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itsbooby

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About this mod

Balances many food items according to lore, in-game descriptions and icons without breaking difficulty or the economy.

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I Can't Believe It's Not Vanilla!


Why this mod was made:

A meal for your party costs more than hiring people or even buying a house.  Food costs too much and isn't very accessible.
I thought to myself while playing "how could anyone live in this world?"


What this mod does:

Balances many food items according to lore, in-game descriptions and icons without breaking difficulty or the economy.
+  This mod does NOT add custom items/foods.
+  This mod is NOT a drastic change; it's my guarantee that you would swear this was the vanilla game.
+  Food is still expensive but slightly more accessible.
+  Misspellings and grammatical errors/inconsistencies in food names and descriptions have been fixed.

Greenfruits can be eaten raw.
According to the Kenshi Wiki, "Greenfruit initially had a nutritional value and could be eaten raw."  In-game we can occasionally see Greenfruits on tables where patrons sit in bars, implying they are eaten raw.

Dried Gristle Flaps have been restored.
Dried Gristle Flaps were previously in the game but were removed for some reason.  Characters often talk about Dried Gristle Flaps in-game.
+  They can now be cooked and found in bars.
+  Only Scorchlanders, Hivers, and animals can eat it.  Bonedogs will eat it readily, while other animals use the Animal Feeder.

Ration Packs can be crafted at a cooking stove after researching how to prepare them.
In the vanilla game Ration Packs have ingredients but lack research to enable crafting them.
Ration Preparation
Requirements: Tech Level 2, 2 Books, 1 Ration Pack
Description: We can prepare Ration Packs once we learn how to preserve and package their contents.

Campfires have been improved.
Campfires can now cook more than one thing.  Campfires must actually be operated, rather than throwing and leaving the food in it.  They also use the 'Cooking' skill.  Campfires can cook Dried Meat, Dried Gristle Flaps (from Foul Raw Meat) and Dried Fish (from Thinfish) by default.  After researching 'Desert Cooking' you can make Chewsticks and Dustwiches at campfires as well.
NOTE:  When starting a new game, you need to build your own campfire (or have one under allied control) before you can use campfires owned by other people/territory.  If you don't have a controlled (owned or allied) campfire already available, you won't be able to select 'Campfire' in the Crafting Menu and change the 'Queue' to actually initiate cooking a food.  I don't know why but that's how the game works.  As soon as you build/control a campfire, you should be able to cook on any unowned campfire.


Food Paradigm:
*changes signified with '→' symbol

Note about food prices:
Food prices fluctuate due to factors which I don't fully understand.  Certain regions of the map drastically alter food prices.  Food prices are also altered each time you start a new game.  As of now I'm happy with the current prices.  Food should be less expensive across the board.

Note about nutrition values:
Some nutrition changes may initially seem jarring, but all food stats (nutrition, weight, etc.) have been taken into account and I assure you all changes make sense according to many different factors.  I put a lot of thought into this.


Odd Edibles:
Spoiler:  
Show
Rotten Food
Disgusting.  Such a waste.

  • Inventory Space:  2H x 2W
  • Average Price:  1
  • Weight:  1
  • Nutrition:  None → 4
  • Notes:  Can only be eaten by animals.  Bonedogs will readily eat this food.  Any animal can eat this food if it is placed in an Animal Feeder.

Raw Foods:
Spoiler:  
Show
Greenfruit
It's not actually green or even a fruit, it's a vegetable.  Nobody knows why it's called this, but the habit continues.

  • Inventory Space:  3H x 3W
  • Average Price:  30
  • Weight:  0.5
  • Nutrition:  None → 5
  • Notes:  Can be eaten raw.  Cheaper than most foods but they take up tons of inventory space.


Foul Raw Meat
Uncooked meat from a poor quality source.

  • Inventory Space:  2H x 2W
  • Average Price:  1
  • Weight:  1
  • Nutrition:  10 → 5
  • Notes:  Can be cooked into Dried Gristle Flaps.  Foul Meat should have less nutritional value than Fresh Meat as generally the nutritional content of food decreases as it rots.


Raw Meat
Uncooked meat from some dead animal.  Probably.

  • Inventory Space:  2H x 2W
  • Average Price:  60
  • Weight:  1
  • Nutrition:  15 → 10
  • Notes:  Lowered nutrition to distinguish from Dried Meat.


Thinfish
Found in the larger lakes of the swamps and wetlands, the blandly-named Thinfish.  So called because it's thinner than the other type of fish.

  • Inventory Space:  3H x 1W
  • Average Price:  360 → 180
  • Weight:  1 → 0.8
  • Nutrition:  10
  • Notes:  Can be cooked into Dried Fish.


Grand Fish
The Grand Fish, king of all the two known fish species in the world.

  • Inventory Space:  3H x 2W
  • Average Price:  360 → 207
  • Weight:  1 → 1.5
  • Nutrition:  15
  • Notes:  Cannot be cooked.

Survival/Dried Foods:
Spoiler:  
Show
Chewsticks
Commonly chewed out of habit or to suppress hunger.

  • Inventory Space:  2H x 3W → 1H x 3W
  • Stackable:  1 → 4
  • Average Price:  152 → 40
  • Weight:  0.5 → 0.2
  • Nutrition:  20 → 4
  • Ingredients:  0.25 Water, 8 Cactus → 1 Cactus
  • Notes:  Chewsticks now behave like an actual survival food.  They are inexpensive, lightweight, easy to craft and easy to carry around.  After researching 'Desert Cooking' you can craft them at Campfires.  Chewsticks are less efficient than most other foods, meaning you cannot exploit them - for the same nutrition they will cost as much if not more and/or occupy more inventory space.


Dried Gristle Flaps
Poor quality meat.  For those who make due or for those who eat anything.

  • Inventory Space:  2H x 2W
  • Average Price:  1 → 30
  • Weight:  1
  • Nutrition:  7.5
  • Ingredients:  1 Foul Raw Meat
  • Notes:  They can now be cooked and found in bars.  Only Scorchlanders, Hivers, and Bonedogs will readily eat this food.  Any animal can eat this food if it is placed in an Animal Feeder.


Dried Meat *Unchanged by this mod.  Listed for reference.
Good survival food.

  • Inventory Space:  2H x 2W
  • Average Price:  78
  • Weight:  1
  • Nutrition:  15
  • Ingredients:  1 Raw Meat


Dried Fish
Contrary to popular belief, Dried Fish is not a third species of fish, it's just a Thinfish that's been dried and salted.

  • Inventory Space:  3H x 1W
  • Average Price:  367 → 234
  • Weight:  1 → 0.8
  • Nutrition:  20
  • Ingredients:  None → 1 Thinfish

Low-Tier Meals:
Spoiler:  
Show
Rice Bowl *Unchanged by this mod.  Listed for reference.
A plain staple food.

  • Inventory Space:  3H x 3W
  • Average Price:  186
  • Weight:  1
  • Nutrition:  25
  • Ingredients:  1 Water, 10 Riceweed


Cooked Vegetables
Pretty basic food.

  • Inventory Space:  3H x 3W
  • Average Price:  320 → 236
  • Weight:  1
  • Nutrition:  25 → 30
  • Ingredients:  1 Water, 8 Greenfruit → 1 Water, 6 Greenfruit
  • Notes:  This dish previously cost much more than a Rice Bowl but it had the same nutritional value.  Now it gives 5 more nutrition for roughly 50 more cats than a Rice Bowl.  Greenfruit requirement decreased since you wouldn't want to put in more Greenfruits for less nutrition.  (1 Greenfruit = 5nu) (6 Greenfruit = 30nu = Cooked Vegetables)


Bread
Horrible, dry dry bread.

  • Inventory Space:  2H x 3W
  • Average Price:  488 → 364
  • Weight:  0.5
  • Nutrition:  30
  • Ingredients:  0.25 Water, 1 Strawflour


Dustwich
Possibly the food with the highest unpleasantness to nutrition ratio in the world.  So dry.  Probably a big contributor to desert suicide.

  • Inventory Space:  2H x 3W → 2H x 2W
  • Average Price:  730 → 285
  • Weight:  1 → 0.5
  • Nutrition:  70 → 35
  • Ingredients:  1 Bread, 8 Cactus → 0.5 Bread, 4 Cactus
  • Notes:  Looking at the in-game icon for the Dustwich, it's just a sandwich made on two pieces of sliced bread - not a whole loaf.  To reflect this it requires half the ingredients, weighs half as much, has half the nutrition, and takes up less inventory space.  It costs less than half of its default price because people don't like it.  After researching 'Desert Cooking' you can craft them at Campfires.

High-Tier Meals:
Spoiler:  
Show
Gohan
Rice and vegetables.  Good food.

  • Inventory Space:  3H x 3W
  • Average Price:  444 → 400
  • Weight:  1
  • Nutrition:  75 → 55
  • Ingredients:  10 Riceweed, 8 Greenfruit → 10 Riceweed, 6 Greenfruit
  • Notes:  "Good food"  at a moderate cost.  Decreased nutrition to separate it from better food items.  Greenfruit requirement decreased since you wouldn't want to put in more Greenfruits for less nutrition.  (10 Riceweed = Ricebowl 25nu) + (6 Greenfruit = Cooked Vegetables 30nu) = 55nu


Meatwrap
Meat in some bread.  It's great.

  • Inventory Space:  2H x 3W
  • Average Price:  658 → 500
  • Weight:  1
  • Nutrition:  50 → 60
  • Ingredients:  1 Bread, 1 Raw Meat
  • Notes:  People love this food because "it's great" and that's why it's so expensive.  It takes up less space for the nutrition than most other foods except Foodcubes and Rations.

Rations:
Spoiler:  
Show
Foodcube
Disappointing but nutritious, squished into an efficient cube.

  • Inventory Space:  2H x 3W → 2H x 2H
  • Average Price:  874 → 700
  • Weight:  1 → 0.8
  • Nutrition:  75
  • Ingredients:  1 Bread, 8 Greenfruit
  • Notes:  Since it's "squished into an efficient cube," it takes up 2H x 2W inventory space and weighs slightly less.
    This mod is compatible with the mod Foodcube is a Lie, just make sure that mod is loaded after this mod.  FIAL will revert the Foodcube's weight back to 1 so you can change it back to 0.8 using the FCS.


Ration Pack
Previously no description → Some of the best nutrition you can get.

  • Inventory Space:  2H x 2W
  • Average Price:  1143 → 900
  • Weight:  1 → 1.4
  • Nutrition:  125 → 110
  • Ingredients:  1 Foodcube, 1 Dried Meat
  • Notes:  Less nutritious and cheaper because they're craftable now.  Weight has been slightly increased for balance/immersion.


Ancient Nutri-Ration
An ancient food ration that must be thousands of years old.  It's a sealed container that contains a dense cake that's surprisingly filling.  It's covered in printed writing and symbols that you don't recognize.

  • Inventory Space:  2H x 2W
  • Average Price:  1143 → 1200
  • Weight:  1 → 1.5
  • Nutrition:  125
  • Ingredients:  1 Foodcube, 1 Dried Meat → ???
  • Notes:  Despite their rarity, Ancient Nutri-Rations previously weren't any better than Ration Packs - but now they are!  Although "it's covered in printed writing and symbols that you don't recognise,"  this food previously listed Foodcube and Dried Meat as its ingredients.  The "sealed container that contains a dense cake"  is likely not Foodcube.  I believe Ancient Nutri-Rations were given these ingredients in order to affect their pricing like Ration Packs.  I removed their ingredients and gave them an independent price.  Weight has been slightly increased for balance/immersion.


Notes
Vanilla+ Immersive Series load order:
1st) Immersive Food
2nd) Immersive Healing
3rd) Immersive Engineering

Thanks
Thank You for checking out my mods!
Your endorsement really helps!