Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou can upload this file to other sites but you must credit me as the creator of the file
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou are allowed to use the assets in this file without permission as long as you credit me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
Thanks Unfrozen for creation of Iratus.
Donation Points system
Please log in to find out whether this mod is receiving Donation Points
Changelogs
Version 1.0
Playable enemies. Not fully localized and needs some TLC (head photos, abilities tab).
You can play with enemies putting them on your team. Some things to note about this:
1. A white box appears on the creation screen for a playable enemy. 2. The abilities section is blank. Information and Stats work fine when localized properly. 3. IMPORTANT - Wurm likes to be in the front, by itself, and/or with smaller units. - IMPORTANT - See *Fix* 4. IMPORTANT - Elite Automaton likes to be in the front, by itself, and/or with smaller units. - IMPORTANT - See *Fix* 5. IMPORTANT - Elite Fallen Knight likes to be in the front, by itself, and/or with smaller units. - IMPORTANT - See *Fix*
To Do: 1. Figure out how to get the abilities tab functioning for enemy characters. I would appreciate any help on this feature. 2. Figure out how to get the head photos of enemy characters to prevent a white box on creation screen. I would appreciate any help on this feature. 3. Only 24 slots are allowed with creations. If you go past that number, the game delocalizes that location and you can only create a skeleton. Adding more than 24 slots would be nice. I would appreciate any help on this feature.
It also seems that bigger enemy units don't mesh with other bigger units. Nor do they like being behind anyone else. *Fix* - Inside of an enemy balance file, you may see something that has "nodeSize": 2, change the 2 to 1 or simply delete the line. This can be done for all bigger enemies so that they can be placed wherever in the battle line and no auto victory.
If you mix and match normal monsters with enemies, then the playable enemy may lose many turns while in-battle. Unknown why. I would appreciate any help on this feature.