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tbisls

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tibsls

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This mod will make fast traveling and manual traveling deadly. Inspired by Roads are Dangerous - Redux by therealbb28.

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UPDATED 20/12/2024: added a new ambush spot to the map. On a road south of Talmberg woodcutters' camp.

UPDATED 14/12/2024: added a new skirmish spot to the map. On the road between Burned-out farm and Inn in the Glade.

UPDATED 12/12/2024: added a new random encounter spot to the map. On the road from Inn in the Glade to Burned-out farm, under a tree on left side of the road is the spot.

UPDATED 06/12/2024: added two random encounter spots, two skirmish spots and seven ambush spots to the map. Random encounter locations: South Sasau and Northeast Uzhitz. Skirmish spots: West Samopesh and crossroads north of Uzhitz windmill. Ambush spots: West of Sasau monastery, south of Neuhof, east of Neuhof, northeast of Uzhitz and west of Uzhitz windmill.

UPDATED 05/12/2024: added two new ambush spots to the map. First one is northeast of Rattay and the other is northeast of Kohelnitz mill (Miller Woyzeck).

UPDATED 04/12/2024: added three new ambush spots to the map. East of Rovna there is a shrine near an abandoned farmhouse, ambush spot is on the road leads to Talmberg. Another is north of Gallows hill (Executioner Hermann's house). The last one is east of Gallow hills, on a small path in the forest.

UPDATED 03/12/2024: added a new ambush spot to the map. Southeast of Uzhitz horse trader, north of Bauers' farm.

UPDATED 01/12/2024: added three new ambush spots and a new random encounter location to the map. An ambush spot is west of Skalitz. Another is west of Vranik, on an unmarked path in forest. The last one is at an accident site southwest of Vranik. Random encounter location is at a shrine southwest of Vranik.

UPDATED 30/11/2024: added a new ambush spot and two new random encounter locations to the map. Ambush spot is east of Rattay. A random encounter location is south of Uzhitz, on the forest edge north of Hans Capon's hunting camp. Another is at a crossroad north of Talmberg herbalist's hut, west of Uzhitz.

UPDATED 28/11/2024: added a new ambush location to the map. East of Merhojed, near an interesting site.

UPDATED 26/11/2024: added a new skirmish spot to the map. Northwest of Talmberg woodcutters' camp.

UPDATED 25/11/2024: added a new random enounter spot to the map. It's on a bridge northeast of Vranik.

UPDATED 24/11/2024: added a new random enounter spot to the map. It's south of Merhojed. A new skirmish spot is southwest of Merhojed windmill.

UPDATED 21/11/2024: added new ambush points to the map. There's one right outside Samopesh. Another is southeast of nightingale roadside ruins. An ambush spot, a skirmish spot and a random enounter spot northeast of Rattay. A random enounter point at the crossroads northwest of Neuhof. A skirmish spot in Talmberg forest east of Merhojed windmill.

UPDATED 20/11/2024: added a new random enounter spot to the map. It's at the shrine near Katzek mill near Sasau.

UPDATED 18/11/2024: added a new ambush spot near nightingale roadside ruins, a new random enounter location near Kolben's farm (between Merhojed and Samopesh). Fixed two random enounter spots on the road from Ledetchko to Rattay.

This mod will make fast traveling and manual traveling deadly. Inspired by Roads are Dangerous - Redux by therealbb28. Basically, I cranked everything up to 2.5 chance of encountering a random event while reduced cooldown time. My game version is 1.9.0-379 but the mod should work on later versions.

Installation: open deadly_travel.zip and extract its content to Kingdom Come - Deliverance\Mods

For locations of ambush/skirmish/random enounter spots, you can take a look at my map in picture section (it is still incomplete).

Here is how you do it:
For reference, I will open Tables.pak with 7-zip archiver in Kingdom Come - Deliverance\Data. Proceed to Libs\Tables and open random_event_option_set.xml.
As you can see: <row random_event_option_set_id="4" random_event_option_set_name="AmbushPlayer" /> meaning lines with random_event_option_set_id=4 are random events when hostile NPCs (Cumans, bandits) will ambush you at a certain location.
random_event_option_set_id="5" means you will encounter a corpse on the road and when you proceed to loot it, a Ruffian/Trader/Woman beggar will run over and accuse you of murdering and looting (they are the real culprits anyway).
random_event_option_set_id="6" means a hostile NPC stands in the middle of the road and attack you.
random_event_option_set_id="7" is when you meet the Riddler, Faint hearted Knight, Wayfaring Knight, beggars who sell treasure maps, etc.

Now open my mod, deadly_travel.pak with 7-zip, and extract its content to where ever. Open my modded file: random_event.xml in Libs\Tables where you just extracted earlier. Find whatever random event id you desire, for example: I like being ambushed on the road by a pack of heavy armoured bandits so I go to random_event_option_set_id="4". Edit base_run_chance to the amount you want, in my mod the value is: base_run_chance="2.5" so it is very likely to happen. If you don't like it, you can set base_run_chance="0.15" for example and the event will be extremely rare to happen.

cooldown="750s #GT" means the event has the cooldown of 750 seconds game time. I can edit it to 1d (1 day), 600m #WT (600 minutes in real life time), etc.

night_run_chance_modif means chance of encountering a specific event during nighttime.

Do whatever you like and save it. Repack random_event.xml and random_event.tbl in directory Libs\Tables into random_events.zip for example. Rename the extension to PAK, random_events.pak. Put the pak file into Kingdom Come - Deliverance\Mods\random_events\Data and open the game.

There is a situation where you cannot find any random enounter anywhere even if you go to Skalitz, then don't worry because the game makes it so that some important NPCs can be safe while traveling on the road. This situation will end once certain important NPCs reach their destinations. For example, you get Matthew and Fritz a job in Ledetchko mill, they will then proceed to walk from Sasau to there. During the time they take to travel, there won't be any random enounter happening so that Matthew and Fritz don't end up dying on the road. Once they reach Ledetchko mill, random events will happen again as usual.