Required for use with the Scavenger Dependency files.
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Credits and distribution permission
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Author notes
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File credits
Into The Radius Dev Team for original files and values
"Bonus Power Up Cube 7" (https://skfb.ly/oCoKA) by Trockk, licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).
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Changelogs
Version 0.12.9
Balance : Removed the damage penalty on pistol caliber AP rounds and increased their velocity by 30%
Balance : Raised the armor penetration chance of 5.56 and 5.45 FMJ to 65%
Updated FOMOD installer due to Nexus plugin update
Version 0.12.8
Updated for 2.7.2 so paintings can be found in the Radius
Version 0.12.7
Changed Arquebus bullet drop off curve from "slug" to "rifle", making it more viable at range
Reduced cost for the Arquebus upgrade in the shop, to make it accessible earlier (30 000 -> 20 000)
Fixed an issue where a single .357 CHP bullet would spawn in grey crates instead of a box when using the "Scarce" preset.
Version 0.12.6
Fixed an issue where .357 CHP had a velocity of zero.
Version 0.12.5
Fixed an issue that prevented weapons from fixed silver crates from having the "High Quality" modifier
Removed the Shield. (You cannot loot it since v0.11.1) Caused too many issue and was impossible to properly balance.
Version 0.12.4
Forgot the OC-33 in the supporter pack
Version 0.12.3
Fixed an issue with the supporter packs buyers not being able to apply the camos.
Explorer's 12 Mosin : lowered capacity to default (5) value.
Boomstick : Now uses the side by side model. Can only use Buckshot
New Rare Variant : The Arquebus, a single shot Is27 that can only fire slugs. Can be found in Bolotky
Version 0.12.2
Fixed attachement issues for good (I hope)
Version 0.12.1
Fixed an issue where weapon upgrade would not add the proper slots/rails/etc to the weapons.
Version 0.12.0
Updated for 2.7
Added the MP-412 as a uncommon spawn in Bolotky Village
Fixed an error that could cause an ammo box to spawn with way too much ammo in it (Scarce Preset)
Version 0.11.2
Fixed an issue causing weapon to never jam
Version 0.11.1
Slightly lowered ammo found with the "Scarce" preset
Added an optionnal submod that will make it easier for people to get big ammo boxes for organization purposes.
Version 0.11.0
Added a custom model for the Gravi Artifact, to better point to players its difference from the Blank it replaces (Shop Disabled)
Old "Scarce" preset renamed to "Standard"
New "Scarce" preset added. Still undergoing balancing.
Version 0.10.10
Ammo felt a bit too easy to come by in Scarce, amount found in crates has been reduced by 15% overall.
Version 0.10.9
Fixed spawn for Raker and Trench Sweeper (Hopefully) (Shop Disabled)
Armor and helmets get destroyed at 0 durability (Shop Disabled)
Small ammo boxes durability reduced by 70%. The goal is to allow feral players to use electric anomalies to get rid of the empty ones in one zap. (Shop Disabled)
Version 0.10.8
Updated to support version 2.5 of ITR
The PP2000 can now be found in Kolkhoz Zarya
Version 0.10.7
Added a new rare weapon variant to be found in Pobeda Factory (Shop Disabled)
Version 0.10.6
Updated the mod for 2.4 Main Branch Release
Version 0.10.5
Fixed an issue where the Riot Shield would cause a crash upon impact with the decor. (Shop Disabled)
Version 0.10.4
Raised AKM damage to match new 2.4B2 value : 45 -> 52 (Shop Disabled)
Version 0.10.3
Fixed an issue where disabling the shop would prevent the starting stash to appear (Red Crate).
Version 0.10.2
Removed the unfinished G18C mags from the loot tables as the gun uses the G17 ones.
Version 0.10.1
Added the new weapons from the update to the loot tables
Adjusted the ammo loot accordingly
Raised Desert Eagle damage from 60 to 80. (Shop Disabled)
Changed 7.62x54R CHP Armor Penetration from 50% to 70% (Shop Disabled)
Changed 7.62x51 CHP Armor Penetration from 60% to 75% and Damage from 60% to 70% (Shop Disabled)
"The Handcannon" is now "The Slinger" to give it more of a unique role now that the Desert Eagle has been added to the game. (Shop Disabled)
Version 0.9.5
Fixed an issue where decoration object would share the Ballistic Shield mesh (Shop Disabled)
Version 0.9.4
Increased chance for DTK Silencer to be found
Increased chance for EOPS Holosight to be found
Increased chance for NF Scope to be found
Version 0.9.3
Cameras can once again be bought in the Shop (Shop Disabled)
Added the Ballistic Shield, it is a very rare spawn in Kolkhoz and Pobeda, due to it being a very powerful item. (Shop Disabled)
Version 0.9.2
Fixed repair costs not being raised as intended (Shop Disabled)
Version 0.9.1
Cake was missing from the files, cake is now added. (Shop Disable)
Version 0.9.0
Reworked the way rare item variants are implemented. Sadly this means that the preivously aquired rare variants will be disappear from your save upon updating. Keep playing with the 0.8.3 version if this is not acceptable to you.
Rare item variants now show the stat changes in their info screen. (Shop Disabled)
Added a "High Quality" upgrade with which some item can spawn, slightly increasing their stats. (Shop Disabled)
Added support for the new crates added in 2.3 (All)
Greatly increased upgrade and repair cost of items to compensate the fact that the player has no other use for his money (Shop Disabled)
AK74M was previously insanely rare. You now have the same probability of finding it in a Pobeda Crate as any other weapon. (All)
Version 0.8.3
Added support for 2.3 BETA, select the right version when installing. You can still buy the guitar while the shop is disabled.
Version 0.8.2
Camera is once again purchaseable with the shop disabled.
Version 0.8.1
Fixed leftover testing values. (All presets)
Version 0.8.0
Small balancing adjustment accross all maps and versions.
Added 6 rare variants of existing weapons that can be found in the Radius when playing with the shop disabled. Also one variant of the armored vest. (sadly those have to use the same model as the originals)
Version 0.7.3
Made the camera purchaseable even with the shop disabled to allow completion of Paparazzi missions
Version 0.7.2
Back-end refactoring to keep up with 2.2 file structure
Version 0.7.1
Fixed a serious issue where armors and gasmask would not provide protection (Beta 2.2)
Version 0.7.0
Merged everything into a single mod, presets are now handled during the installation thanks to the FOMOD installer
Added OKP07 and PK06 Scopes to Pobeda and Kolhoz (Both versions)
Added a chance for rifle silencers in Kolhoz's Greenhouses (Both version)
Added a chance for pistol silencer in the Pobeda Administration (Both version)
Every weapon, equipement and attachment is now obtainable in the Radius.
Version 0.6.7
Updated the 2.2 version of the mod to be compatible with BETA 2 update.
Version 0.6.6
Removed PO Scope from loot tables, as it is currently unuseable (Both, version 2.2)
Fixed a glitch where a weapon with a durability upgrade could spawn with less than 50% durability (Both, version 2.2)
Version 0.6.5
Removed all energy drinks from loot tables, as they become useless in 2.2 (Both version 2.2 BETA)
Version 0.6.4
Removed big ammo boxes for low tier ammunition from Pobeda Factory since those can be found in earlier maps. (Both Versions)
Slightly increased healing injector spawn rate in Pervomay (Scarce)
Renamed "Standard" version to "Abundant"
Version 0.6.3
Added the "Coast" part of the Castle (Both versions)
Reduced overall ammo found in Kholoz (Scarce)
Slightly reduced cleaning spray drop rate in every maps (Both versions)
Version 0.6.2
Fixed "Valuables" loot table in Factory having the wrong item list. (Scarce)
Version 0.6.1
Increased spawn rate for empty Big Ammo Boxes in Early maps from 5 to 10% chance in "Equipement" loot nodes (Both versions)
Reduced ammo quantity in boxes of buckshot and slugs found in Bolotki's orange crates (Scarce)
Added the possibility for looted weapons to come with pre-installed upgrades (Both Versions)
To allow an earlier use of the upgraded weapon's benefits : pistol attachement can be found as soon as Bolotky Village instead of Pobeda Factory (Both Versions)
Empty big ammo boxes have been added to Pervomay and Bolotky as fairly rare spawns (Both Versions)
A lot of behind the scene clean up and optimisation as my tools have considerably improved.
Version 0.5.0
Added "Scarce" version of the mod.
Fixed ammo value for some ammo boxes in Pobeda Factory (Standard)
Added Viper P scope to the loot in Pobeda Factory (Standard & Scarce)
Version 0.4.3
Fixed a bug in Pobeda Quarry causing 9x19mm HP ammo box to contain one hundred bullets.
Version 0.4.2
"Blank Artifacts" are now replaced with the "Gravi Artifact", keep some in your backpack to reduce burden.
Removed version from the mod file moving forward, as Nexus will be used to handle versionning.
Version 0.4.1
Lowered SVD Magazine spawn rate in Kolhoz crates
Increased VAL Magazine spawn rate in Kolhoz crates
Fixed VAL and VSS mags wrong designation preventing their spawn
Added Spectre Scope (x4) and PO Scope to valuable spawns in Kolhoz
Replaced EOPS Scope with Spectre Scope (x4) in Pobeda Factory's valuable spawns
Version 0.4.0
Added Kolhoz Zarya
Version 0.3.4
Increased AP ammo spawn in Bolotky's crates for 9x19mm caliber
Increased AP ammo spawn in Bolotky's Village for 9x18mm and 7-62x25mm calibers
Fixed Bolotky's Construction Site ammo spawns
Description :
Full rewrite of every loot table in the game in order to make every weapon and equipment obtainable in the Radius. Weapon, ammo and equipment spawn are tied to the map, higher tier loot spawning more frequently in later maps. Some weapons will even have some pre-existing upgrades.
The goal is to allow the player to rely exclusively on random loot.
I highly recommend starting a new game and trying to play with the Shop disabled, this is what the mod is balanced for. Playing with the Shop disabled gives you a chance to find rare variants of existing weapons while in the Radius. (sadly they look identical, can't do anything about that) During installation you will be prompted to choose between two presets, read their description carefully. Latest version is 0.12.0
Balance changes (Shop Disabled) : With the player being forced to make do with what is found, the base balance of the game doesn't always play out in compelling ways. Ammo Changes :
Uninstallation : Delete the .pak file. Frequently Asked Questions :
Can you change the spawn frequency of silver/orange crates ? No. This is handled by parts of the game code that are beyond our reach with the current tools. Can you change fixed stashes ? Same as above. Can you make weapons spawn with upgrades ? As of 0.6.0, yes.
Can you make it so equipment in red condition can be repaired ? No, to compensate I make it so nearly every spawned item is either in yellow or blue condition
What are the "rare item variants" ? These are copies of existing items with changed names, description and stats. They sadly have to use the same models as their original version and so are undistinguishable from them by simply looking at them. Hopefully when proper mod support comes, I will be able to improve on this. I can't find [Item], surely something is wrong. Sadly this is the issue with true randomness. And I cannot do anything about it. While some people will never see a certain item despite doing 10 raids in a map, some will complain that they came back of a single raid with 3 of said item in their backpack, and that it is "too common !".