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obagoratosis

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obagoratosis

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About this mod

adds direct dinosaur control to the game

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adds more direct dinosaur gaming (control) to the game. the code is probably ass, and alot of it was taken (borrowed) from kai tools. though, learning behaviour trees to make some stuff work on its own was absolute ass.

side note: eating might be a bit infuriating as its just normal eating behaviour but forced (also this mod only has proper support for medium and large dinosaurs; smalls, aquatic, or flying dinos currently haven't been given proper support for)

F5 - Start Dino Selection
F6 - Control Selected Dino
E - Interaction (eating, drinking or fence breaking) / Abort Fight
F (hold) - Hunt / Quick Fight Nearest Dinosaur (in range, no roar) / Free Hunt (humans mostly) / Brace (in a fight)
* Press the moment your dinosaur is about to take an attack
* Green Highlight = Decreased Damage Taken
* Red Highlight = Regular Damage Taken

G (hold) - Try Fight Nearest Dino (in range) (sometimes doesn't start) / Attack Skill Check (in a fight)
* Press the moment your dinosaur is about to hit an attack
* Green Highlight = Regular Attack Damage
* Red Highlight = Decreased Attack Damage

1 - Sit / Rest (game relies on animations a lot; standing up may take time)
2 - Sleep (game relies on animations a lot; standing up may take time)
3 - Roar
Shift (capture mode controls) - Sprint
WASD (capture mode controls) - Movement
Look Up / Down - Ascend / Descend (for flying and aquatic dinos rn, no real support but it works)

other side note: click on a dinosaur to lock your camera to it, works well while controlling the dino in question

side note 2: hunt does not work on goats at the moment

side note 3: some dinosaurs for some reason dont have their behaviours overridden properly and may move frequently on their own, this seemingly happens mostly on hybrids

side note 4: keep checking for version updates, might sometimes do things like fixes to some bugs (or attempts to) and maybe some new stuff

side note 5: fence breaking is very inconsistent, and may need multiple repositions before fence breaking behavior properly activates