color Grading:
- Highlights Slider
- Shadows Slider
- Contrast Slider
- Saturation Slider
Effects:
- Bloom Slider
Known Issues:
- Photo mode crashes the game because the swapchain is now in HDR.
Installation
- Install Reshade 6.1 or higher with addon support (link). No Reshade effects are required.
- Copy renodx-hifirush.addon64 into your installation folder (same folder as gamelauncher.exe if on Xbox Games)
- Run Game.
- WAIT for the logos to finish (skipping them will bypass shader compilation).
- Press <HOME> on your keyboard to access Reshade UI.
About RenoDX
RenoDX, short for "Renovation Engine for DirectX Games", is a toolset to mod games. Currently it can replace shaders, inject buffers, add overlays, and write user settings to disks. Because RenoDX uses Reshade's add-on system, compatibility is expected to be pretty wide. Using Reshade simplies all the hook necessary to tap into DirectX without worrying about patching version-specific exe files. The source code is available on GitHub.
About me
You may recognize my work for other areas, but most probable from being part of the Starfield Luma team.
You can usually find me over at #renodx channel in the HDR Den Discord.
You can support my work over at Patreon or Ko-fi.
Credits
Thanks to everyone who helped make this possible, be it via technical help, financial, or testing:
crosire, Ersh, KoKlusz, Lilium, Nukem, Pumbo