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icouldifiwantedto

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icouldifiwantedto

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66 comments

  1. cerisxx
    cerisxx
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    Would it be possible to update this to the new mod manager? this Mod is really a great addition to the game! Would really love to see it there :)
    1. icouldifiwantedto
      icouldifiwantedto
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      Yes I'll do that soon.
    2. StefanCP
      StefanCP
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      Does it work with the latest version if I use the external stuff? I am afraid I will break my save.
    3. icouldifiwantedto
      icouldifiwantedto
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      I don't know what you mean by "external stuff".
    4. StefanCP
      StefanCP
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      I mean Blueprint Apparate Modloader. For some reason Nexus didn't warn me about your post, even if I have tracked this.

      EDIT: Mod works fine. If the save breaks, I don't care Thank you.
  2. Lesley8000
    Lesley8000
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    All sorted. thanks for such a great mod
  3. Lesley8000
    Lesley8000
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    brilliant mod, love it
  4. KuboayuAnon
    KuboayuAnon
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    thanks
  5. KaneHarkonnen
    KaneHarkonnen
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    This is odd. Compared to the other finders, this one does not have a persistent waypoint trail. I have to press it everytime just to have the trail appear lol

    EDIT: Fixed it now, just had to disable and then exit game and then launch game and load save and then activate it again.
  6. pariahtheunborn
    pariahtheunborn
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    I am unable to progress past a specific cutscene during the final dungeon of the game. The game consistently crashes during this cutscene, even after uninstalling this mod and making a manual save after the uninstall. I'm posting because I do not know if this is the fault of this mod, or if it is something else entirely and I am looking for help. The game did not crash at all during my time playing it beforehand, and I have 100 hours in game currently.
    1. icouldifiwantedto
      icouldifiwantedto
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      You posted the same question on the Blueprint Apparate Modloader page. See my answer on there.
  7. pandascouf
    pandascouf
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    Sorry to disturb but i don't knox what is the "home" button ^^ 

    can you help me ?
    1. icouldifiwantedto
      icouldifiwantedto
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      Sure. On a standard keyboard it's usually in the top right with "home" written on it:

    2. Mason530
      Mason530
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      That's funny cause I was trying to figure out which key was the game's home key. 
    3. JacquesFraise
      JacquesFraise
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      Had the same issue because my keyboard doesn't have one (it's just a diagonal arrow) but that button worked fine just as well, icouldifiwantedto's screenshot is spot on.

      Maybe something to consider putting in the description page? 
  8. HyadumHH
    HyadumHH
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    Doesn't work for me, despite reading the entire description, every single comment and trying all steps.
    1. icouldifiwantedto
      icouldifiwantedto
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      When you entered the mod name into the modloader was it accepted?
    2. AtteLem
      AtteLem
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      No, the modloader keeps the name on the top of the list with the x on the left side without any of the dissapearing and nothing works after that
    3. icouldifiwantedto
      icouldifiwantedto
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      Could you press F8 and send a screenshot of the modloader window please? (You can make the modloader window larger by dragging the bottom right corner, if you need to.)
  9. hotboxtop
    hotboxtop
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    Could this be copied to find things like the chests that aren't classed as collectibles? 
    1. icouldifiwantedto
      icouldifiwantedto
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      I think so, yes. Are you trying to find 100% of them?
    2. hotboxtop
      hotboxtop
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      Yeah, it's just nice knowing you've cleared out an entire area of it's value. The map I currently use (Hogwarts. gg) shows "Dynamic nodes" which I think are basically any loot container that isn't the collectibles, but they don't get removed once you've opened them. Great for seeing where nodes that have ingredients are, but not great for things like bags and small chests that once you've opened them you don't care about them anymore.
    3. icouldifiwantedto
      icouldifiwantedto
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      Okay I'll add it to my to-do list. I can't work on it right now because I'm neck-deep in my Immersion-related mods. It's very hard to keep them all straight in my head so I can't take a break until they're done.
    4. hotboxtop
      hotboxtop
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      Thank you! Would it be possible to make a mod that unlocks all the pins on the map? I like exploring but sometimes it feels like you're searching in places that had nothing of note. Love your other mods so far too, they make it feel like it's more than just 5 students at Hogwarts
    5. icouldifiwantedto
      icouldifiwantedto
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      What do you mean by pins?
    6. hotboxtop
      hotboxtop
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      The icons on the map like Merlin Trials, Dens/Lairs, Vaults etc. 
  10. UltraKittenXD
    UltraKittenXD
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    It is working to find the demiguise but it isn't allowing me to "collect" it. It's not even prompting me to do so? Any ideas? Thanks :)
    1. icouldifiwantedto
      icouldifiwantedto
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      IIRC you can only collect them after 11pm. But the game doesn't tell you what the time is, so install UICore and the Animated Game Time HUD. That will tell you the time. Once the time reaches 11pm the demiguise will light up and a prompt should appear to allow you to collect it.