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crunk aint dead

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CrunkAintDead

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About this mod

FASTR is a massive rework of Kenshi's foliage system to both look and perform significantly better.

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FASTR is a massive rework of Kenshi's foliage system to both look and perform significantly better. 

-----Compatibility-----
Please read the known bugs list before installing! No import required, can be installed/uninstalled with no problems should you find any issues. FASTR is still in development and is my largest scale mod, please report any issues you find so I can fix them <3
Incompatible with other foliage mods (such as Biome Edits, Less Foliage, Clean and Speed, Remove Swamp Vines, Thicc Foliage, and more), FASTR is highly optimized on it's own and other foliage mods will result in both worse performance and graphics. 
Some floating/clipping buildings may show up in mods which edit vanilla architecture, use my other mod CATO as an alternative!

-----New Features-----
-Many new pieces of foliage created from reworked vanilla assets, such as grass along river banks, scattered pebble fields, occasional tilted pines, and more!
-Many changes to texture tiling throughout the map to be more consistent between biomes. Completely changed a few textures in Bast, Sinkuun, and the Burning Forest to be more realistic and beautiful. Many boulders and pebbles now match the terrain of the biome they spawn in.
-A huge amount of size adjustments to make assets more realistic, such as smaller trees in the swamp, higher max sizes for most trees, and Improved scaling and placement of terrain boulders. Arm of Okran, Rebirth, and the Crags are much easier to navigate. 
-Removed over used and unrealistic assets from many biomes, making unique foliage more prominent. 

----Bugfixes-----
-Reduced visibility range for a huge amount of assets which were rendering father away than they could be seen, significantly improving game performance. 
-Fixed a many assets which were invisible due to alpha clipping, were too small to be seen, or were spawning underground. Adjusted alpha clipping of a few trees to appear thicker.
-Foliage and stone clusters significantly reduced in density and increased in scale. Trees are more evenly distributed around the landscape and will clip into each other far less often.
-Significantly improved collision and pathing. Added navmesh cutter to most assets, restored collision to large terrain rocks, and made foliage which characters frequently got stuck on un-walkable. 

-----Credits-----
A lot of the tweaks from this mod were originally from Biome Edits by StarCornet, his work with that mod laid the groundwork for what would eventually become this!