About this mod
An attempt to make the game more immersive and realistic.
- Permissions and credits
- Changelogs
- Donations
- One bullet to the torso will kill, one to the limbs will only cripple (all this applies to both, npcs and player).
- Most cartoony physics for weapons disabled.
- Slowmotion for sniper rifles disabled.
- Added Druzhina with suppressor.
UI :
- Lot of HUD elements removed (exit icon, flashbang grenade, interaction square, etc...), instinct and minimap disabled.
- Crosshair changed (white dot).
- Disabled the white dot when a weapon is equipped.
- Targets and player position not showed anymore on the map.
- Objectives status no longer refreshed in the menu (you will need to check in sight if your target is really dead before exfiltrating)
- Custom main menu background
Sound :
- Removed most helping sounds (trespassing/alert sound effects, camera noises, and support speeches revealing targets, etc...).
- You can choose different main menu music.
- First sound when killed removed.
- Music hints disabled. You have now 3 choices : Minimal music (only music for main menu, loadout, and intro/end of the missions), Music without hints with combat music or without combat music (removes some helping themes like target down, opportunities, exit, cover blown sound, and combat if choosen, etc...).
Gameplay :
- Some big items can't be holstered anymore (crowbar, statues, etc...).
- No time freeze when using inventory.
- Lockpick replaced by an EMP mini charge (a choice I made because it feels too overpowered and not very realistic, letting you open almost every door).
- x3 Electronic hacker keys replaced by sedative syringes (same as lockpick, feels too overpowered and not very realistic).
- You cannot save anymore in Master difficulty.
- Health regeneration disabled.
- AI values of Master difficulty for every difficulties (also values have been tweaked to be a little more realistic).
- No zoom when aiming.
- Interaction keys have been removed and also lot of contextual action text (removed for the more obvious actions, others that are unguessable are still there, like blend in, etc...).
- Disabled the CQC throw lock for the chloroform flask (you can now throw it safely without fear of losing Silent Assassin rating).
- Suitcases cannot be placed anymore to fix the frisking glitch (in vanilla you can place them before getting frisked and the AI doesn't care breaking the whole frisking mechanic).
Effects :
- Some camera filters removed (when injured, during dialogues or when killed).
- No poison sfx helping smoke.
- Surveillance camera red flash disabled (the red light that reveals the cameras with a distinctive sound to help in locating them).
Installation
Import it with Simple Mod Framework to install.
Recommended mods to use in addition
Bloody 47 by 2kpr
Wounded NPCs by 2kpr
No Bullet Explosions by te47
Hitman 2016 Movement by te47
Versatile Syringes by riisikumi
Blood Money Loadout by riisikumi
Expert Difficulty by daften_23
Offline Scoring Objectives by onionsquid
Amount of work for creating this mod
1 month (˜ 360 hours)
Credits
Some features are inspired or based on the following mods :
Immersive sound by te47
No Camera Filters by te47
Silent Cameras by te47
No Poison Smoke by te47
Silent handlers by Kotti
Pure Instinct by Burn The Witch
Heritage UI by Burn The Witch
Ave Maria In The Title Menu by 2kpr
Readable UI by Atampy26
Realistic AI by Atampy26
No-Freeze Inventory by Andrew Pratt
Special thanks
IO interactive, every modder which this mod is inspired/based (te47, Kotti, Burn The Witch, 2kpr, Atampy26 and Andrew Pratt), RPKG authors (Notexe, RDIL, 2kpr, atampy25, OrfeasZ, grappigegovert, dafitius and h3ftw), Simple Mod Framework author (Atampy26), and QuickEntity Editor author (Atampy26).
Enjoy