A vanilla-orientated edit for the Dilophosaurus to bring it closer to life.
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
Donation Points system
Please log in to find out whether this mod is receiving Donation Points
Changelogs
Version 1.5
Park Manager's Collection Update.
Version 1.4
Secret Species update.
Version 1.3
Cretaceous Predator update.
Version 1.2
Aquatic Species update.
Version 1.1
Feather pack update.
Version 1.0
Launch release.
Dilophosaurus is one of the very first carnivores one can acquire in most challenge runs, and coupled with the fact it is also a franchise icon (and a longstanding personal favorite) I felt it was justified to put in the effort for an edit.
Changes include:
Repurposing the frill for its crest, allowing it to maintain a striking look + make good use of cosmetic patterns.
Dental and cranial rework.
Manicure and pedicure - no more clown feet and zombie hands.
Disclaimer: Dilophosaurus is one of the few species that resists my method for rig editing eyes, as the eyelids are animation constrained; as a consequence they don't blink and will sleep with eyes wide open ala Gandalf, but they can still look around just fine.