About this mod
When in melee combat your enemies have a chance of poisoning you.
- Requirements
- Permissions and credits
-
Translations
- French
- Changelogs

Medieval poisons are now a weapon to be used against you.
By default this can make combat a lot more challenging.




MEDIEVAL POISONS
"Poisonous Enemies" is an add on for Medieval Poisons. It will not work unless Medieval Poisons is installed. Please follow the installation instructions carefully for Medieval Poisons BEFORE installing "Poisonous Enemies".




In a fight, with every damaging hit, there is a random chance that an enemy will inflict one of eight medieval poisons on you. Only Dwale and Opium have been omitted. The chance is dependant on who is attacking you. Cumans are skilled fighters and have a higher chance of administering poison, than say, a common peasant does. This chance can be user defined. Please see the included Customisation.txt.
Which poison used is also determined by who is attacking you. Bandits, for instance, generally have two poisons they prefer to use, whereas Cumans will have their own choice. Other factions also use poisons, including guards, and they have their own random chance parameters, depending on their faction.
You should only ever receive one poison from each encounter, if you receive any at all.
There are two systems in place to aid you with this new threat, other than blocking an incoming attack, or running.

Should you receive a poisonous strike two new "Poisoner's" items have been added to help you resist it. A hood and some gloves. They can be purchased from two of the four herb women. These are defensive items, that when worn, boost your vitality by +1 each, but more importantly, each item grants you a +25% chance of deflecting a poisonous strike, should an attempt be made. These items stack.
Removal
If your resistance fails, and you become poisoned, there are two factors that determine removal.
Vitality
The higher the vitality the greater the chance of removing a poison quickly.
Antidotes
New poison specific antidotes have been added to traders that are required, to remove a poison quickly, regardless of your vitality. These antidotes do nothing outside of combat, or when naturally consumed.





For those interested I have added what is happening during combat to the console log. It is essentially a hit log. If a strike against you is deemed a poisonous one, or one that gives you a chance of removing a poison, the console log will give you a full battle breakdown.





You are actively encouraged to customise the mod yourself. If you feel you are being poisoned too often, or too little, you can manually adjust the chance.
Please read the included Customisation.txt for full details, including other things you can adapt.

I do not believe there should be many conflicts however "Poisonous Enemies" uses two vanilla scripts that will need patching if any of your other mods use the same files. If you notice a mod using either of these files please make a patch request on the comments board and I will make one, if it is possible to do so. Full details included in the Compatibility.txt included in the download.


I have included a replacement file that removes the pop up at the point of being inflicted with a poison, for those that find it distracting during combat. Full instructions included in the Extra Modification folder in the download.




Your first line of defence is blocking. You will only have a chance of being poisoned if you take damage.
Get your vitality to 5 as quickly as possible.
Find and buy the Poisoner's clothing. You don't need to be wearing them for the resistance buff but you do for the vitality.
Buy poison specific antidotes as and when you can. Poison removal will never work without the correct antidote on your person.
The medieval poisons used against you are as if digested.
If poisoned, it is often useful to quickly tab into your inventory to pause and assess.
Running is encouraged, if possible, when you have a vanilla antidote, but no poison specific.


To play KCD2!
To add a bottle of poison, to the inventory of the enemy that poisoned you, for looting. Tricky because most NPCs share inventories.
To add the text shown in the log to the Localization folder for it to be translated.
I will not be adapting this mod to work with vanilla poisons.


Cheat mod here
Item_ids.txt file posted here
UUID Generator here
Buff Resource here
Icon Id Resource here

Please check out my other Mods:
DISEASES
ROGUE LIFE
PLAYABLE DAGGERS
TOURNAMENT DISABLE
TIMED QUEST INDICATOR
DIALOGUE SKILL CHECKS REMOVED
