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Chaste

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LuMiNoUsHeaLeR

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About this mod

This mod increases the utility of disguises by allowing disguised characters to transact with enemy shopkeepers. Different situations will cause different conversations while trading with these shopkeepers. Personality is important, especially if you are a notorious criminal.

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Hello! Chaste here. Welcome to Talk to Shopkeepers while in Disguise, T2SwiD for short. If you wish to trade with your enemy faction shopkeepers while in disguise, you've come to the right place ?

Credits for drawing the header image goes to charmii_. Please visit her YouTube channel for more amazing artworks. ??️


In one of my current playthroughs in Kenshi, I used to play as an armor supplier stationed in Catun. Used to play, until my trade caravan heading Drifter's Last was targeted by manhunters and eventually slaved. That's very bad. So I allied with the anti-slavers, freed my ex-slaves, and ransacked Drifter's Last until it is half-destroyed. And became enemies with the United Cities, Slave Hunters, and Traders Guild in the process. All is well. My armor shop is even stationed still in Catun! As long as I lock the doors and keep a silent operation, everything will be fine...

It's time to supply my Catun neighbors with specialist armor! I'm sure they will still buy, as long as I put disguise on my ninja character. Success for the UC Construction Trader, and also the same for the Ranger Shop nearby. But Trade Goods? The Barmen? Catun Scrapmaster? Why can't I talk with them? I'm in a disguise! The samurai police don't even bat an eye on me, but I cannot trade with the shopkeepers? Why...

Searching the web for answers proved unfruitful. This has been a concern ever since 2018, and questions about this spawned sporadically throughout the years, but remained unanswered. "I am afraid this might be hardcoded." I lost hope for my guys to trade prosperously in Catun again, and immediately relocated near the Swamps to strike an armor deal with the Hounds. Still, from time to time, I check if trading in disguise is still possible, or I just failed to uncover an ancient mod from years past. But no. It could have been an intended functionality of disguises, but just failed to be implemented. Maybe we really won't be able to utilize these disguises other than for reconnaisance, it seems...


Not until today. After days painstakingly researching and experimenting with the Forgotten Construction Set, it seems that talking with enemies is indeed hardcoded to not be possible... EXCEPT! No, I won't spoil it. Just check the mod. Seriously. Somebody in-game will explain it to you if you are crazy enough to ask for it and they are smart enough to know about it. ?





MAIN FEATURES:
1. Shopkeepers will now talk and trade with you even if you are enemies, given you are in DISGUISE. Hooray for free trade! (See in action; please lower volume)
2. Shopkeepers will now respond differently to disguised player characters, depending on a LOT of factors; be it the shopkeepers' personality, their faction, your decision making, your race, your sex, and many more. This means that your T2SwiD experience might differ depending if you trade with a traitorous Swamper, a Deadcat fisherman, or in the Holy Nation empire.
3. Slavetraders will now trade slaves with you even if you are enemies, given you are in DISGUISE. They are also more lenient trading with enemies as compared with normal shopkeepers.

BONUS FEATURES:
1. Shopkeepers can be made to follow you, given you intimidate them enough. You can still trade with them even while they follow you! Special shopkeepers have special interactions while they follow, with some even having a mini-quest! (See in action)
[since version 2.0]

2. Shopkeepers can eventually trade with you no matter your relationship is with them, but only after retrieving an ancient artifact for you to gain Diplomatic Status. Clue: this will involve the OG traders that you can trade with even if you are faction enemies - the Western Hive shopkeepers.
[for version 5.0]


Please note that all these features were seamlessly integrated into the greater Kenshi world, meaning that you would not find them upfront and/or out of place. 

ADD-ONS:
[All these add-ons are provided to improve game immersion while using T2SwiD together with certain mods. They are not required per se, but is highly recommended. Certain unique shopkeepers added by a mod might not have T2SwiD functionality without the T2SwiD function, or certain factions added by a mod might behave out of character because of using only the default T2SwiD function. These add-ons would be available to download in their separate pages for better visibility and as optional files here for better organization]

A. T2SwiD - Adventurers Guild - Lore Friendly Recruitment Integration Patch
This integration patch allows the player to transact with enemy Adventurer Barmen and Adventurer Headshunter in the mod Adventurers Guild - Lore Friendly Recruitment [Nexus link] by Haend.

B. T2SwiD - More Belt Items 2.0 Integration Patch
This integration patch allows the player to trade with the enemy Belt traders in the mod More Belt Items 2.0 by Baby Shark.

C. T2SwiD - GenMod Compatibility Patch
This compatibility patch preserves the function added by T2SwiD even while using GenMod [Nexus link] by Seelenschwarz (in Nexus). Specifically, barmen and slavetraders should now respond appropriately when you are enemies with them, rather than offering you with licenses. I also allowed the added merchants of GenMod to remain responsive to your trade requests even as enemies as long as you are wearing appropriate disguise.

D. T2SwiD - Universal Wasteland Expansion Add-on
This add-on integrates the Talk to Shopkeepers while in Disguise function to the factions and shopkeepers added in the mod Universal Wasteland Expansion [Nexus link] by Treadlightly77 (in Nexus). As an example, you should now see the dynamic shopkeeper-player interaction when trading in the Holy Nation also in Hiningenteki Hantas territory (and HOC, in an extent).

E. NPC Barber Droid - Shopkeepers Patch
This is a patch modifying the amazing mod NPC Barber Droid by Cattrina (in Nexus). Specifically, it restores the vanilla vendor lists deleted by the mod, restores vanilla function of some barmen, and reverts dialogue of affected shopkeepers to vanilla. Please use this if there are strange behavior happening with your shopkeepers while using NPC Barber Droid (not specifically together with Talk to Shopkeepers while in Disguise).

NOTES:
Please load this mod near the end of your mod list, after overhaul mods but before economy mods. This is to ensure that shopkeepers will remain approachable despite whole game overhaul mods changing many things.

This mod changes NPC Class of shopkeepers and allows their base dialogue packages to inherit from created player_disguised dialogue packages. This ensures high compatibility with most mods, unless they delete the vanilla shopkeeper dialogue package of NPCs. So far, I haven't encountered these, but please tell so we can make compatibility patches with these as soon as possible.

This mod also changes certain squads (1.0+: bank, slaver general and slave shops, 2.0+: empire animal traders, 3.0+: fish shop, 4.0+: holy slave processing in Rebirth) to change their leaders to something unique. Yes, this means that you can also talk to slaver bosses to sell slaves even as enemies. T2SwiD (trade to slavers while in disguise) indeed.

Despite all these changes, no need to import game after adding this mod to see most of the effects. The aforementioned changed squads would not update if you already saw them unless you import though. Removing the mod might need an import to keep your save file healthy, but why would you do remove the mod then?

The mod is already functionality complete, barring bugs and compatibility patches. Please report the bugs here or here (Bug Reports) so we can ratify these as soon as possible.

Still, creating well-fitting dialogue to different types of shopkeepers will take some time, so please bear with me. Most of the factions already have unique dialogue, but some do use default (disguised) shopkeep dialogue for nowRoadmap shows the plan for this process, and also updates for the progress. Comments and suggestions will go a long way to aid finishing this part of the mod.



THANK YOU VERY MUCH!~~