A small request, could you add a mod to this, and probably to your other mods, so that you can disable the part you don't want to use? I would like to disable this mod for the purple and orange suits, because I would like to replace these suits with some character models, and I would not like to cause any conflict in the mod.
Im sorry, I kept debuging and found out it was cause due to a mod I had also installed, 'Ribald Suit'. I deactivated it and your mod deployed perfectly. I forgot Ribald Suit also modded the black streak suit. So I guess this is not a bug.
In the Wardrobe rooms in the Safehouse in Freelancer, I'm getting crashes when switching to the Streak suits with this mod installed. Like, if I start with the Signature Suit but browse over and click on the "Black Streak Suit" or the "White Sunset Suit", the game will suddenly crash to the desktop.
Is this error happening for anybody else, or is it just me?
I have noticed this as well. I'm not sure what the cause is. It's really quite baffling because the only thing I'm doing is changing what meshes are used, that's it. The meshes depend on the same materials and all that so it's very odd indeed. I'll look into it.
general comment how do i get the ps5 and Xbox exclusive suits on pc I have the suits on the consoles and I'm using the same io account that's linked to all three platforms
20 comments
I would like to disable this mod for the purple and orange suits, because I would like to replace these suits with some character models, and I would not like to cause any conflict in the mod.
I just wanted to let you know I was having a deployment error (it couldnt finish).
The logs seemed to refer to the gloves of the blue streak suit. Thats where the error appeared.
- Im using the latest version of the SMF (version 2.33.7)
- Mod version 1.1.0
Any help would be appreciated!
I forgot Ribald Suit also modded the black streak suit. So I guess this is not a bug.
Thank you for you time and you awesome work!
Is this error happening for anybody else, or is it just me?
It's really quite baffling because the only thing I'm doing is changing what meshes are used, that's it. The meshes depend on the same materials and all that so it's very odd indeed.
I'll look into it.