Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
Donation Points system
Please log in to find out whether this mod is receiving Donation Points
Changelogs
Version v1.9.0
New Features: add mod option to disable the grey health postfilter effect
Bug Fixes: fix health bar from showing in arrival
Version v1.8.2
Bug Fixes: fix ratios for goty schemes (#6 by VoodooHillbilly)
Version v1.8.1
Bug Fixes: fix health bar overflowing if max health is higher than 100
Version v1.8.0
New Features: add paladins inspired health bar colour scheme (#5 by dribbleondo)
Version v1.7.0
New Features: add more colour schemes, 17 main and 27 secondary ones thanks to VoodooHillbilly (#3 by VoodooHillbilly)
Bug Fixes: remove unnecessary dependency in the mod's manifest file
Improvements: expose MediumHealthRatio property for main colour json files
Version v1.6.1
Bug Fixes: fix health bar colours not loading when loading a save game
Version v1.6.0
New Features: added some basic customisability options (more will come in the future)
Bug Fixes: increase the health bar's font size to 14
Version v1.5.1
Bug Fixes: fix the inner health bar being upside down
Version v1.5.0
New Features: developers: expose width and height property
Bug Fixes: improve the health bar's appearance by disabling Scaleform's EdgeAA (anti-aliasing) and also tweaking things in the adobe animate file
Version v1.4.1
Bug Fixes: disable the health bar in hawke's bay and berlin's intro sequences disable the health bar in freelancer and splash hint menus
Version v1.4.0
New Features: medium health colour is now yellow developers: expose medium health colour property developers: rename low and full health colour properties and expose infected colour property
Bug Fixes: disable health bar in the vector sniper mission
Version v1.3.0
New Features: developers: expose colour properties for use in the HealthBar entity developers: basic debug mode (toggled through DebugMode bool in the Health Bar entity)
Version v1.2.1
Bug Fixes: infected: update status on loading (#2 by AnthonyFuller)
Version v1.2.0
New Features: add special case for being infected (#1 by AnthonyFuller)
Version v1.1.1
Bug Fixes: disable health bar in safehouse disable health bar in arrival disable health bar while mission splash text is active
Version v1.1.0
New Features: health bar now changes colour based on health (green to red)
Version v1.0.0
initial release
Adds a simple health bar to the left of the minimap.
Features:
By default the health bar transitions from green to red based on your current health.
Your current health value is shown in a text box under the health bar.
Health bar flashes yellow when you are infected in Patient Zero.
Some colour schemes are included. If you wish to create your own you can copy colour_schemes\main\default_colours\chunk0\00E4170B1BDDBEFA.json and colour_schemes\secondary\default_colours\chunk0\006D86C5584C7B9F.json into your own mod (make sure it has higher priority in the mod manager) or edit them within this mod (mod updates will overwrite any changes you make though).