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Created by
KaiodenicUploaded by
KaiodenicVirus scan
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About this mod
Adds many new fences and paths to the game along with pedestrian gates and other features.
- Requirements
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Nexus requirements
Mod name Notes ACSE v0.637+ Mods requiring this file
- Permissions and credits
-
Credits and distribution permission
- Other user's assets All the assets in this file belong to the author, or are from free-to-use modder's resources
- Upload permission You are not allowed to upload this file to other sites under any circumstances
- Modification permission You must get permission from me before you are allowed to modify my files to improve it
- Conversion permission You are not allowed to convert this file to work on other games under any circumstances
- Asset use permission You must get permission from me before you are allowed to use any of the assets in this file
- Asset use permission in mods/files that are being sold You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
- Asset use permission in mods/files that earn donation points You are not allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
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- Changelogs
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Version g1.11.1-v2.3.1
- Fixed incorrect security values on the fences
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Version g1.11.1-v2.3.0
- [General-Update] Updated the mod to Game Version 1.11.1
- [General-Update] Fixed an issue with missing JP era paths
- [General-New] Added custom icons to new paths and fences using a new streamedicon injection method
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Version g1.3-v2.1
- [General-Update] Updated the mod to Game Version 1.3
- [General-New] Added a Jurassic World Guest Gate
- [General-New] Added a new research option for Low Security and Decorative fences for Challenge/CT/Campaign/Sandbox modes
- [General-New] Integrated all other objects added by this mod into existing research trees. Some are unlocked when the game starts.
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Version g1.2-v2.0.1
- [Fences-Fix] Fixed a texture issue on the Vertical Bar fence.
- [Fences-Fix] Fixed Guest Gates being unplaceable without FreeBuild (still need that mod to place them directly over fences).
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Version g1.2-v2.0
- [General-Fix] All added fences can now be destroyed
- [General-Fix] All added paths should carry guest needs properly now
- [General-New] "Passthrough" variants of all paths and tracks that can placed over grass/forests/water without removing them
- [General-New] Path Visibility provided by a special new Viewing Path
- [Paths-New] Log-Kerbed Path (Trail, Path, and Thoroughfare)
- [Paths-New] Light-Kerbed Path (Trail, Path, and Thoroughfare)
- [Paths-New] Dirt Path (Trail, Path, and Thoroughfare)
- [Paths-New] Invisible (Trail, Path, and Thoroughfare)
- [Paths-New] Viewing Path (provides a narrow range of Dinosaur Visibility. Expensive and has very low guest capacity)
- [Paths-New] Passthrough Paths (One extra "Narrow" variant of each path that doesn't remove grass, trees or water when placed down)
- [Tracks-New] Gyrosphere Track (Unlit)
- [Tracks-New] Gyrosphere Passthrough Track
- [Tracks-New] Gyrosphere Passthrough Track (Unlit)
- [Tracks-New] Jurassic Tour Route (Unlit)
- [Tracks-New] Jurassic Passthrough Tour Route
- [Tracks-New] Jurassic Passthrough Tour Route (Unlit)
- [Tracks-New] Jeep Tour Track (Lit)
- [Tracks-New] Jeep Concrete Tour Track (Lit)
- [Tracks-New] Passthrough Jeep Tour Track
- [Fences-New] Small Chainlink Fence
- [Fences-New] Medium Chainlink Fence
- [Fences-New] Handrail Fence
- [Fences-New] Steel Wire Fence
- [Fences-New] Log Wire Fence
- [Fences-New] Vertical Bar Fence
- [Fences-New] Low Wall
- [Fences-New] Classic Medium Electric Fence (inspired by the JPOG Medium Fence)
- [Fences-New] Energy Barrier Wall
- [Fences-New] Invisible Fence
- [Fences-New] Invisible Fence (Marked)
- [Gates-New] Guest Gate
- [Gates-New] Jurassic Park Guest Gate
- [Gates-New] Classic Guest Gate
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> Features
Paths
- Log-Kerbed Path (Trail, Path, and Thoroughfare)
- Light-Kerbed Path (Trail, Path, and Thoroughfare)
- Dirt Path (Trail, Path, and Thoroughfare)
- Invisible (Trail, Path, and Thoroughfare)
- Viewing Path (provides a narrow range of Dinosaur Visibility. Expensive and has very low guest capacity)
- Passthrough Paths (One extra "Narrow" variant of each path that doesn't remove grass, trees or water when placed down)
Tracks
- Gyrosphere Track (Unlit)
- Gyrosphere Passthrough Track
- Gyrosphere Passthrough Track (Unlit)
- Jurassic Tour Route (Unlit)
- Jurassic Passthrough Tour Route
- Jurassic Passthrough Tour Route (Unlit)
- Jeep Tour Track (Lit)
- Jeep Concrete Tour Track (Lit)
- Passthrough Jeep Tour Track
Fences
- Small Chainlink Fence
- Medium Chainlink Fence
- Handrail Fence
- Steel Wire Fence
- Log Wire Fence
- Vertical Bar Fence
- Low Wall
- Classic Medium Electric Fence (inspired by the JPOG Medium Fence)
- Energy Barrier Wall
- Invisible Fence
- Invisible Fence (Marked)
Gates
- Guest Gate
- Jurassic Park Guest Gate
- Classic Guest Gate
Special Features
- "Passthrough" variants of all paths and tracks that can placed over grass/forests/water without removing them
- Path Visibility provided by a special new Viewing Path
Important Notes
- Adding too many "Viewing" spots can make the "Dinosaur Visibility" management view lag, so use Viewing paths conservatively.
- Guests can take a few minutes to "notice" when you first open a Guest Gate, because no paths have been added so the game doesn't check for a new path. To make this quicker, you can either:
1) Build and delete an extra path around the gate to make the game re-calculate paths and notice the open gate
2) Delete and rebuild any path leading to the gate to make the game re-calculate paths and notice the open gate
3) Open the gate before connecting the second path to it.
Once guests notice it, you should be able to open/close at will and the guests will instantly know.
> Video Showcases
Paths
- Log-Kerbed Path (Trail, Path, and Thoroughfare)
- Light-Kerbed Path (Trail, Path, and Thoroughfare)
- Dirt Path (Trail, Path, and Thoroughfare)
- Invisible (Trail, Path, and Thoroughfare)
- Viewing Path (provides a narrow range of Dinosaur Visibility. Expensive and has very low guest capacity)
- Passthrough Paths (One extra "Narrow" variant of each path that doesn't remove grass, trees or water when placed down)
Tracks
- Gyrosphere Track (Unlit)
- Gyrosphere Passthrough Track
- Gyrosphere Passthrough Track (Unlit)
- Jurassic Tour Route (Unlit)
- Jurassic Passthrough Tour Route
- Jurassic Passthrough Tour Route (Unlit)
- Jeep Tour Track (Lit)
- Jeep Concrete Tour Track (Lit)
- Passthrough Jeep Tour Track
Fences
- Small Chainlink Fence
- Medium Chainlink Fence
- Handrail Fence
- Steel Wire Fence
- Log Wire Fence
- Vertical Bar Fence
- Low Wall
- Classic Medium Electric Fence (inspired by the JPOG Medium Fence)
- Energy Barrier Wall
- Invisible Fence
- Invisible Fence (Marked)
Gates
- Guest Gate
- Jurassic Park Guest Gate
- Classic Guest Gate
Special Features
- "Passthrough" variants of all paths and tracks that can placed over grass/forests/water without removing them
- Path Visibility provided by a special new Viewing Path
Important Notes
- Adding too many "Viewing" spots can make the "Dinosaur Visibility" management view lag, so use Viewing paths conservatively.
- Guests can take a few minutes to "notice" when you first open a Guest Gate, because no paths have been added so the game doesn't check for a new path. To make this quicker, you can either:
1) Build and delete an extra path around the gate to make the game re-calculate paths and notice the open gate
2) Delete and rebuild any path leading to the gate to make the game re-calculate paths and notice the open gate
3) Open the gate before connecting the second path to it.
Once guests notice it, you should be able to open/close at will and the guests will instantly know.
> Video Showcases
> EPPF 2.2.1 Showcase (Launch patch update video) <
> EPPF 2.2 Showcase <
> Complete Beginner's Guide to Installing, Using, Configuring and Uninstalling Mods <