Removes the random stat rolls on weapon coils and armor weaves. They will always be at the maximum possible vanilla values. It doesn't change drop rates nor does it guarantee that modifications will have 3 stats however.
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For the min-maxers: https://www.reddit.com/r/horizon/comments/ia5145/horizon_zero_dawn_modifications_maximum_stats/ https://www.reddit.com/r/horizon/comments/6unlm3/detailed_guidebreakdown_on_horizon_zero_dawn/ https://www.reddit.com/r/horizon/comments/6oc83g/how_tear_works/
For modders: \entities\weapons\modifications\weaponmodificationitems.core CurveResource RatingDropChance_T1 | Changed point 0's X value to 40. RatingDropChance_T2 | Changed point 0's X value to 70. RatingDropChance_T3 | Changed point 0's X value to 100.
\entities\armor\outfits\outfitmodificationitems.core CurveResource RatingDropChance_T1 | Changed point 0's X value to 40. RatingDropChance_T2 | Changed point 0's X value to 70. RatingDropChance_T3 | Changed point 0's X value to 100.