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Last updated

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Created by

DmgVol and Narknon

Uploaded by

dmgvol

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Safe to use

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About this mod

Loads Blueprint mods into High On Life without requiring a DLL hook. Can load a user-defined list of logic mods at runtime.

Permissions and credits
This mod loader will add a menu that you can open with the F1 key, you can add logic mods with this menu and your list of mods will be saved
and automatically loaded every time the level is loaded in.

Installation:
Install by dropping the OregonModLoader_P.pak file in your "...\HighOnLife\Oregon\Content\Paks\" folder.

This comes with no built-in mods, this is just a way for mod authors and
users to use multiple logic mods without them overwriting and
conflicting with each other, and without the need for a DLL.

How to use(users):
To use the menu press the F1 key, and a menu should open up.
With this menu opened you can click in the uppermost white box to enter a mod name and press enter to load the mod.
Press the X next to the mod name to remove it from the list, however, you will need to enter a new area to unload the mod.
To exit the menu simply click out of the text box and hit F1 again.

How to use(modders):
The mod loader simply loads up custom map instances, and those maps must be placed in this specific UE4 project path;
"/Content/CustomContent/", for example "/Content/CustomContent/MyMod.umap"
Inside that newly created map, navigate to Level Blueprint and create your logic there or spawn your own blueprint and continue from there.
Just Pak your mod as usual(via UE4 pakchunk or UnrealPak), and once in-game just open the mod menu(F1) and type in your mod name(umap name).

Instructions for making HighOnLife Modloader-compatible mods can be found here (it's easy):
https://github.com/narknon/StrayModdingWiki
(the guide was made for Stray but the same principles apply)

Credits:
This mod loader is heavily based on YuriLewd from KH3's mod loader.
Maintained and upgraded by Narknon.
Integrated and implemented into High On Life by DmgVol.
Special thanks to Spuds for their amazing ue4 map editor tool called Stove.


Oregon? why it's called Oregon if it's High On Life... because that's how devs called the game initially and still is if you browse the game folder.