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Created by
CelestialLeviathanUploaded by
CelestialLeviathanVirus scan
About this mod
Changed max stack of items (ingredients, construction materials,...) , increased the durability of some weapons and tools, modified some effects of base game, etc...
- Permissions and credits
- Changelogs
ATTENTION PLEASE!
Q: So... is there any way to temporarily fix this bug?
A: Yes, just load a backup file in your save game folder. Just play that prospect until it made a backup (the game automatically creates a backup file after ~30mins; by default, the game keeps 10 backup files). In case you don't know where it is, locate your appdata by pressing "Windows + R", type %appdata%, after that choose folder "Local", find folder Icarus - this is your saved profile.
Example: ...\...\AppData\Local\Icarus\Saved\PlayerData\ {Your profile ID} \Prospects\
Q: What the heck is that mod name?
A: It's just a nickname for my friend's team of gamers. Don't think about it! :v
Installation:
Extract zip file and drop .pak file in your "~mods" folder in your game's installed folder. If you don't have "~mods" folder, just create it.
Example: ...\steamapps\common\Icarus\Icarus\Content\Paks\~mods\
Changelog:
v1.0a - Initial release.
v1.0b - Compatible with Week 174 update, minor change in the mod (I have so many questions with this update, they really update the feature about seeds instead of optimizing or something else. Well I guess this is disadvantage of upvote-oriented game development).
v1.0c - Compatible with Week 175 update, adjusted the base weight stat of player and some minor changes.
v1.0d - Compatible with Week 176 update.
WHAT DOES THIS MOD CHANGED?
List of changes:
- Increased some foods, ingredients and materials max stack, ex: Berry, Corn, Watermelon -> 300/stack, Raw Ore -> 200/stack, Refined Ore -> 100/stack ,...
- Increased range of the Heater and Cooler in Tier 4, from 250 to 1250.
- Increased energy provided of all electricity generators, ex: Wind Turbine, 1750 -> 3000; Solar Panel, 6000 -> 8000... and max capacity of T4 Battery Rack, 6 million to 10 million.
- Increased fillable container, ex: Canteen, from 5L to 8L; Biofuel Can, from 10L to 25L; Milk Pail, from 5L to 10L;...
- Increased some light-provided items' capacity, ex: Lantern, 2700 -> 6000 (Now, to refill it, you need 2 Animal Fat); Flashlight, 6500 -> 12000;...
- Slightly increased all firearms durability, ex: Shotgun, 10000 -> 12000; Submachine gun, 45000 -> 48000;...
- Slightly decreased base time to mine ore from deep ore veins, ex: Iron, 30s -> 20s; Copper, 35s -> 25s; Gold, 45s -> 35s. Except for some material, I feel it's already fast enough (Sulfur, Oxite, Salt,...).
- Modified effect of Icebox from -300% time for food to spoil to -800% (Now you can go out and adventure more before resupply).
- Modified effect of plant tree talent "Night Grow", from 15-23% to 20-30% (cuz I'm a foul OCD Tarnish!).
Added 300kg to base weight capacity of the player. (Maybe I'll change it later, kinda too much).Adjusted to work correctly to my first intention.- Added more movement behaviours to Wolf, Snow Wolf, Hyena, Boar and Cow (Standing/Lying).
- Chance to instant break Ore Vein in talent "Lucky Strike" from Resource skill branch, from 1% to 3%.
- Changed recipe of Packed Fuel Brick (made leather more useful!).
- Reworked Combat Knife and Machete, making it more suitable for a Tier 4 item (Only edited recipe and stat, durability still the same).
- Leather now can be used in Composter to fill up biofuel container.
- Add the ability to harvest seeds to all sickles except sickles from the workshop (I'll pretend there is no update named "Week 174").
I will update the mod when I have time, so if any of you guys have an idea want to add, I'll see what I can do. I really want to add new things into the game, but for now I'm still working on it (damn, I want to ride those Plains Equix in DLC, it's looks so beautiful and majestic ahhh). Peace out!
CREDIT