About this mod
An experimental dark map
Featuring: (kinda) working doors!
With how the flashlight work (short-range), It's pretty apparent that this map is too open to be a good night map that uses a flashlight.
It's a good learning experience for the next attempt at a night map.
Please read the notes in the description below, Tha
- Requirements
- Permissions and credits
- Changelogs
Activity will resume after I found my missing motivation
This is an experimental map taking place at night time. Player will be given a flashlight (and a lighter) at the start to navigate the dark areas of the map.
This map also features a kinda working door with a kinda working lock.
Use your melee weapon or your gun to interact with the door or lock.
It is recommended to shoot the lock instead of bashing the door open.
It is heavily not recommended to interact the door with your pistol.
How to Install:
0.5 Install Wurstmod first
- Download the file
- Go to your H3VR folder (right-click H3VR on steam -> manage -> browse local files)
- Open Customs Level -> TakeAndHold
- Extract TNH-Night Port folder into the TakeAndHold Folder
- When you load into the game, go to The Take and Hold scene
- The map on your right should have an arrow that you can click to select the map
Some notes you want to read:
Unfortunately, it's something that I cannot help yet
- The flashlight Range is too short!
Unfortunately, it's something that I cannot control
- I've added a lighter as an alternative to the flashlight
- The sosig seems to glow in the dark
I have attempted to make them dark, However, I can't find a way to do it. For the moment let's see it as a balancing mechanic since the sosig can see you in the dark.
- There's weird squiggly lines glitch on the wall, it's creepy
Frankly, I have no idea what's going on, but let's pretend that they're a horror element to the map.
-Also the sosig sometimes walk into a locked door and kill themselves/quantum tunneled through the door