About this mod
Removes speed limitations by zones (like building interiors) and adjusts character speeds for slower and more controllable movement. Work in progress.
- Requirements
- Permissions and credits
- Changelogs
Work in progress! So far the approach is mostly a "brute force" one which means not entirely optimal and also surprises and bugs can happen. Watch out for those and report to get them sorted out. Also, controller curves might need adjustment, so a feedback from controller users is welcomed.
Comes in several versions, pick and use just one!
Requires Blueprint Apparate Modloader.
To install unpack the 7z you downloaded, then copy all the three mod files (pak, ucas, utoc) to where your game is installed and your ~mods folder is:
"[Path-To-Steam]\steamapps\common\Hogwarts Legacy\Phoenix\Content\Paks\~mods"
Run the game, load a save, press F8 for Apparate window, type MovementMod, press enter. MovementMod should appear in the list. You need to only do it once.
To uninstall remove all the three mod files from
"[Path-To-Steam]\steamapps\common\Hogwarts Legacy\Phoenix\Content\Paks\~mods"
Notes:
- You are still slowed down nearby doors - it's related to streaming assets, so not doing anything about it right now.
- There is a bug (vanilla) related to doors when you are propelled to sprinting if using hold to sprint and trying to sprint through a door - press and release shift to reset your speed. Better to be fixed by devs, contribute through the official bugtracker.
- You are still speed limited during scripted quest sequences that require you to follow an NPC, for example.
Some explanations on the idea behind the mod.
Why slowing down the character? Because the base character speed needs to be coherent with the gameplay. In a game where players are required to look around, to observe, notice, find, pick up things, running can't be the base speed (or fast jog which is very close to running like we've got here). You think you will save time by running, but in fact it's quite the opposite - you will lose a lot of time running past things, missing a lot, and going back. And the fact that they had to introduce speed limiting volumes is a proof here that their base speed choice was wrong: yes, indeed, that fast jog inside those small rooms creates absurd feeling and situations. Everything should have a purpose in a game - because it's a game and it has rules. No rules - no game. Having sprint depleting stamina has a purpose in Souls games - you sprint, you won't be able to fight if suddenly sprinting into an enemy. Having long looting animation has a purpose in games like RDR2 (and those devs were in fact not pretentions when they were saying the game will give a lesson in game development to everyone) - you loot shiny stuff without paying attention to your surroundings, you make yourself a target. And so on and so forth. And not taking those simple rules into account is a big problem with a lot of nowadays games.
Army of Two:
R457 & GH057