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Created by

SCARaw

Uploaded by

SCARaw

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About this mod

This mod aim to be complex fix for majority of problems related to interiors, buildings and placement in the game of kenshi (mod works for experimental and main branch!)

Permissions and credits
Translations
  • French
Changelogs
Donations
General Description:
  • Mod delete/edit/rebuild interaction nodes for nearly every machine/storage/object?
  • This help with pathing around the base, job system, building base itself and decorating.
  • Goal of the mod is to allow player to build with more comfort without needing to use F12 menu or other sorcery
    - by doing so all newly build objects have full collisions and gravity and don't require reloading or any other F12 problems
  • Mod also was made to work fully with vanilla system of jobs and AI goals  
  • you will be able to place storages closer to each others and closer to walls 
  • You can place chests or small storages on top of crafting benches and rarely on top of bigger storage (functionality is extremely limited here)
  • Mod adds custom collision file for interaction nodes, in result they are less annoying to work with, but works with Kenshi AI and interaction distances
  • Currently mod only affect nearly everything and making it was a nightmare!
  • Have fun in the game
i highly recommend this mods for ultimate building experience
(correct/recommended load order)
Better Crop Fences v. 3
interior design
Slopeless
Better Building System mod

Additional info:
All my mods for kenshi are available here
Working on this particular mod is very exhausting and mod itself is just good to have, but not vital or fun so updates and improvements might be hard to find and implement there, thanks for trying my mod regardless and i wish you good day!
Compatibility and funs:
honestly most of the building mods should work with it, just support for modded objects might be limited
Here mod raw from the box support Copper ore drill mod without requirements from both sides (part technology in FCS)
  • you don't have to use said mod, but if you do it will be supported, if not mod will work standalone
Mod does not conflict with any other existing mod (afaik, i can't imagine somebody to made conflicting mod for it)
Affected objects:
(proper info for all current changes is in documentation, see changelog for 4.0)
I basically took everything player could place 1 after 1, navigate to the mesh and load it in 3D editor, spawned collision nodes and check how could i rearange them to preserve functionalities, but allow tighter/better placement , i calculated offset and facing for each node and decided to keep them dense enough to cover whole object, but in reasonable spacing to make AI target specific nodes for the jobs, i also edited general settings and collision for user node and general node to make them more reactive with AI goals, not create player towns, not interrupt player pathing in base


I just like building nice looking bases with a lot of practicality :)