Randomizes enemy spawns by map so you can no longer memorize enemy spawn locations. Enemy difficulty should be roughly in line with unmodded game. Spawns are weighed for proper progression.
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Changelogs
Version 2.0
Completely reworked enemy spawns from the ground up
Difficulty should now be far more in line with the vanilla game
Version 1.1
Made the harvester more dangerous. Built for ITR version 2.6
Version 1.0
Initial Release. Built for ITR version 2.6
Donations
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This mod randomizes the enemy spawns in into the radius updated for ITR v2.6
Massive thanks to Ziggylata for creating the STALKER Overhaul Mod. Originally, this mod was an update to make their work on enemy spawns function is ITR v2.6. Now, this mod has been updated to bring the difficulty far more in line with the vanilla game. This can be combined with either STALKER Overhaul Mod, or Scavenger to bring more replayability to the game.
If you're curious about the exact details of the enemy spawn changes, you can find them on this spreadsheet. INSTALLATION INSTRUCTIONS: Place z_WeighedRandomEnemySpawns_v2.0_P.pak in "Steam\steamapps\common\IntoTheRadius\IntoTheRadius\Content\Paks".
Compatibility: Confirmed Compatible with Scavenger, STALKER Overhaul Mod and Fog Distance Changer. This should be compatible with any mod that does not touch enemy spawns. It may also conflict with mods that change difficulty presets.