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Created by

Slavon

Uploaded by

vlsodqwe

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About this mod

Instead of always firing at torso, even when it is blocked by an obstacle, units will fire at an open body parts or a specifically choosen part for each equipped weapon.

Permissions and credits
- You can change the default overwatch action for each weapon when available. (Single shots, bursts, full auto)

- You can select a fixed body part to shoot at, even when blocked, "kill them all in the groin" quest compatible. 
   When enemy doesn't have the body part (hyenas have no groins) shoots at other parts.
   If none is selected units will find an open part automatically. There are 2 options here (you can switch between them in the mod options):
   1) The body part is being chosen in the following order: Torso, Groin, Head, Arms, Legs.
   2) Unit tries to evaluate potential damage using WIS stat (RND based). So at close range mercs will shoot at heads and at long range at torso.
  

- dual weapons overwatch fire both weapons for the cost of Max of each weapon selected overwatch attacks. (much cheaper then dual shot).

- you can change machine gun and shotgun overwatch cone size;
  with an installed machine gun, in your turn you can still shoot targets at full weapon range in the cone angle

- overwatchers with retaliation perk can retaliate in the set cone

- retaliaton attacks use overwatch settings

- when you start combat with a machine gun set up your machine gunner gets up to 10AP substructed from the action pool. I consider it a bug or unfair. Now set up is free, but you can change it with an option.

- an option to make all overwatch modes to become permanent, costs 0AP, can shoot, change stance or cancel it anytime.

- use ITweaks mod to change overwatch order by changing order of units in the team. (ITweaks overrides Unit:ProvokeOpportunityAttacksFromList to change color of combat log messages like "overwatch failed")