About this mod
- Adds 10 new skeleton types to Kenshi (& ways to recruit them)
- Eye color variation for all mod races (White, Yellow, Red, Green, Blue, Purple & x2 metal robot variation eyes)
- Infiltrator, Taskmaster, Marauder & Reaper have Female type skeletons (35% spawn chance.)
- Permissions and credits
- I do not consent to the uploading, sharing, or redistribution of this mod.
DETAILS:
- Overhauled all Mod Skellies (except Vanguard), (should overall perform better, load faster & also look better). (4-3-25)
- Adds x10 new skeleton types to Kenshi which can be selected from the default starts (Wanderer/Nobodies, etc). They can be found roaming in small squads (spawns as a leader of a group of thralled skeletons.) The Leaders are recruitable (see below)
- Overhauled many of the skeletons & all mod dialogue (3-31-25).
- Highly wouldnt recommend any user made patches unless they were updated specifically for this mod version (4-1-25)
- Head Slots are now automatically unlocked for all mod skeletons (12-12-23)
- Leaders are named (random) and will always be one of the Ten races. They are rare, so they shouldnt bloat your world. They are treated like any other skeleton (same dialogues etc).
- Infiltrator, Taskmaster, Marauder & Reaper have Female type skeletons (35% spawn chance.)
- Eye color variation (White, Yellow, Red, Green, Blue, Purple, x2 metal robot variation eyes)
- If captured and put in a prisoner cage/pole (needs to be disarmed) they can be recruited for 10,000 - 13,000 cats.
-----------------------------------------------------------------------------------------------------
SKELETON & LOCATIONS:
- Leaders spawn with a small group of thralled skeletons in certain locations.
- Leaders specifically are named (random) & will always be one of the Ten races. They are rare, so spawns shouldnt bloat your game.
--- Acolyte Mk I (Floodlands)
--- Marauder Mk I (Floodlands)
--- Taskmaster Mk I (Deadlands/Black Desert/Iron Valleys/Forbidden Isle, spawns as leader rarely)
--- Infiltrator Mk I (Deadlands/Black Desert/Iron Valleys/Forbidden Isle)
--- Hunter Mk I (Deadlands/Black Desert/Iron Valleys/Forbidden Isle)
--- Artificer Mk I (Deadlands/Black Desert/Iron Valleys)
--- Vanguard Mk I (Deadlands/Black Desert/Iron Valleys/Forbidden Isle)
--- Nemesis Mk I (Deadlands/Black Desert/Iron Valleys/Forbidden Isle/Floodlands) (formerly Reaper MkI)
--- Spectre Mk I (Deadlands/Black Desert/Iron Valleys/Forbidden Isle)
--- Aegis Mk I (Forbidden Isle)
--- Black Desert City (x5 random Mod Skeleton recruits added to the bar) (Skeleton characters can recruit them for 4000 cats, other races recruit for 6000 cats)
--- Rare skeletons have a low spawn chance in various factions (comparable to vanilla spawn rate for skeletons). They will use the same dialogue as other members of that faction if your using mods that add recruitment dialogue to members of those factions.
-----------------------------------------------------------------------------------------------------
Optional Patch:
"All in One" Animations Patch
All custom races require animation patches when using animation mods. You can also make your own patches by moving all the mods (custom race mod +all the animation mods you want added to the race) to your kenshi mod folder. Then create a separate patch file with all the mods as a dependency, then add the animation files to each race in the "race" tab in fcs
-----------------------------------------------------------------------------------------------------
NOTES:
Last Update 4-1-2025
- Import highly recommended for existing games, stuff like bar recruits etc will need a import to spawn likely, world spawns should still work though.
- Unauthorized use or reproduction of mod data is prohibited
-----------------------------------------------------------------------------------------------------
TRANSLATION:
- Japanese (By Pers)