Walk keybind With Usefull command
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Version0.2
Disclamer : some commands are not persistent, like the walking speed... I can't figure out why!
This may be due to the order in which the cfg files are loaded. If anyone finds a bypass and/or has a solution, I'm interested!
Install GreatCircleFix
- Grab the latest release of GreatCircleFix from here.
- Extract the contents of the release zip in to the the game folder. e.g. ("XboxGames\Indiana Jones and the Great Circle\Content" for Xbox or "steamapps\common\The Great Circle" for Steam).
Enable command with ~ :
//- Bind a walk keyboard (hold only)
bind CTRL _walk
bind ALT _walk
//- Toggle / Hold leaning /!\ aiming still necessary :( /!\
//- "is lean functionality hold or toggle" (default "1")
controls_settings_toggle_lean 0
//- Autosave keybind
//- "Serialize keyboard & mouse controls to profile" (default "1")
//- ui_controlSchemeSerializeKbm 1
//- Lower Walking speed
//- "speed the player can move while walking {{ units = m / s }}" (default "2.2")
pm_walkspeed 1.9
//- Speed when crouching
//- "speed the player can move while crouched {{ units = m / s }}" (default "1.8")
pm_crouchspeed 1.5
//- Toggle crosshair HUD /!\ DISABLE CROSSHAIR WITH WEAPON TOO :( /!\
//- "0 = Disable crosshair, 1 = Enable crosshair." (default "1")
g_showcrosshair 0
//- Change crosshair HUD with dot only
//- "sensitivity decreased by firing full auto, -1 - UNUSED, 0 - NONE, 1 - UNARMED, 2 - DOT, 3 - REGULAR" (default "-1")
g_overrideCrosshairStyle 2
//- Hold crouch isn't avalaible because of this : Enable manual prone when holding crouch
//- "0: Disable manual prone. 1: Allow prone from crouch." (default "0")
pm_allowProneFromCrouchHold 1
//- "hold crouch button for this amount of time to enter prone" (default "200")
pm_proneActivationWindow 200
CREDIT :
https://github.com/Lyall
Indiana Jones and the Great Circle Fix
This is an ASI plugin for Indiana Jones and the Great Circle that fixes cutscene FOV issues when using an ultrawide display and more.