About this mod
- Adds color variations for both regular bonedogs & boneyard wolves & adds a mesh edit for boneyard wolves. (More details below. Just personal edits i wanted for gameplay, should keep everything pretty close to vanilla,
- Requirements
- Permissions and credits
- Animals age over time, being at the baby stage the stats will appear to be zero. There's no way to change this currently, its just a normal Kenshi mechanic. Its working correctly/nothing is broken.
"due to the penalties from being a baby, its stats will seem as if they are zero. Over time the animal will age and the penalty will lessen, and eventually become a bonus."
- Ive also had limitless complaints also over animals not gaining hunger by feeding on corpses (this is also a Kenshi mechanic i have no control over, theres no nutrition value applied to bodies. So it cant feed animals. Yes they eat corpses, but theres no way to make it replenish hunger in Kenshi as of now)
- Feeding Animals - Throw raw meat on the ground, the animal will eat it if its hungry, also put meat in your backpack and your animal will automatically eat from the pack.
- I have only uploaded this mod to Nexus & do not wish this mod to be part of any overhauls etc.
- I do not consent to the uploading, sharing, or redistribution of this mod.
Details:
- Adds color variations for both regular bonedogs & boneyard wolves & adds a mesh edit for boneyard wolves. (More details below. Just personal edits i wanted for gameplay, should keep everything pretty close to vanilla,
- Boneyard Wolf stats & spawns remain unchanged from vanilla/default game wolves
- Boneyard Wolf Hunger rate has been reduced from 4 to 3 per request.
- "Boneyard Wolves are creatures found in the Bonefields. These wolves are noticeably stronger and bigger than Bonedogs, and have more brownish fur. Their real-life equivalent would likely be Bears, rather than wolves, due to their size and fur colour." https://kenshi.fandom.com/wiki/Boneyard_Wolf.
- Bonedog - These are unchanged (except top speed), This mod adds a chance to spawn with different colors now. (Hunger Rate is 2 same as vanilla)
- Boneyard Wolf - Mesh edit, I wanted the boneyard wolves to look more like a wild/more primitive ancestor rather than just a larger reskin of normal bonedogs, replaced floppy ears which is usually a domestication trait & replaced them with more wolf-like pointy ears, also tried to make the face/head shape flatter/more narrow.
(Hunger Rate is 4 by default, this mod reduces it to 3)
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- Nomad Animal Traders now sell boneyard Wolf pups
- Wolves "top" running speeds are increased ("The max run speeds at the highest athletics skill") to be more comparable to Greenlanders (Greenlander default speeds are "Min 80" to "Max 120" for reference) (Wolves previously by default were 70 to 90, top speed adjusted now to 70 to 120)
- I repeat, only the "top" speeds have been changed. (default, bonedogs were capped. Even w/ training max athletics skill, they were slower than human player races at higher trained athletics.)
Animal Color Variations - Default, Brown, Grey, Black & WhiteDoesnt change bonedog or boneyard wolf spawns, certain colors will be rarer (white is rarest 25% for bonedogs & 15% for Wolves, shouldnt be too hard to find the color variation you want).
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Game Start:
- Guy with a Boneyard Wolf Pup - A homeless and hungry drifter rescues an strange looking puppy. It seems pretty useless. Maybe he will just eat it. (Copy of guy with a dog gamestart)
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Optional Patch:
-Mogwai Bonedog Backpacks
-Mogwai Bonedog Backpacks Compatibility Patch
-Genmod Backpacks Patch (by JackJack)
-Animal Husbandry Patch (by Turt)
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Great Recommended Mods For Animals:
Less Foliage Collision (By Shidan)
- Prevents large animals from getting stuck on anything (which will likely happen in the default game with boneyard wolves btw)
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Notes:
Last Update - 4-16-2025
- Unauthorized use or reproduction of mod data is prohibited