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File credits
uhhh kaiodenic for some borrowed (taken) code from kai's wee toolbox
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Changelogs
Version 1.0.91
added config (only has 2 values)
Version 1.0.9
controlled dinosaurs that are being hunted no longer run away on their own
controlled dinosaurs now always face your camera's direction (while moving only)
minor change to fence breaking (should prevent random occurrences of normal behaviour popping up, instead manifests as doing nothing)
Version 1.0.8
marginally smoother movement (and starting the walk animation isn't restricted to forward movement anymore)
Version 1.0.7
fixed free hunt not working properly
Version 1.0.6
made slight changes to help alleviate hybrids randomly moving and hunting on their own despite being controlled
Version 1.0.5
added resting (not sleeping)
added free hunt (allows for hunting humans (doesnt allow for hunting goats for some reason))
Version 1.0.4
added fence breaking
fixed herbivorous dinosaurs not being able to drink
Version 1.0.3
re-added quick fighting while fixing the issues it caused
Version 1.0.2
removed quick fights due to it bugging non-controlled dinosaurs' ability to fight each other
Version 1.0.1
changed select keybinds from F1-F2 to F5-F6
removed main menu thing (i fogot to remove it)
Version 1.0.0
initial release
adds more direct dinosaur gaming (control) to the game. the code is probably ass, and alot of it was taken (borrowed) from kai tools. though, learning behaviour trees to make some stuff work on its own was absolute ass.
side note: eating might be a bit infuriating as its just normal eating behaviour but forced (also this mod only has proper support for medium and large dinosaurs; smalls, aquatic, or flying dinos currently haven't been given proper support for)
F5 - Start Dino Selection F6 - Control Selected Dino E - Interaction (eating, drinking or fence breaking) / Abort Fight F (hold) - Hunt / Quick Fight Nearest Dinosaur (in range, no roar) / Free Hunt (humans mostly) / Brace (in a fight) * Press the moment your dinosaur is about to take an attack * Green Highlight = Decreased Damage Taken * Red Highlight = Regular Damage Taken
G (hold) - Try Fight Nearest Dino (in range) (sometimes doesn't start) / Attack Skill Check (in a fight) * Press the moment your dinosaur is about to hit an attack * Green Highlight = Regular Attack Damage * Red Highlight = Decreased Attack Damage
1 - Sit / Rest (game relies on animations a lot; standing up may take time) 2 - Sleep (game relies on animations a lot; standing up may take time) 3 - Roar Shift (capture mode controls) - Sprint WASD (capture mode controls) - Movement Look Up / Down - Ascend / Descend (for flying and aquatic dinos rn, no real support but it works)
other side note: click on a dinosaur to lock your camera to it, works well while controlling the dino in question
side note 2: hunt does not work on goats at the moment
side note 3: some dinosaurs for some reason dont have their behaviours overridden properly and may move frequently on their own, this seemingly happens mostly on hybrids
side note 4: keep checking for version updates, might sometimes do things like fixes to some bugs (or attempts to) and maybe some new stuff
side note 5: fence breaking is very inconsistent, and may need multiple repositions before fence breaking behavior properly activates