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Changelogs
Version 3.0
Resolved a bug where SVOTI wasn't properly casting light rays upon load/time skip
Version 2.9
Adjusted the Field of View to 90 as default
Enabled Experimental Shadow Caching
Enabled some precache and workload optimizations
Improved TAA Pattern for clarity
Merged the Experimental and Stable versions
Reduced Temporal Filtering of Global Illumination
Reduced vegetation pop-in to near nonexistent
Removed numerous unnecessary variables
Version 2.8
Resolved an issue where a variable was not functioning correctly
Version 2.7
Improved performance
Performed a cleanup of the mod
Reverted certain variables
Updated the README documentation with full details
Version 2.6
Disabled volumetric fog to reduce issues. (Users may re-enable it if desired)
Improved SVOTI's depth tracing for ambient occlusion
Increased the draw distance for vegetation
Reduced SVOTI specular to decrease reflectivity on certain materials
Reduced unnecessary shadow caching to enhance performance
Reverted certain variables to enhance overall game consistency
Updated the README Documentation
Version 2.5
Improved performance
Resolved various inconsistencies
Updated the README Documentation
Version 2.4
Enabled pre-load methods for the stable version
Improved performance
Improved volumetric fog
SVOTI now supports raycasting through dense forests from a distance
Version 2.3
Released an experimental version
Released a stable version
Updated the README Documentation
Version 2.2
Fixed a bug where restricted variables would not execute
Removed numerous unnecessary variables
Updated the README documentation
Version 2.1
Added a variable to enable saving without using Saviour Schnapps
Improved performance and stability
Increased the draw distance for light sources
Increased the draw distance for vegetation
Resolved various bugs
Tuned SVOTI and SSDO
Updated the README documentation
Version 2.0
Forced activation of HD Texture DLC (requirement)
Improved performance and stability
Improved visuals
Moved the readme.txt file to the DOCS tab
Removed certain variables to align with the developer's intentions
Resolved various bugs
Revised the user.cfg file
Version 1.9
Adjusted several variables
Improved performance and stability
Updated the readme.txt file
Version 1.8
Implemented new pre-cache method
Adjusted anti-aliasing
Improved performance and stability
Increased the draw distance for vegetation
Improved the Quality of SVOTI and SSDO
Removed numerous unnecessary variables
Revised the readme.txt file
Version 1.7
Resolved a crash related issue
Version 1.6
Created a new README file documenting specific variables
Fixed the issue of hair appearing too bright in certain situations
Fixed volumetric fog bleeding into indoor areas
Improved performance and stability
Removed numerous unnecessary variables
Version 1.5
Resolved the issue of dialogue interactions appearing in first-person view
Version 1.4
Implemented new pre-cache and pre-load methods
Improved performance and stability
Improved the distance at which vegetation colors are rendered
Improved the distance at which vegetation shadows are rendered
Increased the quality of water shaders
Increased the draw distance for vegetation
Removed numerous unnecessary variables
Organized the structure of the user.cfg file
Version 1.3
Adjusted rain settings and increased draw distance
Corrected the sky's excessive brightness
Implemented new pre-cache methods
Resolved hair aliasing issues when vegetation or objects are in the background
Version 1.2
Resolved a lighting issue affecting NPC hair
Version 1.1
Enabled full resolution screen space reflections
Improved performance and stability
Improved screen space directional occlusion (SSDO) for enhanced visuals
Improved voxel-based global illumination (SVOTI) for better handling of direct and indirect lighting
Increased engine shader quality
Increased shadow resolution from 1024 to 2048
Resolved ambient occlusion bleeding issues
Shadows now display correctly on water surfaces
Version 1.0
Initial Public Release
Donations
No donations accepted
WHAT DOES THIS MOD DO? This mod provides a custom user configuration file (user.cfg) for Kingdom Come: Deliverance, optimizing and enhancing visual quality through advanced CryEngine Console Variables (CVars). It aims to maintain a stable 60 FPS with Ultra Graphic settings.
Stay informed about the mod's progress by reviewing the Changelogs on the Description Page. For documentation, please visit the DOCS tab on this mod page. Refer to the STICKY POST for additional information, including KNOWN ISSUES. HIGH END HARDWARE If your system is of equivalence or better expect an improved experience.
GPU: NVIDIA GeForce RTX 3080
CPU: AMD Ryzen 5 5600X
RAM: 32GB 3600MHz
SSD: Samsung SSD 970 EVO Plus
Display: 1920x1080
HOW TO INSTALL
Download the Main File
Extract the user.cfg file into C:\Program Files (x86)\Steam\steamapps\common\KingdomComeDeliverance
Replace the file in the destination if user.cfg already exists
Set the Launch Options to: +exec user.cfg -devmode
Play Kingdom Come: Deliverance
GAME VERSION: 1.9.6 (LATEST)
Made with the help of OpenAI and Cry Engine Documentation