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File credits
♦ IO Interactive for the Hitman Games ♦ Notex and REDACTED for the RPKG Tool ♦ Atampy26 for the Simple Mod Framework and QuickEntity ♦ OrfeasZ for ZHMTools (ResourceTool)
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Changelogs
Version 1.48.0
Fixed a longstanding issue in Dartmoor where 47 could become stuck in a chair when accessing a balcony from an adjacent ledge (thanks to SinfulMonsoon).
Version 1.47.7
Refined several Hitman 2016/Hitman 2 generic idle animation endings. Improved idle weight shift animation arm control settings.
Version 1.47.6
Improved idle system arm control settings. Refined Hitman 2016 generic idle animation endings/cutoffs.
Version 1.47.5
Refined Hitman 2016 generic idle animation endings/cutoffs and idle system time settings.
Version 1.47.4
Made refinements to Hitman 2016 and Hitman 2 generic idle animation endings/cutoffs. Adjusted priority settings for certain disguise idle states.
Version 1.47.3
Revised idle state priority settings for increased reliability. Improved idle system arm control settings.
Version 1.47.2
Revised Hitman 2016 idle system time settings to better complement the new generic standing idle animation network.
Version 1.47.1
Adjusted Hitman 2016 idle system time settings to compensate for timing differences in the new generic standing idle animation network.
Version 1.47.0
Overhauled generic standing idle animations by utilizing the vanilla animation network, eliminating a longstanding slot mirroring issue and increasing randomization.
Version 1.46.1
Revised generic standing idle animation start times for Hitman 2016 idle system options.
Version 1.46.0
Selected a new generic standing idle animation shared by all 'Fidgets Style' options for a problematic network slot. Adjusted idle system time and priority settings based on other recent changes.
Version 1.45.4
Refined Hitman 2016 idle system time settings. Reverted 1.45.1's walking idle animation network changes for Hitman 2 and 3 'Idle System' options.
Version 1.45.3
Improved Hitman 2016 idle system time and priority settings.
Version 1.45.2
Disabled generic walking idle animations for all Hitman 2016 'Idle System' options, for 2016 authenticity and due to intermittent vanilla Hitman 2 and 3 visual issues.
Version 1.45.1
Revised selections for certain walking idle animations. Tweaked idle system time settings.
Version 1.45.0
Added a Hitman 2 'Fidgets Style' option that includes standing poses/transitions. Made the classic pre-GOTY 'Close Quarters' option the default. Made various minor improvements to all 'Idle System' options.
Version 1.44.7
Completed final refinements for 1.44's Hitman 2016 idle system time settings.
Version 1.44.6
Improved/aligned generic and disguise idle animation start times for Hitman 2016 idle system settings.
Version 1.44.5
Revised Hitman 2016 idle system time settings when standing with no item/weapon equipped.
Version 1.44.4
Switched walking idle animations to a unique animation network to prevent potential conflicts with other idle states.
Version 1.44.3
Improved Hitman 2016 idle system time settings when standing with no item/weapon equipped.
Version 1.44.2
Refined 1.44.1's changes to idle system time settings. Revised certain animation file selections/interactions.
Version 1.44.1
Made various substantial refinements to Hitman 2016 generic and weapon idle animation endings. Improved idle system time settings.
Version 1.44.0
Added a "Close Quarters" option to use pre-GOTY Edition close combat and takedown animations. Refined Hitman 2016 idle animation endings/cutoffs and idle system time settings
Version 1.43.9
Disabled a rare bugged vanilla idle state. Refined Hitman 2016 idle animation endings/cutoffs and idle system time settings.
Version 1.43.8
Improved idle system timings and arm control settings. Tweaked Hitman 2016 idle animation endings/cutoffs.
Version 1.43.7
Made additional refinements to Hitman 2016 idle animation endings/cutoffs and idle system time settings.
Version 1.43.6
Corrected idle system item/weapon timing disparities related to 1.43.5's revisions.
Version 1.43.5
Completed a thorough refinement pass for Hitman 2016 idle animation endings/cutoffs. Revised idle system time settings.
Version 1.43.4
Improved idle system timings and arm control settings. Refined Hitman 2016 idle animation endings/cutoffs.
Version 1.43.3
Revised the ending cutoff/transition setup for a problematic Hitman 2016 idle animation. Improved idle system time settings.
Version 1.43.2
Made additional refinements to Hitman 2016 idle animation endings/cutoffs. Adjusted various idle system time settings.
Version 1.43.1
Completed a refinement pass for 1.43's overhauled Hitman 2016 idle animation cutoffs/transitions. Tweaked idle system time settings.
Version 1.43.0
Overhauled all Hitman 2016 idle animation ending cutoffs/transitions. Improved various idle system settings for standing and crouching.
Version 1.42.17
Refined Hitman 2016 idle system time settings/randomization for generic standing and weight shift idle animations.
Version 1.42.16
Refined various idle system timings/settings. Updated networks for generic standing idle animations using 3.180.0 vanilla game content.
Version 1.42.15
Made substantial improvements to Hitman 2016 idle system timings/settings. Improved 1.42.9's idle weight shift setup.
Version 1.42.14
Improved various Hitman 2016 fidget animation cutoffs and idle system time settings.
Version 1.42.13
Adjusted idle disguise animation start delays and priorities to complement generic idle animations. Tweaked Hitman 2016 idle system settings.
Version 1.42.12
Set idle system disguise animations to higher priority than generic animations to prevent potential interruptions.
Version 1.42.11
Refined recent timing changes for the 'Hitman 2016 (Default)' and 'Hitman 2016 (Modern)' idle system options.
Version 1.42.10
Improved Hitman 2016 idle system time settings for standing fidgets and idle weapon handling.
Version 1.42.9
Replaced the idle weight shift animation setup to fix an x-axis flipping issue related to cover. Refined Hitman 2016 idle system time settings.
Version 1.42.8
Made several improvements to Hitman 2016 idle system settings. Refined animation cutoff times for Hitman 2016 'Fidgets Style' options.
Version 1.42.7
Made various Hitman 2016 idle system timing improvements/revisions. Tweaked animation cutoff times for Hitman 2016 'Fidgets Style' options.
Version 1.42.6
Improved a network slot issue workaround for the ‘Hitman 2016 (Modern)’ and ‘Hitman 3’ fidget style options. Made additional Hitman 2016 idle system timing refinements.
Version 1.42.5
Addressed an animation network slot issue in the 'Hitman 2016 (Modern)' and 'Hitman 3' fidget style options. Refined timings for Hitman 2016 idle system options.
Version 1.42.4
Revised timings for ‘Hitman 2016 (Default)' and 'Hitman 2016 (Modern)' idle system options and made various refinements. Improved cutoff times for Hitman 2016 fidget animations.
Version 1.42.3
Made minor improvements to 'Hitman 2016 (Default)' and 'Hitman 2016 (Modern)' idle system time settings.
Version 1.42.2
Fixed a potential deployment error when using the 'Hitman 2016 (Classic)' idle system option.
Version 1.42.1
Fixed a file selection mismatch in the Hitman 3 'Fidgets Style' option.
Version 1.42.0
Overhauled standing idle animations/settings and added a 'Fidgets Style' option category. Fixed a vanilla pistol recoil bug and made it a new option. Fixed various minor issues.
Version 1.41.11
Made minor improvements to idle system time settings and weapon handling. Fixed the vanilla Hitman 3 cover system option (1.41.6 issue).
Version 1.41.10
Replaced/optimized several old files to prevent potential loading screen crashes. Tweaked idle system time settings.
Version 1.41.9
Completed a thorough idle system refinement pass. Revised time settings, improved weapon handling, and fixed minor issues.
Version 1.41.8
Refined generic stand/sneak idle animation settings. Fixed a minor left hand issue when standing with no items equipped.
Version 1.41.7
Made various improvements to idle standing and weapon handling, including a new pistol/knife timing randomization setup.
Version 1.41.6
Refined dynamic idle weapon handling and revised the setup for pistols and knives. Improved idle animation selections.
Version 1.41.5
Overhauled idle weapon handling, establishing dynamic variation among 17 weapon/item types. Refined various idle settings.
Version 1.41.4
Improved cover idle animation timing and hand control settings.
Version 1.41.3
Fixed a pistol idle animation audio issue.
Version 1.41.2
Made various improvements to idle standing and item/weapon handling.
Version 1.41.1
Improved the setup for idle weapon handling and fixed minor knife issues.
Version 1.41.0
Constructed a 2016-style idle animation network with 154 conditional states full support for cover, briefcases, and weapon handling. Added 6 idle system SMF options. Revised numerous animation and pose selections.
Version 1.40.5
Fixed a common vanilla issue with missing ladder top dismount audio. Fixed post-1.40 issues with the vanilla setup for cover idle animations.
Fixed minor transition issues when using the new 'Hitman 2016 (Modern)' cover option.
Version 1.40.0
Overhauled all cover system options, including case-by-case selections of 71 newly-identified weapon/item poses. Fixed several cover-related visual issues and added a 'Hitman 2016 (Modern)' option.
Version 1.39.5
Fixed the known visual issue with restored pre-1.36.6 Hitman 2016 fiberwire animations/transitions when using any fiberwire variant.
Version 1.39.4
Restored Hitman 2016 fiberwire animations/transitions (pre-1.36.6) and fixed the bug responsible for their removal. Improved arm pose behavior for most one-handed items and melee weapons.
Version 1.39.3
Fixed the vanilla bug that makes 47's hand grip reset and clip through items (busts, soda cans, etc.). Refined certain pose selections.
Version 1.39.2
Fully restored the 2016 crouch walk animation loop, fixing minor visual issues. Restored 2016 crouched idle/walk/run pistol arm poses.
Version 1.39.1
Accurately restored Hitman 2016's motion and angle for the pistol running arm pose. Readded supplementary 2016 pistol content (briefly used in 1.38.1).
Version 1.39.0
Fixed the vanilla Hitman 2 and 3 bug that breaks right arm walking poses at random. This applies to all one-handed weapons and items.
Version 1.38.6
Made additional weapon/hand position refinements for the 2016 rifle grip option. Restored an inverted window animation for the "Default" and "Modern" acrobatics options.
Version 1.38.5
Overhauled weapon/hand positions for the 2016 rifle grip option's 13 AR models. Restored an unlabeled animation for the "Classic" acrobatics option.
Version 1.38.4
Located the unlabeled arm pose used for running with most assault rifles and replaced it with a better option. Refined AR standing idle and walk poses.
Version 1.38.3
Revised certain arm pose selections and behavior for SMGs and assualt rifles.
Version 1.38.2
Resolved lingering side effects from 1.38.0 related to pistol arm behavior. Reverted to pre-1.38 pistol arm pose configuration for increased reliability.
Version 1.38.1
Improved visual authenticity of the 2016 pistol stand/walk/run arm poses. Fixed a vanilla walking arm pose bug frequency increase (1.38.0 issue).
Version 1.38.0
Overhauled arm/grip poses for all two-handed firearms. Added a Hitman 2016/Hitman 2 assault rifle grip pose option. Re-extracted numerous Hitman 2016 animations related to weapon handling aesthetics. Changed the weapon recoil option to apply to pistols only. Removed the experimental right arm pose option (available for manual download).
Version 1.37.2
Fixed issues with certain reload animations caused by 1.37's animation sweeps. Refined SMF option descriptions.
Version 1.37.1
Refined the 2016 pistol running arm pose to match the angle and motion in Hitman 2016 more closely.
Version 1.37.0
Restored the 2016 pistol running arm pose. Merged 2016 cover system options into an improved default. Added a 'Ladder Style' option. Fixed aiming consistency with Hitman 3 cover options. Made various minor fixes/refinements. Improved SMF option descriptions.
Version 1.36.6
Fixed a minor visual issue with fiberwire kill animations. Corrected 47's position if using a tablet while sitting when a mission starts.
Version 1.36.5
Fixed an error preventing deployment with the current Simple Mod Framework.
Version 1.36.4
Made various refinements to all lockpick and key audio (standing and crouching). Improved SMF option descriptions.
Version 1.36.3
Replaced crouched lockpick audio with a redone version, starting over using the original 2016 source material.
Version 1.36.2
Made several improvements to 1.36.1's crouched lockpick audio. Fixed the vanilla 'Door Unlocks' option not overriding the 2016 'Unlocks Audio' options.
Version 1.36.1
Revised crouched lockpick audio to improve length, alignment, and overall quality. Tweaked standing lockpick audio timing. Made SMF interface improvements.
Version 1.36.0
Added independent SMF options for lockpick/key audio selection. Improved the default standing lockpick audio. Switched to a different hosting platform to fix automatic updates.
Version 1.35.9
Improved key unlock sounds (standing and crouching), including audio quality and correction of volume/EQ imbalances. Tweaked standing lockpick audio event timings and volumes.
Version 1.35.8
Implemented consistent lockpick/key volumes based on the 2016 latch clicking sound shared in all cases. Improved standing and crouching key audio. Refined standing lockpick audio.
Version 1.35.7
Refined standing lockpick audio, improving natural progression and alignment. Improved crouched key audio. Adjusted all lockpick/key volumes. Fixed an SMF option selection issue.
Version 1.35.6
Made several improvements to standing lockpick audio and its alignment. Reduced the volume of all lockpick/key audio and made minor balance adjustments.
Version 1.35.5
Replaced 1.35.4's standing lockpick audio with a new version. Improved 1.35.4's crouched lockpick audio. Corrected an omission in the "Classic" door unlock SMF option description.
Version 1.35.4
Remade all 1.35 lockpick/key audio using higher-quality 2016 source material found in Hitman 3's files. Improved "Door Unlocks" and "Briefcase Acrobatics" SMF option descriptions.
Version 1.35.3
Made substantial improvements to 1.35.2's animation-aligned standing lockpick audio, and switched the "Classic" door unlocks SMF option back to the original Hitman 2016 version.
Version 1.35.2
Reworked the 2016 standing lockpick audio to align properly with the animation. Made several minor improvements to all of 1.35's lockpick and key audio (mostly volume/EQ).
Version 1.35.1
Fixed a visual issue with strapped weapons when standing still and aiming another two-handed weapon. Made various adjustments/refinements to 1.35's new lockpick and key audio.
Version 1.35.0
Overhauled lockpick and key audio using added 2016 content to improve alignments, consistency, volumes, and authenticity. Expanded door unlock SMF settings and replaced the default option. Improved audio for an acrobatic animation (vanilla issue). Made minor changes to SMF descriptions.
Version 1.34.4
Located and revised file selections for 12 unidentified briefcase retrieve/conceal animations, fixing vanilla Hitman 2 issues with partially-missing audio (including for sniper rifles).
Version 1.34.3
Made minor adjustments to all "Inventory" SMF options. Refined 2016 lockpick/key/crowbar animation positions for a door type used in 4 missions.
Version 1.34.2
Fixed 2016 auto-open behavior for a fence door type in Whittleton Creek, disrupted by 1.31's conversion to patch JSON format.
Version 1.34.1
Fixed a minor visual issue with equipping one-handed items in the revised Hitman 2016 "Inventory" SMF options.
Version 1.34.0
Overhauled all "Inventory" SMF options using a blend of the best available animations, retaining styles but prioritizing quality over authenticity.
Version 1.33.3
Fixed 2016 lockpick/key/crowbar unlock positions and auto-open behavior for a door type disrupted by the World of Assassination update (3.140.0).
Version 1.33.2
Fixed minor issues caused by incorrect file selections in the "Inventory" SMF options. Made folder structure changes.
Version 1.33.1
Refined the new animation for unequipping one-handed items.
Version 1.33.0
Added an SMF option with modified 2016 animation audio to address acrobatic issues in Hitman 3 missions. Fixed a minor conflict with another mod (Immersive Sound).
Version 1.32.2
Improved the animation for unequipping one-handed items when using 2016 inventory settings. Updated SMF option information.
Overhauled SMF options for briefcase-friendly acrobatics, revising animation selections to restore high-quality 2016 transitions with minimal briefcase impact. Restored unlock position refinements for a door type reused by Ambrose Island. Purged unused/duplicate files.
Version 1.31.1
Fixed conversion to patch JSON format reverting certain doors to vanilla lockpick/key/crowbar animation positions and auto-open behavior.
Version 1.31.0
Converted relevant files to patch JSON format to resolve the SMF's new deployment warnings.
Version 1.30.2
Fixed certain vanilla Hitman 2 and 3 issues with missing window animation landing audio. Refined SMF option names/descriptions.
Version 1.30.1
Revised 1.30's "Inventory" settings based on more accurate information, and added a "Hitman 2016 + Hitman 2" option.
Version 1.30.0
Overhauled the SMF interface and option descriptions. Reworked "Equip/Unequip" options into a new "Inventory" section.
Version 1.29.3
Improved/replaced several SMF option descriptions for clarity and accuracy.
Version 1.29.2
Improved SMF interface/descriptions for additional clarity.
Version 1.29.1
Fixed incorrect sound selection for breaking necks caused by 1.28.0.
Version 1.29.0
Added automatic updating through the SMF. Expanded the available "Acrobatics/Briefcases" SMF options. Improved or replaced several unclear SMF option descriptions.
Version 1.28.0
Overhauled the mod's file structure for Simple Mod Framework 2.0 compatibility. Improved SMF setting names and descriptions.
Version 1.27.4
Added a third Hitman 2016 'Equip/Unequip' SMF option that uses physics simulation from Hitman 2 for smooth transitions when unequipping two-handed weapons. Fixed minor issues with incorrect animation file variants. Updated the SMF file structure and option descriptions for a final release.
Version 1.27.3
Added a new default Hitman 2016 'Equip/Unequip' SMF option. Renamed the existing Hitman 2016 option to "Hitman 2016 (Classic)". Updated equip/unequip option descriptions in the SMF and restored their original order.
Version 1.27.2
Reordered the 'Equip/Unequip' SMF options list and added better descriptions of their differences. Fixed a visual issue with equipping one-handed items/melee weapons using the Hitman 2016 option.
Version 1.27.1
Fixed a visual compatibility issue with equipping two-handed weapons while crouched for the Hitman 2016 'Equip/Unequip' SMF option. Updated the mod's SMF file structure and information.
Version 1.27.0
Added an 'Equip/Unequip' SMF option to use Hitman 2016, Hitman 2, or Hitman 3 animations for equipping and unequipping weapons/items.
Version 1.26.2
Fixed visual issues caused by certain Hitman 2016 files in the 1.24 update. Switched several equip/unequip animations to better alternatives. (Changes apply to all SMF options.)
Version 1.26.1
Switched the "Classic" acrobatic/briefcase SMF option's animation for scaling wide walls/platforms and falling 2+ meters to the briefcase-updated version. Improved a landing animation's audio for all options.
Version 1.26.0
Overhauled the SMF interface/options. Made the "Classic" acrobatics/briefcases option update as much as possible without changing the mod's original gameplay.
Version 1.25.8
Completed a more thorough investigation of 1.25.7's unidentified acrobatic animations. Replaced 9 total, using vanilla Hitman 3's for some of them to ensure that these updates have no side effects.
Version 1.25.7
Switched 5 non-briefcase acrobatic animations back to the refined pre-1.25 versions extracted from Hitman 2016. Updated 4 unidentified acrobatic animations, discovered by their connection to 47's acrobatic sound files, for briefcase support to guarantee that all animations are covered. (Both changes apply to the "Classic" and "Modern" acrobatic/briefcase SMF options.)
Version 1.25.6
Updated jumping down from 2.8-meter and 3.2-meter platforms when using the "Classic" or "Modern" acrobatics/briefcases SMF option. Changed the "Original" option to the mod pre-1.25. Revised SMF option descriptions.
Version 1.25.5
Fixed a clipping issue when climbing up 2 or 2.5 meters over railings, and a landing audio delay not covered by 1.25.4. (Both fixes are for the "Modern" acrobatics/briefcases SMF option.)
Version 1.25.4
Fixed all known landing animation audio delays when using the "Modern" acrobatics/briefcases SMF option. Switched the "Classic" option's 2.5-meter fence landings to the fixed briefcase-updated version.
Version 1.25.3
Switched the "Classic" acrobatic/briefcase SMF option's 2.5-meter fence landing animation to pre-1.25 to fix audio timing. Switched the "Modern" option's briefcase-updated version to Hitman 2 and 3 audio (late landing sound instead of early).
Version 1.25.2
Increased acrobatic ending/briefcase support SMF options to "Original", "Classic", and "Modern". The new "Original" option relies more on animations extracted directly from Hitman 2016.
Version 1.25.1
Updated briefcase support for remaining acrobatic animations that can only be triggered from in cover, shared by all acrobatic ending and cover system SMF options.
Version 1.25.0
Implemented briefcase support for vaulting/climbing/falling animations, fixing visual issues caused by Hitman 2016's lack of briefcases. Added an SMF option for crouched acrobatic animation endings to match Hitman 3's selection after the animation has finished.
Version 1.24.0
Used new techniques to re-import Hitman 2016 files controlling audio and events for 690 base mod animations, resulting in a wide variety of subtle refinements/fixes.
Version 1.23.0
Added 2 cover system SMF options in response to reported side effects with the Hitman 2016 option: A less authentic but bug-free 2016 alternative and a Hitman 3 hybrid option using 2016 standing pistol arm poses.
Version 1.22.7
Revised the SMF options interface and file structure for a final release.
Version 1.22.6
Fixed the Hitman 2016 cover system SMF option switching the door unlock SMF option to its default setting (2016 standing-only lockpick/key/crowbar animations and door behavior).
Version 1.22.5
Refined 2016 lockpick/key/crowbar animation positions for 3 door types (all single) used in Ambrose Island.
Version 1.22.4
Set 2016 lockpick/key/crowbar positions and auto-open behavior for a door type in Ambrose Island that had reverted to vanilla settings.
Version 1.22.3
Fixed a visual issue with animations for 47 using phones. Switched the animation for showing your invite to guards in Paris back to Hitman 3's to improve briefcase hand switching.
Version 1.22.2
Fixed all issues with 2016 cover system pistol arm pose angles, exactly matching Hitman 2016. This fix is now separate from 1.22's new experimental SMF option, and causes no known side effects.
Version 1.22.1
Fixed minor issues caused by recent updates. Relabeled the new 2016 pistol arm behavior feature as experimental. Updated labels and information for the SMF options.
Version 1.22.0
Added an SMF option to use original Hitman 2016 pistol arm behavior. Fixes the walking arm pose breaking at random (vanilla Hitman 2 and 3 bug) and corrects the 2016 (default) cover system arm pose angles, but has sharper transitions from reload animations (same as in vanilla Hitman 2016).
Version 1.21.5
Fixed the original Hitman 2016 pistol arm poses being used at slightly incorrect angles for the default cover system SMF option. Unintentionally fully switched to 2016 pistol arm behavior.
Version 1.21.4
Successfully imported all pistol arm poses from Hitman 2016 (standing and crouching) for the default cover system SMF option.
Version 1.21.3
Successfully imported the original crouched pistol arm poses from Hitman 2016 for the default cover system SMF option.
Version 1.21.2
Replaced the default cover system SMF option's crouched pistol arm poses for moving/facing left. Made minor refinements to the vanilla Hitman 3 cover system SMF option.
Version 1.21.1
Fixed the vanilla Hitman 3 cover system SMF option overriding the firing/recoil SMF option for pistols. Made minor improvements to the default cover system SMF option.
Version 1.21.0
Added 3 SMF options for cover system animation styles: A new default, pre-1.21, and vanilla Hitman 3. All options use 2016 cover-to-cover and cover-based acrobatics.
Version 1.20.2
Adjusted 2016 lockpick/key/crowbar z-axis positions for 2 door types (1 single, 1 double) used by most doors in Hitman 2016 missions, to address minor clipping with certain doors.
Version 1.20.1
Tweaked 2016 lockpick/key/crowbar animation positions for 2 common door types (both single) used in 12 missions.
Version 1.20.0
Completed a final 2016 lockpick/key/crowbar animation position refinement sweep. Refined positions for 6 additional door types (all single) used in 17 missions.
Version 1.19.9
Refined 2016 lockpick/key/crowbar animation positions for 6 door types (all single) used in 7 missions.
Version 1.19.8
Refined 2016 lockpick/key/crowbar animation positions for 2 door types (both single) used in 12 missions.
Version 1.19.7
Improved 2016 crowbar x-axis alignment for all 17 double door types. Refined 2016 lockpick/key/crowbar animation positions for 3 double door types used in 7 missions.
Version 1.19.6
Increased 2016 lockpick/key animation distance from all 46 door types slightly, to cover the small remaining margin of error for clipping issues caused by various door inconsistencies.
Version 1.19.5
Refined 2016 lockpick/key/crowbar positions for 2 of the most common door types (1 single, 1 double), fixing minor clipping issues in certain unique or problematic level design situations.
Version 1.19.4
Refined 2016 lockpick/key/crowbar positions for 5 door types (3 single, 2 double), including the 2 types used for the majority of doors in most Hitman 2016 missions.
Version 1.19.3
Refined 2016 lockpick/key/crowbar positions for 4 door types (3 single, 1 double), including one commonly used in 11 missions.
Version 1.19.2
Completed a refinement pass for 2016 lockpick/key/crowbar animation positions, improving several x-axis and z-axis alignments for 22 door types (5 single, 17 double).
Version 1.19.1
Fixed minor 2016 lockpick/key x-axis clipping issues for 2 door types that were used for doors with inconsistent sizes.
Version 1.19.0
Overhauled 2016 lockpick/key animation x-axis positions for all 29 single door types, improving alignment with the locks on doors while avoiding clipping in various level design scenarios.
Version 1.18.2
Improved 2016 lockpick/key x-axis positions for 7 single door types, and refined them for all 17 double door types.
Version 1.18.1
Fixed minor 2016 lockpick/key x-axis alignment issues for all 17 double door types and 1 single door type.
Version 1.18.0
Added a Simple Mod Framework option to use vanilla Hitman 3 weapon firing/recoil animations.
Version 1.17.4
Fixed 2016 lockpick/key/crowbar clipping issues for a door type in Haven Island.
Version 1.17.3
Fixed 2016 lockpick/key/crowbar clipping issues for a door type that was used for doors with inconsistent z-axis positions.
Version 1.17.2
Fixed 2016 lockpick/key/crowbar clipping issues for a door type that was used for doors with inconsistent z-axis positions.
Version 1.17.1
Fixed 2016 lockpick/key/crowbar clipping issues for a door type that was used for doors with inconsistent thicknesses.
Version 1.17.0
Corrected 2016 crowbar animation z-axis alignment on both sides of all 46 door types to match refined lockpick/key positions. Crowbar-specific clipping issues have been consistently resolved.
Version 1.16.7
Adjusted 2016 crowbar animation z-axis positions for all 46 door types to address crowbars often clipping into doors.
Version 1.16.6
Refined 2016 lockpick/key/crowbar animation positions for the double door type used throughout Berlin and Chongqing (used in 7 missions total).
Version 1.16.5
Fixed a sizable gap between 2016 lockpick/key/crowbar animation positions and a door type used in several missions.
Version 1.16.4
Moved 2016 crowbar animations to a consistent z-axis position relative to lockpick/key positions for all 46 door types, fixing a small gap for 42 and a major clipping issue for 1.
Version 1.16.3
Fixed major 2016 unlock animation clipping issues for 1 door type. Refined unlock positions for 1 other door type.
Version 1.16.2
Fixed minor 2016 unlock animation position issues for 2 door types.
Version 1.16.1
Fixed minor 2016 unlock animation position issues for 3 door types.
Version 1.16.0
Switched volume randomization from the 2016 key sound to the 2016 lockpick sound. Fixed assets unrelated to doors that were still using sound files repurposed as 2016 unlock sounds.
Version 1.15.5
Fixed missing audio for snapping necks while subduing victims who are sitting in chairs.
Version 1.15.4
Moved 2016 crowbar unlock positions slightly closer to doors than lockpick/key positions for 44 door types, making the crowbar touch the door without clipping into it (in most cases).
Version 1.15.3
Fixed crowbar unlock positions for 2 special but common door types. Refined all unlock positions for 3 door types total.
Version 1.15.2
Fixed lockpick/key/crowbar animation positions for a problematic door type in Santa Fortuna.
Version 1.15.1
Applied the 2016 lockpick/key position improvements to crowbar animations for all 46 door/gate types, fixing numerous distance and clipping issues. Unique crowbar x-axis positions remain.
Version 1.15.0
Overhauled the Simple Mod Framework door unlock options to include lockpicks, keys, crowbars, and keycards using their original animation networks. Fixed 2016 right-side crowbar animation door/audio timing.
Version 1.14.6
Fixed all animation-based audio delays for using keycards while standing. Any remaining issues with certain card readers are from vanilla Hitman 3.
Version 1.14.5
Reduced an audio delay for using keycards while standing that misaligned it with the animation's swiping motion.
Version 1.14.4
Fixed the 2016 key unlock sound always playing at max volume (too loud). Volume is now variable and affected by distance.
Version 1.14.3
Switched key unlock audio back to the more dominant 2016 sound for the door unlocking rather than the key turning (pre-1.14.2). Improved unlock animation positions for 1 door type.
Version 1.14.2
Switched key unlock audio from a single 2016 lock clicking sound to a random selection of 2016 key turning sounds.
Version 1.14.1
Fixed partially-missing physics audio for throwing bodies over railings.
Version 1.14.0
Completely overhauled lockpick and key animation audio using sounds extracted from Hitman 2016. Fixed the lockpick unlock event being delayed until the animation ends. (2016 unlock options only.)
Version 1.13.0
Replaced Hitman 2 and 3 key animation audio (key ring sounds) with an actual unlocking sound. Removed lockpick audio after the door has already been unlocked. (2016 unlock options only.)
Version 1.12.1
Switched ladder animations back to the 2016-style Hitman 2 versions (pre-1.12) to fix issues with 47 holding onto thin air. Fixed minor briefcase issues when climbing through windows.
Version 1.12.0
Re-extracted and replaced 1,290 animations with Hitman 2016's. 110 are new (1,682 total) and several were Hitman 2's being used for 2016 animations previously thought to be incompatible.
Version 1.11.1
Improved door unlock positions for 2 door types, and renamed the new SMF door unlock options for clarity.
Version 1.11.0
Added an option to allow vanilla crouched unlock animations alongside 2016 standing-only ones (with 2016 door behavior). Simplified options to 2016, 2016 + vanilla crouch, or vanilla only.
Version 1.10.9
Improved (fixed in most cases) 2016 unlock positions for a door type that was applied to doors of varying sizes and thicknesses.
Version 1.10.8
Fixed a crash when loading certain missions (1.10.7 bug) by switching the animation for kicking bodies over ledges to Hitman 2's. The animation's partially missing physics audio remains fixed.
Version 1.10.7
Fixed partially-missing physics audio for kicking bodies over ledges. Improved 2016 unlock positions for 1 door type.
Version 1.10.6
Fixed 2016 door unlock position issues for 2 door types.
Version 1.10.5
Fixed a door type that reverted to vanilla behavior/unlock positions in 1.10.0 (only if freshly installed). Fixed 2016 unlock positions for a common fence door in Whittleton Creek.
Version 1.10.4
Improved 2016 door unlock animation positions for 3 door types.
Version 1.10.3
Fixed 2016 door unlock animations clipping into abnormally thick double doors in several missions. Replaced all arm animation files with 2016 originals in case any were from Hitman 2.
Version 1.10.2
Fixed 2016 door unlock animations slightly clipping into 2 door types from Hitman 2.
Version 1.10.1
Fixed a bugged standing reload animation for SMGs with foregrips, which can be unlocked but not obtained during missions.
Version 1.10.0
Restored the Hitman 2016/Hitman 2 dust effects for ledge movement and other acrobatics that were mostly missing in vanilla Hitman 3.
Version 1.9.0
Aligned 2016 key unlock animation audio with 47 turning the key in the lock (when using 2016 door behavior). Fixed minor 2016 unlock position issues for a door type in Santa Fortuna.
Version 1.8.9
Fixed 2016 unlock animation positions for 4 door types that were missed in previous sweeps.
Version 1.8.8
Completed another refinement pass for 2016 unlock animation positions at all door types.
Version 1.8.7
Completed a thorough refinement pass for 2016 unlock animation positions at all single door types.
Version 1.8.6
Completed a first pass for all door types to match the original Hitman 2016 unlock animation positions.
Version 1.8.5
Fixed 2016 unlock animation x-axis alignment for 2 of the more common door types.
Version 1.8.4
Improved the 2016 unlock animation x-axis positions for all 32 single (not double) door types.
Version 1.8.3
Moved 2016 unlock animation x-axis positions for 3 of the 43 door types to fix clipping into doorframes.
Version 1.8.2
Fixed a gap between vanilla unlock animations and 2016 doors caused by 1.8.1's door logic updates.
Version 1.8.1
Updated older instances of the same door logic to ensure consistency based on selection.
Version 1.8.0
Restored Hitman 2016's use of lockpicks and keys without opening doors automatically, as an option in the Simple Mod Framework.
Version 1.7.2
Moved the 2016 lockpick/key animations closer to all door types to address a consistently large gap.
Version 1.7.1
Fixed 2016 lockpick/key animations clipping into the 16 types of doors/gates that were missed in 1.7.0.
Version 1.7.0
Restored the 2016 lockpick and key animations as an option that can be toggled in the Simple Mod Framework.
Version 1.6.5
Restored the realistic slow 2016 animation for climbing up 2 meters over railings (replacing Hitman 2’s).
Version 1.6.4
Restored the realistic slow 2016 animation for climbing up 2.5-meter walls/fences (replacing Hitman 2's).
Version 1.6.3
Fixed a known bugged pistol reload animation affecting anyone who updated to 1.6.2 from 1.5.0, 1.6.0, or 1.6.1, and fixed a bugged sniper rifle crouched reload animation.
Version 1.6.2
Fixed a bugged reload animation for certain pistols.
Version 1.6.1
Switched animations for climbing through windows from 2016's to Hitman 2's, which are the same except updated for suitcases.
Version 1.6.0
Replaced various remaining Hitman 3 animations with 2016 or Hitman 2 versions (+309, 1572 total). Fixed visually bugged suitcase poses while in cover.
Version 1.5.0
Replaced various unidentified weapon-related animations (+202, 1263 total). Fills in gaps and fixes visual issues, including two-handed weapons clipping into walls while crouched in cover.
Version 1.4.5
Fixed missing audio for snapping the necks of unconscious NPCs.
Version 1.4.4
Replaced all weapon/item grip poses with the original 2016 versions (+80 animations, 1061 total). Controls how 47 holds weapons/items in various states.
Version 1.4.3
Fixed missing footstep sounds at the end of certain window animations (aside from inconsistent Hitman 3 audio bugs).
Version 1.4.2
Made minor animation and audio tweaks for 1.4 content, and switched certain existing animations to use 2016-style audio.
Version 1.4.1
Fixed audio for the new 2016 drainpipe roof dismount animation.
Version 1.4.0
Replaced all remaining animations connected to movement (+329 animations, 981 total.). Includes animation fixes, weapon handling/aiming/recoil, melee, throwing, tossing, frisk searches, fake surrenders, and much more.
Version 1.3.8
Replaced the ledge hang-to-stand animation with the nearly identical Hitman 2 version for greatly improved (though still partially broken) audio.
Version 1.3.7
Made minor tweaks and fixes for certain acrobatic animation sounds.
Version 1.3.6
Fixed landing sound audio issues after jumping over 2-meter walls/fences.
Version 1.3.5
Improved audio for certain acrobatic animations affected by Hitman 3 sound bugs.
Version 1.3.4
Restored the correct landing sounds/volumes for jumping over 1-meter and 2-meter walls and fences, and fixed a few other minor audio issues.
Version 1.3.3
Fixed additional audio issues, including missing audio for climbing onto platforms from hanging (stand and crouch).
Version 1.3.2
Improved the new ledge hang left/right movement audio, and switched it to the correct (quieter) soundset.
Version 1.3.1
Fixed most of the missing audio for ledge hang left/right movement, and improved audio for additional ledge/window animations.
Version 1.3.0
Overhauled audio for 47's movement, including exact timing for all footstep/landing sounds and several fixes for athletic sounds.
Version 1.2.5
Fixed major ladder animation alignment problems by switching to 2016-style animations from Hitman 2.
Version 1.2.4
Fixed badly mistimed landing sounds for jumping over 2-meter fences or off 2-meter platforms.
Version 1.2.3
Fixed missing footstep audio for several animations (short drops, vaulting over cover, etc.).
Version 1.2.2
Fixed all remaining problems with delays when picking up items from cover.
Version 1.2.1
Fixed various minor visual and audio issues with the new 2016 cover animations.
Version 1.2.0
Replaced all remaining cover system animations with the original 2016 versions, except for broken 2016 item pickup animations. (+51 animations, 652 total.)
Version 1.1.3
Replaced the standing key unlock animation with Hitman 2's due to audio and timing issues, and to match the crouched version and current lockpick animations.
Version 1.1.2
Replaced the badly clipping 2016 lockpicking animation with the bug-free Hitman 2 version.
Version 1.1.1
Reverted 3 item pickup animations (ones while in cover) to the Hitman 2 versions to fix a delay before actually getting the item.
Version 1.1.0
Switched 21 animations for picking up items and weapons from Hitman 2's to Hitman 2016's.
Fixed missing audio for using screwdrivers in certain circumstances.
Version 1.0.1
Replaced a visually bugged climbing animation with its working Hitman 2 version.
Version 1.0.0
Replaced 601 animations with Hitman 2016's (and Hitman 2's as backup).
This mod replaces 47's animations to recreate Hitman 2016. A total of 7,685 animation files are included.
The mod can be heavily customized in the Simple Mod Framework. Please see below for a complete list of settings.
More detailed information about recent updates and the mod in general is available in the pinned comment.
For a more minimalistic traditional Hitman audio experience: Immersive Sound To remove the food/drink poison smoke added by Hitman 3: No Poison Smoke To remove security camera noises/effects added by Hitman 3: Silent Cameras To remove the bullet explosion effects added by Hitman 2: No Bullet Explosions To remove camera filter effects of your choosing: No Camera Filters --- For a lite (and outdated) version of Hitman 2016 Movement: Hitman 2 Movement
As a Hitman fan since Codename 47, I couldn't have been happier playing Hitman 2016 for the first time. After Absolution's departure from the self-contained sandbox mission formula Hitman is so well-known for, it felt like a modern Blood Money. One of my favorite elements was the realistic feel and style of 47's movement.
For whatever reason, IOI decided to make 47 move much faster in Hitman 3. Hitman 2 started down this path, but it was a lot more subtle about it by keeping the most memorable sustained movement speeds the same. Compared to the rest of the Hitman series, 47's movement in Hitman 3 borders on the supernatural and makes suspension of disbelief quite a challenge. Beyond that, Hitman games have always rewarded patience. Why does 47 suddenly move as if he has none?
Animation quality has also declined drastically since 2016. Instead of using new animations that factor in the physics of 47's inhuman new speeds, Hitman 3 primarily relies on degraded copies of existing animations on fast-forward, often with misaligned or broken audio. Numerous visual transitions are too fast or missing entirely. Animation issues that started in Hitman 2 remain unfixed. Even the handful of animations created specifically for Hitman 3 tend to be worst of all.
What started out as an effort to turn back the clock to Hitman 2's relative movement speed realism has since evolved into a massive project to import almost all of 47's animations from Hitman 2016, restoring the original realistic feel and high standards of animation quality. 47's animations basically control all of his in-game movement and interactions. With the inclusion of refined superior 2016 door gameplay, this has essentially become a customizable modern recreation of Hitman 2016.
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Simple Mod Framework options are listed below. Each category includes a "Hitman 2016 (Default)" setting, but advanced customization is available based on preference.
Door Unlocks The mod includes options for highly-recommended Hitman 2016 door unlock animations and gameplay. The 2016 lockpick/key/crowbar animations are much higher quality, and doors no longer open automatically when unlocked. This allows the player to decide if the door should open immediately or if unlocking it is merely strategic. These options benefit from a massive project to replace unlock animation positions and alignment for the trilogy's 46 door access helpers, using months of painstaking guess-and-check refinement. Despite each access helper sometimes being used for doors of different sizes, the result may be the mod's best feature.
• Hitman 2016 (Default) -Hitman 2016's lockpick, key, and crowbar unlock animations. This option uses Hitman 2 crouched animations alongside 2016 standing animations. Doors will not open automatically when unlocked using lockpicks and keys, matching Hitman 2016. • Hitman 2016 (Classic) -This option accurately recreates Hitman 2016 by having 47 stand up automatically while unlocking doors. This includes keycards for consistency and authenticity. Aside from the standing requirement, this option is identical to the default. • Hitman 2 + Hitman 3 -Hitman 2's lockpick, key, and crowbar door unlock animations and positions (unchanged in Hitman 3). Lockpicks and keys will open doors automatically, matching the vanilla game. *The 'Unlocks Audio' options have no effect if this option is selected.*
Unlocks Audio Lockpick and key audio can be customized independently of the "Door Unlocks" option, with a few different choices using the content available. All "Hitman 2016" door options are compatible with each other. However, selecting the "Hitman 2 + Hitman 3" option for door unlocks will override all other door settings with vanilla content, meaning these options will have no effect.
• Hitman 2016 (Default) -This option uses a shortened version of the 2016 standing lockpick audio in full alignment with the animation's timings. The keyring sounds found in Hitman 2 and 3 are not used during key unlocks. • Hitman 2016 (Modern) -This option uses a shortened version of the 2016 standing lockpick audio in full alignment with the animation's timings. The keyring sounds found in Hitman 2 and 3 are included during key unlocks. • Hitman 2016 (Classic) -This option uses the original version of the 2016 standing lockpick audio in partial alignment with the animation's timings. The keyring sounds found in Hitman 2 and 3 are not used during key unlocks.
Briefcase Acrobatics Hitman 2016 animations were created before Hitman 2 introduced briefcases, leading to some minor visual issues during briefcase-friendly acrobatics. There are 3 options available to address this using variants of the relevant 2016 animations found in Hitman 2's files. These unused variants were fully updated for briefcases. The "Default" and "Classic" options use all identical updated variants, but still use the original version from Hitman 2016 if the variant includes any other differences (typically crouched endings and/or worse transitions). The "Modern" option offers total briefcase support at Hitman 2's level by using updated variants only.
• Hitman 2016 (Default) - This option updates most animations, but it uses the 2016 originals as necessary to preserve their higher standards of quality and standing endings. For a few with standing endings that do not allow automatic crouching to be seamlessly cancelled, variants with crouched endings are used instead. • Hitman 2016 (Modern) -This option uses updated variants for all acrobatic animations, matching Hitman 2's level of universal briefcase support. However, some animations have flawed transitions and timings, and many standing endings have been replaced with crouched ones. • Hitman 2016 (Classic) -This option updates most animations, but it uses the 2016 originals as necessary to preserve their higher standards of quality and standing endings. For a few with standing endings that do not allow automatic crouching to be seamlessly cancelled, the original standing versions are used anyway.. Tip: When a Hitman 2016 acrobatic animation ends with 47 standing but the game then makes 47 crouch automatically, tap or hold the crouch key before the animation has finished to seamlessly remain standing.
Acrobatics Audio Hitman 2016 and Hitman 2 share a common set of level design rules on how to use 47's various acrobatic animations in different scenarios. However, starting in Haven Island and escalating in Hitman 3, those acrobatic rules are essentially ignored. The new policy is apparently to use animations at random, hoping that the fast animation speeds will stop anyone from noticing. This can at least be addressed from an audio standpoint.
• Hitman 2016 (Default) -This option uses the original acrobatic audio based on the original rules, and is highly recommended for every Hitman 2016 and Hitman 2 mission up until Haven Island. • Hitman 2016 (Modern) -This option modifies original audio as necessary to address issues caused by inconsistent acrobatics in Hitman 3 level design. Footstep sounds in certain climbing animations are replaced with movement of clothing to address common nonexistent walls. Cover System Cover animation styles from throughout the trilogy are available based on preference. The Hitman 2016 and Hitman 2 options are designed to be as authentic as possible within the limitations involved. 3 of the 5 options include the iconic 2016 pistol arm poses when standing in cover. A "Hitman 2016 (Modern)" option was also added that offers alternative crouched pistol arm poses in the style of Hitman 2 and 3. While the "Default" option is recommended, this is entirely a matter of preference. See below for more detailed descriptions of each option.
• Hitman 2016 (Default) -Hitman 2016 cover system animations, gameplay, and weapon/item poses. This option is designed to recreate Hitman 2016 as closely as possible within the few limitations imposed by Hitman 3's changes. All cover movement speeds match Hitman 2016. • Hitman 2016 (Modern) -Hitman 2016 cover system animations, gameplay, and weapon/item poses. This option is the same as the default, except that it uses alternative crouched pistol arm poses that are based on Hitman 2 and 3. All cover movement speeds match Hitman 2016. • Hitman 2 -Hitman 2 cover system animations and arm poses, most of which are reused from Hitman 2016. This option is designed for full authenticity. Any visual imperfections are consistent with vanilla Hitman 2. All cover movement speeds match Hitman 2016. • Hitman 3 (Vanilla) -Hitman 3 cover system animations and arm poses. This option still uses Hitman 2016's animations for acrobatics such as vaulting and cover-to-cover, but basic left/right movement speeds match Hitman 3. • Hitman 3 (Hybrid) -Hitman 3 cover system animations. Arm poses are from Hitman 3, except for the iconic Hitman 2016 standing pistol poses. This option still uses Hitman 2016's animations for acrobatics such as vaulting and cover-to-cover, but basic left/right movement speeds match Hitman 3. (2016 pistol angles are less authentic in this option to avoid side effects.) Idle System Hitman 2016 featured an elaborate idle animation system to make 47 seem more alive with no player input. When Hitman 2 introduced briefcases, a new version with independent left/right arm control was designed but never completed. As a result, only a partially-broken bare minimum was used in Hitman 2. Instead of picking up where Hitman 2 left off, Hitman 3 fixed no issues and instead disabled even more. However, most of the original framework is still in place, and could be expanded to fill in most of the gaps. Most vanilla bugs could not be resolved, but Hitman 2016's level of detail and extensive coverage could still be restored.
• Hitman 2016 (Default) -This option uses the new system as a starting point to reconstruct a 2016-style idle animation network covering 37 item/weapon types in 167 conditional states. Briefcases are fully supported universally. Idle weapon handling is based on Hitman 2016's, but has been expanded to include additional items. • Hitman 2016 (Classic) -This option is mostly the same as the default, but with greater emphasis on authenticity. Differences include more frequent standing idle animation use, more idle motion when standing in cover, an extra pistol idle animation, and no idle animations during crouched movement. Weapon handling is the most authentic and only covers two-handed blunt melee weapons, knives, and every type of firearm. • Hitman 2016 (Modern) -This option disables briefcase support for standing in cover. This is necessary to allow use of standard briefcase handling outside of cover. For technical reasons, low cover idle animations are in the style of Hitman 2 (right arm poses always revert to the default). However, full briefcase support has been added and items with clipping issues are disabled. • Hitman 2 -This option is based on Hitman 2's current version. Standing idle animations outside of cover are used less frequently, but are used while walking as well. All idle weapon handling animations are disabled. Cover standing idle animations are disabled when anything is equipped. Unlike Hitman 2, briefcases are supported if crouched in cover. Stand/crouch transitions are also completely reliable. However, item arm poses always reset to the default due to the system's broken settings for right arm control. Certain items that clip as a result are excluded. • Hitman 2 (Classic) -This option is based on Hitman 2 before all firearm handling animations were removed in an update. Standing idle animations outside of cover are used less frequently, but are used while walking as well. Firearm handling is taken directly from Hitman 2's old files. Melee weapon handling is not included. • Hitman 3 -This option disables idle weapon handling and idle cover animations with any weapon/item equipped. Standing idle animations outside of cover are used less frequently, but are used while walking as well.
Note: The default and classic Hitman 2016 options have minor visual side effects on briefcase handling outside of cover. Additionally, a vanilla Hitman 2 and 3 bug temporarily disrupts the idle system when loading saves during missions. It is capable of recovering eventually, but the only known immediate fix is exiting and relaunching the game. Despite the obvious inconvenience, this method has a 100% success rate.
Fidgets Style The style for idle animations shared for standing and sneaking can be customized, using animations taken from each game in the trilogy. Unlike the "Idle System" options, these only replace the actual animations.
• Hitman 2016 (Default) -Hitman 2016 idle animations shared for standing and sneaking outside cover. 47's movement when looking around is much more pronounced than in Hitman 2 and 3. Many refinements are included. • Hitman 2016 (Modern) -Hitman 2 idle animations shared for standing and sneaking outside cover, used with Hitman 2016's standing poses. These animations are very similar to Hitman 2016's, but with greatly reduced motion. • Hitman 2 -Hitman 2 idle animations shared for standing and sneaking outside cover. This option also includes Hitman 2's standing poses and hand movements. • Hitman 3 -Hitman 3 idle animations shared for standing and sneaking outside cover. This option also includes Hitman 3's standing poses and hand movements.
Note: Many animations not covered by 'Fidgets Style' options start and/or end with Hitman 2016 standing poses. Due to this, the Hitman 2016 options are highly recommended.
Close Quarters Thanks to a late breakthrough, close combat and stealth takedown animations from before the Hitman 2016 Game of the Year Edition are now available.
• Hitman 2016 (Default) -Hitman 2016 animations for takedowns and close combat in their original form (pre-GOTY Edition). This includes hand-to-hand and melee weapons. Takedowns initiated from cover are also included. This style is often more slow and brutal than the GOTY alternatives, ideal for isolated opponents. • Hitman 2016 (Modern) -Hitman 2016 animations for takedowns and close combat in their most recent form (GOTY Edition). This style typically has less emphasis on violence and control, instead favoring speed and simplicity.
Inventory Most differences between these options are quite subtle, but animations for 47 equipping and unequipping weapons and items can be customized using the below settings. The "Hitman 2016 (Modern)" option is recommended for the smoothest two-handed weapon unequip animations, but the "Default" option is the most neutral 2016-based choice. There are many subtle differences between these options, with 47's head movement being the most obvious. The "Hitman 3" option is not identical to the vanilla game, nor is the "Hitman 2" option identical to Hitman 2. Instead, both use the best animations available for a simliar style.
• Hitman 2016 (Default) -Hitman 2016 equip and unequip animations for one-handed weapons and items, augmented by Hitman 2 and 3 animations for the best available quality. Due to compatibility issues, two-handed animations are from Hitman 2 and 3. Unequipping two-handed weapons only uses a subtle physics effect, which is the most similar to Hitman 2016. • Hitman 2016 + Hitman 2 -Hitman 2016 equip and unequip animations for one-handed weapons and items, augmented by Hitman 2 and 3 animations for the best available quality. Due to compatibility issues, two-handed animations are from Hitman 2 and 3. Unequipping two-handed weapons has a strong physics effect for smoother transitions, but it overrides certain other selections with their Hitman 2 appearance. • Hitman 2 -Hitman 2 and 3 equip and unequip animations for weapons and items, selected from each game for the best available quality. Unequipping two-handed weapons has a strong physics effect for smoother transitions, but it overrides certain other selections with their Hitman 2 appearance. • Hitman 3 -Hitman 2 and 3 equip and unequip animations for weapons and items, selected from each game for the best available quality. Unequipping two-handed weapons only uses a subtle physics effect, which is the most similar to Hitman 2016.
Ladder Style The original Hitman 2016 ladder animations can be used instead of the more universally-compatible variants from Hitman 2. This is solely an aesthetic choice and has no effect on actual gameplay.
• Hitman 2016 (Default) -Hitman 2016 ladder animations. These are the variants modified by Hitman 2 so that 47 holds onto the sides of the ladder instead of the rungs. This style greatly increases visual compatibility with the wide variety of ladders found throughout the trilogy, making visual misalignment at the top rare (and identical to the vanilla game). • Hitman 2016 (Classic) -Hitman 2016 ladder animations. These are the original versions extracted directly from Hitman 2016. 47 will hold onto the rungs of the ladder instead of the sides. This style usually leads to visual alignment issues at the top of the ladder, most commonly making 47 grab onto thin air.
Pistol Recoil Included due to popular demand, Hitman 3 pistol recoil animations can be used instead of the ones from Hitman 2016/Hitman 2. This is solely an aesthetic choice and has no effect on actual gameplay.
• Hitman 2016 (Default) -Hitman 2016 animations for firing pistols, also used in Hitman 2. The vertical movement from recoil is high. • Hitman 2016 (Modern) -Hitman 2016 animations for firing pistols with a substantial speed increase. This version appears only in Hitman 2 and 3 if triggered by a briefcase handling bug. • Hitman 3 (Vanilla) -Hitman 3 animations for firing pistols. The vertical movement from recoil is greatly reduced. A vanilla bug with briefcases has been fixed, making recoil fully consistent.
Rifle Grip Included by request and as part of a larger 2016 pose recreation effort, this option restores the Hitman 2016/Hitman 2 assault rifle aim pose. This is solely an aesthetic choice and has no effect on actual gameplay.
• Hitman 2016 (Default) -Hitman 2016 grip poses for holding and aiming assault rifles, also used in Hitman 2. The vanilla game still uses these grip poses for SMGs only. • Hitman 3 (Vanilla) -Hitman 3 grip poses for holding and aiming assault rifles. 47's left hand is positioned horizontally on the barrel instead of vertically on the magazine.
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The mod works online and has been thoroughly tested for over two years. Despite differences in how certain Hitman 3 animations work, there is only one remaining known gameplay issue. On the train in Carpathian Mountains, 47 gets stuck in some supplies when climbing through the window into the shortcut door room. This is a completely isolated case. Note: While the vast majority of 47's animations are imported directly from Hitman 2016, the mod also includes a select few animations from Hitman 2 (some cut from the final game) created before IOI changed any of 47's movement speeds. In most cases, these were used for compatibility reasons or to address visual issues caused by Hitman 2 and 3 level design. The only obvious example of this is Hitman 2016 ladder animations frequently causing 47 to grab onto thin air. Fortunately, Hitman 2 ladder animations solve that problem without sacrificing Hitman 2016's ladder movement speeds.
A wide variety of animation fixes (visual and audio) are included, but certain issues caused by vanilla Hitman 3 cannot be resolved using the current mod tools. If that ever changes, further updates will come.
Credits: ♦ IO Interactive for the Hitman Games ♦ Notex and REDACTED for the RPKG Tool ♦ Atampy26 for the Simple Mod Framework and QuickEntity ♦ OrfeasZ for ZHMTools (ResourceTool)