About this mod
Balances many food items according to lore, in-game descriptions and icons without breaking difficulty or the economy.
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I Can't Believe It's Not Vanilla!
Why this mod was made:
A meal for your party costs more than hiring people or even buying a house. Food costs too much and isn't very accessible.
I thought to myself while playing "how could anyone live in this world?"
What this mod does:
Balances many food items according to lore, in-game descriptions and icons without breaking difficulty or the economy.
+ This mod does NOT add custom items/foods.
+ This mod is NOT a drastic change; it's my guarantee that you would swear this was the vanilla game.
+ Food is still expensive but slightly more accessible.
+ Misspellings and grammatical errors/inconsistencies in food names and descriptions have been fixed.
Greenfruits can be eaten raw.
According to the Kenshi Wiki, "Greenfruit initially had a nutritional value and could be eaten raw." In-game we can occasionally see Greenfruits on tables where patrons sit in bars, implying they are eaten raw.
Dried Gristle Flaps have been restored.
Dried Gristle Flaps were previously in the game but were removed for some reason. Characters often talk about Dried Gristle Flaps in-game.
+ They can now be cooked and found in bars.
+ Only Scorchlanders, Hivers, and animals can eat it. Bonedogs will eat it readily, while other animals use the Animal Feeder.
Ration Packs can be crafted at a cooking stove after researching how to prepare them.
In the vanilla game Ration Packs have ingredients but lack research to enable crafting them.
Ration Preparation
Requirements: Tech Level 2, 2 Books, 1 Ration Pack
Description: We can prepare Ration Packs once we learn how to preserve and package their contents.
Campfires have been improved.
Campfires can now cook more than one thing. Campfires must actually be operated, rather than throwing and leaving the food in it. They also use the 'Cooking' skill. Campfires can cook Dried Meat, Dried Gristle Flaps (from Foul Raw Meat) and Dried Fish (from Thinfish) by default. After researching 'Desert Cooking' you can make Chewsticks and Dustwiches at campfires as well.
NOTE: When starting a new game, you need to build your own campfire (or have one under allied control) before you can use campfires owned by other people/territory. If you don't have a controlled (owned or allied) campfire already available, you won't be able to select 'Campfire' in the Crafting Menu and change the 'Queue' to actually initiate cooking a food. I don't know why but that's how the game works. As soon as you build/control a campfire, you should be able to cook on any unowned campfire.
*changes signified with '→' symbol
Note about food prices:
Food prices fluctuate due to factors which I don't fully understand. Certain regions of the map drastically alter food prices. Food prices are also altered each time you start a new game. As of now I'm happy with the current prices. Food should be less expensive across the board.
Note about nutrition values:
Some nutrition changes may initially seem jarring, but all food stats (nutrition, weight, etc.) have been taken into account and I assure you all changes make sense according to many different factors. I put a lot of thought into this.
Odd Edibles:

- Inventory Space: 2H x 2W
- Average Price: 1
- Weight: 1
- Nutrition: None → 4
- Notes: Can only be eaten by animals. Bonedogs will readily eat this food. Any animal can eat this food if it is placed in an Animal Feeder.
Raw Foods:

- Inventory Space: 3H x 3W
- Average Price: 30
- Weight: 0.5
- Nutrition: None → 5
- Notes: Can be eaten raw. Cheaper than most foods but they take up tons of inventory space.
Foul Raw Meat

- Inventory Space: 2H x 2W
- Average Price: 1
- Weight: 1
- Nutrition: 10 → 5
- Notes: Can be cooked into Dried Gristle Flaps. Foul Meat should have less nutritional value than Fresh Meat as generally the nutritional content of food decreases as it rots.
Raw Meat

- Inventory Space: 2H x 2W
- Average Price: 60
- Weight: 1
- Nutrition: 15 → 10
- Notes: Lowered nutrition to distinguish from Dried Meat.
Thinfish

- Inventory Space: 3H x 1W
- Average Price: 360 → 180
- Weight: 1 → 0.8
- Nutrition: 10
- Notes: Can be cooked into Dried Fish.
Grand Fish

- Inventory Space: 3H x 2W
- Average Price: 360 → 207
- Weight: 1 → 1.5
- Nutrition: 15
- Notes: Cannot be cooked.
Survival/Dried Foods:

- Inventory Space: 2H x 3W → 1H x 3W
- Stackable: 1 → 4
- Average Price: 152 → 40
- Weight: 0.5 → 0.2
- Nutrition: 20 → 4
- Ingredients: 0.25 Water, 8 Cactus → 1 Cactus
- Notes: Chewsticks now behave like an actual survival food. They are inexpensive, lightweight, easy to craft and easy to carry around. After researching 'Desert Cooking' you can craft them at Campfires. Chewsticks are less efficient than most other foods, meaning you cannot exploit them - for the same nutrition they will cost as much if not more and/or occupy more inventory space.
Dried Gristle Flaps

- Inventory Space: 2H x 2W
- Average Price: 1 → 30
- Weight: 1
- Nutrition: 7.5
- Ingredients: 1 Foul Raw Meat
- Notes: They can now be cooked and found in bars. Only Scorchlanders, Hivers, and Bonedogs will readily eat this food. Any animal can eat this food if it is placed in an Animal Feeder.
Dried Meat *Unchanged by this mod. Listed for reference.

- Inventory Space: 2H x 2W
- Average Price: 78
- Weight: 1
- Nutrition: 15
- Ingredients: 1 Raw Meat
Dried Fish

- Inventory Space: 3H x 1W
- Average Price: 367 → 234
- Weight: 1 → 0.8
- Nutrition: 20
- Ingredients: None → 1 Thinfish
Low-Tier Meals:

- Inventory Space: 3H x 3W
- Average Price: 186
- Weight: 1
- Nutrition: 25
- Ingredients: 1 Water, 10 Riceweed
Cooked Vegetables

- Inventory Space: 3H x 3W
- Average Price: 320 → 236
- Weight: 1
- Nutrition: 25 → 30
- Ingredients: 1 Water, 8 Greenfruit → 1 Water, 6 Greenfruit
- Notes: This dish previously cost much more than a Rice Bowl but it had the same nutritional value. Now it gives 5 more nutrition for roughly 50 more cats than a Rice Bowl. Greenfruit requirement decreased since you wouldn't want to put in more Greenfruits for less nutrition. (1 Greenfruit = 5nu) (6 Greenfruit = 30nu = Cooked Vegetables)
Bread

- Inventory Space: 2H x 3W
- Average Price: 488 → 364
- Weight: 0.5
- Nutrition: 30
- Ingredients: 0.25 Water, 1 Strawflour
Dustwich

- Inventory Space: 2H x 3W → 2H x 2W
- Average Price: 730 → 285
- Weight: 1 → 0.5
- Nutrition: 70 → 35
- Ingredients: 1 Bread, 8 Cactus → 0.5 Bread, 4 Cactus
- Notes: Looking at the in-game icon for the Dustwich, it's just a sandwich made on two pieces of sliced bread - not a whole loaf. To reflect this it requires half the ingredients, weighs half as much, has half the nutrition, and takes up less inventory space. It costs less than half of its default price because people don't like it. After researching 'Desert Cooking' you can craft them at Campfires.
High-Tier Meals:

- Inventory Space: 3H x 3W
- Average Price: 444 → 400
- Weight: 1
- Nutrition: 75 → 55
- Ingredients: 10 Riceweed, 8 Greenfruit → 10 Riceweed, 6 Greenfruit
- Notes: "Good food" at a moderate cost. Decreased nutrition to separate it from better food items. Greenfruit requirement decreased since you wouldn't want to put in more Greenfruits for less nutrition. (10 Riceweed = Ricebowl 25nu) + (6 Greenfruit = Cooked Vegetables 30nu) = 55nu
Meatwrap

- Inventory Space: 2H x 3W
- Average Price: 658 → 500
- Weight: 1
- Nutrition: 50 → 60
- Ingredients: 1 Bread, 1 Raw Meat
- Notes: People love this food because "it's great" and that's why it's so expensive. It takes up less space for the nutrition than most other foods except Foodcubes and Rations.
Rations:

- Inventory Space: 2H x 3W → 2H x 2H
- Average Price: 874 → 700
- Weight: 1 → 0.8
- Nutrition: 75
- Ingredients: 1 Bread, 8 Greenfruit
- Notes: Since it's "squished into an efficient cube," it takes up 2H x 2W inventory space and weighs slightly less.
This mod is compatible with the mod Foodcube is a Lie, just make sure that mod is loaded after this mod. FIAL will revert the Foodcube's weight back to 1 so you can change it back to 0.8 using the FCS.
Ration Pack

- Inventory Space: 2H x 2W
- Average Price: 1143 → 900
- Weight: 1 → 1.4
- Nutrition: 125 → 110
- Ingredients: 1 Foodcube, 1 Dried Meat
- Notes: Less nutritious and cheaper because they're craftable now. Weight has been slightly increased for balance/immersion.
Ancient Nutri-Ration

- Inventory Space: 2H x 2W
- Average Price: 1143 → 1200
- Weight: 1 → 1.5
- Nutrition: 125
- Ingredients: 1 Foodcube, 1 Dried Meat → ???
- Notes: Despite their rarity, Ancient Nutri-Rations previously weren't any better than Ration Packs - but now they are! Although "it's covered in printed writing and symbols that you don't recognise," this food previously listed Foodcube and Dried Meat as its ingredients. The "sealed container that contains a dense cake" is likely not Foodcube. I believe Ancient Nutri-Rations were given these ingredients in order to affect their pricing like Ration Packs. I removed their ingredients and gave them an independent price. Weight has been slightly increased for balance/immersion.
Vanilla+ Immersive Series load order:
1st) Immersive Food
2nd) Immersive Healing
3rd) Immersive Engineering
Thanks
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