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Deadmano

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Deadmano

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About this mod

Colour-coded storages, categorised and alphabetical listing in the build menu, increased stacking capacity between 100 and 50,000 (based on tier), no restrictions on where to place them, build storages inside or out, stack them closer together thanks to reworked collisions and much more!

Permissions and credits
Changelogs
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Better Storage System
Streamline Your Storage
v1.2.0

Description

Ever get frustrated with not knowing where things are in similar looking storages? Annoyed with having to build multiple of the same storages due to not having enough space to store items in? Well I know I sure did thus this mod was born to help alleviate some of the annoyances and micro-management throughout all stages of the game. Now you can have tiny storages just enough for your production chains, massive ones for stockpiles, and anything in-between!

Over 200 hours have gone into carefully balancing each and every storage from the ground up; resource costs, build time, stack capacity, and of course plenty of QA to ensure everything is working as intended. The result? A (hopefully) better storage system to cater to all your storage needs!

This mod completely overhauls the entire storage system by providing multiple tiers of storages that increase storage capacity as you research higher tiers, as well as including storages for items that didn't previously have dedicated storages. It also categorises and alphabetically sorts storage names in the build menu making it easy to find what you're looking for. All tier 1 storages have been incorporated into existing research where they made sense.

It does not conflict with any other mod as ALL storages are brand new. Your existing storages will be kept as-is and untouched.

Please see LOGS -> Changelogs tab for a full list of changes.

Features include:
  • Colour-coded storages to easily differentiate similar storages.
  • Storages names categorised and alphabetised for your convenience.
  • Storage space increased up to 22x24 tiles at max tier for non-item-specific storages!
  • New storages for items that didn't have dedicated storages. 50 different storages now!
  • Stack sizes increased from 100 all the way to 50,000 based on tier, for all your loot goblin needs!
  • Less restrictions on storage placement! Place them inside or outside, the choice is completely yours!
  • Reworked collisions for the majority of storages to be able to place storages closer together and even stack them!

Click here to see a full list of storage changes, costs, and capacity per tier.

FAQ:
  • How do I unlock additional storage tiers?
    • By researching the relevant Storages tier.

  • How do I unlock Vanilla storages?
    • Buy and use the Vanilla Storages blueprint from Travel Supply shops, General Shops, or certain places that sell construction goods.

  • Why are my people not storing resources?
    • Check that you have free space and that they can actually reach the storage.

  • Why are people running to/from storages instead of working on machines?
    • Try not to use a backpack that allows for large stacking, it will force the AI to take more resources than they need, and if you have someone hauling to their primary resource input storage they will seek an alternative storage to drop off the excess at. Also do not use the Auto Haul job unless you specifically intend to and know what you are doing; jobs on various machines will automatically have the AI take/store resources as needed.

  • Why were skeleton repair kits removed from robotics storage?
    • If a character has an item in their inventory/backpack that has no function (like many of the items in the robotics storage such as gears/motors) then all items (including the skeleton repair kits) will also be stored causing an unwanted side-effect for characters you want repair kits on.

Installation

Extract the archive contents to your Kenshi\mods folder.

Uninstallation

Delete the Better Storage System folder from your Kenshi\mods folder.

Incompatibility

There shouldn't be any as it uses brand-new storages.

Credits & Acknowledgement
  • Squirrel - for lending me their time to bounce off ideas.
  • My wonderful partner for being a part of the journey and providing a second pair of eyes during QA.
  • Nexus Mods - of which this community wouldn't exist so well organized and staffed not to mention the plethora of mods hosted!
  • You - for taking the time to read through this and/or trying out my mod and that of others thus ensuring the community lives on!

Additional credit and acknowledgement goes out to any and all persons who made the above possible, who without, this mod would not be possible. I am relying on those I have credited to have done the same (on their own respective mod pages or elsewhere) but mistakes and oversights do, unfortunately, happen. So to all you lovely people above, and to anyone I may have missed and not mentioned, THANK YOU! Your work is deeply appreciated and I hope that in releasing this mod, to work alongside other great mods, I am doing you proud and allowing your work to live on and to withstand the test of time that is this modding community! It has been an absolute pleasure being a part of such a wonderful community!