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icouldifiwantedto

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icouldifiwantedto

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About this mod

A fix for the game-breaking Bird In Hand Bug (HL-19013) where the game doesn't progress after you defeat the poachers.

Requirements
Permissions and credits
Changelogs
Versions

See the "Changelogs" dropdown just above.

Introduction

This is a fix for official bug number HL-19013 also known as the game-breaking "Bird In Hand Bug".

This bug has two causes. From version 3 of this mod onwards, the mod will attempt to fix both.

WARNING: This mod is not automatic. You have to hit ALT-e at the appropriate moment to make it work. (See the Usage section below.)

I am not affiliated with WB Games or Avalanche.

Installation

I would recommend installing the mod manually as described below. You should be able to install the mod automatically using Vortex if you like (then skip to step 4 below), but Vortex can be a bit unreliable with Hogwarts Legacy mods (it doesn't always delete mods properly) so beware!

  • Download the mod.
  • Unzip the contents.
  • Move the .utoc.ucas, and .pak files to the Steam\steamapps\common\Hogwarts Legacy\Phoenix\Content\Paks\~mods\ folder.
  • Install Blueprint Apparate Modloader if you haven't already.
  • Start Hogwarts Legacy
  • Load your most recent save-file.
  • Press the F8 key to activate Blueprint Apparate Modloader.
  • Type BirdInHandBugFix in the little window and hit the Enter key on your keyboard.
  • The word BirdInHandBugFix should disappear and reappear lower down in that window with an X next to it. If it doesn't - if it stays on the top line - then either a) you put the .utoc, .ucas and .pak files in the wrong folder, or b) one of your existing mods is already using pakchunk 1042. Use my PakChunk Checker to check that. If you have a pakchunk conflict see the Conflicts section below.
  • Press F8 again to close the modloader window.
Note that you only need to follow the above process once. From now on the mod will just work.

Usage

  • Hit ALT-e if the fight with the poachers has ended but the game does not progress.
  • The mod will attempt to fix the bug up to 20 times over the next 10 seconds.
  • If it fails you will see a message on-screen 10 seconds later to say that the bug fix failed. If so, let me know in the POSTS section.
  • If it succeeds you will see a message on-screen to say that:
  • EITHER: The bug fix succeeded, in which case the mission will resume immediately. Poppy will speak to Dorran and Elik, but since they already left they won't reply. (There's nothing I can do about that, but once you open the doors to the next room a cut-scene will start and the centaurs will reappear.) Eventually the next quest prompt will appear. It can take up to 20 seconds though so don't be alarmed if it doesn't appear right away.
  • OR: You need to save & reload your game. If so, do that. The quest will then progress. (You will be transported back to the room's entrance for some reason. Run over to the centaurs if you want to hear what they're saying.) PLEASE NOTE: If the door prompt doesn't appear within 30 seconds or so, press CTRL-ALT-e to force the door open. Don't run into the next room straight away though. Wait for the yellow quest marker to appear and then enter the room. That way the next cutscene should trigger properly. If you enter too soon you'll run right past the trigger. (If so, return to the door and the cutscene should start.)
  • Save the game and uninstall the mod.
How to Un-Install

EITHER
: If you installed it via Vortex: Disable or Uninstall it via Vortex. BUT also CHECK that it's gone from the ~mods folder afterwards.

OR: Delete the .utoc, .ucas, and .pak files from the ~mods folder.

Conflicts

This mod uses pakchunk 1042. You can check if that conflicts with any of your existing mods by running my PakChunk Checker batch script after you've installed this mod. If it does conflict, you can fix it using the Chunk ID Conflict Manager.