
In Vanilla when you take blade and ruin it by sharpening to durability of zero, or by other means, then you get nice little ❌ on your item, but long and behold.. you can sharpen it back to life again from zero to hundred. I wanted to change that.
Real kicker here is there seems to be one sharpening difficulty parameter, which is set to 1 in vanilla script. I took that and made it dynamic, so worse condition your item is higher the difficulty parameter will be. I tested this briefly, but can't really say yet did it feel more difficult. Who knows, if there even any difference between those values, but it was fun to implement. Check spoiler for example.

- Sharpening ability is now dependent on your maintenance skill. Higher the skill, more damaged weapons you can sharpen.
- If you don't have needed skill to sharpen weapon, you can't sharpen it - grindstone minigame will close.
- When you don't have needed skill and grindstone minigame closes - you will get message feedback from the process.
- The more damaged weapon is more difficulty is raised in the minigame. That said, i don't know if there's really difference - since i don't know if Warhorse made it work.
- If you able to sharpen your weapon quickly and pass the threshold, there's now two different Tempered Hand buffs you can get from using grindstone. You will see this when you see Blacksmith's Son icon appear, see player -> buffs section for more details.

TBD

I'm overriding couple of the functions from Grindstone.lua. No vanilla scripts were edited.

Install manually to mods folder.

1.0 Initial Release
1.2 Dynamic maintenance skill system. The more better you're in maintenance more lower durability items you can fix!
1.2.1 If your maintenance level is too low, and you're not able to sharpen your weapon - give user custom feedback messages.
1.2.2 Custom feedback messages are now tied to your repair skill level, so as you progress the game, so will Henry's comments.
2.0 Complete restructure to a modular mod. Introduces grindstone buff Tempered Hand, which can be earned from sharpening. Since, it's not possible monitor items health, while minigame is open to be able to get the buff, sharpen quickly and exit the minigame.

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