Jurassic World Evolution
Limitations

Image information

Added on

Uploaded by

ErikDaBaconator

About this image

now, as I was finishing up the first part of the "Recent discoveries" pack, I noticed that I have forgotten one animal.
An animal that I was very afraid to tackle...
Stegouros.
I was originally planning to use nodo as a base, but then considered using crichton for multiple reasons.
I eventually went back to nodo, and tried to make something that looks good and something that works three times so far.
The photo is the third iteration.

I'm starting to run out of ideas. I might even consider scrapping stegouros from the pack all together.
If you have any suggestions on what to do, or even letting me know if you like this iteration would really help.

7 comments

  1. TheEpicCarnotaurux123
    TheEpicCarnotaurux123
    • member
    • 0 kudos
    Hey,
    Can i do a question?
    I Can put this mod on my game but on nintendo?
    greetings
  2. AnthaRod
    AnthaRod
    • member
    • 0 kudos
    Hi ! 
    I think Stegouros is a great idea ; it's a really interesting dinosaur. 
    Is the tail the most difficult part to create ? If you think it's better, don't add this one in your next pack. 
    1. ErikDaBaconator
      ErikDaBaconator
      • member
      • 3 kudos
      Hello!
      For stegouros. the most difficult part was it's back, the tail was actually quite easy 
      And i'll probably leave stgouros out of part one
  3. LOniskey
    LOniskey
    • member
    • 2 kudos
    Im not as big in the jwe scene as i am in planet zoo but is rig editing possible, if so I think using nodo but shortening the tail would be a good idea, heck if you know how to rig things maybe put the jwe2 minmi model as a base.
    1. ErikDaBaconator
      ErikDaBaconator
      • member
      • 3 kudos
      Yeah, rig editing could work, i just don't have the experience to do it
  4. Spooksaurr
    Spooksaurr
    • member
    • 1 kudos
    Aight my guy, idea time! I think if your confident ( I'm not ) you could keep the rig (maybe even rig edit) and try modelling from the start, but then again most of your mods r not new species so I'm not sure how that would work. Keep up the good work my g!
    1. ErikDaBaconator
      ErikDaBaconator
      • member
      • 3 kudos
      Thanks!
      Yeah, i will keep on trying, but for now, stegouros will be removed from part one