About this mod
This mod balance the values on nineteen longswords (not overpowered).
- Permissions and credits
This mod balance the values on nineteen longswords and give them power like the St. George's sword. It's a user request from stronghart in this post.
The goal is not to make them overpowered but to increase the possibilities of usable longswords in the game. Many longswords have such low statistical values that they are not usable, which makes the role-playing game rather boring and with limited possibilities. This mod allow the player to choose a weapon by it style only.
The mod only change Stab defence, Slash defence and Blunt defence. It doesn't change Min. strength, Defence, Charisma, Durability ect.
Note that NPC's also use these swords! This mod will add a new layer of challenge and might not be a good choice for new players.
The mod change these nineteen longswords:
Assassin
Duellist
Executioner's sword
Fearnot
Herod's sword
Longinus' sword
Magdeburg sword
Merchant's sword
Piercer
Pricker
Queen of Sheba's sword
Robber's sword
Saving Grace
Sir Radzig Kobyla's sword
Soul Slicer
St. George's sword
St. Michael's sword
Thumper
Tusk (DLC)
Editions of this mod:
balanced_longswords_v1 have the same statistical values as one of the best longsword - St. George's sword, Stab defence: 72, Slash defence: 72, Blunt defence: 3.
Installation:
Download the latest release, unpack the archive into your KingdomComeDeliverance\Mods - folder.
Uninstall / Removal:
Its safe to remove the mod at any time, just delete the folder.
Compatible with:
All mods that don't change the nineteen longswords or override the entire melee_weapon.xml table.
Updated to:
KCD 1.9.6-404-504 FINAL
Tested on:
Steam
Questions are generally ignored in these cases:
- You don't give me enough information. I will not ask follow-up questions just to figure out what you are talking about and which setup your game
is running (ex. other mods that use the same table). A detailed post is much more likely to be paid attention to.