Makes Storage stackable, allowing you to build smarter, wasting less space with bulky/annoying storages and More ...
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Changelogs
Version 1.9.1
Fixed bug with interaction nodes on Fabric Looms, which made one end of the Looms almost unusable
thanks PhoxSillanpaa for the heads up
Version 1.9
Finished changes to 'interaction' nodes of workbenches and a few other production buildings
Not much I know, just making finishing touches before a major update for 2.0
Version 1.8
Sorry for the Shadowing but I've been very busy with other projects/life/work/sh&tty teachers and overall monkey problems .... anyway
Made a few changes to 'interaction' nodes
These will allow player AI to blend better with they work and work places
Still need to go though alot of them, so expect more updates
Dats all little hairballs of destruction, see ya in the next episode
Version 1.7
- Changes to the remaining general storage buildings.
- Some buildings had their user nodes reduced.
- Other smaller changes too irrelevant to bring up.
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Tired of bulky storage, annoying barrels and boxes that you could easily place on top of other storages or on a table ?!! Then you're in luck, because I'm here to realize your hoarding needs
Basically : + Adds storages that behave better and are stackable when building, which allows for better management of the limited space both inside and outside buildings. +Reduces and rearranges the Use Nodes on Workbenches, allowing for a tighter fit in small/filled up buildings. Forces the AI to work inside their areas, instead of standing in a small corner of the Bench or just working on air. - Reduces User 'interaction' Nodes in Refineries
[ Instructions, on how to build your storage hoard stack in Image gallery ]
Very Detailed Explanation
Spoiler:
Show
Storages
+ All the New Storages are available in the z [ NODELESS ] zBuild Category at the bottom of the Build Menu ,all the new Buildings there will have the [NL] in their name, these can be placed on top of some existing buildings and are fully stackable with other [NL]buildings.
( they're unlockable though the Research Menu and will be part from the vanilla Research ) ( unlocked storages will have their [NL] version and will be added to the z [ NODELESS ] z Category )
+ The AI is capable of walking over these buildings and operate them as usual. + As repeatedly said about the storages, they're stackable .... but ALSOupgradable to their vanilla version, at no extra cost, so to allow the AI to behave normally OR in case you delete or disable the mod, those Upgraded buildings will stay put.
[ It's wise to upgrade them, but if the [NL] version doesn't cause you any trouble, keep it ]
[ All these buildings are from the game, nothing was changed to their appearance/size ]
+ Added [NL] versions of the sitting furniture, these can be also built on top of existing [NL] buildings and others (if your felling creative or like guarding your stuff like a fat greedy dragon)
Work Benches
+ Heavily reduced the amount of user nodes on ALL Vanilla Work Benches (to 1-3 nodes) [these nodes pin point where your characters can access/use your buildings] These where made to be closer to their "work area", which fixes the AI positioning when using these buildings and allows for better/compact placement of these crafting workbenches.
*General Changes* * Deleted User Nodes from all Storages that use the General Storagefunction, the AI cant store/fetch items in them. * Made storages and others to be buildable on both outside and inside houses. * [NL] Iron ore and Copperstoragesdon't create towns, allows you to place them "close" to NPC Towns and have a Raid'less mining start. * Overall reduced and improved the number of Use Nodes on some buildings. ***Deleted one side of the Refineries User Nodes, forcing the player AI to use only one side, saving on light power usage
If these buildings are unreachable to your crew, you have two options:
Dismantle the Refinery and rebuild it.
Rotate it, using the Dev-Tools:
(Hit Shift+F12, click on the Refinery, click on the Move Button and now rotate it using the RED Outline ) then save-reload. Done.
If your NOT using Vortex, remember to click Track to stay tuned when updates come out. And if you like the mod remember to Endorse it.
all .gifs and images where created by me, all copyright rights belong to the author SpaceMinion. Do Not use without permission.
Know that every Download will go towards the Ukraine Relief Effort