About this mod
This mod edits squads and characters that are using "AI PACKAGE: Wandering from town to town", sets their hunger to malnourished so they consume purchased food items, adds wages, and expands shopping lists for said characters.
Requirements
This mod does not have any known dependencies other than the base game.
Mods requiring this file
Drink Alcohol
Not necessary but intended to work together if you want a settled barkeep experience.
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Please if you would like to help me make this mod better, send me a message.
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Mirrors
Changelogs
Version 6
*Increased purchased food amount for regular troops by 1 (one for instant consumption and one for the road so they don't fall from strength) and by 5 for Nomad Animal Trader squad leader and added backpack like other caravan leaders, as well as a new dialogue option to purchase bags (hope this fixes nomads purchase issues). *All SQUAD_TEMPLATE's are given vendor money of 25k, and merchant caravans 50k. *added AI_PACKAGE: Slaver Wandering from town to town (Slavers get hungry too, it's not easy to enslave helpless victims. Also they inherit from Wandering from town to town) *added SQUAD_TEMPLATE: Noble Procession CHARACTER -Mercenary Heavy: *inventory : Basic First Aid Kit: 0 => 1 - added "Basic First Aid Kit, Bread" to shopping list -Noble Captain: *money max : 0 => 21000 *money min : 0 => 3000 *wages : 2000 => 3000 *inventory : Basic First Aid Kit: 0 => 1 - added "Basic First Aid Kit, Bread" to shopping list -Nomad: *money max : 200 => 10500 *money min : 0 => 1500 *wages : 50 => 1500 - added "Basic First Aid Kit, Bread" to shopping list - added clothing "Leather Shirt, Leather Vest, Drifter's Leather Pants" -Nomad Animal Trader: - added backpack "Trader's Wooden Backpack" - added clothing "Leather Shirt, Leather Vest, Drifter's Leather Pants" - added "vendors: Animal stuff" -increased shopping amount for Basic First Aid Kit and Bread *Basic First Aid Kit: 1 => 4 *Bread: 1 => 12 -Nomad Animal Trader Town: *money max : 200 => 42000 *money min : 0 => 6000 -Samurai Heavy: *money max : 0 => 14000 *money min : 0 => 2000 *wages : 200 => 2000 - added "Basic First Aid Kit, Bread" to shopping list -Samurai Police: *money max : 200 => 7000 *money min : 0 => 1000 *wages : 0 => 1000 - added "Basic First Aid Kit, Bread" to shopping list -Samurai Sergeant: *money max : 0 => 14000 *money min : 0 => 2000 *wages : 2000 - added "Basic First Aid Kit, Bread" to shopping list -Skeleton Drifter: *money max : 2000 => 10500 *money min : 200 => 1500 *wages : 1500 - removed "Cactus Rum" from shopping list -Slavemonger: *money max : 0 => 14000 *money min : 0 => 2000 *wages : 2000 - added "Basic First Aid Kit, Bread" to shopping list -Slaver Caravan Boss *money max : 1000 => 70000 *money min : 100 => 10000 *wages : 10000 - added "Basic First Aid Kit" to shopping list -Slaver Caravan Guard *money max : 10000 => 17500 *money min : 10000 => 2500 *wages : 2500 - added "Basic First Aid Kit, Bread" to shopping list -Slaver Heavy Guard *money max : 200 => 24500 *money min : 0 => 3500 *wages : 0 => 3500 - added "Basic First Aid Kit, Bread" to shopping list DIALOGUE_LINE & DIALOG_ACTION -Nomad Animal Trader - added "Do you sell animal bags?" dialogue option. - added DA_TRADE SQUAD_TEMPLATE -Noble Procession: malnourished *Animals: x *Faction: x *Leader : CHARACTER *Squad : Samurai Heavy, Samurai Segeant, Noble Captain, Samurai Police -Slave Hunters------: malnourished *Animals: Bonedog *Faction: Slave Traders *Leader : Slavemonger *Squad : Slavemonger -Slaver Caravan: malnourished *Animals: x *Faction: Slave Traders *Leader : Slaver Caravan Boss *Squad : Slaver Heavy Guard, Slaver Caravan Guard -Slaver Caravan (grace alive): malnourished *Animals: x *Faction: Slave Traders *Leader : Slaver Caravan Boss *Squad : Slaver Heavy Guard, Slaver Caravan Guard -Slaver Caravan (grande alive): malnourished *Animals: x *Faction: Slave Traders *Leader : Slaver Caravan Boss *Squad : Slaver Heavy Guard, Slaver Caravan Guard -Slaver Caravan (kana and haga alive): malnourished *Animals: x *Faction: Slave Traders *Leader : Slaver Caravan Boss *Squad : Slaver Heavy Guard, Slaver Caravan Guard -Slaver Caravan (market master alive): malnourished *Animals: x *Faction: Slave Traders *Leader : Slaver Caravan Boss *Squad : Slaver Heavy Guard, Slaver Caravan Guard -Slaver Caravan (ren and sly alive): malnourished *Animals: x *Faction: Slave Traders *Leader : Slaver Caravan Boss *Squad : Slaver Heavy Guard, Slaver Caravan Guard -Slaver Caravan (tinfist dead): malnourished *Animals: x *Faction: Slave Traders *Leader : Slaver Caravan Boss *Squad : Slaver Heavy Guard, Slaver Caravan Guard -Slaver Raid *Animals: x *Faction: Slave Traders *Leader : Slaver Caravan Boss *Squad : Slaver Heavy Guard, Slaver Caravan Guard VENDOR_LIST -Caravan (survival items) - added "Splint Kit, Lantern, Sleeping Bag, Junkbow, Bolts [Toothpicks]" - removed "Ration Pack, Gohan, Foodcube" -Hiver Lantern --Unique-- - added "Basic First Aid Kit, Splint Kit, Advanced Splint Kit, Tools, Robotics Components" - removed "Foodcube, Gohan, Damaged Book"
Version 5
Removed physical money items, since they might conflict with other mods, and it didn't felt in line with the mods scope.
Version 4
REVERTED EVERYTHING TO VANILLA. UPDATE: Only editing squads that are using "AI Package: Wandering from town to town" AI_PACKAGE -Wandering from town to town -added: *Leader AI Goals: Shopping (Weight 0 24 50) *Squad AI Goals : Shopping (Weight 0 24 50) SQUAD_TEMPLATE -Black Dog Extortionists: malnourished *Animals: Bonedog *Faction: Black Dog *Leader : Black Dog Bodyguard *Squad : Black Dog Bodyguard -Bounty hunters wandering between towns: malnourished *Animals: Bonedog *Faction: Bounty Hunters *Leader : Bounty Hunter *Squad : Bounty Hunter -Cannibal Hunter Bar Squad: malnourished *Animals: x *Faction: Cannibal Hunters *Leader : Cannibal Hunter *Squad : Cannibal Hunter -Caravan : malnourished *Animals: Pack Beast *Faction: Traders Guild *Leader : Caravan Trader Boss *Squad : Caravan Guard -Caravan NW: malnourished *Animals: Pack Bull *Faction: The Holy Nation *Leader : Caravan Trader Boss *Squad : Caravan Guard -Drifter Solo: malnourished *Animals: x *Faction: Tech Hunters *Leader : Drifter *Squad : x -Drifter Squad: malnourished *Animals: x *Faction: Tech Hunters *Leader : Drifter *Squad : Drifter -Empire Bounty Hunters: malnourished *Animals: Bonedog *Faction: United Cities *Leader : Empire Bounty Hunter *Squad : Drifter, Empire Bounty Hunter -Hiver Merchant Caravan: malnourished *Animals: Pack Beast *Faction: Western Hive *Leader : Hive Caravan Boss *Squad : Caravan Drone -Hiver Merchant Caravan (Crops): malnourished *Animals: Pack Beast *Faction: Western Hive *Leader : Hive Caravan Boss *Squad : Caravan Drone -Hiver Merchant Caravan (Mats): malnourished *Animals: Pack Beast *Faction: Western Hive *Leader : Hive Caravan Boss *Squad : Caravan Drone -Holy Prisoner Caravan: malnourished *Animals: x *Faction: The Holy Nation *Leader : Paladin *Squad : Holy Sentinel -Lost Wanderer: malnourished *Animals: x *Faction: No Faction *Leader : Lost Person *Squad : x -Mercenary Wanderers: malnourished *Animals: x *Faction: Mercenary Guild *Leader : Mercenary Captain *Squad : Mercenary, Mercenary Heavy -Merchant Nomads: malnourished *Animals: Pack Beast, Bonedog, Pack Bull, Wild Bull, Goat *Faction: Nomads *Leader : Nomad Animal Trader *Squad : Nomad -Shek Warrior Bar: malnourished *Animals: x *Faction: Shek Kingdom *Leader : Shek Warrior *Squad : x -Wandering Assassin: malnourished *Animals: x *Faction: Shinobi Thieves *Leader : Wandering Assassin *Squad : x CHARACTER -Black Dog Bodyguard *money item max : 0 => 1400 *money item min : 0 => 1 *money item prob: 0 => 0.5 *money max : 2000 => 1400 *money min : 200 *wages : 0 => 200 -Bounty Hunter *money item max : 0 => 14000 *money item min : 0 => 1 *money item prob: 0 => 0.5 *money max : 2000 => 14000 *money min : 200 => 2000 *wages : 2000 -Cannibal Hunter *money item max : 0 => 14000 *money item min : 0 => 1 *money item prob: 0 => 0.5 *money max : 200 => 14000 *money min : 0 => 2000 *wages : 2000 - added "Basic First Aid Kit, Bread" to shopping list -Caravan Trader Boss *money item max : 2500 => 25000 *money item min : 0 => 1 *money item prob: 80 => 0.5 *money max : 8000 => 70000 *money min : 2000 => 10000 *wages : 10000 -Caravan Guard *money item max : 0 => 10500 *money item min : 0 => 1 *money item prob: 0 => 0.5 *money max : 500 => 10500 *money min : 100 => 1500 *wages : 1500 -Drifter *money item max : 0 => 10500 *money item min : 0 => 1 *money item prob: 0 => 0.5 *money max : 2000 => 10500 *money min : 200 => 1500 *wages : 1500 - removed "water" from shopping list -Empire Bounty Hunter *money item max : 0 => 14000 *money item min : 0 => 1 *money item prob: 0 => 0.5 *money max : 200 => 14000 *money min : 0 => 2000 *wages : 0 => 2000 - added "Basic First Aid Kit, Bread" to shopping list -Hive Caravan Boss *money item max : 0 => 25000 *money item min : 0 => 1 *money item prob: 0 => 0.5 *money max : 8000 => 49000 *money min : 2000 => 7000 *wages : 7000 -Caravan Drone *money item max : 0 => 10500 *money item min : 0 => 1 *money item prob: 0 => 0.5 *money max : 0 => 10500 *money min : 0 => 1500 *wages : 1500 - added "Basic First Aid Kit, Bread" to shopping list -Paladin *money item max : 0 => 1400 *money item min : 0 => 1 *money item prob: 0 => 0.5 *money max : 200 => 1400 *money min : 0 => 200 *wages : 0 => 200 -added "Basic First Aid Kit, Bread" to shopping list -Holy Sentinel *money item max : 0 => 700 *money item min : 0 => 1 *money item prob: 0 => 0.5 *money max : 200 => 700 *money min : 0 => 100 *wages : 2000 => 100 -added "Basic First Aid Kit, Bread" to shopping list -Lost Person *money item max : 0 => 350 *money item min : 0 => 1 *money item prob: 0 => 0.5 *money max : 10 => 350 *money min : 0 => 50 *wages : 0 => 50 -added "Basic First Aid Kit, Bread" to shopping list -Mercenary Captain *money item max : 0 => 14000 *money item min : 0 => 1 *money item prob: 0 => 0.5 *money max : 200 => 14000 *money min : 0 => 2000 *wages : 2000 -added "Basic First Aid Kit, Bread" to shopping list -Mercenary *money item max : 0 => 7000 *money item min : 0 => 1 *money item prob: 0 => 0.5 *money max : 200 => 7000 *money min : 0 => 1000 *wages : 2000 => 1000 -added "Basic First Aid Kit, Bread" to shopping list -Mercenary Heavy *money item max : 0 => 10500 *money item min : 0 => 1 *money item prob: 0 => 0.5 *money max : 200 => 10500 *money min : 0 => 1500 *wages : 0 => 1500 -added "Basic First Aid Kit, Bread" to shopping list -Nomad Animal Trader *money item max : 0 => 25000 *money item min : 0 => 1 *money item prob: 0 => 0.5 *money max : 200 => 42000 *money min : 0 => 6000 *wages : 6000 -Nomad *money item max : 0 => 7000 *money item min : 0 => 1 *money item prob: 0 => 0.5 *money max : 200 => 7000 *money min : 0 => 1000 *wages : 50 => 1000 -added "Basic First Aid Kit, Bread" to shopping list -Shek Warrior *money item max : 0 => 7000 *money item min : 0 => 1 *money item prob: 0 => 0.5 *money max : 200 => 7000 *money min : 0 => 1000 *wages : 0 => 1000 -added "Basic First Aid Kit, Bread" to shopping list -Wandering Assassin *money item max : 0 => 17500 *money item min : 0 => 1 *money item prob: 0 => 0.25 *money max : 200 => 17500 *money min : 0 =>2500 *wages : 2500
Version 3
CHARACTERS: -Bar Bounty Hunter: -added AI Goals: *Shopping *Wandering Trader -added to shopping list: *Bread *Rice Bowl *Sake *Grog *Gohan *Cactus Rum -Black Dog Bodyguard: *money item max: 0 => 200 *money item min: 0 => 1 *money item prob: 0 => 50 -added to shopping list: *Cactus Rum -Caravan Drone: *money item max: 0 => 1500 *money item min: 0 => 1 *money item prob: 0 => 50 -added to shopping list: *Rice Bowl *Sake *Grog *Gohan *Cactus Rum -Caravan guard: *money item max: 0 => 1500 *money item min: 0 => 1 *money item prob: 0 => 50 -Caravan Trader: *money item max: 0 => 12500 *money item min: 0 => 5000 *money item prob: 0 => 80 -added to shopping list: *Rice Bowl *Sake *Grog *Gohan -Caravan Trader Boss: *money item max: 0 => 17500 *money item min: 0 => 7500 *money item prob: 0 => 80 -added to shopping list: *Rice Bowl *Sake *Grog *Gohan -Citizen: *money item max: 0 => 1000 *money item min: 0 => 50 *money item prob: 0 => 50 -Drifter: *money item max: 0 => 1500 *money item min: 0 => 1 *money item prob: 0 => 50 -removed from shopping list: *Water -Empire Bounty Hunter: -added to shopping list: *Bread *Rice Bowl *Sake *Grog *Gohan *Cactus Rum -Empire Peasant: -added to shopping list: *Bread *Chewsticks *Rice Bowl *Sake -Flotsam Ninja: -added to shopping list: *Bread *Chewsticks *Rice Bowl *Sake -Hive Caravan Boss: *money item max: 0 => 12500 *money item min: 0 => 5000 *money item prob: 0 => 80 -added to shopping list: *Rice Bowl *Sake *Grog *Gohan *Cactus Rum -Human Mercenary: -added to shopping list: *Bread *Rice Bowl *Sake *Grog *Gohan *Cactus Rum -Lost Person: *money item max: 0 => 50 *money item min: 0 => 1 *money item prob: 0 => 50 *wages: 0 => 500 *money min: 0 => 500 *money max: 10 => 500 -added to shopping list: *Bread *Basic First Aid Kit -Mercenary: *money item max: 0 => 2000 *money item min: 0 => 1 *money item prob: 0 => 50 -added to shopping list: *Bread *Rice Bowl *Sake *Grog *Gohan *Cactus Rum -Mercenary Captain: *money item max: 0 => 5000 *money item min: 0 => 1 *money item prob: 0 => 50 -Nomad: *money item max: 0 => 500 *money item min: 0 => 1 *money item prob: 0 => 50 *wages: 50 => 500 *money min: 50 => 500 *money max: 350 => 3500 -added shopping: *Rice Bowl *Sake *Gohan *Cactus Rum -Nomad Animal Trader: *money item max: 0 => 7500 *money item min: 0 => 1 *money item prob: 0 => 50 -Shek Warrior: *money item max: 0 => 1000 *money item min: 0 => 1 *money item prob: 0 => 50 *wages: 200 => 500 *money min:200 => 500 *money max: 1400 => 3500 -Skeleton Drifter: *money item max: 0 => 2000 *money item min: 0 => 1 *money item prob: 0 => 50 *money min:200 => 1500 *money max: 2000 => 10500 -Slaver Caravan Boss: *money item min: 0 => 400 -Slaver Caravan Guard: *money item max: 0 => 400 *money item min: 0 => 1 *money item prob: 0 => 80 -Slaver Heavy Guard: *money item max: 0 => 700 *money item min: 0 => 1 *money item prob: 0 => 80 -Stone Rat: *money item max: 0 => 1400 *money item min: 0 => 1 *money item prob: 0 => 80 -Swamper Non-Gang: *wages: 200 => 500 *money min: 200 => 500 *money max: 1400 => 3500 -Wandering Assassin: *money item max: 0 => 7500 *money item min: 0 => 1 *money item prob: 0 => 80 SQUAD TEMPLATES: -_aces: -added AI Packages: *Wandering from town to town *hang out in a bar -Hiver Merchant caravan: *vendor money: 25000 -Hiver Merchant caravan (mats): *vendor money: 25000 -Hiver Merchant caravan (crops): *vendor money: 25000 -Caravan: *vendor money: 25000 *is trader: False => True -added to vendors inventory list: *caravan (mats): 10 *caravan (crops): 10 *robot limbs mid: 1 -Caravan NW: *vendor money: 25000 *is trader: False => True -added to vendors inventory list: *caravan (crops): 50 *caravan (survival items): 50 (lowered from 100) -Lost Wanderer: malnourished -Merchant Nomads: *vendor money: 25000 -Shek Warrior Bar: malnourished -Wandering Squad: malnourished AI PACKAGE: -Wandering from town to town: *Leader AI Goals: -added: Shopping (Weight: 0 24 50) *Squad AI Goals: -added: Shopping (Weight: 0 24 50)
Version 2
Added: CHARACTERS: Adventurer with skill: *wages: 200 *money min: 200 *money max: 1400 Bar Bounty Hunter: *money min: 1000 *money max: 7000 Bar Fisherman: *money min: 1000 *money max: 7000 Bar Fly: *money min: 1000 *money max: 7000 Bar Thug: *money min: 1000 *money max: 7000 Bar Thug Drunk: *money min: 1000 *money max: 7000 Black Dog Bodyguard: *wages: 200 *money max: 1400 Bounty Hunter Low: *wages: 200 *money max: 1400 Bounty Hunter Shek: *wages: 200 *money max: 1400 Caravan Drone: *money min: 1500 *money max: 10500 Caravan Guard: *money min: 1500 *money max: 10500 Caravan trader: *money min: 10000 *money max: 70000 Drunken Bar Thug: *money min: 1000 *money max: 7000 Flotsam Ninja: *wages: 200 *money min: 200 *money max: 1400 Flotsam Recruit: *wages: 200 *money min: 200 *money max: 1400 Flotsam Refugee: *wages: 200 *money min: 200 *money max: 1400 Human Mercenary: *money min: 2000 *money max: 14000 Lagoon Patron: *wages: 200 *money max: 1400 Mongrel Bar Patron: *money min: 1000 *money max: 7000 Outlaw: *wages: 200 *money min: 200 *money max: 1400 Peasant: *wages: 100 *money min: 100 *money max: 700 Peasant Farmer: *wages: 100 *money min: 100 *money max: 700 Plastic Surgeon: *wages: 500 *money min: 500 *money max: 3500 Slave Hunter Patron: *wages: 200 *money max: 1400 Slaver Caravan Guard: *money min: 2500 *money max: 17500 Slaver Heavy Guard: *wages: 200 *money min: 200 *money max: 1400 Stone Rat: *wages: 200 *money min: 200 *money max: 1400 Student: *wages: 1500 Swamper Bar Thug: *money min: 1000 *money max: 7000 Sword for hire 10 outlaw bounty: *wages: 200 *money min: 200 *money max: 1400 Sword for hire 15: *wages: 200 *money min: 200 *money max: 1400 Twitchy Bar Thug: *money min: 1000 *money max: 7000 UC Bar patron: *money min: 1000 *money max: 7000 Ugly Bar Thug: *money min: 1000 *money max: 7000 Worlds End Bar Patron: *money min: 1000 *money max: 7000 Worlds End Bar Patron Arrogant: *money min: 1000 *money max: 7000 Worlds End Bar Patron Shek: *money min: 1000 *money max: 7000 SQUAD TEMPLATES: _aces: malnourished Bar Plastic Surgeon: malnourished Bar thugs: malnourished Bar thugs Mourn: malnourished Black Dog Extortionists: malnourished Bounty hunters low: malnourished Bounty Hunter Solo Shek: malnourished Fisher bar patrons: malnourished Flotsam Recruit: malnourished Lagoon bar patrons: malnourished Mercenary guild human: malnourished mongrel recruits: malnourished Outlaw Resident Family: malnourished Outlaw resident solo: malnourished Plastic Surgeon: malnourished Ray empire pro-slave: malnourished Recruits list Slaver town: malnourished Slaver caravan (grace alive): malnourished Slaver caravan (grande alive): malnourished Slaver caravan (kana and haga alive): malnourished Slaver caravan (market master alive): malnourished Slaver caravan (ren and sly alive): malnourished Slaver caravan (tinfist dead): malnourished Swamper Bar Thug: malnourished Swamper Stone Rat: malnourished Recruits list Empire: malnourished SQUAD_TEMPLATE (String ID:49376-rebirth.mod): malnourished Worlds End Bar Patrons: malnourished
Version 1
CHARACTERS: -Bounty Hunter: *money min: 2000 *money max: 14000 -Caravan Trader Boss: *money min: 10000 *money max: 70000 -Citizen: *money min: 1300 *money max: 9100 -Drifter: *money min: 1500 *money max: 10500 -Empire Bounty Hunter: *wage: 200 *money min: 200 *money max: 1400 -Empire Peasant: *money min: 100 *money max: 700 -Hive Caravan Boss: *money min: 7000 *money max: 49000 -Holy Citizen: *money min: 700 *money max: 4900 -Mercenary Captain: *wages: 4500 *money min: 4500 *money max: 31500 -Mercenary Heavy: *wages: 3000 *money min: 3000 *money max: 21000 -Mercenary: *money min: 2000 *money max 14000 -Miner: *wages: 200 *money min: 200 *money max: 1400 -Nomad: *money min: 50 *money max: 350 -Nomad Animal Trader: *money min: 6000 *money max: 42000 -Shek Retainer: *money min: 400 *money max: 2800 -Shek Warrior: *wages: 200 *money min:200 *money max: 1400 -Shinobi Citizen: *money min: 1300 *money max: 9100 -Slaver Caravan Boss: *money min: 10000 *money max: 70000 -Swamper Non-Gang: *wages: 200 *money min: 200 *money max: 1400 -UC Citizen: *money min: 1300 *money max 9100 -Wandering Assassin: *money min: 2500 *money max: 17500 --------------------------------------------------------- SQUAD TEMPLATES: Bounty Hunters: malnourished Caravan: malnourished Caravan NW: malnourished Civilian family: malnourished Civilian Family (override) shack: malnourished Civilian Family UC: malnourished Civilian Heng (override): malnourished Civilian mongrel: malnourished Civilian mongrel solo: malnourished Civilian solo: malnourished Civilian solo holy: malnourished Civilian solo holy -small: malnourished Civilian solo UC small: malnourished Drifter solo: malnourished Drifter squad: malnourished Empire Bounty Hunters: malnourished Flotsam Refuge: malnourished Hiver Merchant Caravan: malnourished Holy Civilian Family: malnourished Mercenary Wanderers: malnourished Merchant Nomads: malnourished Miners: malnourished Nomads: malnourished Shek Residents: malnourished Slaver Caravan: malnourished Swamper Resident solo: malnourished UC Residents (override): malnourished Wandering Assassin: malnourished
If you want your shops to keep working, refrain from selling anything but FOOD items or items with charges ( first aid kits, splint kits, repair kits ). NPC inventories do not reset , and when they can't consume an item, their inventory will get full, and they will stop buying.For more information please check "Change Notes" *Known Issues* -None . Please report any inconsistencies you encounter. Thank you for trying!