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JovianStone

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JovianStone

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About this mod

Allows horse, and rider, to bypass the deep water "wall". Resulting in easier navigation of terrain.

Permissions and credits
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  • 07/26/18 added water resistance version for horse- Basically you can only trot through the water in this version, not gallop. And if you are already galloping when you hit the water it will take some time for the horse to slow to a trot.
  • 07/20/18 added End of Map barrier removed version added
  • 07/19/18 compatible with KCD version 1.6 and 1.5 (and lower probably)

In my hunt to find a way to remove the collision from all those freakin' bushes that get in the way, I came across a way to allow the horse to ignore the invisible barrier found in deep water.

Very simple mod, but also very effective. No more searching for the next crossing. Just call your horse and off you go.


I also found some useful parameters through the devmode, if anyone else is interested:
One completely removes Auto-Centering on horseback, and the others increase the horse's jump height, horse gravity multiplier,  plus also allows the horse to jump on an incline/decline. *See Below...waaay below


Ai Cave (aka Nexus Mods ZEROxRUSSIAN) published a video featuring Deep Water Horse:



Deep Water Horse Modifies:

Data\Libs\MaterialEffects\SurfaceTypes.xml

Which shouldn't conflict with any known mods that I can think of

=================================================================================
                                                    Deep Water Horse  Installation:
=================================================================================

  • Download the file
  • Navigate to your Kingdom Come: Deliverance game folder in the Steam folder.

 "Mods" Folder:
 .-----------------------------------------------------------------------------------------------------------------------------------------------------.
 |  Default is C:\Program Files (x86)\Steam\steamapps\common\KingdomComeDeliverance\Mods  |
 *----------------------------------------------------------------------------------------------------------------------------------------------------*

  • Go to the "Mods" folder, if it doesn't exist create it.
  • Extract the contents of the zip file you're using into your Mods folder.

  • another possible step, if mod isn't working:

     Some have noted that adding the mods path.... 
                                
                    "data\Deep_Water_Horse.pak" 
                                                         

     to the end of "pak.cfg" may also be necessary.                                   
     This is found in the Data directory of Kingdom Come Deliverance.  

   "pak.cfg":
 .------------------------------------------------------------------------------------------------------------------------------------------------------.
 |  Default is C:\Program Files (x86)\Steam\steamapps\common\KingdomComeDeliverance\Data    |
 *-----------------------------------------------------------------------------------------------------------------------------------------------------*
 
     but it should work without this step



==================================================================================
                                           Horse Jump & Auto Centering Installation:
==================================================================================

 To attain increased horse jump height and/or no horse auto-centering add these lines to your
 "user.cfg" file found in the root directory of Kingdom Come Deliverance.

 Jump height and gravity multiplier can be adjusted to your liking. (set to 800 and see the world, lol)
 Adding " -devmode" (yes, the space is important) as a command line parameter allows using the tilde key to 
 access the console mode. Then you can change the values below on the fly, but it won't be saved unless it's
 written to user.cfg.

 To add a command line parameter, add it the the end of the target box of your shortcut (right-click, properties)
 or google it to learn how to add it through Steam.

   user.cfg:
 .--------------------------------------------------------------------------------------------------------------------------------------------------------.
 |  Default is C:\Program Files (x86)\Steam\steamapps\common\KingdomComeDeliverance\user.cfg |
 *-------------------------------------------------------------------------------------------------------------------------------------------------------*

*Those parameters are:
-----------------------------------

wh_horse_jumpheight = 5
wh_horse_JumpGravityMult = 0.2
wh_horse_JumpOnSlopeNormalZLimit = 0.2

wh_horse_cameracentering = 0
wh_horse_cameracenteringpitchoffset = 0
wh_horse_cameracenteringtime = 0
wh_horse_cameracenteringtimeincombat = 0


These are all the console codes I could find:
                (watch out....it's quite long)

Spoiler:  
Show
 
    aa_maxDist = 10   
    ac_ColliderModeAI = 0   
    ac_ColliderModePlayer = 0   
    ac_debugAnimEffects = 0   
    ac_debugAnimTarget = 0   
    ac_debugColliderMode = 0   
    ac_debugEntityParams = 0   
    ac_DebugFilter = 0   
    ac_debugLeaning = 0   
    ac_debugLocations = 0   
    ac_debugLocationsGraphs = 0   
    ac_debugMotionParams = 0   
    ac_debugMovementControlMethods = 0   
    ac_debugText = 0   
    ac_debugXXXValues = 0   
    ac_disableLivingVsLivingCollisions = 1   
    ac_disableLivingVsRigidCollisions = 1   
    ac_disableSlidingContactEvents = 0   
    ac_enableExtraSolidCollider = 0   
    ac_enableProceduralLeaning = 0   
    ac_entityAnimClamp = 1   
    ac_forceSimpleMovement = 0   
    ac_frametime = 0   
    ac_groundAlignMaxFramesWithoutUpdate = 30   
    ac_groundAlignMaxFullUpdatesPerFrame = 10   
    ac_groundAlignTurnOffWhenNotMoving = 1   
    ac_groundAlignUpdateAllDistance = 30   
    ac_groundAlignUpdateNoneDistance = 100   
    ac_movementControlMethodFilter = 0   
    ac_movementControlMethodHor = 0   
    ac_movementControlMethodVer = 0   
    ac_templateMCMs = 1   
    ac_useMovementPrediction = 1   
    ac_useQueuedRotation = 0   
    ag_debugExactPos = 0   
    ag_defaultAIStance = combat   
    ag_travelAngleSmoothing = 1   
    ag_travelSpeedSmoothing = 1   
    ag_turnAngleSmoothing = 1   
    ag_turnSpeedParamScale = 1   
    ag_turnSpeedSmoothing = 1   
    aim_assistAimEnabled = 0   
    aim_assistAutoCoeff = 0   
    aim_assistCrosshairDebug = 0   
    aim_assistCrosshairSize = 25   
    aim_assistMaxDistance = 0   
    aim_assistRestrictionTimeout = 0   
    aim_assistSearchBox = 0   
    aim_assistSingleCoeff = 0   
    aim_assistSnapDistance = 0   
    aim_assistTriggerEnabled = 0   
    aim_assistVerticalScale = 0   
    ai_AdjustPathsAroundDynamicObstacles = 1   
    ai_AgentStatsDist = 150   
    ai_AllowedToHit = 1   
    ai_AllowedToHitPlayer = 1   
    ai_AllTime = 0   
    ai_AmbientFireEnable = 0   
    ai_AmbientFireQuota = 2   
    ai_AmbientFireUpdateInterval = 1   
    ai_AttemptStraightPath = 1   
    ai_BannedNavSoTime = 15   
    ai_BeautifyPath = 1   
    ai_BubblesSystem = 1   
    ai_BubblesSystemAlertnessFilter = 7   
    ai_BubblesSystemDecayTime = 15   
    ai_BubblesSystemFontSize = 45   
    ai_BubblesSystemUseDepthTest = 0   
    ai_BubbleSystemAllowPrototypeDialogBubbles = 0   
    ai_BurstWhileMovingDestinationRange = 9999   
    ai_CheckGoalpipes (Command)
    ai_CheckWalkabilityOptimalSectionLength = 1.75   
    ai_CodeCoverageMode = 0   
    ai_CollisionAvoidanceAgentExtraFat = 0.075   
    ai_CollisionAvoidanceAgentTimeHorizon = 2.5   
    ai_CollisionAvoidanceClampVelocitiesWithNavigationMesh = 2   
    ai_CollisionAvoidanceEnableRadiusIncrement = 1   
    ai_CollisionAvoidanceMinSpeed = 0.4   
    ai_CollisionAvoidanceObstacleTimeHorizon = 1.5   
    ai_CollisionAvoidancePathEndCutoffRange = 1.3   
    ai_CollisionAvoidanceRadiusIncrementDecreaseRate = 2   
    ai_CollisionAvoidanceRadiusIncrementIncreaseRate = 0.25   
    ai_CollisionAvoidanceRange = 5   
    ai_CollisionAvoidanceSmartObjectCutoffRange = 1   
    ai_CollisionAvoidanceTargetCutoffRange = 3   
    ai_CollisionAvoidanceTimestep = 0.1   
    ai_CollisionAvoidanceUpdateVelocities = 1   
    ai_commTest (Command)
    ai_commTestStop (Command)
    ai_CommunicationForceTestVoicePack = 0   
    ai_CommunicationManagerHeighThresholdForTargetPosition = 5   
    ai_CompatibilityMode = crysis2   
    ai_CoolMissesBoxHeight = 2.5   
    ai_CoolMissesBoxSize = 10   
    ai_CoolMissesCooldown = 0.25   
    ai_CoolMissesMaxLightweightEntityMass = 20   
    ai_CoolMissesMinMissDistance = 7.5   
    ai_CoolMissesProbability = 0.35   
    ai_CoverExactPositioning = 0   
    ai_CoverMaxEyeCount = 2   
    ai_CoverPredictTarget = 1   
    ai_CoverSpacing = 0.5   
    ai_CoverSystem = 1   
    ai_CrouchVisibleRange = 15   
    ai_CrowdControlInPathfind = 0   
    ai_DebugAgent (Command)
    ai_DebugBehaviorSelection =    
    ai_DebugCheckWalkability = 0   
    ai_DebugCheckWalkabilityRadius = 0.5   
    ai_DebugCollisionAvoidanceForceSpeed = 0   
    ai_DebugDraw = -1   
    ai_DebugDrawAdaptiveUrgency = 0   
    ai_DebugDrawAmbientFire = 0   
    ai_DebugDrawArrowLabelsVisibilityDistance = 50   
    ai_DebugDrawAStarOpenList = 0   
    ai_DebugDrawAStarOpenListTime = 10   
    ai_DebugDrawBannedNavsos = 0   
    ai_DebugDrawCollisionAvoidance = 0   
    ai_DebugDrawCollisionAvoidanceAgentName =    
    ai_DebugDrawCommunication = 0   
    ai_DebugDrawCommunicationHistoryDepth = 5   
    ai_DebugDrawCoolMisses = 0   
    ai_DebugDrawCover = 0   
    ai_DebugDrawCoverLocations = 0   
    ai_DebugDrawCoverOccupancy = 0   
    ai_DebugDrawCoverPlanes = 0   
    ai_DebugDrawCoverSampler = 0   
    ai_DebugDrawCrowdControl = 0   
    ai_DebugDrawDamageControl = 0   
    ai_DebugDrawDamageParts = 0   
    ai_DebugDrawDynamicCoverSampler = 0   
    ai_DebugDrawDynamicHideObjectsRange = 0   
    ai_DebugDrawEnabledActors = 0   
    ai_DebugDrawEnabledPlayers = 0   
    ai_DebugDrawExpensiveAccessoryQuota = 0   
    ai_DebugDrawFireCommand = 0   
    ai_DebugDrawFlight2 = 0   
    ai_DebugDrawGroups = 0   
    ai_DebugDrawHidespotRange = 0   
    ai_DebugDrawHideSpotSearchRays = 0   
    ai_DebugDrawLightLevel = 0   
    ai_DebugDrawNavigation = 0   
    ai_DebugDrawNavigationWorldMonitor = 0   
    ai_DebugDrawPhysicsAccess = 0   
    ai_DebugDrawPlayerActions = 0   
    ai_DebugDrawReinforcements = -1   
    ai_DebugDrawStanceSize = 0   
    ai_DebugDrawVegetationCollisionDist = 0   
    ai_DebugDrawVisionMap = 0   
    ai_DebugDrawVisionMapObservables = 1   
    ai_DebugDrawVisionMapObservers = 1   
    ai_DebugDrawVisionMapObserversFOV = 0   
    ai_DebugDrawVisionMapStats = 1   
    ai_DebugDrawVisionMapVisibilityChecks = 1   
    ai_DebugDrawVolumeVoxels = 0   
    ai_DebugGlobalPerceptionScale = 0   
    ai_DebugHideSpotName = 0   
    ai_DebugInterestSystem = 0   
    ai_debugMNMAgentType (Command)
    ai_DebugMovementSystem = 0   
    ai_DebugMovementSystemActorRequests = 0   
    ai_DebugPathfinding = 0   
    ai_DebugPerceptionManager = 0   
    ai_DebugRangeSignaling = 0   
    ai_DebugSignalTimers = 0   
    ai_DebugTacticalPoints = 0 [DUMPTODISK]
    ai_DebugTacticalPointsBlocked = 0 [DUMPTODISK]
    ai_DebugTargetSilhouette = 0   
    ai_DebugTargetTracksAgent = none   
    ai_DebugTargetTracksConfig = 0   
    ai_DebugTargetTracksConfig_Filter = none   
    ai_DebugTargetTracksTarget = 0   
    ai_DebugTimestamps = 1   
    ai_DebugWalkabilityCache = 0   
    ai_DrawAgentFOV = 0   
    ai_DrawAgentStats = NkcBbtGgSfdDL   
    ai_DrawAgentStatsGroupFilter =    
    ai_DrawAreas = 0   
    ai_DrawAttentionTargetPositions = 0   
    ai_DrawBadAnchors = -1   
    ai_DrawBulletEvents = 0   
    ai_DrawCollisionEvents = 0   
    ai_DrawDistanceLUT = 0   
    ai_DrawExplosions = 0   
    ai_DrawFakeDamageInd = 0   
    ai_DrawFakeHitEffects = 0   
    ai_DrawFakeTracers = 0   
    ai_DrawFireEffectDecayRange = 30   
    ai_DrawFireEffectEnabled = 1   
    ai_DrawFireEffectMaxAngle = 5   
    ai_DrawFireEffectMinDistance = 7.5   
    ai_DrawFireEffectMinTargetFOV = 7.5   
    ai_DrawFireEffectTimeScale = 1   
    ai_DrawFormations = 0   
    ai_DrawGetEnclosingFailures = 0   
    ai_DrawGoals = 0   
    ai_DrawGrenadeEvents = 0   
    ai_DrawGroupTactic = 0   
    ai_DrawHidespots = 0   
    ai_DrawModifiers = 0   
    ai_DrawModularBehaviorTreeStatistics = 0   
    ai_DrawNode = none   
    ai_DrawNodeLinkCutoff = 0   
    ai_DrawNodeLinkType = 0   
    ai_DrawOffset = 0.1   
    ai_DrawPath = none   
    ai_DrawPathAdjustment =    
    ai_DrawPathFollower = 0   
    ai_DrawPerceptionDebugging = 0   
    ai_DrawPerceptionHandlerModifiers = none   
    ai_DrawPerceptionIndicators = 0   
    ai_DrawPerceptionModifiers = 0   
    ai_DrawPlayerRanges = 0   
    ai_DrawProbableTarget = 0   
    ai_DrawRadar = 0   
    ai_DrawRadarDist = 20   
    ai_DrawReadibilities = 0   
    ai_DrawRefPoints =    
    ai_DrawSelectedTargets = 0   
    ai_DrawShooting = none   
    ai_DrawSmartObjects = 0   
    ai_DrawSoundEvents = 0   
    ai_DrawStats = 0   
    ai_DrawTargets = 0   
    ai_DrawTrajectory = 0   
    ai_DrawType = -1   
    ai_DrawUpdate = 0   
    ai_dumpCheckpoints (Command)
    ai_DynamicHidespotsEnabled = 0   
    ai_DynamicVolumeUpdateTime = 0.000175   
    ai_DynamicWaypointUpdateTime = 0.00035   
    ai_EnableCoolMisses = 1   
    ai_EnableORCA = 1   
    ai_EnablePerceptionStanceVisibleRange = 0   
    ai_EnableWarningsErrors = 1   
    ai_EnableWaterOcclusion = 1   
    ai_ExtraActorAvoidanceRadius = 0   
    ai_ExtraAvoidanceRadius = 0   
    ai_ExtraForbiddenRadiusDuringBeautification = 1   
    ai_ExtraRadiusDuringBeautification = 0.2   
    ai_ExtraVehicleAvoidanceRadiusBig = 4   
    ai_ExtraVehicleAvoidanceRadiusSmall = 0.5   
    ai_FilterAgentName =    
    ai_FlowNodeAlertnessCheck = 1   
    ai_ForceAGAction = 0   
    ai_ForceAGSignal = 0   
    ai_ForceAllowStrafing = -1   
    ai_ForceLookAimTarget = none   
    ai_ForcePosture = 0   
    ai_ForceSerializeAllObjects = 0   
    ai_ForceStance = -1   
    ai_IgnoreBulletRainStimulus = 0   
    ai_IgnorePlayer = 0   
    ai_IgnoreSoundStimulus = 0   
    ai_IgnoreVisibilityChecks = 0   
    ai_IgnoreVisualStimulus = 0   
    ai_InterestSystem = 0   
    ai_InterestSystemCastRays = 1   
    ai_IntersectionTesterQuota = 12   
    ai_IslandConnectionsSystemProfileMemory = 0   
    ai_LayerSwitchDynamicLinkBump = 8   
    ai_LayerSwitchDynamicLinkBumpDuration = 60   
    ai_LobThrowMinAllowedDistanceFromFriends = 15   
    ai_LobThrowPercentageOfDistanceToTargetUsedForInaccuracySimulation = 0   
    ai_LobThrowTimePredictionForFriendPositions = 2   
    ai_LobThrowUseRandomForInaccuracySimulation = 0   
    ai_Locate = none   
    ai_LogConsoleVerbosity = 0   
    ai_LogFileVerbosity = 1   
    ai_LogModularBehaviorTreeExecutionStacks = 0   
    ai_LogSignals = 0   
    ai_MinActorDynamicObstacleAvoidanceRadius = 0.6   
    ai_MNMAllowDynamicRegenInEditor = 0   
    ai_MNMCalculateAccessibility (Command)
    ai_MNMComputeConnectedIslands (Command)
    ai_MNMDebugAccessibility = 0   
    ai_MNMEditorBackgroundUpdate = 1   
    ai_MNMPathfinderConcurrentRequests = 4   
    ai_MNMPathFinderDebug = 0   
    ai_MNMPathfinderMT = 1   
    ai_MNMPathfinderPositionInTrianglePredictionType = 1   
    ai_MNMPathFinderQuota = 0.001   
    ai_MNMProfileMemory = 0   
    ai_MNMRaycastImplementation = 1   
    ai_ModularBehaviorTree = 0   
    ai_MovementSystemPathReplanningEnabled = 0   
    ai_NavGenThreadJobs = 1   
    ai_NavigationSystemMT = 1   
    ai_NetworkDebug = 0   
    ai_NoUpdate = 0   
    ai_ObstacleSizeThreshold = 1.2   
    ai_OutputPersonalLogToConsole = 0   
    ai_OverlayMessageDuration = 5 [DUMPTODISK]
    ai_PathfinderAvoidanceCostForGroupMates = 2   
    ai_PathfinderDangerCostForAttentionTarget = 5   
    ai_PathfinderDangerCostForExplosives = 2   
    ai_PathfinderExplosiveDangerMaxThreatDistance = 50   
    ai_PathfinderExplosiveDangerRadius = 5   
    ai_PathfinderGroupMatesAvoidanceRadius = 4   
    ai_PathfinderUpdateTime = 0.0005   
    ai_PathfindTimeLimit = 0.08   
    ai_PathStringPullingIterations = 5   
    ai_perception.landed_baseRadius = 5   
    ai_perception.landed_speedMultiplier = 1.5   
    ai_perception.movement_crouchMovingMultiplier = 2   
    ai_perception.movement_crouchRadiusDefault = 2   
    ai_perception.movement_movingSurfaceDefault = 1   
    ai_perception.movement_standingMovingMultiplier = 2.5   
    ai_perception.movement_standingRadiusDefault = 4   
    ai_perception.movement_useSurfaceType = 0   
    ai_PlayerAffectedByLight = 1   
    ai_PredictivePathFollowing = 1   
    ai_ProfileGoals = 0   
    ai_ProneVisibleRange = 6   
    ai_RayCasterQuota = 12   
    ai_RecordCommunicationStats = 0   
    ai_Recorder = 0   
    ai_Recorder_Auto = 0   
    ai_Recorder_Buffer = 1024   
    ai_Recorder_Start (Command)
    ai_Recorder_Stop (Command)
    ai_RecordLog = 0   
    ai_reload (Command)
    ai_resetCommStats (Command)
    ai_RODAliveTime = 3   
    ai_RODAmbientFireInc = 3   
    ai_RODCombatRangeMod = 0.55   
    ai_RODCoverFireTimeMod = 1   
    ai_RODDirInc = 0   
    ai_RODFakeHitChance = 0.2   
    ai_RODKillRangeMod = 0.15   
    ai_RODKillZoneInc = -4   
    ai_RODLowHealthMercyTime = 1.5   
    ai_RODMoveInc = 3   
    ai_RODReactionDarkIllumInc = 0.3   
    ai_RODReactionDirInc = 2   
    ai_RODReactionDistInc = 0.1   
    ai_RODReactionLeanInc = 0.2   
    ai_RODReactionMediumIllumInc = 0.2   
    ai_RODReactionSuperDarkIllumInc = 0.4   
    ai_RODReactionTime = 1   
    ai_RODStanceInc = 2   
    ai_SightRangeDarkIllumMod = 0.5   
    ai_SightRangeMediumIllumMod = 0.8   
    ai_SightRangeSuperDarkIllumMod = 0.25   
    ai_SimpleWayptPassability = 1   
    ai_SmartPathFollower_decelerationHuman = 7.75   
    ai_SmartPathFollower_decelerationVehicle = 1   
    ai_SmartPathFollower_LookAheadPredictionTimeForMovingAlongPathRunAndSprint = 0.25   
    ai_SmartPathFollower_LookAheadPredictionTimeForMovingAlongPathWalk = 0.1   
    ai_SmartPathFollower_useAdvancedPathShortcutting = 1   
    ai_SmartPathFollower_useAdvancedPathShortcutting_debug = 0   
    ai_SOMSpeedCombat = 0.15   
    ai_SOMSpeedRelaxed = 0.4   
    ai_SoundPerception = 1   
    ai_StatsDisplayMode = 0   
    ai_StatsTarget = none   
    ai_SteepSlopeAcrossValue = 0.6   
    ai_SteepSlopeUpValue = 1   
    ai_SystemUpdate = 1   
    ai_TacticalPointsDebugDrawMode = 1 [DUMPTODISK]
    ai_TacticalPointsDebugFadeMode = 2 [DUMPTODISK]
    ai_TacticalPointsDebugScaling = 1 [DUMPTODISK]
    ai_TacticalPointsDebugTime = 5 [DUMPTODISK]
    ai_TacticalPointsWarnings = 1 [DUMPTODISK]
    ai_TacticalPointUpdateTime = 0.0005   
    ai_TargetTracking = 0   
    ai_TargetTracks_GlobalTargetLimit = 0   
    ai_UpdateAllAlways = 0   
    ai_UpdateInterval = 0.13   
    ai_UpdateProxy = 1   
    ai_UseCalculationStopperCounter = 0   
    ai_UseSimplePathfindingHeuristic = 0   
    ai_UseSmartPathFollower = 1   
    ai_UseSmartPathFollower_AABB_based = 1   
    ai_UseSmartPathFollower_LookAheadDistance = 10   
    ai_VisionMapNumberOfPVSUpdatesPerFrame = 1   
    ai_VisionMapNumberOfVisibilityUpdatesPerFrame = 1   
    ai_WaterOcclusion = 0.5   
    ai_writeCommStats (Command)
    aln_debug_filter =    
    aln_debug_movement = 0   
    autotest_disable_saveload = 0   
    autotest_enabled = 0   
    autotest_quit_when_done = 0   
    autotest_state_setup =    
    autotest_verbose = 1   
    a_poseAlignerAnimDrivenBlend = -1   
    a_poseAlignerDebugDraw = 0   
    a_poseAlignerEnable = 1   
    a_poseAlignerForceLock = 0   
    a_poseAlignerForceNoIK = 0   
    a_poseAlignerForceNoIntersections = 0   
    a_poseAlignerForceNoRootOffset = 0   
    a_poseAlignerForceNoRootRotation = 0   
    a_poseAlignerForceTargetSmoothing = 0   
    a_poseAlignerForceWeightOne = 0   
 
    ban (Command)
    ban_remove (Command)
    ban_status (Command)
    ban_timeout = 30 [DUMPTODISK]
    Bind (Command)
    br_breakmaxworldsize = 10000   
    br_breakworldoffsetx = 0   
    br_breakworldoffsety = 0   
    bt_end_melee = 0   
    bt_end_reload = 0   
    bt_end_select = 0   
    bt_energy_decay = 2.5   
    bt_energy_max = 1   
    bt_energy_regen = 0.5   
    bt_ironsight = 0   
    bt_pitch = -0.4   
    bt_speed = 0   
    bt_time_scale = 0.2   
    bulletTimeMode (Command)
    buy (Command)
    buyammo (Command)
 
    camgoto (Command)
    capture_file_format = jpg   
    capture_file_name =    
    capture_file_prefix =    
    capture_folder = CaptureOutput   
    capture_frames = 0   
    capture_frames_pause = 0   
    capture_frame_once = 0   
    ca_AllowMultipleEffectsOfSameName = 1   
    ca_AnimationLODs = 1   
    ca_AnimWarningLevel = 0 [DUMPTODISK]
    ca_ApplyJointVelocitiesMode = 2   
    ca_AttachmentCullingRation = 370   
    ca_AttachmentCullingRationMP = 300   
    ca_AttachmentMergingMemoryBudget = 26214400   
    ca_CharEditModel = Objects/characters/humans/skeleton/male.cdf   
    ca_ClothBlending = 1   
    ca_ClothBypassSimulation = 0   
    ca_ClothMaxChars = 10   
    ca_cloth_air_resistance = 0   
    ca_cloth_damping = 0   
    ca_cloth_friction = 0   
    ca_cloth_max_safe_step = 0   
    ca_cloth_max_timestep = 0   
    ca_cloth_stiffness = 0   
    ca_cloth_stiffness_norm = 0   
    ca_cloth_stiffness_tang = 0   
    ca_cloth_thickness = 0   
    ca_cloth_vars_reset = 2   
    ca_CopySkinLoad = 1   
    ca_DBAUnloadRemoveTime = 4   
    ca_DBAUnloadUnregisterTime = 2   
    ca_DeathBlendTime = 0   
    ca_DebugADIKTargets = 0   
    ca_DebugAnimationStreaming = 0 [DUMPTODISK]
    ca_DebugAnimMemTracking = 0 [DUMPTODISK]
    ca_DebugAnimUpdates = 0   
    ca_DebugAnimUsage = 0   
    ca_DebugCommandBuffer = 0 [DUMPTODISK]
    ca_DebugCriticalErrors = 0   
    ca_DebugFacial = 0   
    ca_DebugFacialEyes = 0   
    ca_DebugModelCache = 0   
    ca_DebugSegmentation = 0   
    ca_DebugSkeletonEffects = 0   
    ca_DebugSWSkinning = 0 [DUMPTODISK]
    ca_DebugText (Command)
    ca_DecalSizeMultiplier = 1   
    ca_DisableAnimationUnloading = 0   
    ca_DisableAuxPhysics = 0   
    ca_disable_thread = 1 [DUMPTODISK]
    ca_DrawAimIKVEGrid = 0   
    ca_DrawAimPoses = 0   
    ca_DrawAllSimulatedSockets = 0   
    ca_DrawAttachmentOBB = 0   
    ca_DrawAttachmentProjection = 0   
    ca_DrawAttachments = 1   
    ca_DrawAttachmentsMergedForShadows = 0 [REQUIRE_APP_RESTART]
    ca_DrawBaseMesh = 1   
    ca_DrawBBox = 0   
    ca_DrawBinormals = 0   
    ca_DrawCC = 1   
    ca_DrawCGA = 1   
    ca_DrawCHR = 1   
    ca_DrawCloth = 1   
    ca_DrawDecalsBBoxes = 0   
    ca_DrawEmptyAttachments = 0   
    ca_DrawLocator = 0   
    ca_DrawLookIK = 0   
    ca_DrawNormals = 0   
    ca_DrawPose =    
    ca_DrawPositionPost = 0   
    ca_DrawSkeleton = 0   
    ca_DrawTangents = 0   
    ca_DrawVEGInfo = 0   
    ca_DrawWireframe = 0   
    ca_DumpUsedAnims = 0   
    ca_eyes_procedural = 1   
    ca_FacialAnimationRadius = 30   
    ca_FacialAnimationTransformTranslations = 0   
    ca_FilterJoints =    
    ca_ForceUpdateSkeletons = 0   
    ca_KeepModels = 0   
    ca_lipsync_debug = 0   
    ca_lipsync_phoneme_crossfade = 70   
    ca_lipsync_phoneme_crossfade_attenuation = 100   
    ca_lipsync_phoneme_offset = 20   
    ca_lipsync_phoneme_strength = 1   
    ca_lipsync_vertex_drag = 1.2   
    ca_LoadUncompressedChunks = 0   
    ca_LockFeetWithIK = 1   
    ca_LookIKBlendSpeed = 0.6   
    ca_LookIKEyeRotationDirectlyToBone = 0   
    ca_LookIKEyeWeightHack = 0   
    ca_MemoryDefragEnabled = 0   
    ca_MemoryDefragPoolSize = 1048576   
    ca_MemoryUsageLog = 0   
    ca_MinInPlaceCAFStreamSize = 131072   
    ca_MotionBlurMovementThreshold = 0   
    ca_NoAnim = 0   
    ca_ParametricPoolSize = 256   
    ca_physicsProcessImpact = 0 [DUMPTODISK]
    ca_PrecacheAnimationSets = 0   
    ca_PreloadAllCAFs = 0   
    ca_QuadrupedIKBone1Mult = 0.33   
    ca_ReloadAllCHRPARAMS = 0   
    ca_SaveAABB = 0   
    ca_SerializeSkeletonAnim = 0   
    ca_SnapToVGrid = 0   
    ca_StoreAnimNamesOnLoad = 0   
    ca_StreamCHR = 1   
    ca_StreamDBAInPlace = 0   
    ca_syncAllAnimationsParallel = 0   
    ca_thread = 1 [DUMPTODISK]
    ca_thread0Affinity = 5 [DUMPTODISK]
    ca_thread1Affinity = 3 [DUMPTODISK]
    ca_UnloadAnimationCAF = 1 [DUMPTODISK]
    ca_UnloadAnimationDBA = 1   
    ca_useADIKTargets = 1   
    ca_UseAimIK = 1   
    ca_UseAssetDefinedLod = 0   
    ca_UseDecals = 0   
    ca_UseFacialAnimation = 1   
    ca_UseIMG_AIM = 1   
    ca_UseIMG_CAF = 1   
    ca_UseJointMasking = 1 [DUMPTODISK]
    ca_UseLookIK = 1   
    ca_UseMorph = 1   
    ca_UsePhysics = 1   
    ca_UseRecoil = 1   
    ca_UseScaling = 1   
    ca_vaBlendCullingDebug = 0   
    ca_vaBlendCullingThreshold = 0.25   
    ca_vaBlendEnable = 1   
    ca_vaBlendPostSkinning = 0   
    ca_vaEnable = 1   
    ca_Validate = 0   
    ca_vaProfile = 0   
    ca_vaScaleFactor = 1   
    ca_vaSkipVertexAnimationLOD = 0   
    ca_vaUpdateTangents = 1   
    cl_actorsafemode = 0   
    cl_AISystem = 0 [REQUIRE_APP_RESTART]
    cl_bandwidth = 50000   
    cl_bob = 1   
    cl_camera_noise = -1   
    cl_camera_noise_freq = 2.53262   
    cl_camKeepX = 1   
    cl_camKeepY = 1   
    cl_camKeepZ = 1   
    cl_camModify = 0   
    cl_camOffsetX = 0   
    cl_camOffsetY = 0   
    cl_camOffsetZ = 0   
    cl_camRotateX = 0   
    cl_camRotateY = 0   
    cl_camRotateZ = 0   
    cl_camTranslateX = 0   
    cl_camTranslateY = 0   
    cl_camTranslateZ = 0   
    cl_cam_auto_follow_movement_speed = 0.3   
    cl_cam_auto_follow_rate = 0.2   
    cl_cam_auto_follow_threshold = 0.942478   
    cl_cam_clipping_offset_distance = 1.5 [DUMPTODISK]
    cl_cam_debug = 0 [DUMPTODISK]
    cl_cam_enable_lazy_cam = 1 [DUMPTODISK]
    cl_cam_keyLeftRightMove_SmoothingTime = 2 [DUMPTODISK]
    cl_cam_lazy_cam_distance_XY = 0.5 [DUMPTODISK]
    cl_cam_lazy_cam_distance_Z = 0.25 [DUMPTODISK]
    cl_cam_lazy_cam_time_XY = 0.2 [DUMPTODISK]
    cl_cam_lazy_cam_time_Z = 0.5 [DUMPTODISK]
    cl_cam_min_distance = 0.01 [DUMPTODISK]
    cl_cam_mousePitchScale = 0.75 [DUMPTODISK]
    cl_cam_mouseYawScale = 0.35 [DUMPTODISK]
    cl_cam_orbit = 0 [DUMPTODISK]
    cl_cam_orbit_distance = 5 [DUMPTODISK]
    cl_cam_orbit_offsetX = 0 [DUMPTODISK]
    cl_cam_orbit_offsetZ = 1 [DUMPTODISK]
    cl_cam_orbit_slide = 1 [DUMPTODISK]
    cl_cam_orbit_slidespeed = 1 [DUMPTODISK]
    cl_cam_PitchMax = 2.18 [DUMPTODISK]
    cl_cam_PitchMin = 0.35 [DUMPTODISK]
    cl_cam_pitch_input_inertia = 0.1 [DUMPTODISK]
    cl_cam_rotation_acceleration_time_pitch = 0.4 [DUMPTODISK]
    cl_cam_rotation_acceleration_time_yaw = 0.5 [DUMPTODISK]
    cl_cam_rotation_enable_acceleration = 1 [DUMPTODISK]
    cl_cam_rotation_speed = 0.054 [DUMPTODISK]
    cl_cam_tracking = 1 [DUMPTODISK]
    cl_cam_tracking_allow_pitch = 0 [DUMPTODISK]
    cl_cam_tracking_rotation_speed = 0.6   
    cl_cam_tracking_volume = 5000   
    cl_cam_yaw_input_inertia = 0.2 [DUMPTODISK]
    cl_comment = 0   
    cl_crouchToggle = 1 [DUMPTODISK]
    cl_debugFreezeShake = 0 [DUMPTODISK]
    cl_debugSwimming = 0   
    cl_DefaultNearPlane = 0.25   
    cl_DisableHUDText = 0   
    cl_enable_tree_transparency = 1 [DUMPTODISK]
    cl_ETColorOverrideB = 1 [DUMPTODISK]
    cl_ETColorOverrideEnable = 0 [DUMPTODISK]
    cl_ETColorOverrideG = 1 [DUMPTODISK]
    cl_ETColorOverrideR = 1 [DUMPTODISK]
    cl_ETFontSizeMultiplier = 1 [DUMPTODISK]
    cl_ETHideAIDebug = 0 [DUMPTODISK]
    cl_ETHideAll = 0 [DUMPTODISK]
    cl_ETHideBehaviour = 0 [DUMPTODISK]
    cl_ETHideFlowgraph = 0 [DUMPTODISK]
    cl_ETHideReadability = 0 [DUMPTODISK]
    cl_ETHideScriptBind = 0 [DUMPTODISK]
    cl_ETLog = 0 [DUMPTODISK]
    cl_ETMaxDisplayDistance = -2 [DUMPTODISK]
    cl_fake_first_person = 0 [DUMPTODISK]
    cl_fov = 70   
    cl_fovBlendTime = 1   
    cl_frozenAngleMax = 10   
    cl_frozenAngleMin = 1   
    cl_frozenKeyMult = 0.02   
    cl_frozenMouseMult = 0.00015   
    cl_frozenSensMax = 1   
    cl_frozenSensMin = 1   
    cl_frozenSoundDelta = 0.004   
    cl_frozenSteps = 3   
    cl_headBob = 1   
    cl_headBobLimit = 0.06   
    cl_hitBlur = 0   
    cl_hitShake = 0   
    cl_initClientActor = 1   
    cl_invertCombatMouse = 0 [DUMPTODISK]
    cl_invertController = 0 [DUMPTODISK]
    cl_invertMouse = 0 [DUMPTODISK]
    cl_joy_nav_maxH = 2.05 [DUMPTODISK]
    cl_joy_nav_maxV = 2 [DUMPTODISK]
    cl_joy_nav_sensitivityH = 1.4 [DUMPTODISK]
    cl_joy_nav_sensitivityV = 1.4 [DUMPTODISK]
    cl_joy_nav_speedH = 2.05 [DUMPTODISK]
    cl_joy_nav_speedV = 1.4 [DUMPTODISK]
    cl_joy_nav_useHforV = 0 [DUMPTODISK]
    cl_motionBlur = 0   
    cl_nearPlane = 0   
    cl_nickname =  [DUMPTODISK]
    cl_packetRate = 30   
    cl_player_landing_forcefeedback = 0   
    cl_righthand = 1   
    cl_screeneffects = 1   
    cl_sensitivity = 24.9688 [DUMPTODISK]
    cl_serveraddr = localhost [DUMPTODISK]
    cl_serverpassword =  [DUMPTODISK]
    cl_serverport = 64090 [DUMPTODISK]
    cl_shallowWaterDepthHi = 1   
    cl_shallowWaterDepthLo = 0.3   
    cl_shallowWaterSpeedMulAI = 0.8   
    cl_shallowWaterSpeedMulPlayer = 0.6   
    cl_sprintBlur = 0.6   
    cl_sprintRestingTime = 0 [DUMPTODISK]
    cl_sprintShake = 0   
    cl_sprintTime = 0 [DUMPTODISK]
    cl_sprintToggle = 0 [DUMPTODISK]
    cl_strengthscale = 1   
    cl_tpvAngDamping = 0.001 [DUMPTODISK]
    cl_tpvAngDampingNav = 0.01 [DUMPTODISK]
    cl_tpvDeltaDist = 0 [DUMPTODISK]
    cl_tpvDeltaDistNav = 2.55 [DUMPTODISK]
    cl_tpvDeltaVel = 12 [DUMPTODISK]
    cl_tpvDeltaVelNav = 12 [DUMPTODISK]
    cl_tpvDist = 3.5   
    cl_tpvFOVDamping = 0 [DUMPTODISK]
    cl_tpvPosDamping = 15 [DUMPTODISK]
    cl_tpvPosDampingNav = 15 [DUMPTODISK]
    cl_tpvYaw = 0   
    cl_useCurrentUserNameAsDefault = 1   
    cl_ViewSystemDebug = 0   
    cl_visualLog = 0   
    cl_visualLogFolder = VisualLog   
    cl_visualLogImageFormat = bmp   
    cl_visualLogImageScale = 128   
    cl_voice_recording = 0   
    cl_voice_volume = 1   
    cl_xi_sensitivity = 45 [DUMPTODISK]
    connect (Command)
    ConsoleHide (Command)
    ConsoleShow (Command)
    con_debug = 0   
    con_display_last_messages = 0   
    con_line_buffer_size = 1000   
    con_restricted = 0 [RESTRICTEDMODE]
    con_showonload = 0   
    co_coopAnimDebug = 0   
    co_slideWhileStreaming = 0   
    co_usenewcoopanimsystem = 1   
    ctrlr_corner_smoother = 1   
    ctrlr_corner_smoother_debug = 0   
    ctrl_aspectCorrection = 2   
    ctrl_Coeff_X = 12.25   
    ctrl_Coeff_Z = 25   
    ctrl_Curve_X = 3   
    ctrl_Curve_Z = 3   
    ctrl_input_smoothing = 0   
    ctrl_ZoomMode = 1   
    cvDoVerboseWindowTitle = 0   
    c_shakeMult = 0   
 
    d3d11_CBUpdateStats = 0   
    d3d11_forcedFeatureLevel =  [REQUIRE_APP_RESTART]
    demo (Command)
    demo_ai = 1   
    demo_file = timedemo   
    demo_finish_cmd =    
    demo_finish_memreplay_sizer = 0   
    demo_finish_memreplay_stop = 0   
    demo_fixed_timestep = 30   
    demo_game_state = 0   
    demo_max_frames = 100000   
    demo_noinfo = 0   
    demo_num_orientations = 1   
    demo_num_runs = 1   
    demo_panoramic = 0   
    demo_profile = 1   
    demo_quit = 0   
    demo_restart_level = 0   
    demo_savestats = 0   
    demo_save_every_frame = 0   
    demo_screenshot_frame = 0   
    demo_scroll_pause = 1   
    demo_StartDemoChain (Command)
    demo_StartDemoLevel (Command)
    demo_time_of_day = -1   
    demo_use_hmd_rotation = 0   
    demo_vtune = 0   
    designer_warning_enabled = 1   
    designer_warning_level_resources = 0   
    disconnect (Command)
    disconnectchannel (Command)
    dlc_directory =    
    dt_enable = 0   
    dt_meleeTime = 0.3   
    dt_time = 0.25   
    dump_action_maps (Command)
    dump_maps (Command)
    dump_stats (Command)
 
    eqp_DumpPacks (Command)
    es_activateEntity =    
    es_AreaManagerUpdateBudget = 1   
    es_AudioListenerOffset (Command)
    es_bboxes = 0   
    es_CharZOffsetSpeed = 2 [DUMPTODISK]
    es_ClearPoolBookmarksOnLayerUnload = 1   
    es_compile_area_grid (Command)
    es_deactivateEntity =    
    es_DebrisLifetimeScale = 1   
    es_debug = 0   
    es_debugAnim (Command)
    es_debugDrawEntityIDs = 0   
    es_debugEntityLifetime = 0   
    es_DebugEntityUsage = 0   
    es_DebugEntityUsageFilter =    
    es_DebugEvents = 0   
    es_DebugFindEntity = 0   
    es_DebugPool = 0   
    es_DebugPoolFilter =    
    es_DebugTimers = 0   
    es_debug_not_seen_timeout = 0 [DUMPTODISK]
    es_DisableTriggers = 0   
    es_DrawAreaDebug = 0   
    es_DrawAreaGrid = 0   
    es_DrawAreas = 0   
    es_DrawAudioProxyZRay = 0   
    es_DrawProximityTriggers = 0   
    es_dump_bookmarks (Command)
    es_dump_entities (Command)
    es_dump_entity_classes_in_use (Command)
    es_EnablePoolUse = -1   
    es_enable_full_script_save = 0 [DUMPTODISK]
    es_EntityUpdatePosDelta = 0.1   
    es_ExcludeUnusedNames = 1   
    es_FarPhysRagdollTimeout = 16   
    es_FarPhysTimeout = 4   
    es_helpers = 0   
    es_HitCharacters = 1   
    es_HitDeadBodies = 1   
    es_ImpulseScale = 0   
    es_LayerDebugInfo = 0   
    es_LayerSaveLoadSerialization = 0   
    es_log_collisions = 0   
    es_MaxImpulseAdjMass = 2000   
    es_MaxPhysDist = 100   
    es_MaxPhysDistCloth = 300   
    es_MaxPhysDistInvisible = 25   
    es_MinImpulseVel = 0   
    es_not_seen_timeout = 30 [DUMPTODISK]
    es_ParallelComponentUpdate = 1   
    es_ParallelEntityUpdate = 1   
    es_PerInstanceStreaming = 1   
    es_PerInstanceStreamingDebug = 0   
    es_PerInstanceStreamingDespawnTolerancePer = 20   
    es_PerInstanceStreamingForceRemove = 0   
    es_PerInstanceStreamingMaxDespawnDistanceMod = 0.5   
    es_PerInstanceStreamingMaxInstances = 50   
    es_PerInstanceStreamingSpawnPreventionTimeout = 10   
    es_PerInstanceStreamingSpawnProtectionNearPlayerTolerancePer = 50   
    es_profileentities = 0   
    es_removeEntity =    
    es_SaveLoadUseLUANoSaveFlag = 0   
    es_SortUpdatesByClass = 0   
    es_SplashThreshold = 1   
    es_SplashTimeout = 3   
    es_TestPoolSignatures = 0   
    es_UpdateAI = 1   
    es_UpdateCollision = 1   
    es_UpdateCollisionScript = 1   
    es_UpdateContainer = 1   
    es_UpdateEntities = 1   
    es_UpdatePhysics = 1   
    es_UpdateScript = 1   
    es_UpdateTimer = 1   
    es_updateType = 1   
    es_UsePhysVisibilityChecks = 1   
    es_VisCheckForUpdate = 1   
    exec (Command)
    exit (Command)
    ExitOnQuit = 0   
    e_3dEngineLogAlways = 0   
    e_3dEngineTempPoolSize = 1024   
    e_AutoPrecacheCameraJumpDist = 0   
    e_AutoPrecacheCgf = 1   
    e_AutoPrecacheCgfMaxTasks = 8   
    e_AutoPrecacheTerrainAndProcVeget = 0   
    e_AutoPrecacheTexturesAndShaders = 0   
    e_BBoxes = 0   
    e_Brushes = 1   
    e_BrushUseTerrainColor = 0   
    e_CacheNearestCubePicking = 1   
    e_CameraFreeze = 0   
    e_CameraGoto = 0   
    e_CameraRotationSpeed = 0   
    e_CGFMaxFileSize = -1   
    e_CharacterPreload = 1   
    e_CharLodMin = 0   
    e_CharRenderLodMin = 0   
    e_CheckOcclusion = 1   
    e_CheckOcclusionOutputQueueSize = 16384   
    e_CheckOcclusionQueueSize = 8192   
    e_CheckOctreeObjectsBoxSize = 1   
    e_Clouds = 1   
    e_CoverageBuffer = 1   
    e_CoverageBufferAABBExpand = -0.1   
    e_CoverageBufferAccurateOBBTest = 0   
    e_CoverageBufferBias = 0.05   
    e_CoverageBufferCullIndividualBrushesMaxNodeSize = 0   
    e_CoverageBufferDebug = 0   
    e_CoverageBufferDebugDrawScale = 1   
    e_CoverageBufferDebugFreeze = 0   
    e_CoverageBufferDrawOccluders = 0   
    e_CoverageBufferEarlyOut = 1   
    e_CoverageBufferEarlyOutDelay = 3   
    e_CoverageBufferLightsDebugSide = -1   
    e_CoverageBufferMaxAddRenderMeshTime = 2   
    e_CoverageBufferMinZReprojClipVal = 0.6   
    e_CoverageBufferNearPlane = 0.1   
    e_CoverageBufferOccludersLodRatio = 0.25   
    e_CoverageBufferOccludersTestMinTrisNum = 0   
    e_CoverageBufferOccludersViewDistRatio = 1   
    e_CoverageBufferRastPolyLimit = 500000   
    e_CoverageBufferReproj = 6   
    e_CoverageBufferResolution = 128   
    e_CoverageBufferRotationSafeCheck = 0   
    e_CoverageBufferShowOccluder = 0   
    e_CoverageBufferTerrain = 0   
    e_CoverageBufferTerrainExpand = 0.025   
    e_CoverageBufferTerrainLodShift = 2   
    e_CoverageBufferTestMode = 2   
    e_CoverageBufferTolerance = 0   
    e_CoverageBufferTreeDebug = 0   
    e_CoverageBufferVersion = 2   
    e_CoverageBufferZRastObjIndex = -1   
    e_CoverageBufferZRastObjShowAABB = 0   
    e_CoverageBufferZRastTriCnt = 1   
    e_CoverageBufferZRastTriIndex = -1   
    e_CoverageBufferZReprojCamRelative = 1   
    e_CoverCgfDebug = 0   
    e_CullVegActivation = 50   
    e_DebugDraw = 0   
    e_DebugDrawFilter =    
    e_DebugDrawShowOnlyCompound = 0   
    e_DebugDrawShowOnlyLod = -1   
    e_DebugGeomPrep = 0   
    e_DebugLights = 0   
    e_Decals = 1   
    e_DecalsAllowGameDecals = 1   
    e_DecalsClip = 1   
    e_DecalsDefferedDynamic = 1   
    e_DecalsDefferedDynamicDepthScale = 4   
    e_DecalsDefferedDynamicMinSize = 0.35   
    e_DecalsDefferedStatic = 1   
    e_DecalsForceDeferred = 0   
    e_DecalsHitCache = 1   
    e_DecalsLifeTimeScale = 2   
    e_DecalsMaxTrisInObject = 8000   
    e_DecalsMaxUpdatesPerFrame = 4   
    e_DecalsMaxValidFrames = 600   
    e_DecalsMerge = 0   
    e_DecalsNeighborMaxLifeTime = 4   
    e_DecalsOverlapping = 1   
    e_DecalsPlacementTestAreaSize = 0.08   
    e_DecalsPlacementTestMinDepth = 0.05   
    e_DecalsPreCreate = 1   
    e_DecalsRange = 20   
    e_DecalsScissor = 1   
    e_DefaultMaterial = 0   
    e_DeferredPhysicsEvents = 1   
    e_DeformableObjects = 1   
    e_DisplayMemoryUsageIcon = 1   
    e_Dissolve = 2   
    e_DissolveDistband = 3   
    e_DissolveDistMax = 8   
    e_DissolveDistMin = 2   
    e_DynamicDistanceShadows = 0   
    e_DynamicLights = 1   
    e_DynamicLightsConsistentSortOrder = 1   
    e_DynamicLightsForceDeferred = 1   
    e_DynamicLightsFrameIdVisTest = 1   
    e_DynamicLightsMaxCount = 512   
    e_DynamicLightsMaxEntityLights = 16   
    e_Entities = 1   
    e_EntitySuppressionLevel = 0   
    e_Fog = 1 [DUMPTODISK]
    e_FogVolumes = 1   
    e_FogVolumesTiledInjection = 1   
    e_FoliageBranchesDamping = 10   
    e_FoliageBranchesStiffness = 100   
    e_FoliageBranchesTimeout = 4   
    e_FoliageBrokenBranchesDamping = 15   
    e_FoliageStiffness = 3.2   
    e_FoliageWindActivationDist = 25   
    e_ForceDetailLevelForScreenRes = 0 [DEPRECATED]
    e_GeomCacheBufferSize = 1   
    e_GeomCacheDecodeAheadTime = 0.5   
    e_GeomCacheLerpBetweenFrames = 1   
    e_GeomCacheMaxBufferAheadTime = 5   
    e_GeomCacheMaxPlaybackFromMemorySize = 16   
    e_GeomCacheMinBufferAheadTime = 2   
    e_GeomCachePreferredDiskRequestSize = 1024   
    e_GeomCaches = 1   
    e_GI = 0   
    e_GIAmount = 0.6   
    e_GIBlendRatio = 0.25   
    e_GICache = 7   
    e_GICascadesRatio = 2   
    e_GIGlossyReflections = 0   
    e_GIIterations = 10   
    e_GIMaxDistance = 100   
    e_GINumCascades = 1   
    e_GIOffset = 0.2   
    e_GIPropagationAmp = 3.3   
    e_GIRSMSize = 384   
    e_GISecondaryOcclusion = 0   
    e_GsmCastFromTerrain = 0   
    e_GsmDepthBoundsDebug = 0   
    e_GsmLodsNum = 5   
    e_GsmRange = 3   
    e_GsmRangeStep = 3   
    e_GsmStats = 0   
    e_GsmViewSpace = 0   
    e_HwOcclusionCullingObjects = 0   
    e_HwOcclusionCullingWater = 1   
    e_JointStrengthScale = 1   
    e_levelStartupFrameDelay = 0   
    e_levelStartupFrameNum = 0   
    e_LightVolumes = 1   
    e_LightVolumesDebug = 0   
    e_Lod0MinTris = 512   
    e_LodCompMaxSize = 6   
    e_LodFaceArea = 1   
    e_LodFaceAreaTargetSize = 0.001   
    e_LodMax = 5   
    e_LodMin = 0   
    e_LodMinTtris = 300   
    e_LodRatio = 27   
    e_Lods = 1   
    e_LodsForceUse = 1   
    e_MaxCompiledRoadsPerFrame = 50   
    e_MaxDrawCalls = 0   
    e_MaxViewDistance = -1   
    e_MaxViewDistFullDistCamHeight = 1000   
    e_MaxViewDistSpecLerp = 1   
    e_MergedMeshes = 1   
    e_MergedMeshesActiveDist = 250   
    e_MergedMeshesBulletLifetime = 0.15   
    e_MergedMeshesBulletScale = 35   
    e_MergedMeshesBulletSpeedFactor = 0.05   
    e_MergedMeshesDebug = 0   
    e_MergedMeshesDebugMaxCnt0 = 40000   
    e_MergedMeshesDebugMaxCnt1 = 50000   
    e_MergedMeshesDebugMaxCnt2 = 80000   
    e_MergedMeshesDeformViewDistMod = 0.45   
    e_MergedMeshesExtent = 16   
    e_MergedMeshesForceUpdate = 0   
    e_MergedMeshesInstanceDist = 12   
    e_MergedMeshesLodRatio = 6   
    e_MergedMeshesOutdoorOnly = 1   
    e_MergedMeshesPool = 16384   
    e_MergedMeshesPoolSpines = 32   
    e_MergedMeshesTesselationSupport = 0   
    e_MergedMeshesUseSpines = 1   
    e_MergedMeshesViewDistRatio = 70   
    e_NumRenderContentJobQueues = 0   
    e_ObjectLayersActivation = 1   
    e_ObjectLayersActivationPhysics = 1   
    e_Objects = 1   
    e_ObjectsTreeBBoxes = 0   
    e_ObjectsTreeBBoxesClippedByTerrain = 1   
    e_ObjFastRegister = 1   
    e_ObjQuality = 4   
    e_ObjShadowCastSpec = 3   
    e_ObjStats = 0   
    e_ObserverDebugDraw = 0   
    e_ObserverEnable (Command)
    e_ObserverMinDistance = 2   
    e_ObserverMinFOVChange = 0.2   
    e_ObserverMode = 0   
    e_OcclusionCullingViewDistRatio = 1   
    e_OcclusionLazyHideFrames = 0   
    e_OcclusionVolumes = 0   
    e_OcclusionVolumesViewDistRatio = 0.05   
    e_OnDemandMaxSize = 100000   
    e_OnDemandPhysics = 3   
    e_ParticleListEffects (Command)
    e_ParticleListEmitters (Command)
    e_ParticleMemory (Command)
    e_Particles = 1   
    e_ParticlesAllowRuntimeLoad = 1   
    e_ParticlesAnimBlend = 1   
    e_ParticlesAudio = 1   
    e_ParticlesCullAgainstOcclusionBuffer = 1   
    e_ParticlesCullAgainstViewFrustum = 1   
    e_ParticlesDebug = 0   
    e_ParticlesDumpMemoryAfterMapLoad = 0   
    e_ParticlesGI = 1   
    e_ParticleShadowsNumGSMs = 3   
    e_ParticlesIndexPoolSize = 16   
    e_ParticlesLayeredUpdateMul = 5   
    e_ParticlesLightMinColorThreshold = 0   
    e_ParticlesLightMinRadiusThreshold = 0   
    e_ParticlesLights = 1   
    e_ParticlesLightsViewDistRatio = 256   
    e_ParticlesLod = 1   
    e_ParticlesMaxDrawScreen = 2   
    e_ParticlesMaxScreenFill = 160   
    e_ParticlesMinDrawAlpha = 0.004   
    e_ParticlesMinDrawPixels = 1   
    e_ParticlesMotionBlur = 1   
    e_ParticlesObjectCollisions = 2   
    e_ParticlesPoolSize = 16384   
    e_ParticlesPreload = 0   
    e_ParticlesProfile = 0   
    e_ParticlesQuality = 4   
    e_ParticlesSerializeNamedFields = 1   
    e_ParticlesShadows = 1   
    e_ParticlesSoftIntersect = 1   
    e_ParticlesSortQuality = 0   
    e_ParticlesThread = 1   
    e_ParticlesUseLevelSpecificLibs = 0   
    e_ParticlesVertexPoolSize = 256   
    e_PhysFoliage = 2   
    e_PhysMinCellSize = 4   
    e_PhysOceanCell = 0.5   
    e_PhysProxyTriLimit = 10000   
    e_Portals = 1   
    e_PortalsBigEntitiesFix = 1   
    e_PortalsBlend = 0   
    e_PortalsMaxRecursion = 8   
    e_PrecacheLevel = 0   
    e_PreloadDecals = 1   
    e_PreloadMaterials = 1   
    e_PrepareDeformableObjectsAtLoadTime = 0   
    e_ProcVegetation = 0   
    e_ProcVegetationMaxObjectsInChunk = 512   
    e_ProcVegetationMaxSectorsInCache = 16   
    e_ProcVegetationMaxViewDistance = 128   
    e_Recursion = 1   
    e_RecursionOcclusionCulling = 0   
    e_RecursionViewDistRatio = 0.1   
    e_ReloadSurfaces (Command)
    e_Render = 1   
    e_RenderMeshCollisionTolerance = 0.3   
    e_RenderMeshUpdateAsync = 1   
    e_RNTmpDataPoolMaxFrames = 16   
    e_Roads = 1   
    e_Ropes = 1   
    e_ScissorDebug = 0   
    e_ScreenShot = 0   
    e_ScreenShotDebug = 0   
    e_ScreenShotFileFormat = tga   
    e_ScreenShotHeight = 1500   
    e_ScreenShotMapCamHeight = 4000   
    e_ScreenShotMapCenterX = 0   
    e_ScreenShotMapCenterY = 0   
    e_ScreenShotMapOrientation = 0   
    e_ScreenShotMapSizeX = 1024   
    e_ScreenShotMapSizeY = 1024   
    e_ScreenShotMinSlices = 1   
    e_ScreenShotQuality = 30   
    e_ScreenShotWidth = 2000   
    e_Shadows = 1   
    e_ShadowsAdaptScale = 2.72   
    e_ShadowsBlendCascades = 2   
    e_ShadowsBlendCascadesVal = 0.75   
    e_ShadowsCacheInterval = 10   
    e_ShadowsCacheObjectLod = 0   
    e_ShadowsCacheRenderCharacters = 0   
    e_ShadowsCacheUpdate = 2   
    e_ShadowsCascadesDebug = 0   
    e_ShadowsCastViewDistRatio = 1   
    e_ShadowsCastViewDistRatioLights = 0.2   
    e_ShadowsCastViewDistRatioMulInvis = 0.6   
    e_ShadowsClouds = 1   
    e_ShadowsConstBias = 1   
    e_ShadowsConstBiasHQ = 0.05   
    e_ShadowsDebug = 0   
    e_ShadowsFrustums = 0   
    e_ShadowsFrustumsClipping = 1   
    e_ShadowsLodBiasFixed = 0   
    e_ShadowsLodBiasInvis = 0   
    e_ShadowsMasksLimit = 0   
    e_ShadowsMaxTexRes = 1024   
    e_ShadowsOnAlphaBlend = 0   
    e_ShadowsOnWater = 0   
    e_ShadowsPerObject = 0   
    e_ShadowsPerObjectResolutionScale = 1   
    e_ShadowsPoolSize = 4096   
    e_ShadowsResScale = 4   
    e_ShadowsSlopeBias = 1   
    e_ShadowsSlopeBiasHQ = 0.25   
    e_ShadowsSparseGSMUpdate = 1   
    e_ShadowsTessellateCascades = 1   
    e_ShadowsTessellateDLights = 0   
    e_ShadowsUpdateViewDistRatio = 512   
    e_sketch_mode = 0   
    e_SkyBox = 1   
    e_SkyQuality = 1   
    e_SkyType = 1   
    e_SkyUpdateRate = 1   
    e_Sleep = 0   
    e_SQTestBegin = 0   
    e_SQTestCount = 0   
    e_SQTestDelay = 5   
    e_SQTestDistance = 80   
    e_SQTestExitOnFinish = 0   
    e_SQTestMip = 1   
    e_SQTestMoveSpeed = 10   
    e_SQTestTextureName = strfrn_advrt_boards_screen   
    e_StatObjBufferRenderTasks = 1   
    e_StatObjMerge = 1   
    e_StatObjMergeMaxTrisPerDrawCall = 500   
    e_StatObjMergeUseThread = 1   
    e_StatObjPreload = 1   
    e_StatObjStoreMesh = 0   
    e_StatObjTessellationMaxEdgeLenght = 1.75   
    e_StatObjTessellationMode = 1   
    e_StatObjTestOBB = 0   
    e_StatObjValidate = 0   
    e_StreamAutoMipFactorMax = 1   
    e_StreamAutoMipFactorMaxDVD = 0.5   
    e_StreamAutoMipFactorMin = 0.5   
    e_StreamAutoMipFactorSpeedThreshold = 0   
    e_StreamCgf = 1 [REQUIRE_APP_RESTART]
    e_StreamCgfDebug = 0   
    e_StreamCgfDebugFilter =    
    e_StreamCgfDebugHeatMap = 0   
    e_StreamCgfDebugMinObjSize = 100   
    e_StreamCgfFastUpdateMaxDistance = 16   
    e_StreamCgfGridUpdateDistance = 0   
    e_StreamCgfMaxNewTasksPerUpdate = 4   
    e_StreamCgfMaxTasksInProgress = 32   
    e_StreamCgfPoolSize = 512   
    e_StreamCgfSortByFileOffset = 0   
    e_StreamCgfUpdatePerNodeDistance = 1   
    e_StreamCgfVisObjPriority = 0.5   
    e_StreamInstances = 1   
    e_StreamInstancesDistRatio = 1   
    e_StreamInstancesMaxTasks = 32   
    e_StreamInstancesMinLoadedNodes = 2048   
    e_StreamPredictionAhead = 0.5   
    e_StreamPredictionAheadDebug = 0   
    e_StreamPredictionAlwaysIncludeOutside = 0   
    e_StreamPredictionBoxRadius = 1   
    e_StreamPredictionDistanceFar = 16   
    e_StreamPredictionDistanceNear = 0   
    e_StreamPredictionMaxVisAreaRecursion = 9   
    e_StreamPredictionMinFarZoneDistance = 16   
    e_StreamPredictionMinReportDistance = 0.75   
    e_StreamPredictionTexelDensity = 1   
    e_StreamPredictionUpdateTimeSlice = 0.4   
    e_StreamSaveStartupResultsIntoXML = 0   
    e_Sun = 1   
    e_SunAngleClamp = 20   
    e_SunAngleSnapDot = 0.999999   
    e_SunAngleSnapSec = 0.1   
    e_svoDebug = 0   
    e_svoDispatchX = 64   
    e_svoDispatchY = 16   
    e_svoDVR = 0   
    e_svoDVR_DistRatio = 0.9   
    e_svoEnabled = 1   
    e_svoLoadTree = 0   
    e_svoMaxAreaMeshSizeKB = 20000   
    e_svoMaxAreaSize = 32   
    e_svoMaxBricksOnCPU = 1536   
    e_svoMaxBrickUpdates = 4   
    e_svoMaxNodeSize = 32   
    e_svoMaxStreamRequests = 4   
    e_svoMinNodeSize = 8   
    e_svoRender = 1   
    e_svoRootless = 1   
    e_svoStreamVoxels = 1   
    e_svoTI_Active = 1   
    e_svoTI_AnalyticalOccluders = 0   
    e_svoTI_AnalyticalOccludersBoneNames = Head Neck Spine *Knee *Foot_IKBlend *ToeBaseEnd *Elbow *HandMIddle3   
    e_svoTI_AnalyticalOccludersRange = 3   
    e_svoTI_AnalyticalOccludersSoftness = 0.5   
    e_svoTI_Apply = 1   
    e_svoTI_ConeMaxLength = 24   
    e_svoTI_ConstantAmbientDebug = 0   
    e_svoTI_DiffuseAmplifier = 1   
    e_svoTI_DiffuseBias = -0.01   
    e_svoTI_DiffuseBiasToDOffset = 0   
    e_svoTI_DiffuseConeWidth = 24   
    e_svoTI_Diffuse_Cache = 0   
    e_svoTI_Diffuse_Spr = 0   
    e_svoTI_DistantSsaoAmount = 1   
    e_svoTI_DualTracing = 0   
    e_svoTI_DynLights = 1   
    e_svoTI_EmissiveMultiplier = 4   
    e_svoTI_ForceGIForAllLights = 0   
    e_svoTI_GsmCascadeLod = 2   
    e_svoTI_HalfresKernel = 0   
    e_svoTI_HighGlossOcclusion = 1   
    e_svoTI_InjectionMultiplier = 2   
    e_svoTI_IntegrationMode = 0   
    e_svoTI_LowSpecMode = 1   
    e_svoTI_MinReflectance = 0.2   
    e_svoTI_MinVoxelOpacity = 0.01   
    e_svoTI_NumberOfBounces = 1   
    e_svoTI_ObjectsLod = 1   
    e_svoTI_ObjectsMaxViewDistance = 64   
    e_svoTI_ObjectsMaxViewDistanceScale = 1   
    e_svoTI_PointLightsMultiplier = 1   
    e_svoTI_PortalsDeform = 0   
    e_svoTI_PortalsInject = 0   
    e_svoTI_PropagationBooster = 1.5   
    e_svoTI_Reflect_Vox_Max = 100   
    e_svoTI_Reflect_Vox_MaxEdit = 10000   
    e_svoTI_Reflect_Vox_Max_Overhead = 50   
    e_svoTI_ResScaleAir = 4   
    e_svoTI_ResScaleBase = 2   
    e_svoTI_RsmConeMaxLength = 8   
    e_svoTI_RsmConeMaxLengthFOVMaxMul = 10   
    e_svoTI_RsmConeMaxLengthFOVMulEnabled = 0   
    e_svoTI_RsmUseColors = 1   
    e_svoTI_RT_MaxDist = 0   
    e_svoTI_Saturation = 0.8   
    e_svoTI_Shadow_Sev = 1   
    e_svoTI_SkipNonGILights = 0   
    e_svoTI_SkyColorMultiplier = -1.0001   
    e_svoTI_SpecularAmplifier = 1   
    e_svoTI_Specular_FromDiff = 0   
    e_svoTI_Specular_Reproj = 1   
    e_svoTI_Specular_Sev = 1   
    e_svoTI_SSAOAmount = 1   
    e_svoTI_SSDepthTrace = 0   
    e_svoTI_SunRSMInject = 0   
    e_svoTI_TemporalFilteringBase = 0.5   
    e_svoTI_TranslucentBrightness = 1   
    e_svoTI_Troposphere_Active = 0   
    e_svoTI_Troposphere_Brightness = 1   
    e_svoTI_Troposphere_CloudGenTurb_Freq = 0   
    e_svoTI_Troposphere_CloudGenTurb_Scale = 0   
    e_svoTI_Troposphere_CloudGen_Freq = 0   
    e_svoTI_Troposphere_CloudGen_FreqStep = 0   
    e_svoTI_Troposphere_CloudGen_Height = 1000   
    e_svoTI_Troposphere_CloudGen_Scale = 0   
    e_svoTI_Troposphere_Density = 1   
    e_svoTI_Troposphere_Ground_Height = 0   
    e_svoTI_Troposphere_Layer0_Dens = 0   
    e_svoTI_Troposphere_Layer0_Height = 0   
    e_svoTI_Troposphere_Layer0_Rand = 0   
    e_svoTI_Troposphere_Layer1_Dens = 0   
    e_svoTI_Troposphere_Layer1_Height = 0   
    e_svoTI_Troposphere_Layer1_Rand = 0   
    e_svoTI_Troposphere_Snow_Height = 0   
    e_svoTI_Troposphere_Subdivide = 0   
    e_svoTI_UpdateGeometry = 0   
    e_svoTI_UpdateLighting = 0   
    e_svoTI_UseLightProbes = 0   
    e_svoTI_UseTODSkyColor = 1   
    e_svoTI_VegetationMaxOpacity = 1   
    e_svoTI_VoxelizaionLODRatio = 1.8   
    e_svoTI_VoxelizaionPostpone = 2   
    e_svoTI_VoxelizeHiddenObjects = 0   
    e_svoTI_VoxelizeUnderTerrain = 1   
    e_svoVoxDistRatio = 14   
    e_svoVoxelPoolResolution = 128   
    e_svoVoxGenRes = 512   
    e_svoVoxNodeRatio = 4   
    e_Terrain = 1   
    e_TerrainAo = 0   
    e_TerrainBBoxes = 0   
    e_TerrainDeformations = 0   
    e_TerrainDetailMaterials = 1   
    e_TerrainDetailMaterialsDebug = 0   
    e_TerrainDetailMaterialsViewDistXY = 2048   
    e_TerrainDetailMaterialsViewDistZ = 100   
    e_TerrainDrawThisSectorOnly = 0   
    e_TerrainLodRatio = 0.25   
    e_TerrainLodRatioHolesMin = 2   
    e_TerrainLog = 0   
    e_TerrainNormalMap = 1   
    e_TerrainOcclusionCulling = 1   
    e_TerrainOcclusionCullingDebug = 0   
    e_TerrainOcclusionCullingMaxDist = 200   
    e_TerrainOcclusionCullingMaxSteps = 50   
    e_TerrainOcclusionCullingPrecision = 0.25   
    e_TerrainOcclusionCullingPrecisionDistRatio = 3   
    e_TerrainOcclusionCullingStepSize = 4   
    e_TerrainOcclusionCullingStepSizeDelta = 1.05   
    e_TerrainOcclusionCullingVersion = 1   
    e_TerrainTextureDebug = 0   
    e_TerrainTextureLodRatio = 1   
    e_TerrainTextureStreamingDebug = 0   
    e_TerrainTextureStreamingPoolItemsNum = 256 [REQUIRE_LEVEL_RELOAD]
    e_Tessellation = 1   
    e_TessellationMaxDistance = 30   
    e_texeldensity = 0   
    e_TimeOfDay = 14.5535   
    e_TimeOfDayDebug = 2   
    e_TimeOfDaySpeed = 0   
    e_UberlodActivate (Command)
    e_UberlodDebugDraw (Command)
    e_UberlodDebugDrawItemSize = 0.2   
    e_UberlodDistanceMargin = 16   
    e_UberlodDistanceOffset = 0   
    e_UberlodDistanceRatio = 2.2   
    e_UberlodExportEnabled = 1   
    e_UberlodFOVDistanceOffset = 0   
    e_UberlodInfo (Command)
    e_UberlodMinUpdateDistance = 16   
    e_UberlodSortingEnabled = 0   
    e_UberlodState (Command)
    e_UberlodStreamingObserverTime = 1   
    e_UberlodSwitchStateTimeout = 60   
    e_UberlodSystemEnabled = 1   
    e_UberlodSystemMode = 0   
    e_UberlodUpdateBudget = 2000   
    e_Vegetation = 1   
    e_VegetationAlignToTerrainAmount = 1   
    e_VegetationAlphaBlend = 1   
    e_VegetationBending = 1   
    e_VegetationBoneInfo = 0   
    e_VegetationMinSize = 0 [REQUIRE_LEVEL_RELOAD]
    e_VegetationSphericalSkinning = 1   
    e_VegetationUseTerrainColor = 1   
    e_VegetationUseTerrainColorDistance = 80   
    e_ViewDistCompMaxSize = 64   
    e_ViewDistMin = 5   
    e_ViewDistRatio = 84   
    e_ViewDistRatioCustom = 130   
    e_ViewDistRatioDetail = 84   
    e_ViewDistRatioLights = 84   
    e_ViewDistRatioPortals = 84   
    e_ViewDistRatioVegetation = 84   
    e_VolObjShadowStrength = 0.4   
    e_VolumetricFog = 0   
    e_WaterOcean = 1   
    e_WaterOceanBottom = 1   
    e_WaterOceanFFT = 1   
    e_WaterRipplesDebug = 0   
    e_WaterTessellationAmount = 10   
    e_WaterTessellationAmountX = 10   
    e_WaterTessellationAmountY = 10   
    e_WaterTessellationSwathWidth = 10   
    e_WaterVolumes = 1   
    e_WaterWaves = 0   
    e_WaterWavesTessellationAmount = 5   
    e_Wind = 1   
    e_WindAreas = 1   
    e_WindBendingDistRatio = 0.5   
    e_WindBendingUsingWindAreas = 0   
    e_WorldSegmentationTest = 0   
    e_ZoomFactorBase = 0.2   
 
    ffs_debug = 0   
    ffs_PlayEffect (Command)
    ffs_Reload (Command)
    ffs_StopAllEffects (Command)
    fg_abortOnLoadError = 0   
    fg_debugmodules = 0   
    fg_debugmodules_filter =    
    fg_iDebugNextStep = 0 [DUMPTODISK]
    fg_iEnableFlowgraphNodeDebugging = 0 [DUMPTODISK]
    fg_InspectAction (Command)
    fg_InspectEntity (Command)
    fg_Inspector (Command)
    fg_inspectorLog = 0   
    fg_noDebugText = 1   
    fg_profile = 0   
    fg_SystemEnable = 1   
    freeze (Command)
 
    gamedata_playback (Command)
    gamedata_record (Command)
    gamedata_stop_record_or_playback (Command)
    gfx_ampserver = 0   
    gfx_debugdraw = 0   
    gfx_draw = 1   
    gfx_inputevents_triggerrepeat = 0.05   
    gfx_inputevents_triggerstart = 0.3   
    gfx_loadtimethread = 1   
    gfx_reloadonlanguagechange = 0   
    gfx_reload_all (Command)
    gfx_uiaction_enable = 1   
    gfx_uiaction_folder = Libs/UI/   
    gfx_uiaction_log = 0   
    gfx_uiaction_log_filter =    
    gfx_uievents_editorenabled = 1   
    GOCMode (Command)
    goc_enable = 0   
    goc_targetx = 0.5   
    goc_targety = -2.5   
    goc_targetz = 0.2   
    goto (Command)
    gotoe (Command)
    gpu_particle_physics = 0 [REQUIRE_APP_RESTART]
    g_aimdebug = 0   
    g_alignQuadruped = 1   
    g_alignQuadrupedDebug = 0   
    g_alignQuadrupedRotation = 0   
    g_alignSkeletonVertical = 1   
    g_allowDisconnectIfUpdateFails = 1   
    g_autoteambalance = 0   
    g_avmine_limit = 3   
    g_battleDust_debug = 0   
    g_battleDust_effect = misc.battledust.light   
    g_battleDust_enable = 1   
    g_battleRange = 50   
    g_breakageFadeDelay = 6   
    g_breakageFadeTime = 6   
    g_breakagelog = 0   
    g_breakageMinAxisInertia = 0.01   
    g_breakageNoDebrisCollisions = 0   
    g_breakageTreeDec = 0   
    g_breakageTreeInc = 0   
    g_breakageTreeIncGlass = 0   
    g_breakageTreeMax = 0   
    g_breakage_debug = 0   
    g_breakage_mem_limit = 0   
    g_breakage_particles_limit = 160   
    g_breakImpulseScale = 1 [REQUIRE_LEVEL_RELOAD]
    g_breaktimeoutframes = 140   
    g_buddyMessagesIngame = 1 [DUMPTODISK]
    g_claymore_limit = 3   
    g_ColorGradingBlendTime = 3   
    g_combatFadeTime = 17   
    g_combatFadeTimeDelay = 7   
    g_cutsceneSkipDelay = 0   
    g_deathCam = 1   
    g_debugaimlook = 0   
    g_debugCollisionDamage = 0 [DUMPTODISK]
    g_debugDialogBuffers = 0   
    g_debugDirectMPMenu = 0   
    g_debugHits = 0 [DUMPTODISK]
    g_debugMines = 0   
    g_debugNetPlayerInput = 0   
    g_debugSaveLoadMemory = 0   
    g_DebugTimeWarp = 0   
    g_debug_fscommand = 0   
    g_debug_minimap (Command)
    g_debug_objectives (Command)
    g_debug_spawns (Command)
    g_debug_stats = 0   
    g_debug_teams (Command)
    g_detachCamera = 0   
    g_difficultyHintSystem = 2 [READONLY]
    g_difficultyLevel = 0 [READONLY]
    g_difficultyRadius = 300 [READONLY]
    g_difficultyRadiusThreshold = 5 [READONLY]
    g_difficultySaveThreshold = 5 [READONLY]
    g_disableInputKeyFlowNodeInDevMode = 0   
    g_disableSequencePlayback = 0   
    g_disableWinKeys = 1   
    g_disable_grab = 0   
    g_disable_pickup = 0   
    g_disable_throw = 0   
    g_displayIgnoreList = 1 [DUMPTODISK]
    g_distanceForceNoIk = 0   
    g_distanceForceNoLegRaycasts = 5   
    g_distanceForceNoLegRaycastsQuadrupeds = 50   
    g_dofset_limitScale = 9   
    g_dofset_maxScale = 3   
    g_dofset_minScale = 1   
    g_dof_averageAdjustSpeed = 20   
    g_dof_distAppart = 10   
    g_dof_ironsight = 1   
    g_dof_maxAdjustSpeed = 200   
    g_dof_maxHitScale = 2   
    g_dof_minAdjustSpeed = 100   
    g_dof_minHitScale = 0.25   
    g_dof_sampleAngle = 5   
    g_dumpClassRegistry (Command)
    g_dump_stats (Command)
    g_ec_enable = 1   
    g_ec_extent = 2   
    g_ec_radiusScale = 2   
    g_ec_removeThreshold = 20   
    g_ec_volume = 0.75   
    g_empStyle = 0   
    g_enableActorLuaCache = 1   
    g_enableAlternateIronSight = 0   
    g_enableFriendlyFallAndPlay = 0   
    g_enableitems = 1   
    g_enableloadingscreen = 1 [DUMPTODISK]
    g_EnableLoadSave = 1   
    g_enableMergedMeshRuntimeAreas = 0 [REQUIRE_APP_RESTART]
    g_enableMPStealthOMeter = 0   
    g_enablePoolCache = 1   
    g_enableSlimCheckpoints = 0   
    g_enableSpeedLean = 0   
    g_enableTracers = 1   
    g_energy_scale_income = 1   
    g_energy_scale_price = 0   
    g_fallAndPlayThreshold = 50   
    g_footstepSoundMaxDistance = 20   
    g_footstepSoundMinInterval = 0.2   
    g_footstepSoundsFollowEntity = 1   
    g_forceFastUpdate = 0   
    g_fpDbaManagementDebug = 0   
    g_fpDbaManagementEnable = 1   
    g_fraglead = 1   
    g_fraglimit = 0   
    g_friendlyfireratio = 1   
    g_frostDecay = 0.25   
    g_gameplayAnalyst = 0 [REQUIRE_APP_RESTART]
    g_glassAutoShatter = 0   
    g_glassAutoShatterMinArea = 0   
    g_glassAutoShatterOnExplosions = 0   
    g_glassForceTimeout = 0   
    g_glassForceTimeoutSpread = 0   
    g_glassMaxPanesToBreakPerFrame = 0   
    g_glassNoDecals = 0   
    g_glassSystemEnable = 1   
    g_godMode = 0   
    g_grabLog = 0   
    g_groundAlignAll = 1   
    g_groundeffectsdebug = 0   
    g_handleEvents = 1   
    g_hitDeathReactions_debug = 0   
    g_hitDeathReactions_disableRagdoll = 0   
    g_hitDeathReactions_disable_ai = 1   
    g_hitDeathReactions_enable = 1   
    g_hitDeathReactions_logReactionAnimsOnLoading = 0   
    g_hitDeathReactions_streaming = 1   
    g_hitDeathReactions_useLuaDefaultFunctions = 0   
    g_hitDeathReactions_usePrecaching = 1   
    g_immersive = 1   
    g_interactiveObjectDebugRender = 0 [DUMPTODISK]
    g_joint_breaking = 1   
    g_landingBobLandTimeFactor = 0.1   
    g_landingBobTimeFactor = 0.2   
    g_language = english   
    g_languageAudio = english   
    g_ledgeGrabClearHeight = 0.2   
    g_LedgeGrabManager_DebugDraw = 0   
    g_LedgeGrabManager_DebugDrawInEditor = 0 [DUMPTODISK]
    g_LedgeGrabManager_DebugDrawInEditor_Distance = 35   
    g_LedgeGrabManager_DebugDrawInEditor_ToleranceMax = 1.2   
    g_LedgeGrabManager_DebugDrawInEditor_ToleranceMin = 0.7   
    g_LedgeGrabManager_DebugDraw_Distance = 35   
    g_ledgeGrabMovingledgeExitVelocityMult = 1.5   
    g_loadPlayerModelOnLoad = 1   
    g_localPacketRate = 50   
    g_Log_Drawcalls (Command)
    g_Log_FPS (Command)
    g_Log_Frametime (Command)
    g_Log_Memory (Command)
    g_Log_VisReg (Command)
    g_meleeWhileSprinting = 0   
    g_minplayerlimit = 2   
    g_minteamlimit = 1   
    g_movementTransitions_debug = 0   
    g_movementTransitions_enable = 1   
    g_movementTransitions_log = 0   
    g_movementTransitions_reload (Command)
    g_multiplayerEnableVehicles = 1   
    g_muzzleFlashCull = 1   
    g_muzzleFlashCullDistance = 30000   
    g_no_breaking_by_objects = 0   
    g_no_secondary_breaking = 0   
    g_playerFallAndPlay = 0   
    g_playerHealthValue = 100   
    g_playerInteractorRadius = 1.8   
    g_playerLowHealthThreshold = 40   
    g_playerRespawns = 0   
    g_pp_scale_income = 1   
    g_pp_scale_price = 1   
    g_preroundtime = 8   
    g_procedural_breaking = 1   
    g_ProjectilePathDebugGfx = 0   
    g_proneAimAngleRestrict_Enable = 1   
    g_proneNotUsableWeapon_FixType = 1   
    g_punishFriendlyDeaths = 1   
    g_quickGame_debug = 0   
    g_quickGame_map =  [DUMPTODISK]
    g_quickGame_min_players = 0 [DUMPTODISK]
    g_quickGame_mode = DeathMatch [DUMPTODISK]
    g_quickGame_ping1_level = 80 [DUMPTODISK]
    g_quickGame_ping2_level = 170 [DUMPTODISK]
    g_quickGame_prefer_favorites = 0 [DUMPTODISK]
    g_quickGame_prefer_lan = 0 [DUMPTODISK]
    g_quickGame_prefer_my_country = 0 [DUMPTODISK]
    g_radialBlur = 1   
    g_ragdollDistance = 10   
    g_ragdollMinTime = 10   
    g_ragdollPollTime = 0.5   
    g_ragdollUnseenTime = 2   
    g_rejectEffectCullDistance = 625   
    g_rejectEffectVisibilityCull = 1   
    g_resetActionmapOnStart = 0   
    g_revivetime = 20   
    g_roundlimit = 30   
    g_roundtime = 2   
    g_saveLoadBasicEntityOptimization = 1   
    g_saveLoadDumpEntity (Command)
    g_saveLoadExtendedLog = 0   
    g_saveLoadUseExportedEntityList = 1   
    g_setActorModelFromLua = 0   
    g_showBitmapUi = 1   
    g_showHud = 1   
    g_showIdleStats = 0   
    g_showPlayerState = 0 [DUMPTODISK]
    g_showUpdateState = 0   
    g_show_crosshair = 1   
    g_show_crosshair_tp = 1   
    g_show_fullscreen_info = 0   
    g_skipIntro = 0   
    g_spectate_TeamOnly = 1   
    g_spectatorCollisions = 1   
    g_stanceTransitionSpeed = 15   
    g_startFirstTime = 1 [DUMPTODISK]
    g_statisticsMode = 2   
    g_stereoFrameworkEnable = 1   
    g_stereoIronsightEyeDistance = 0.0064   
    g_stereoIronsightWeaponDistance = 0.375   
    g_suddendeathtime = 30   
    g_syncClassRegistry = 0   
    g_teamlock = 2   
    g_timelimit = 60   
    g_tk_punish = 1   
    g_tk_punish_limit = 5   
    g_tpview_control = 0   
    g_tpview_enable = 0   
    g_tpview_force_goc = 0   
    g_tree_cut_reuse_dist = 0   
    g_useProfile = 1   
    g_useSinglePosition = 1   
    g_useXMLCPBinForSaveLoad = 1 [REQUIRE_LEVEL_RELOAD]
    g_vaultMinAnimationSpeed = 0.7   
    g_vaultMinHeightDiff = 1.2   
    g_visibilityTimeout = 0   
    g_visibilityTimeoutTime = 30   
    g_walkMultiplier = 1   
    g_waterHitOnly = 0   
    g_XMLCPBAddExtraDebugInfoToXmlDebugFiles = 0   
    g_XMLCPBBlockQueueLimit = 6 [REQUIRE_APP_RESTART]
    g_XMLCPBGenerateXmlDebugFiles = 0   
    g_XMLCPBSizeReportThreshold = 2048   
    g_XMLCPBUseExtraZLibCompression = 1   
 
    hit_assistMultiplayerEnabled = 0   
    hit_assistSingleplayerEnabled = 0   
    hmd_dynamic_prediction = 0   
    hmd_info = 0   
    hmd_ipd = -1   
    hmd_low_persistence = 0   
    hmd_queue_ahead = 1   
    hmd_recenter_pose (Command)
    hmd_social_screen = 0   
    hr_dotAngle = 0.75   
    hr_fovAmt = 0.03   
    hr_fovTime = 0.05   
    hr_rotateFactor = -0.1   
    hr_rotateTime = 0.07   
    http_password = password   
    http_startserver (Command)
    http_stopserver (Command)
 
    int_moveZoomTime = 0.1   
    int_zoomAmount = 0.75   
    int_zoomInTime = 5   
    int_zoomOutTime = 0.1   
    i_auto_turret_target = 1   
    i_auto_turret_target_tacshells = 0   
    i_bufferedkeys = 1   
    i_debug = 0   
    i_debugDigitalButtons = 0   
    i_debuggun_1 = ai_statsTarget [DUMPTODISK]
    i_debuggun_2 = ag_debug [DUMPTODISK]
    i_debug_mp_flowgraph = 0   
    i_debug_projectiles = 0   
    i_debug_sounds = 0   
    i_debug_turrets = 0   
    i_debug_zoom_mods = 0   
    i_dropitem (Command)
    i_forcefeedback = 1   
    i_giveallitems (Command)
    i_giveammo (Command)
    i_givedebugitems (Command)
    i_giveitem (Command)
    i_iceeffects = 0   
    i_inventory_capacity = 64   
    i_itemSystemDebugMemStats = 0   
    i_kinectDebug = 1   
    i_kinectXboxConnect = 1   
    i_kinectXboxConnectIP =    
    i_kinectXboxConnectPort = 62455   
    i_kinGlobalExpCorrectionFactor = 0.5   
    i_kinGlobalExpDeviationRadius = 0.04   
    i_kinGlobalExpJitterRadius = 0.05   
    i_kinGlobalExpPredictionFactor = 0.5   
    i_kinGlobalExpSmoothFactor = 0.5   
    i_kinSkeletonMovedDistance = 0.125   
    i_kinSkeletonSmoothType = 1   
    i_lighteffects = 1 [DUMPTODISK]
    i_listitems (Command)
    i_lying_item_limit_mp = 64   
    i_lying_item_limit_sp = 64   
    i_mouse_accel = 0 [DUMPTODISK]
    i_mouse_accel_max = 100 [DUMPTODISK]
    i_mouse_buffered = 0   
    i_mouse_inertia = 0 [DUMPTODISK]
    i_mouse_sensitivity = 1   
    i_mouse_smooth = 0 [DUMPTODISK]
    i_particleeffects = 1 [DUMPTODISK]
    i_precache = 1 [DUMPTODISK]
    i_rejecteffects = 1 [DUMPTODISK]
    i_saveweaponposition (Command)
    i_seatedTracking = 1   
    i_soundeffects = 1 [DUMPTODISK]
    i_staticfiresounds = 1 [DUMPTODISK]
    i_unlimitedammo = 0   
    i_useKinect = 0   
    i_xinput = 1   
    i_xinput_deadzone_handling = 1   
    i_xinput_poll_time = 1000   
 
    kick (Command)
    kickid (Command)
 
    kick (Command)
    kickid (Command)
 
    LoadConfig (Command)
    log_EnableRemoteConsole = 1 [DUMPTODISK]
    log_Filter =  [DUMPTODISK]
    log_flush (Command)
    log_IncludeTime = 0   
    log_Module =    
    log_SpamDelay = 0   
    log_tick = 0   
    log_UseFilter = 0 [DUMPTODISK]
    log_Verbosity = 0 [DUMPTODISK]
    log_VerbosityOverridesWriteToFile = 1 [DUMPTODISK]
    log_WriteToFile = 1 [DUMPTODISK]
    log_WriteToFileVerbosity = 0 [DUMPTODISK]
    lua_CodeCoverage = 0   
    lua_debugger = 0   
    lua_debugger_show (Command)
    lua_dump_coverage (Command)
    lua_dump_state (Command)
    lua_garbagecollect (Command)
    lua_reload_script (Command)
    lua_stackonmalloc = 0   
    lua_StopOnError = 0   
 
    map (Command)
    MemInfo = 0   
    MemStats = 0   
    MemStatsMaxDepth = 4   
    MemStatsThreshold = 32000   
    mfx_Debug = 0   
    mfx_DebugFlowGraphFX = 0   
    mfx_DebugVisual = 0   
    mfx_DebugVisualFilter =    
    mfx_Enable = 1   
    mfx_EnableAttachedEffects = 1   
    mfx_EnableFGEffects = 1   
    mfx_ParticleImpactThresh = 2   
    mfx_pfx_maxDist = 35   
    mfx_pfx_maxScale = 1.5   
    mfx_pfx_minScale = 0.5   
    mfx_RaisedSoundImpactThresh = 3.5   
    mfx_Reload (Command)
    mfx_ReloadFGEffects (Command)
    mfx_SerializeFGEffects = 0   
    mfx_SoundImpactThresh = 1.5   
    mfx_Timeout = 0.01   
    mn_allowEditableDatabasesInPureGame = 0   
    mn_DebugAI (Command)
    mn_listAssets (Command)
    mn_LogToFile = 0   
    mn_reload (Command)
    movie_physicalentity_animation_lerp = 0.85   
    movie_timeJumpTransitionTime = 1   
    mov_cameraPrecacheTime = 4   
    mov_NoCutscenes = 0   
    mov_overrideCam =    
    m_wh_demo_positionOverride =    
 
    net_debugVerboseLevel = 0   
    net_dedicatedServerArbitratorIP =    
    net_dedicatedServerArbitratorPort = 0   
    net_disconnect_on_rmi_error = 0 [DUMPTODISK]
    net_inactivitytimeout = 10   
    net_inactivitytimeoutDevmode = 10   
    net_lanbrowser = 0   
    net_lan_scanport_first = 64087 [DUMPTODISK]
    net_lan_scanport_num = 5 [DUMPTODISK]
    net_lobby_default_port = 64090 [DUMPTODISK]
    net_log = 0   
    net_log_remote_methods = 0 [DUMPTODISK]
    net_numNetIDHighBitBits = 11   
    net_numNetIDLowBitBits = 5   
    net_numNetIDMediumBitBits = 9   
    net_pb_cl_enable (Command)
    net_pb_sv_enable (Command)
    net_phys_debug = 0   
    net_phys_lagsmooth = 0.1   
    net_phys_pingsmooth = 0.1   
    net_receiveQueueSize = 20971520   
    net_sendQueueSize = 5242880   
    net_set_cdkey (Command)
    net_stats_login =  [DUMPTODISK]
    net_stats_pass =  [DUMPTODISK]
    net_steam_resetAchievements = 0 [REQUIRE_APP_RESTART]
    net_useSteamAsOnlineLobby = 1 [REQUIRE_APP_RESTART]
    nvAnselDisallow = 1   
    nvSPH (Command)
 
    open_url (Command)
    osm_enabled = 0   
    osm_fbMinScale = 0.66   
    osm_fbScaleDeltaDown = 5   
    osm_fbScaleDeltaUp = 1   
    osm_historyLength = 5   
    osm_setFBScale (Command)
    osm_targetFPS = 28   
    osm_targetFPSTolerance = 1   
 
    play (Command)
    playerGoto (Command)
    player_dumpFow (Command)
    player_revealFow (Command)
    pl_clientInertia = 25   
    pl_curvingSlowdownSpeedScale = 0.5   
    pl_debugFallDamage = 0   
    pl_DebugFootstepSounds = 0   
    pl_debugInterpolation = 0   
    pl_debug_filter =    
    pl_debug_jumping = 0   
    pl_debug_movement = 0   
    pl_fallDamage_Normal_SpeedFatal = 13.7   
    pl_fallDamage_Normal_SpeedSafe = 8   
    pl_fallDamage_SpeedBias = 1.5   
    pl_fallHeight = 0.8   
    pl_inputAccel = 30   
    pl_jump_control.air_control_scale = 1   
    pl_jump_control.air_inertia_scale = 1   
    pl_jump_control.air_resistance_scale = 1   
    pl_ledgeClamber.cameraBlendWeight = 1   
    pl_ledgeClamber.debugDraw = 0   
    pl_ledgeClamber.enableVaultFromStanding = 2   
    pl_movement.crouch_SpeedScale = 1   
    pl_movement.ground_timeInAirToFall = 0.5   
    pl_movement.ground_velocityToFall = 3.5   
    pl_movement.mp_slope_speed_multiplier_downhill = 1   
    pl_movement.mp_slope_speed_multiplier_minHill = 0   
    pl_movement.mp_slope_speed_multiplier_uphill = 1   
    pl_movement.power_sprint_targetFov = 55   
    pl_movement.speedScale = 1.2   
    pl_movement.sprintStamina_debug = 0   
    pl_movement.sprint_SpeedScale = 1.8   
    pl_movement.strafe_SpeedScale = 0.9   
    pl_netAimLerpFactor = 0.5   
    pl_netSerialiseMaxSpeed = 4   
    pl_nightvisionModeBinocular = 4   
    pl_playerErrorSnapDistSquare = 5   
    pl_scaledMovement = 0   
    pl_serialisePhysVel = 1   
    pl_swimBackSpeedMul = 0.8   
    pl_swimBaseSpeed = 4   
    pl_swimJumpSpeedBaseMul = 1   
    pl_swimJumpSpeedCost = 50   
    pl_swimJumpSpeedSprintMul = 2.5   
    pl_swimJumpStrengthBaseMul = 1   
    pl_swimJumpStrengthCost = 50   
    pl_swimJumpStrengthSprintMul = 2.5   
    pl_swimNormalSprintSpeedMul = 1.5   
    pl_swimSideSpeedMul = 0.9   
    pl_swimSpeedSprintSpeedMul = 2.5   
    pl_swimUpSprintSpeedMul = 2   
    pl_swimVertSpeedMul = 0.5   
    pl_velocityInterpAirControlScale = 1   
    pl_velocityInterpAirDeltaFactor = 0.75   
    pl_velocityInterpAlwaysSnap = 0   
    pl_velocityInterpPathCorrection = 1   
    pl_velocityInterpSynchJump = 2   
    pp_LoadOnlineAttributes = 1 [REQUIRE_APP_RESTART]
    pp_RichSaveGames = 1   
    pp_RSFDebugWrite = 1   
    pp_RSFDebugWriteOnLoad = 0   
    profile = 0   
    profileStreaming = 0   
    profile_additionalsub = 0   
    profile_allthreads = 0   
    profile_filter =    
    profile_filter_thread =    
    profile_graph = 0   
    profile_graphScale = 100   
    profile_network = 0   
    profile_pagefaults = 0   
    profile_peak = 10   
    profile_peak_display = 8   
    profile_sampler = 0   
    profile_sampler_max_samples = 2000   
    profile_smooth = 1   
    profile_weighting = 1   
    p_accuracy_LCPCG = 0.005   
    p_accuracy_LCPCG_no_improvement = 0.05   
    p_accuracy_MC = 0.002   
    p_approx_caps_len = 1.2   
    p_break_on_validation = 0   
    p_CharacterIK = 1   
    p_check_out_of_bounds = 3   
    p_climbable_offset = 0.25   
    p_collision_mode = 0   
    p_cull_distance = 100   
    p_damping_group_size = 8   
    p_debug_explosions = 0   
    p_debug_joints = 0   
    p_DLCDebug = 0   
    p_DLCDRegionCount = 1   
    p_do_step = 0   
    p_draw_cells = 0   
    p_draw_helpers = 0   
    p_draw_helpers_num = 0   
    p_enforce_contacts = 1   
    p_ent_grid_use_obb = 1   
    p_fixed_timestep = 0   
    p_fly_mode = 0   
    p_force_sync = 0   
    p_GEB_max_cells = 1024   
    p_gravity_z = -9.81   
    p_group_damping = 0.5   
    p_joint_damage_accum = 2   
    p_joint_damage_accum_threshold = 0.2   
    p_joint_gravity_step = 1   
    p_jump_to_profile_ent = 0   
    p_lattice_max_iters = 100000   
    p_limit_simple_solver_energy = 1   
    p_list_active_objects = 0   
    p_log_lattice_tension = 0   
    p_max_approx_caps = 7   
    p_max_bone_velocity = 10   
    p_max_contacts = 150   
    p_max_contact_gap = 0.01   
    p_max_contact_gap_player = 0.01   
    p_max_contact_gap_simple = 0.03   
    p_max_debris_mass = 1e+10   
    p_max_entity_cells = 300000   
    p_max_LCPCG_contacts = 100   
    p_max_LCPCG_fruitless_iters = 4   
    p_max_LCPCG_iters = 5   
    p_max_LCPCG_microiters = 12000   
    p_max_LCPCG_microiters_final = 25000   
    p_max_LCPCG_subiters = 120   
    p_max_LCPCG_subiters_final = 250   
    p_max_MC_iters = 6000   
    p_max_MC_mass_ratio = 100   
    p_max_MC_vel = 15   
    p_max_object_splashes = 3   
    p_max_plane_contacts = 8   
    p_max_plane_contacts_distress = 4   
    p_max_player_velocity = 150   
    p_max_substeps = 5   
    p_max_substeps_large_group = 5   
    p_max_unproj_vel = 2.5   
    p_max_velocity = 100   
    p_max_world_step = 0.25   
    p_min_LCPCG_improvement = 0.05   
    p_min_MC_iters = 4   
    p_min_separation_speed = 0.02   
    p_net_debugDraw = 0   
    p_net_extrapmax = 0.5   
    p_net_interp = 0.1   
    p_net_sequencefrequency = 256   
    p_num_bodies_large_group = 100   
    p_num_startup_overload_checks = 20   
    p_num_threads = 2   
    p_penalty_scale = 0.3   
    p_players_can_break = 0   
    p_profile = 0   
    p_profile_entities = 0   
    p_profile_functions = 0   
    p_prohibit_unprojection = 1   
    p_proxy_highlight_range = 800   
    p_proxy_highlight_threshold = 200   
    p_pumploggedevents_parallel = 0   
    p_ray_fadeout = 0.2   
    p_ray_peak_time = 0   
    p_rope_collider_size_limit = 0   
    p_single_step_mode = 0   
    p_skip_redundant_colldet = 1   
    p_sliding_time_mult = 3   
    p_splash_dist0 = 7   
    p_splash_dist1 = 30   
    p_splash_force0 = 10   
    p_splash_force1 = 100   
    p_splash_vel0 = 4.5   
    p_splash_vel1 = 10   
    p_tick_breakable = 0.1   
    p_time_granularity = 0.0001   
    p_unproj_vel_scale = 10   
    p_use_distance_contacts = 0   
    p_use_unproj_vel = 0   
    p_wireframe_distance = 40   
 
    q (Command)
    quit (Command)
    q_Quality (Command)
    q_Renderer = 3   
    q_ShaderFX = 3   
    q_ShaderGeneral = 3   
    q_ShaderGlass = 3   
    q_ShaderHDR = 3   
    q_ShaderIce = 3   
    q_ShaderMetal = 3   
    q_ShaderPostProcess = 3   
    q_ShaderShadow = 3   
    q_ShaderSky = 3   
    q_ShaderTerrain = 3   
    q_ShaderVegetation = 3   
    q_ShaderWater = 2   
 
    rcon_command (Command)
    rcon_connect (Command)
    rcon_disconnect (Command)
    rcon_password =    
    rcon_startserver (Command)
    rcon_stopserver (Command)
    rc_debugVerboseLevel = 0   
    readabilityReload (Command)
    record (Command)
    RecordClip (Command)
    RunUnitTests (Command)
    r_3MonHack = 0   
    r_3MonHackHUDFOVX = 28   
    r_3MonHackHUDFOVY = 60   
    r_3MonHackLeftCGFOffsetX = 0.93   
    r_3MonHackRightCGFOffsetX = -0.93   
    r_3PLFillDirStr = 0, 0, -130   
    r_3PLKeyDirStr = 0, 40, 130   
    r_3PLRimDirStr = 0, 10, -50   
    r_AllowLiveMoCap = 0   
    r_AntialiasingMode = 3   
    r_AntialiasingModeDebug = 0   
    r_AntialiasingModeEditor = 1   
    r_AntialiasingModeSCull = 1   
    r_AntialiasingTAAFalloffHiFreq = 6   
    r_AntialiasingTAAFalloffLowFreq = 2   
    r_AntialiasingTAAPattern = 1   
    r_AntialiasingTAASharpening = 0.2   
    r_ArmourPulseSpeedMultiplier = 1   
    r_Batching = 1   
    r_BatchType = 1   
    r_Beams = 1   
    r_BreakOnError = 0   
    r_Brightness = 0.5 [DUMPTODISK]
    r_buffer_banksize = 4   
    r_buffer_enable_lockless_updates = 1   
    r_buffer_pool_defrag_dynamic = 0   
    r_buffer_pool_defrag_max_moves = 64   
    r_buffer_pool_defrag_static = 0   
    r_buffer_pool_max_allocs = 65520   
    r_buffer_sli_workaround = 0   
    r_CBufferUseNativeDepth = 1   
    r_Character_NoDeform = 0   
    r_ChromaticAberration = 0   
    r_CloudsDebug = 0   
    r_CloudsUpdateAlways = 0   
    r_ColorBits = 32 [DUMPTODISK]
    r_ColorGrading = 2   
    r_ColorGradingChartImage (Command)
    r_ColorGradingCharts = 1   
    r_ColorGradingChartsCache = 0   
    r_ColorGradingFilters = 1   
    r_ColorGradingLevels = 1   
    r_ColorGradingSelectiveColor = 1   
    r_ColorRangeCompression = 0   
    r_ConditionalRendering = 0   
    r_ConsoleBackbufferHeight = 720 [DUMPTODISK]
    r_ConsoleBackbufferWidth = 1152 [DUMPTODISK]
    r_constantbuffer_banksize = 4   
    r_constantbuffer_watermarm = 64   
    r_Contrast = 0.5 [DUMPTODISK]
    r_CustomResHeight = 0   
    r_CustomResMaxSize = 4096   
    r_CustomResPreview = 1   
    r_CustomResWidth = 0   
    r_CustomVisions = 3   
    r_DebugDrawLights = 0   
    r_DebugDrawLightsFilter =    
    r_DebugFontRendering = 0   
    r_DebugGBuffer = 0   
    r_DebugLayerEffect = 0   
    r_DebugLights = 0   
    r_DebugLightVolumes = 0   
    r_DebugRefraction = 0   
    r_DebugRenderMode = 0   
    r_DeferredDecals = 2 [DUMPTODISK]
    r_deferredDecalsDebug = 0 [DUMPTODISK]
    r_DeferredShading3PL = 2 [DUMPTODISK]
    r_DeferredShadingAmbient = 1 [DUMPTODISK]
    r_DeferredShadingAmbientLights = 1 [DUMPTODISK]
    r_DeferredShadingAmbientSClear = 1   
    r_DeferredShadingAreaLights = 1 [DUMPTODISK]
    r_DeferredShadingDBTstencil = 1 [DUMPTODISK]
    r_DeferredShadingDebug = 0 [DUMPTODISK]
    r_DeferredShadingDepthBoundsTest = 1 [DUMPTODISK]
    r_DeferredShadingEnvProbes = 1 [DUMPTODISK]
    r_DeferredShadingFilterGBuffer = 0 [DUMPTODISK]
    r_DeferredShadingLBuffersFmt = 1   
    r_DeferredShadingLightLodRatio = 1 [DUMPTODISK]
    r_DeferredShadingLights = 1 [DUMPTODISK]
    r_DeferredShadingLightStencilRatio = 0.21 [DUMPTODISK]
    r_DeferredShadingLightVolumes = 1 [DUMPTODISK]
    r_DeferredShadingScissor = 1 [DUMPTODISK]
    r_DeferredShadingSortLights = 0   
    r_DeferredShadingSSS = 1 [DUMPTODISK]
    r_DeferredShadingStencilPrepass = 1 [DUMPTODISK]
    r_DeferredShadingTiled = 2 [DUMPTODISK]
    r_DeferredShadingTiledHairQuality = 2 [DUMPTODISK]
    r_DepthBits = 24 [DUMPTODISK, REQUIRE_APP_RESTART]
    r_DepthOfField = 2   
    r_DepthOfFieldBokehQuality = 0   
    r_DepthOfFieldDilation = 0   
    r_DepthOfFieldMode = 1   
    r_DetailDistance = 8 [DUMPTODISK]
    r_DetailTextures = 1 [DUMPTODISK]
    r_DisplayInfo = 0 [DUMPTODISK, RESTRICTEDMODE]
    r_dofMinZ = 0   
    r_dofMinZBlendMult = 1   
    r_dofMinZScale = 0   
    r_DrawNearFarPlane = 40   
    r_DrawNearFoV = 60   
    r_DrawNearShadows = 1   
    r_DrawNearZRange = 0.001   
    r_Driver = DX11 [DUMPTODISK]
    r_durango_async_dips = 0   
    r_durango_async_dips_sync = 9999   
    r_DynTexAtlasCloudsMaxSize = 32   
    r_DynTexAtlasDynTexSrcSize = 16   
    r_DynTexAtlasVoxTerrainMaxSize = 250   
    r_DynTexMaxSize = 160   
    r_DynTexSourceSharedRTHeight = 0   
    r_DynTexSourceSharedRTWidth = 0   
    r_DynTexSourceUseSharedRT = 0 [REQUIRE_LEVEL_RELOAD]
    r_enableAltTab = 1   
    r_enable_full_gpu_sync = 0   
    r_EnvCMResolution = 2 [DUMPTODISK]
    r_EnvCMupdateInterval = 0.04 [DUMPTODISK]
    r_EnvTexResolution = 3 [DUMPTODISK]
    r_EnvTexUpdateInterval = 0.05 [DUMPTODISK]
    r_ExcludeMesh =    
    r_ExcludeShader = 0   
    r_FilterBlurDisabled = 0   
    r_FlareHqShafts = 1 [DUMPTODISK]
    r_Flares = 1 [DUMPTODISK]
    r_FlaresChromaShift = 6   
    r_FlaresIrisShaftMaxPolyNum = 200   
    r_FlaresTessellationRatio = 1   
    r_FlashMatTexResQuality = 1   
    r_Flush = 0   
    r_FogDepthTest = -0.001   
    r_FogMinDensityMasked = 1000   
    r_FogShadows = 2   
    r_FogShadowsMode = 0   
    r_FogShadowsWater = 0   
    r_ForceAllLightsShadows = 0 [DUMPTODISK]
    r_Fullscreen = 0 [DUMPTODISK]
    r_FullscreenNativeRes = 0 [DUMPTODISK]
    r_FullscreenPreemption = 1   
    r_FullscreenWindow = 1 [DUMPTODISK]
    r_Gamma = 1 [DUMPTODISK]
    r_GeomCacheInstanceThreshold = 10   
    r_GeomInstancing = 1   
    r_GeomInstancingDebug = 0   
    r_GeomInstancingThreshold = -1   
    r_GetScreenShot = 0   
    r_GraphStyle = 0   
    r_HDRBloom = 1   
    r_HDRBloomQuality = 2   
    r_HDRDebug = 0   
    r_HDREyeAdaptationMode = 1 [DUMPTODISK]
    r_HDREyeAdaptationSpeed = 3   
    r_HDRGrainAmount = 0   
    r_HDRRangeAdapt = 0 [DUMPTODISK]
    r_HDRRangeAdaptationSpeed = 4   
    r_HDRRangeAdaptLBufferMax = 0.125 [DUMPTODISK]
    r_HDRRangeAdaptLBufferMaxRange = 2 [DUMPTODISK]
    r_HDRRangeAdaptMax = 1 [DUMPTODISK]
    r_HDRRangeAdaptMaxRange = 4 [DUMPTODISK]
    r_HDRRendering = 1 [DUMPTODISK]
    r_HDRTexFormat = 0 [DUMPTODISK]
    r_HDRVignetting = 1 [DUMPTODISK]
    r_Height = 1080 [DUMPTODISK]
    r_HeightMapAO = 0   
    r_HeightMapAOAmount = 1   
    r_HeightMapAORange = 1000   
    r_HeightMapAOResolution = 2048   
    r_HideSunInCubemaps = 1   
    r_ImposterRatio = 1   
    r_ImpostersDraw = 1   
    r_ImpostersUpdatePerFrame = 6000   
    r_LightProbe = 1   
    r_LightPropagationVolumes = 1   
    r_LightsSinglePass = 1   
    r_Log = 0   
    r_LogShaders = 0   
    r_LogTexStreaming = 0   
    r_LogVBuffers = 0   
    r_LogVidMem = 0   
    r_MaterialsBatching = 1   
    r_MaxSuitPulseSpeedMultiplier = 1   
    r_MeasureOverdraw = 0   
    r_MeasureOverdrawScale = 1.5   
    r_MergeRenderChunks = 1   
    r_MergeShadowDrawcalls = 1   
    r_MeshInstancePoolSize = 0   
    r_MeshPoolSize = 0   
    r_MeshPrecache = 1   
    r_minimizeLatency = 0 [REQUIRE_APP_RESTART]
    r_MotionBlur = 0   
    r_MotionBlurCameraMotionScale = 0.2   
    r_MotionBlurGBufferVelocity = 1   
    r_MotionBlurMaxViewDist = 32   
    r_MotionBlurQuality = 2   
    r_MotionBlurShutterSpeed = 125   
    r_MotionBlurThreshold = 0.0001   
    r_MotionVectors = 1   
    r_MouseCursorTexture = EngineAssets/Textures/Cursor_Green.tif   
    r_MSAA = 0   
    r_MSAA_debug = 0   
    r_MSAA_quality = 0   
    r_MSAA_samples = 0   
    r_MSAA_threshold_depth = 0.1   
    r_MSAA_threshold_normal = 0.9   
    r_MultiGPU = 1   
    r_MultiThreaded = 1   
    r_NativeHeight = 0 [DUMPTODISK]
    r_NativeWidth = 0 [DUMPTODISK]
    r_NightVision = 2   
    r_NightVisionBrightLevel = 3   
    r_NightVisionCamMovNoiseAmount = 0.4   
    r_NightVisionCamMovNoiseBlendSpeed = 2   
    r_NightVisionFinalMul = 6   
    r_NightVisionSonarLifetime = 2   
    r_NightVisionSonarMultiplier = 0.2   
    r_NightVisionSonarRadius = 32   
    r_NoDrawNear = 0   
    r_NoDrawShaders = 0   
    r_NoHWGamma = 1 [DUMPTODISK]
    r_NormalsLength = 0.2   
    r_OptimiseShaders (Command)
    r_overrideDXGIAdapter = -1 [REQUIRE_APP_RESTART]
    r_overrideDXGIOutput = 0 [REQUIRE_APP_RESTART]
    r_overrideDXGIOutputFS = 0   
    r_overrideRefreshRate = 0 [DUMPTODISK, RESTRICTEDMODE]
    r_overrideScanlineOrder = 0 [DUMPTODISK, RESTRICTEDMODE]
    r_OverscanBorders (Command)
    r_OverscanBorderScaleX = 0   
    r_OverscanBorderScaleY = 0   
    r_OverscanBordersDrawDebugView = 0 [DUMPTODISK, RESTRICTEDMODE]
    r_ParticlesAmountGI = 0.15   
    r_ParticlesDebug = 0   
    r_ParticlesHalfRes = 0   
    r_ParticlesHalfResAmount = 0   
    r_ParticlesHalfResBlendMode = 0   
    r_ParticlesInstanceVertices = 1   
    r_ParticlesRefraction = 1   
    r_ParticlesSoftIsec = 1   
    r_ParticlesTessellation = 1   
    r_ParticlesTessellationTriSize = 16   
    r_ParticleVerticePoolSize = 15360 [REQUIRE_APP_RESTART]
    r_PostProcessEffects = 1   
    r_PostProcessFilters = 1   
    r_PostProcessGameFx = 1   
    r_PostProcessHUD3D = 0   
    r_PostProcessHUD3DCache = 0   
    r_PostProcessHUD3DDebugView = 0   
    r_PostProcessHUD3DGlowAmount = 1   
    r_PostProcessHUD3DShadowAmount = 1.7   
    r_PostProcessHUD3DStencilClear = 1   
    r_PostProcessNanoGlassDebugView = 0   
    r_PostProcessParamsBlending = 1   
    r_PostprocessParamsBlendingTimeScale = 12   
    r_PostProcessReset = 0   
    r_PrecacheShaderList (Command)
    r_PredicatedTiling = 0 [REQUIRE_APP_RESTART]
    r_PrintMemoryLeaks = 0   
    r_profiler = 0   
    r_profilerTargetFPS = 30   
    r_ProfileShaders = 0   
    r_ProfileShadersGroupByName = 1   
    r_ProfileShadersSmooth = 4   
    r_Rain = 2   
    r_RainAmount = 1   
    r_RainDistMultiplier = 2   
    r_RainDropsEffect = 1   
    r_RainIgnoreNearest = 1   
    r_RainMaxViewDist = 32   
    r_RainMaxViewDistOccluders = 40   
    r_RainMaxViewDist_Deferred = 150   
    r_RainOccluderSizeTreshold = 10   
    r_rainRefreshOccluders = 0   
    r_RC_AutoInvoke = 1   
    r_ReadZBufferDirectlyFromVMEM = 0   
    r_Reflections = 1 [DUMPTODISK]
    r_ReflectionsOffset = 0   
    r_ReflectionsQuality = 3 [DUMPTODISK]
    r_ReflectTextureSlots = 1   
    r_Refraction = 1   
    r_RefractionPartialResolves = 2   
    r_RefractionPartialResolvesDebug = 0   
    r_ReleaseAllResourcesOnExit = 1   
    r_ReloadBillboardAtlas (Command)
    r_ReloadDetailAtlas (Command)
    r_ReloadShaders = 0   
    r_RenderMeshHashGridUnitSize = 0.5   
    r_RenderTargetPoolSize = 0   
    r_ReprojectOnlyStaticObjects = 1   
    r_ReverseDepth = 1   
    r_Scissor = 1   
    r_ShaderCompilerDontCache = 0   
    r_ShaderCompilerFolderSuffix =    
    r_ShaderCompilerPort = 31455   
    r_ShaderCompilerServer = 192.168.1.127   
    r_ShaderEmailCCs =    
    r_ShaderEmailTags = Build Version: 1.5.0.0   
    r_ShadersAllowCompilation = 1   
    r_ShadersAsyncActivation = 0   
    r_ShadersAsyncCompiling = 3   
    r_ShadersAsyncMaxThreads = 1 [DUMPTODISK]
    r_ShadersCacheDeterministic = 1   
    r_ShadersCompileAutoActivate = 0   
    r_ShadersDebug = 0 [DUMPTODISK]
    r_ShadersDurango = 1   
    r_ShadersDX11 = 1   
    r_ShadersEditing = 0   
    r_ShadersExport = 1   
    r_ShadersGL4 = 1   
    r_ShadersGLES3 = 1   
    r_ShadersIgnoreIncludesChanging = 0   
    r_ShadersImport = 0   
    r_ShadersLazyUnload = 0   
    r_ShadersLogCacheMisses = 0   
    r_ShadersOrbis = 0   
    r_ShadersPreactivate = 3 [DUMPTODISK]
    r_ShadersPrecacheAllLights = 1   
    r_ShadersRemoteCompiler = 0 [DUMPTODISK]
    r_ShadersSubmitRequestline = 1   
    r_ShadowBlur = 3 [DUMPTODISK]
    r_ShadowBluriness = 1 [DUMPTODISK]
    r_ShadowCastingLightsMaxCount = 16   
    r_ShadowGen = 1   
    r_ShadowGenDepthClip = 1   
    r_ShadowGenMode = 1   
    r_ShadowJittering = 2.5   
    r_ShadowPass = 1   
    r_ShadowPoolMaxFrames = 30   
    r_ShadowPoolMaxTimeslicedUpdatesPerFrame = 50   
    r_ShadowsAdaptionMin = 0.35 [DUMPTODISK]
    r_ShadowsAdaptionRangeClamp = 0.02 [DUMPTODISK]
    r_ShadowsAdaptionSize = 0.3 [DUMPTODISK]
    r_ShadowsBias = 8e-05 [DUMPTODISK]
    r_ShadowsCache = 0   
    r_ShadowsCacheFormat = 1   
    r_ShadowsCacheResolutions = 6324,4214,2810,1872,624   
    r_ShadowsDepthBoundNV = 0   
    r_ShadowsGridAligned = 1 [DUMPTODISK]
    r_ShadowsMaskDownScale = 0   
    r_ShadowsMaskResolution = 0   
    r_ShadowsNearestMapResolution = 4096 [REQUIRE_APP_RESTART]
    r_ShadowsParticleAnimJitterAmount = 1 [DUMPTODISK]
    r_ShadowsParticleJitterAmount = 0.5 [DUMPTODISK]
    r_ShadowsParticleKernelSize = 1 [DUMPTODISK]
    r_ShadowsParticleNormalEffect = 1 [DUMPTODISK]
    r_ShadowsPCFiltering = 1   
    r_ShadowsScreenSpace = 2   
    r_ShadowsStencilPrePass = 1   
    r_ShadowsUseClipVolume = 1 [DUMPTODISK]
    r_ShadowTexFormat = 0   
    r_Sharpening = 0   
    r_ShowBufferUsage = 0   
    r_ShowDynTextures = 0   
    r_ShowDynTexturesFilter = *   
    r_ShowDynTexturesMaxCount = 36   
    r_ShowLightBounds = 0   
    r_ShowLines = 0   
    r_ShowNormals = 0   
    r_ShowRenderTarget (Command)
    r_ShowTangents = 0   
    r_ShowTexture =    
    r_ShowTimeGraph = 0   
    r_ShowVideoMemoryStats = 0   
    r_SilhouettePOM = 0   
    r_Snow = 2   
    r_SnowDisplacement = 0   
    r_SnowFlakeClusters = 100   
    r_SnowHalfRes = 0   
    r_SoftAlphaTest = 1   
    r_SonarVision = 1   
    r_ssdo = 1   
    r_ssdoAmountAmbient = 1   
    r_ssdoAmountDirect = 1.5   
    r_ssdoAmountReflection = 1.5   
    r_ssdoColorBleeding = 1   
    r_ssdoHalfRes = 2   
    r_ssdoRadius = 0.3   
    r_ssdoRadiusMax = 2   
    r_ssdoRadiusMin = 0.1   
    r_SSReflections = 1   
    r_SSReflHalfRes = 1   
    r_Stats = 0   
    r_statsMinDrawCalls = 0   
    r_StatsShaderList (Command)
    r_StencilBits = 8 [DUMPTODISK]
    r_StereoDevice = 0 [DUMPTODISK, REQUIRE_APP_RESTART]
    r_StereoEyeDist = 0.02 [DUMPTODISK]
    r_StereoFlipEyes = 0 [DUMPTODISK]
    r_StereoGammaAdjustment = 0.12 [DUMPTODISK]
    r_StereoHudScreenDist = 0.5 [DUMPTODISK]
    r_StereoMode = 0 [DUMPTODISK]
    r_StereoNearGeoScale = 0.65 [DUMPTODISK]
    r_StereoOutput = 0 [DUMPTODISK]
    r_stereoScaleCoefficient = 1   
    r_StereoScreenDist = 0.25 [DUMPTODISK]
    r_StereoStrength = 1 [DUMPTODISK]
    r_sunshafts = 2   
    r_Supersampling = 1   
    r_SupersamplingFilter = 0   
    r_TerrainAO = 7   
    r_TerrainAO_FadeDist = 8   
    r_TessellationDebug = 0   
    r_TessellationTriangleSize = 8   
    r_TexAtlasSize = 2048   
    r_TexBindMode = 0   
    r_TexelsPerMeter = 0   
    r_TexLog = 0   
    r_TexMaxAnisotropy = 16 [REQUIRE_LEVEL_RELOAD]
    r_TexMinAnisotropy = 16 [REQUIRE_LEVEL_RELOAD]
    r_TexNoAnisoAlphaTest = 0 [DUMPTODISK]
    r_TexNoLoad = 0   
    r_TexPostponeLoading = 1   
    r_TexPreallocateAtlases = 0   
    r_TextureCompiling = 2   
    r_TextureCompilingIndicator = 0   
    r_TextureCompressor = 1 [DUMPTODISK]
    r_TextureLodDistanceRatio = -1   
    r_texturesskiplowermips = 0   
    r_TexturesStreaming = 1 [REQUIRE_APP_RESTART]
    r_TexturesStreamingDebug = 0   
    r_TexturesStreamingDebugDumpIntoLog = 0   
    r_TexturesStreamingDebugExclude =    
    r_TexturesStreamingDebugFilter =    
    r_TexturesStreamingDebugMinMip = 100   
    r_TexturesStreamingDebugMinSize = 0   
    r_TexturesStreamingDebugRowCount = 50   
    r_texturesstreamingDeferred = 1   
    r_TexturesStreamingDisableNoStreamDuringLoad = 0   
    r_texturesstreamingJobUpdate = 1   
    r_TexturesStreamingMaxRequestedJobs = 32   
    r_TexturesStreamingMaxRequestedMB = 2   
    r_TexturesStreamingMinReadSizeKB = 64   
    r_texturesstreamingMinUsableMips = 8   
    r_TexturesStreamingMipBias = -4   
    r_TexturesStreamingMipClampDVD = 1   
    r_TexturesStreamingMipFading = 1   
    r_TexturesStreamingNoUpload = 0   
    r_TexturesStreamingOnlyVideo = 0   
    r_TexturesStreamingPostponeMips = 0   
    r_TexturesStreamingPostponeThresholdKB = 1024   
    r_texturesstreamingPostponeThresholdMip = 1   
    r_TexturesStreamingPrecacheRounds = 1   
    r_TexturesStreamingResidencyEnabled = 1   
    r_TexturesStreamingResidencyThrottle = 0.8   
    r_TexturesStreamingResidencyTime = 120   
    r_TexturesStreamingResidencyTimeTestLimit = 5   
    r_texturesstreamingSkipMips = 0   
    r_TexturesStreamingSuppress = 0   
    r_TexturesStreamingSync = 0   
    r_TexturesStreamingUpdateType = 1   
    r_texturesstreampooldefragmentation = 2   
    r_texturesstreampooldefragmentationmaxamount = 2097152   
    r_texturesstreampooldefragmentationmaxmoves = 10   
    r_TexturesStreamPoolSecondarySize = 0   
    r_TexturesStreamPoolSize = 4096   
    r_ThermalVision = 1   
    r_ThermalVisionViewCloakFlickerMaxIntensity = 1   
    r_ThermalVisionViewCloakFlickerMinIntensity = 1   
    r_ThermalVisionViewCloakFrequencyPrimary = 1   
    r_ThermalVisionViewCloakFrequencySecondary = 1   
    r_transient_pool_size = 4   
    r_TransparentPasses = 1   
    r_TranspDepthFixup = 1   
    r_Unlit = 0   
    r_UseDisplacementFactor = 0.2   
    r_UseESRAM = 1 [REQUIRE_APP_RESTART]
    r_UseHWSkinning = 1   
    r_UseMaterialLayers = 2   
    r_UseMergedPosts = 1   
    r_UsePersistentRTForModelHUD = 0   
    r_UseReducedLightBoxes = 1   
    r_UseShadowsPool = 1   
    r_UseZPass = 2   
    r_ValidateDraw = 0   
    r_VegetationAlphaTestOnly = 0   
    r_VisAreaClipLightsPerPixel = 1   
    r_VolumetricFogDownscaledSunShadow = 1   
    r_VolumetricFogDownscaledSunShadowRatio = 1   
    r_VolumetricFogMinimumLightBulbSize = 0.4   
    r_VolumetricFogReprojectionBlendFactor = 0.9   
    r_VolumetricFogReprojectionMode = 1   
    r_VolumetricFogSample = 0   
    r_VolumetricFogShadow = 1   
    r_VolumetricFogSunLightCorrection = 1   
    r_VolumetricFogTexDepth = 32   
    r_VolumetricFogTexScale = 10   
    r_VSync = 1 [DUMPTODISK, RESTRICTEDMODE]
    r_WaterCaustics = 1   
    r_WaterCausticsDeferred = 2   
    r_WaterCausticsDistance = 100   
    r_WaterGodRays = 1   
    r_WaterGodRaysDistortion = 1   
    r_WaterReflections = 1 [DUMPTODISK]
    r_WaterReflectionsMGPU = 0 [DUMPTODISK]
    r_WaterReflectionsMinVisiblePixelsUpdate = 0.05 [DUMPTODISK]
    r_WaterReflectionsMinVisUpdateDistanceMul = 10 [DUMPTODISK]
    r_WaterReflectionsMinVisUpdateFactorMul = 20 [DUMPTODISK]
    r_WaterReflectionsQuality = 4 [DUMPTODISK]
    r_WaterReflectionsUseMinOffset = 1 [DUMPTODISK]
    r_WaterTessellationHW = 0   
    r_WaterUpdateDistance = 0.2   
    r_WaterUpdateFactor = 0 [DUMPTODISK]
    r_WaterUpdateThread = 5   
    r_WaterVolumeCaustics = 0   
    r_WaterVolumeCausticsDensity = 256   
    r_WaterVolumeCausticsMaxDist = 35   
    r_WaterVolumeCausticsRes = 1024   
    r_WaterVolumeCausticsSnapFactor = 1   
    r_Width = 1920 [DUMPTODISK]
    r_wireframe = 0   
    r_ZFightingDepthScale = 0.995   
    r_ZFightingExtrude = 0.001   
    r_ZPassDepthSorting = 1   
    r_ZPassOnly = 0   
    r_ZPrepassMaxDist = 16   
    r_ZPrepassVegetation = 0   
 
    save_genstrings (Command)
    Screenshot (Command)
    STAP_DEBUG = 0   
    STAP_DISABLE = 0   
    STAP_LOCK_EFFECTOR = 0   
    STAP_OVERRIDE_TRACK_FACTOR = -1   
    STAP_TRANSLATION_FEATHER = 1   
    STAP_TRANSLATION_FUDGE = 1   
    status (Command)
    stopdemo (Command)
    stoprecording (Command)
    sv_AISystem = 0 [REQUIRE_APP_RESTART]
    sv_autoconfigurl =    
    sv_bandwidth = 50000   
    sv_bind = 0.0.0.0 [REQUIRE_LEVEL_RELOAD]
    sv_DedicatedCPUPercent = 0   
    sv_DedicatedCPUVariance = 10   
    sv_DedicatedMaxRate = 30   
    sv_dumpstats = 1   
    sv_dumpstatsperiod = 1000   
    sv_gamerules = SinglePlayer   
    sv_gamerulesdefault = SinglePlayer   
    sv_input_timeout = 0   
    sv_lanonly = 0 [DUMPTODISK]
    sv_levelrotation = levelrotation   
    sv_LoadAllLayersForResList = 0   
    sv_map = rataje   
    sv_maxplayers = 32 [DUMPTODISK]
    sv_maxspectators = 32 [DUMPTODISK]
    sv_pacifist = 0   
    sv_packetRate = 30   
    sv_password =  [DUMPTODISK]
    sv_port = 64087 [DUMPTODISK]
    sv_requireinputdevice = dontcare [DUMPTODISK, REQUIRE_LEVEL_RELOAD]
    sv_servername =  [DUMPTODISK]
    sv_timeofdayenable = 0 [DUMPTODISK]
    sv_timeofdaylength = 1 [DUMPTODISK]
    sv_timeofdaystart = 12 [DUMPTODISK]
    sv_timeout_disconnect = 0   
    sv_votingCooldown = 180   
    sv_votingRatio = 0.51   
    sv_votingTeamRatio = 0.67   
    sv_votingTimeout = 60   
    sw (Command)
    sw_debugInfo = 1   
    sw_draw_bbox = 1   
    sw_gridSize = 6   
    sys_affinity = 0   
    sys_AI = 1   
    sys_audio_disable = 0 [REQUIRE_APP_RESTART]
    sys_budget_frametime = 50 [DUMPTODISK]
    sys_budget_numdrawcalls = 2000 [DUMPTODISK]
    sys_budget_numpolys = 500000 [DUMPTODISK]
    sys_budget_soundchannels = 32 [DUMPTODISK]
    sys_budget_soundCPU = 15 [DUMPTODISK]
    sys_budget_soundmem = 32 [DUMPTODISK]
    sys_budget_streamingthroughput = 1024 [DUMPTODISK]
    sys_budget_sysmem = 7000 [DUMPTODISK]
    sys_budget_videomem = 4096 [DUMPTODISK]
    sys_build_folder =    
    sys_crashtest (Command)
    sys_DeactivateConsole = 0   
    sys_deferAudioUpdateOptim = 0   
    sys_display_threads = 0   
    sys_dll_ai = CryAISystem   
    sys_dll_game = WHGame   
    sys_dll_response_system =    
    sys_dump_aux_threads = 1   
    sys_dump_type = 2   
    sys_enable_budgetmonitoring = 0   
    sys_entities = 1   
    sys_error_debugbreak = 0   
    sys_filesystemCaseSensitivity = 0   
    sys_firstlaunch = 0   
    sys_flash = 1   
    sys_flash_address_space = 65536 [REQUIRE_APP_RESTART]
    sys_flash_allow_reset_mesh_cache = 1   
    sys_flash_check_filemodtime = 0   
    sys_flash_curve_tess_error = 2   
    sys_flash_debugdraw = 0   
    sys_flash_debuglog = 0   
    sys_flash_edgeaa = 1   
    sys_flash_frame_catchup_count = 2   
    sys_flash_log_options = 0   
    sys_flash_newstencilclear = 1   
    sys_flash_reset_mesh_cache = 0   
    sys_flash_static_pool_size = 0 [REQUIRE_APP_RESTART]
    sys_flash_stereo_maxparallax = 0.02   
    sys_flash_use_arenas = 1   
    sys_flash_video_buffertime = 2   
    sys_flash_video_buffertime_loading = 2   
    sys_flash_video_buffertime_startup = 15   
    sys_flash_video_soundvolume = 1   
    sys_flash_video_subaudiovolume = 1   
    sys_flash_warning_level = 1   
    sys_float_exceptions = 0   
    sys_force_installtohdd_mode = 0   
    sys_game_folder = Data   
    sys_game_name = Kingdom Come: Deliverance [DUMPTODISK]
    sys_ime = 0 [REQUIRE_APP_RESTART]
    sys_initpreloadpacks =    
    sys_intromoviesduringinit = 0   
    sys_job_system_dump_job_list (Command)
    sys_job_system_enable = 1   
    sys_job_system_filter =    
    sys_job_system_max_worker = 8   
    sys_job_system_profiler = 0   
    sys_keyboard = 1   
    sys_keyboard_break = 0   
    sys_languages = english,french,german,spanish,italian,polish,czech,russian,chineses,turkish   
    sys_languages_audio = english,french,german   
    sys_limit_phys_thread_count = 1   
    sys_livecreate = 1 [REQUIRE_APP_RESTART]
    sys_LoadFrontendShaderCache = 0   
    sys_localization_folder = Localization   
    sys_localization_reload (Command)
    sys_logallocations = 0 [DUMPTODISK]
    sys_LvlRes_finalstep (Command)
    sys_LvlRes_findunused (Command)
    sys_main_CPU = 0   
    sys_MaxFPS = 0   
    sys_maxTimeStepForMovieSystem = 0.1   
    sys_max_step = 0.05   
    sys_MemoryDeadListSize = 0 [REQUIRE_APP_RESTART]
    sys_memory_debug = 0   
    sys_menupreloadpacks =    
    sys_min_step = 0.01   
    sys_noupdate = 0   
    sys_no_crash_dialog = 0   
    sys_no_jobs_inlining = 1   
    sys_PakDisableNonLevelRelatedPaks = 1   
    sys_PakInMemorySizeLimit = 6   
    sys_PakLoadCache = 1   
    sys_PakLoadModePaks = 0   
    sys_PakLogInvalidFileAccess = 0   
    sys_PakLogMissingFiles = 0   
    sys_PakMessageInvalidFileAccess = 0   
    sys_PakPriority = 2 [READONLY]
    sys_PakReadSlice = 0   
    sys_PakSaveFastLoadResourceList = 0   
    sys_PakSaveLevelResourceList = 0   
    sys_PakSaveMenuCommonResourceList = 0   
    sys_PakSaveTotalResourceList = 0   
    sys_PakStreamCache = 1   
    sys_PakTotalInMemorySizeLimit = 30   
    sys_PakValidateFileHash = 0   
    sys_parallel_processing = 1   
    sys_physics = 1   
    sys_physics_CPU = 1   
    sys_preload = 1   
    sys_ProfileLevelLoading = 0   
    sys_ProfileLevelLoadingDump = 0   
    sys_rendersplashscreen = 1   
    sys_RestoreSpec (Command)
    sys_root =  [READONLY]
    sys_scale3DMouseTranslation = 0.2   
    sys_Scale3DMouseYPR = 0.05   
    sys_screensaver_allowed = 0   
    sys_SimulateTask = 0   
    sys_spec = 0   
    sys_spec_full = 3    RealState=Custom
    sys_spec_gameeffects = 3   
    sys_spec_light = 4    RealState=Custom
    sys_spec_objectdetail = 4    RealState=Custom
    sys_spec_particles = 4   
    sys_spec_physics = 3   
    sys_spec_postprocessing = 4    RealState=Custom
    sys_spec_quality = 4   
    sys_spec_shading = 4    RealState=Custom
    sys_spec_shadows = 3   
    sys_spec_sound = 3   
    sys_spec_texture = 4   
    sys_spec_textureresolution = 7   
    sys_spec_vegetation = 4    RealState=Custom
    sys_spec_volumetriceffects = 3   
    sys_spec_water = 3   
    sys_SSInfo = 0   
    sys_streaming_CPU = 1   
    sys_streaming_CPU_worker = 5   
    sys_streaming_debug = 0   
    sys_streaming_debug_filter = 0   
    sys_streaming_debug_filter_file_name =    
    sys_streaming_debug_filter_min_time = 0   
    sys_streaming_in_blocks = 1   
    sys_streaming_max_bandwidth = 0   
    sys_streaming_max_finalize_per_frame = 0   
    sys_streaming_memory_budget = 10240   
    sys_streaming_requests_grouping_time_period = 1   
    sys_streaming_resetstats = 0   
    sys_streaming_use_optical_drive_thread = 1   
    sys_TaskThread0_CPU = 3   
    sys_TaskThread1_CPU = 5   
    sys_TaskThread2_CPU = 4   
    sys_TaskThread3_CPU = 3   
    sys_TaskThread4_CPU = 2   
    sys_TaskThread5_CPU = 1   
    sys_telemetry_keep_alive = 5   
    sys_telemetry_stream_file =    
    sys_telemetry_stream_ip =    
    sys_trackview = 1   
    sys_UncachedStreamReads = 1   
    sys_update_profile_time = 1   
    sys_usePlatformSavingAPI = 0   
    sys_user_folder = KingdomCome   
    sys_useSteamCloudForPlatformSaving = 0   
    sys_vr_support = 0 [REQUIRE_APP_RESTART]
    sys_vtune = 0   
    sys_warnings = 0   
    sys_WER = 1   
    s_ATLPoolSize = 8192 [REQUIRE_APP_RESTART]
    s_AudioEventPoolSize = 4096 [REQUIRE_APP_RESTART]
    s_AudioObjectPoolSize = 2048 [REQUIRE_APP_RESTART]
    s_AudioProxiesInitType = 0   
    s_AudioStandaloneFilePoolSize = 512 [REQUIRE_APP_RESTART]
    s_AudioSystemImplementationName = CryAudioImplFmod   
    s_ExecuteTrigger (Command)
    s_FileCacheManagerSize = 16384 [REQUIRE_APP_RESTART]
    s_FmodPrimaryPoolSize = 143360 [REQUIRE_APP_RESTART]
    s_FullObstructionMaxDistance = 5   
    s_LanguageToCheckForMissingFiles = english   
    s_MusicVolume = 0.258278 [DUMPTODISK]
    s_OcclusionMaxDistance = 500   
    s_OcclusionMaxSyncDistance = 10   
    s_PositionUpdateThreshold = 0.1   
    s_SetRtpc (Command)
    s_SetSwitchState (Command)
    s_SoundVolume = 0.450331 [DUMPTODISK]
    s_StopTrigger (Command)
    s_VelocityTrackingThreshold = 0.1   
    s_VideoVolume = 0.450331 [DUMPTODISK]
    s_VoiceVolume = 0.444312 [DUMPTODISK]
 
    test_delegate (Command)
    test_playersBounds (Command)
    test_profile (Command)
    test_reset (Command)
    TMP_init = 0   
    TMP_update = 0   
    tobii_cleanui_on = 1   
    tobii_connected = 0   
    tobii_debug_gaze = 0   
    tobii_enabled = 1   
    tobii_eview_sensitivity = 1   
    tobii_ext_view_on = 1   
    tobii_interact_on = 1   
    tobii_lock_target_on = 1   
    tobii_ready = 0   
    tracer_max_count = 32   
    tracer_max_distance = 50   
    tracer_max_scale = 5   
    tracer_min_distance = 4   
    tracer_min_scale = 0.5   
    tracer_player_radiusSqr = 400   
    t_Debug = 0   
    t_FixedStep = 0   
    t_GameScale = 1   
    t_MaxStep = 0.25   
    t_PauseUntilReady = 0   
    t_Scale = 1   
    t_Smoothing = 1   
 
    ui_dumpClouds (Command)
    ui_infoTextBlocksPrint (Command)
    unload (Command)
 
    version (Command)
    VisRegTest (Command)
    VisualConsole = 0   
    VisualConsoleSubStr =    
    voice_mute (Command)
    v_altitudeLimit = 600   
    v_altitudeLimitLowerOffset = 0.1   
    v_autoDisable = 1   
    v_clientPredict = 1   
    v_clientPredictAdditionalTime = 0.033   
    v_clientPredictMaxTime = 0.5   
    v_clientPredictSmoothing = 1   
    v_clientPredictSmoothingConst = 8   
    v_debugMountedWeapon = 0   
    v_debugSounds = 0   
    v_debugSuspensionIK = 0   
    v_disableEntry = 0   
    v_disable_hull = 0   
    v_draw_slip = 0 [DUMPTODISK]
    v_draw_suspension = 0 [DUMPTODISK]
    v_driverControlledMountedGuns = 1   
    v_dumpFriction = 0   
    v_enableMannequin = 1   
    v_exit_player (Command)
    v_FlippedExplosionPlayerMinDistance = 25   
    v_FlippedExplosionRetryTimeMS = 10000   
    v_FlippedExplosionTimeToExplode = 20   
    v_goliathMode = 0   
    v_help_tank_steering = 0   
    v_independentMountedGuns = 1   
    v_invertPitchControl = 0 [DUMPTODISK]
    v_lights = 2   
    v_lights_enable_always = 0   
    v_pa_surface = 1   
    v_playerTransitions = 1   
    v_profileMovement = 0   
    v_ragdollPassengers = 0   
    v_reload_system (Command)
    v_rockBoats = 1   
    v_serverControlled = 0 [REQUIRE_LEVEL_RELOAD]
    v_set_passenger_tm = 1   
    v_show_all = 0   
    v_slipFrictionModFront = 0   
    v_slipFrictionModRear = 0   
    v_slipSlopeFront = 0   
    v_slipSlopeRear = 0   
    v_sprintSpeed = 0   
    v_stabilizeVTOL = 0.35 [DUMPTODISK]
    v_staticTreadDeform = 1   
    v_testClientPredict = 0   
    v_transitionAnimations = 1   
    v_vehicle_quality = 4   
    v_wind_minspeed = 0   
 
    wait_frames (Command)
    wait_seconds (Command)
    watch_enabled = 1   
    watch_text_render_fxscale = 13   
    watch_text_render_lineSpacing = 9.3   
    watch_text_render_size = 1.75   
    watch_text_render_start_pos_x = 35   
    watch_text_render_start_pos_y = 180   
    wh_aa_DBQueryProfiling = 0   
    wh_aa_DebugEvents = 0   
    wh_aa_DebugEventsTarget =    
    wh_aa_PreprocessVerbosity = 1   
    wh_actor_DebugGhosting =    
    wh_actor_DefaultPitchAngleLimit = 1.39626   
    wh_actor_FallSpeedHeavyLand = 10   
    wh_actor_GhostingBumpDelay = 0.1   
    wh_actor_GhostingEnabled = 1   
    wh_actor_GhostingEnterTimer = 1   
    wh_actor_GhostingExitTimer = 0.5   
    wh_actor_GroundNormalBlendMultiplier = 10   
    wh_actor_info =    
    wh_actor_JumpCapsuleAdditionalRadius = 0   
    wh_actor_JumpHeight = 1   
    wh_actor_JumpHeightAnimBlendTime = 0.15   
    wh_actor_JumpInPlaceMovementSmoothingTime = 0.25   
    wh_actor_LandCheckDelay = 0.3   
    wh_actor_model =    
    wh_actor_MovementSpeedMultDefault = 0.9   
    wh_actor_MovementSpeedMultEnabled = 1   
    wh_actor_MovementSpeedMultSmoothingRate = 0.2   
    wh_actor_ParallelPrePhysicsUpdate = 1   
    wh_actor_SlidingPreventsJumping = 0   
    wh_actor_UnstuckJumpTimeout = 1   
    wh_actor_UnstuckSpeedSq = 0.01   
    wh_actor_UpdateStopLeg = 1   
    wh_ac_UpdateBBoxByHipsDebugDraw =    
    wh_ai_AdvancedNavMeshSpanMerge = 1   
    wh_ai_AllowPathFollowShortcuting = 1   
    WH_AI_ANIM_Debug_DisplayAdditionalInfo = 0   
    WH_AI_ANIM_Debug_DisplayTags = 1   
    WH_AI_ANIM_Debug_ShowFlags = 0   
    WH_AI_ANIM_Debug_TrashDepth = 5   
    wh_ai_AreaToNavSOAllowedLinkNames = entrance   
    wh_ai_AttrEditWindowSizeX = 640   
    wh_ai_AttrEditWindowSizeY = 480   
    wh_ai_AutomaticMNMRebuild = 0   
    wh_ai_BehaviorTreeCachePreload = 1   
    wh_ai_BehaviorTreeImmediateChildReset = 1   
    wh_ai_BehaviorTreeInfoEnabled = 0   
    wh_ai_BehaviorTreeRuntimeCacheUnusedTimeout = 600   
    WH_AI_Boid_DisableThreats = 0   
    WH_AI_BT_Node_Profile = 0   
    WH_AI_BudgetedCombatSUBB = 0   
    WH_AI_BudgetEnabled = 0   
    wh_ai_budgetsClearLog (Command)
    wh_ai_budgetsFlushLog (Command)
    wh_ai_CheckPathGraphConnectivityFrom (Command)
    wh_ai_CHM_FilesRequired = 0   
    WH_AI_CHM_GenerateAutomatically = 0   
    wh_ai_CHM_SampleSize = 0.2   
    wh_ai_CHM_StreamingTileAllocatorInitSize = 100   
    wh_ai_CHM_UnusedTileStreamingTimeout = 5000   
    wh_ai_CollisionAvoidanceSameFloorThreshold = 2   
    wh_ai_CollisionAvoidanceSameFloorThresholdMin = 1   
    wh_ai_CollisionAvoidanceShrinkOthersDecreaseRate = 0.15   
    wh_ai_CollisionAvoidanceShrinkOthersIncreaseRate = 0.1   
    WH_AI_CombatIgnoreDeadBodies = 1   
    WH_AI_CombatIgnoreTargetAttraction = 0   
    WH_AI_CombatIgnoreTargetOnSweetSpot = 0   
    WH_AI_CombatMove_AccelerationLimit = 8   
    WH_AI_CombatMove_AimedByBowActive = 1   
    WH_AI_CombatMove_AimedByBowSpeedRandPart = 0.5   
    WH_AI_CombatMove_AimedByBowTimeIntervalRandomPart = 0.5   
    WH_AI_CombatMove_AimedByBowTimeToChangeDirMax = 5   
    WH_AI_CombatMove_AimedByBowTimeToChangeDirMin = 0.5   
    WH_AI_CombatMove_BehindCut = 1   
    WH_AI_CombatMove_BiasToThrottleBreak = 0.5   
    WH_AI_CombatMove_CatchDistanceMultiplier = 1.3   
    WH_AI_CombatMove_CatchDistanceTolerance = 0.4   
    WH_AI_CombatMove_CuttingHisteresis = 1   
    WH_AI_CombatMove_DampingSize = 1.5   
    WH_AI_CombatMove_DestinationRepulsionMinDist = 1.5   
    WH_AI_CombatMove_DestinationRepulsionThreshold = 2   
    WH_AI_CombatMove_DirectionProbabilisticFactor = 1   
    WH_AI_CombatMove_DirectionProbabiliticSmoothTime = 2   
    WH_AI_CombatMove_DirectionSmoothTime_left2left = 2   
    WH_AI_CombatMove_DirectionSmoothTime_left2none = 2   
    WH_AI_CombatMove_DirectionSmoothTime_left2right = 2   
    WH_AI_CombatMove_DirectionSmoothTime_none2left = 2   
    WH_AI_CombatMove_DirectionSmoothTime_none2none = 2   
    WH_AI_CombatMove_DirectionSmoothTime_none2right = 2   
    WH_AI_CombatMove_DirectionSmoothTime_right2left = 2   
    WH_AI_CombatMove_DirectionSmoothTime_right2none = 2   
    WH_AI_CombatMove_DirectionSmoothTime_right2right = 2   
    WH_AI_CombatMove_DirectionTraverseBreak = 1.75   
    WH_AI_CombatMove_ForceDisableMoveTransition = 1   
    WH_AI_CombatMove_ForceFocusBack_Horse = 0.7   
    WH_AI_CombatMove_ForceFocusFront_Horse = 1.2   
    WH_AI_CombatMove_ForceOffsetMax = 0.9   
    WH_AI_CombatMove_ForceOffsetMaxSpeed = 5   
    WH_AI_CombatMove_ForceSpeedupBase = 1   
    WH_AI_CombatMove_ForceSpeedupDistance_Horse = 1.2   
    WH_AI_CombatMove_ForceSpeedupDistance_NPC = 2.1   
    WH_AI_CombatMove_ForceSpeedupDistance_NPCIndoor = 0.9   
    WH_AI_CombatMove_FormationFacing = 1   
    WH_AI_CombatMove_FormationLookAimTolerance = 2   
    WH_AI_CombatMove_FormationRepulsionOverrideRelaxed = 1.3   
    WH_AI_CombatMove_FormationRepulsionOverrideTight = 0.9   
    WH_AI_CombatMove_GuardDisableTimeout = 1000   
    WH_AI_CombatMove_GuardEnableTimeout = 300   
    WH_AI_CombatMove_HighTraverseLimit = 2   
    WH_AI_CombatMove_HorseModeRadiusMultiplier = 2   
    WH_AI_CombatMove_InAreaHysteresisTolerance = 0.3   
    WH_AI_CombatMove_InfrontCut = 1   
    WH_AI_CombatMove_LowTraverseLimit = 0   
    WH_AI_CombatMove_MaxArcRange = 50   
    WH_AI_CombatMove_MaxCongetsion = 1.2   
    WH_AI_CombatMove_MinArcRange = 35   
    WH_AI_CombatMove_RefreshTime = 300   
    WH_AI_CombatMove_RepulsionForceCapped = 1   
    WH_AI_CombatMove_StopSpeedLimit = 0.1   
    WH_AI_CombatMove_StopTolerance = 0.5   
    WH_AI_CombatMove_SweetSpotArea_AngleOffsetSmoothTime = 0   
    WH_AI_CombatMove_SweetSpotArea_ArcPeriod = 0   
    WH_AI_CombatMove_SweetSpotArea_BiasPeriod = 0   
    WH_AI_CombatMove_SweetSpotArea_CenterSmoothTime = 0   
    WH_AI_CombatMove_SweetSpotArea_DebugDrawZOffset = 0.5   
    WH_AI_CombatMove_SweetSpotArea_DistanceOffsetSmoothTime = 0   
    WH_AI_CombatMove_SweetSpotArea_DorsalSmoothTime = 0   
    WH_AI_CombatMove_SweetSpotArea_GradualRepulsionOffset = 0   
    WH_AI_CombatMove_SweetSpotArea_LateralCutMinRaycastLength = 0.2   
    WH_AI_CombatMove_SweetSpotArea_LateralSmoothTime = 0   
    WH_AI_CombatMove_SweetSpotArea_LowMovementActivity = 0.1   
    WH_AI_CombatMove_SweetSpotArea_MainAxisSmoothTime = 0   
    WH_AI_CombatMove_SweetSpotArea_MaxSkewTime = 600   
    WH_AI_CombatMove_SweetSpotArea_MaxSmoothTime = 0   
    WH_AI_CombatMove_SweetSpotArea_MinSkewTime = 100   
    WH_AI_CombatMove_SweetSpotArea_MinSmoothTime = 0   
    WH_AI_CombatMove_SweetSpotArea_MoveSSIfOccupied = 0   
    WH_AI_CombatMove_SweetSpotArea_OccupancyRepulsionAngleSamplingStep = 15   
    WH_AI_CombatMove_SweetSpotArea_PrimaryRepulsionSearchAxialFactor = 1   
    WH_AI_CombatMove_SweetSpotArea_PrimaryRepulsionSearchRadialFactor = 1   
    WH_AI_CombatMove_SweetSpotArea_RangePeriod = 0   
    WH_AI_CombatMove_SweetSpotArea_SecondaryRepulsionSearchAxialFactor = 1   
    WH_AI_CombatMove_SweetSpotArea_SecondaryRepulsionSearchRadialFactor = 1   
    WH_AI_CombatMove_SweetSpotArea_SSInflow = 0   
    WH_AI_CombatMove_SweetSpotArea_SweetSpotDistanceRatio = 1   
    WH_AI_CombatMove_TacticalFollowersUpdate = 1000   
    WH_AI_CombatMove_TacticalRangeGain = 1   
    WH_AI_CombatMove_TacticalSurround = 5   
    WH_AI_CombatMove_ToGuardFactor = 1   
    WH_AI_CombatMove_TooFarLowerClamp = 25.1   
    WH_AI_CombatMove_TooFarToleranceFactor = 5   
    WH_AI_CombatMove_UnreachableWeaponTolerance = 0.5   
    WH_AI_CombatSimulator_AccuracyMaxAgeMSec = 2000   
    WH_AI_CombatSimulator_AccuracyMinAgeMSec = 100   
    WH_AI_CombatSimulator_Allow = 0   
    WH_AI_CombatSimulator_DebugDraw = 0   
    WH_AI_CombatSimulator_ExperimentDefinition =    
    WH_AI_CombatSimulator_ExperimentRepeat = 0   
    WH_AI_CombatSimulator_LogPredictions = 0   
    WH_AI_CombatSimulator_MonitorAccuracy = 0   
    WH_AI_CombatSimulator_SearchesToKeep = 30   
    WH_AI_CombatUsePrediction = 0   
    wh_ai_ConditionUpdateOnWrite = 1   
    WH_AI_ConsoleDebug = 0   
    wh_ai_CryAIObjectMovementNotifications = 0   
    wh_ai_CryNavigationSystemEnabled = 0   
    wh_ai_CryPipeUserUpdateCoverAndSpecial = 0   
    wh_ai_CryPuppetCalculatePriority = 0   
    wh_ai_CryPuppetUpdateAllParts = 0   
    WH_AI_DampDirectionChange = 1   
    wh_ai_DetourTileCacheContoursUseZ = 1   
    wh_ai_DetourTileCacheKeepTileBoundaryVertices = 1   
    wh_ai_DetourTileCacheRemoveVertexTolerance = 2   
    WH_AI_DisableAnimErrorCvar = 0   
    wh_ai_DisableORCAInBattle = 1   
    wh_ai_DistanceBasedMovementPlanFail = 0   
    wh_ai_DistanceBasedMovementPlanFailDistance = 3   
    wh_ai_DrawPathFollowerLimitSpeed = 0   
    WH_AI_DrawPredefinedPath = 0   
    WH_AI_EmergencyThreshold = 10   
    wh_ai_ExactPositioningOnFailedMoveTransitionBuffer = 0.1   
    WH_AI_FaderBarrier_TimeoutDuration = 25   
    wh_ai_FillPathFindingGapWithHistory = 1   
    wh_ai_findBestPath_offsetFraction = 0.1   
    wh_ai_findBestPath_radius = 40   
    wh_ai_findBestpath_useHeuristicInDetourTagpoints = 0   
    wh_ai_FindPathFleeCostMultiplier = 3   
    wh_ai_FindPathGeneratedNSOFleeCostMultiplier = 5   
    wh_ai_FindPathObstaclesMultiplier = 3   
    wh_ai_FindPathShortcutCoef = 1000   
    wh_ai_FindPathUseObstacles = 1   
    WH_AI_FollowForceLengthThreshold = 0.6   
    WH_AI_FormationApproachDistance = 8   
    WH_AI_FWD_WarnIfMissing = 0   
    WH_AI_GraphSearchSteps = 65535   
    wh_ai_hearing_distance_attenuation_power = 1.4   
    wh_ai_hearing_enabled = 1   
    wh_ai_IgnorePathsWhenDistToPathIsMoreThan = 150   
    wh_ai_IgnorePathsWhenEuclDistIsLessThan = 15   
    wh_ai_IgnoreShortcutEuclidZMultiplier = 11   
    wh_ai_IgnoreShortcutWhenEuclidDistIsAtLeast = 150   
    wh_ai_LedgeSOTemplateName = so_nav_ledge2   
    wh_ai_LimitSpeedAboveWalkEnabled = 1   
    wh_ai_LimitSpeedDashBoundary = 0.8   
    wh_ai_LimitSpeedDirectionCriticalDistance = 0.5   
    wh_ai_LimitSpeedDirectionCurveMaxDeadZone = 0.9   
    wh_ai_LimitSpeedDirectionCurveMinDeadZone = 0.3   
    wh_ai_LimitSpeedDistance = 2   
    wh_ai_LimitSpeedLookAheadDistance = 5   
    wh_ai_LimitSpeedPathCurveMaxDeadZone = 0.96   
    wh_ai_LimitSpeedSprintBoundary = 0.5   
    WH_AI_LinkArrowLength = 0.4   
    WH_AI_LinkArrowWidth = 0.2   
    WH_AI_LinkGizmoArrowHeadDistance = 3   
    WH_AI_LinkSparkleVisibility = 0   
    WH_AI_LinkSpeed = 5   
    WH_AI_LinkVisibility = 8   
    wh_ai_LoadTypeInfoFromSave = 1   
    wh_ai_LodMoveInterval = 1   
    WH_AI_LOD_Areas = 1   
    WH_AI_LOD_DistanceMax = 90   
    WH_AI_LOD_DistanceMin = 60   
    WH_AI_LOD_GroupInterval = 500   
    WH_AI_LOD_Override = 2   
    wh_ai_LogBodiesFilter =    
    WH_AI_LogLevel = 1   
    wh_ai_MailboxDiscardsOldestMessage = 1   
    wh_ai_MessageStatisticsCollect (Command)
    wh_ai_MessageStatisticsDebugDraw = 0   
    wh_ai_MessageStatisticsDebugDrawOffset = 0   
    wh_ai_MinPortEditZoomLevel = 0.8   
    WH_AI_Module_Debug_Draw = 0   
    WH_AI_MoveAct_DefaultActionDistanceToTarget = 0.25   
    WH_AI_MoveAct_OuterDiameterFactor = 3   
    wh_ai_MovementSpeedThrottleAlertedWalk = 1   
    wh_ai_MovementSpeedThrottleDash = 1   
    wh_ai_MovementSpeedThrottleFastRun = 1   
    wh_ai_MovementSpeedThrottleRelaxedWalk = 0.3   
    wh_ai_MovementSpeedThrottleRun = 0.6   
    wh_ai_MovementSpeedThrottleSprint = 1   
    wh_ai_MovementSpeedThrottleWalk = 0.6   
    wh_ai_MovementTeleportWhenStuck = 2   
    WH_AI_MoveToAnimationThreshold = 0.5   
    wh_ai_NavMeshInUserData = 0   
    wh_ai_NonCircleCollisionAvoidance = 1   
    WH_AI_NotNearPlayerAheadTime = 5   
    WH_AI_NotNearPlayerRadius = 50   
    wh_ai_NPCBoundaryLayer1 = 25   
    wh_ai_NPCBoundaryLayer2 = 100   
    wh_ai_NPCBoundaryLayer3 = 10000   
    wh_ai_NPCLookTarget (Command)
    wh_ai_NPCLookTargetDirectionFilter = 0.3   
    wh_ai_NPCLookTargetHistoryTimeOutMax = 20   
    wh_ai_NPCLookTargetHistoryTimeOutMin = 10   
    wh_ai_NPCLookTargetMinTime = 3   
    wh_ai_NPCMovementRandomThrottle = 0.1   
    wh_ai_NPCNavMeshPosRefreshToleranceSQ = 0.0625   
    wh_ai_NPCNavMeshPosUpdateBudget = 20   
    wh_ai_NPCPriorityLayerBoostCombatDistance = 10   
    wh_ai_NPCPriorityLayerHysteresis = 5   
    wh_ai_NPCSetLodBudgetMax = 4   
    wh_ai_NPCSetLodBudgetMin = 1   
    wh_ai_NPCUpdateBudgetLowerBound = 4   
    wh_ai_NPCUpdateBudgetRatioLayer0 = 0.5   
    wh_ai_NPCUpdateBudgetRatioLayer1 = 0.25   
    wh_ai_NPCUpdateBudgetRatioLayer2 = 0.125   
    wh_ai_NPCUpdateBudgetRatioLayer3 = 0.125   
    wh_ai_NPCUpdateCachedPosAsync = 1   
    wh_ai_NPCUpdateCountLayer0 = 4   
    wh_ai_NPCUpdateCountLayer1 = 4   
    wh_ai_NPCUpdateCountLayer2 = 3   
    wh_ai_NPCUpdateCountLayer3 = 3   
    wh_ai_NPCUpdateFixedBudget = 0   
    wh_ai_NPCUpdateJobBudgetLayer0 = 0.5   
    wh_ai_NPCUpdateJobBudgetLayer1 = 0.3   
    wh_ai_NPCUpdateJobBudgetLayer2 = 0.2   
    wh_ai_NPCUpdateJobBudgetLayer3 = 0.2   
    wh_ai_NPCUpdateMinimalBudgetLayer0 = 2   
    wh_ai_NPCUpdateMinimalBudgetLayer1 = 1   
    wh_ai_NPCUpdateMinimalBudgetLayer2 = 0.5   
    wh_ai_NPCUpdateMinimalBudgetLayer3 = 0.5   
    wh_ai_NPCUpdatePostLoadBudget = 150   
    wh_ai_NPCUpdatePostLoadJobBudget = 15   
    wh_ai_ObstaclesAddToCollisionAvoidance = 1   
    wh_ai_OverrideMNM = 1   
    wh_ai_OverrideMovementSpeed = 1   
    WH_AI_ParallelUpdate = 1   
    WH_AI_PassiveWaiting = 1   
    wh_ai_PathDebugDraw = 0   
    wh_ai_PathFinderCenterPosChangeThresholdSQ = 25   
    wh_ai_PathFinderEnabled = 1   
    wh_ai_PathfindingAutoAllowedSmartObjects = 1   
    wh_ai_PathfindingIgnoreIncludeFlags = 0   
    wh_ai_PathFollowerEndBodyDirDist = 1   
    wh_ai_PathFollowResultSmootherDebugDraw = 0   
    wh_ai_PathFollowResultSmootherDistToEndThreshold = 3   
    wh_ai_PathFollowResultSmootherEndDirThreshold = 0.6   
    wh_ai_PathFollowResultSmootherMinSpeedThreshold = 1.5   
    wh_ai_PathFollowResultSmootherOppositeSideThreshold = 0   
    wh_ai_PathFollowResultSmootherStartDirThreshold = -0.1   
    wh_ai_PathFollowResultSmootherStartSpeedLimitDirThreshold = -0.1   
    wh_ai_PathManager_ClearAll (Command)
    wh_ai_PathMaxConnectionLength = 3.4   
    wh_ai_PathMaxConnectionLengthOffmesh = 2   
    wh_ai_pathSlicedDebugCurrentIterationCount = 0   
    wh_ai_pathSlicedDebugEnabled = 0   
    wh_ai_pathSlicedDebugNextIterations = 1   
    wh_ai_PathUseOldHeuristic = 0   
    WH_AI_Path_AllowPathConnectionsEnds = 9999999   
    WH_AI_Path_AllowPathConnectionsMiddle = 9999999   
    wh_ai_perception_bypass_rpg = 0   
    wh_ai_perception_enabled = 1   
    wh_ai_perception_ignore_fov_cylinder_back_section_deg = 270   
    wh_ai_perception_ignore_fov_cylinder_height = 1.8   
    wh_ai_perception_ignore_fov_radius = 1.5   
    wh_ai_perception_jobs_per_frame = 5   
    wh_ai_perception_lod_enabled = 1   
    wh_ai_PostLoadBudgetsInPrecacheMode = 1   
    wh_ai_PostLoadErrorForceCancel (Command)
    wh_ai_PreferClosesPathOverRaycastedIfXTimesCloser = 2   
    wh_ai_PrintNodeContexts (Command)
    wh_ai_raycastsFerFrame = 1   
    WH_AI_ReadinessWait_TimeoutDuration = 25   
    wh_ai_RebuildNavmesh (Command)
    wh_ai_RebuildNavmeshFromCache (Command)
    wh_ai_ReloadConfiguration (Command)
    wh_ai_ReloadNavigationSettings (Command)
    wh_ai_SaveGameTypeLibraryFileName =    
    wh_ai_SkipTimeJobBudgetMultiplier = 40   
    wh_ai_SkipTimeLayerBudgetMultiplier = 2   
    wh_ai_SkipTimePathFindingBudgetMultiplier = 5   
    wh_ai_SkipTimeUpdateMinimalCountMultiplier = 2   
    wh_ai_SmartAreaUpdateBudgetLowerBound = 0.7   
    wh_ai_SmartAreaUpdateBudgetRatioLayer0 = -1   
    wh_ai_SmartAreaUpdateBudgetRatioLayer1 = 0.3   
    wh_ai_SmartAreaUpdateBudgetRatioLayer2 = 0.7   
    wh_ai_SmartAreaUpdateCountLayer0 = 1   
    wh_ai_SmartAreaUpdateCountLayer1 = 2   
    wh_ai_SmartAreaUpdateCountLayer2 = 1   
    wh_ai_SmartAreaUpdateFixedBudget = 0   
    wh_ai_SmartAreaUpdateJobBudgetLayer0 = 0.15   
    wh_ai_SmartAreaUpdateJobBudgetLayer1 = 0.1   
    wh_ai_SmartAreaUpdateJobBudgetLayer2 = 0.1   
    wh_ai_SmartAreaUpdateMinimalBudgetLayer0 = 0   
    wh_ai_SmartAreaUpdateMinimalBudgetLayer1 = 0.21   
    wh_ai_SmartAreaUpdateMinimalBudgetLayer2 = 0.49   
    wh_ai_SmartAreaUpdatePostLoadBudget = 150   
    wh_ai_SmartAreaUpdatePostLoadJobBudget = 15   
    wh_ai_SmartObjectBoundaryLayer1SQ = 625   
    wh_ai_SmartObjectBrainLoadOptimization = 1   
    wh_ai_SmartObjectPriorityLayerHysteresisSQ = 25   
    wh_ai_SmartObjectUpdateAll = 0   
    wh_ai_SmartObjectUpdateBudgetLowerBound = 0.7   
    wh_ai_SmartObjectUpdateBudgetRatioLayer0 = -1   
    wh_ai_SmartObjectUpdateBudgetRatioLayer1 = 0.3   
    wh_ai_SmartObjectUpdateBudgetRatioLayer2 = 0.7   
    wh_ai_SmartObjectUpdateCountLayer0 = 1   
    wh_ai_SmartObjectUpdateCountLayer1 = 2   
    wh_ai_SmartObjectUpdateCountLayer2 = 1   
    wh_ai_SmartObjectUpdateFixedBudget = 0   
    wh_ai_SmartObjectUpdateJobBudgetLayer0 = 0.15   
    wh_ai_SmartObjectUpdateJobBudgetLayer1 = 0.1   
    wh_ai_SmartObjectUpdateJobBudgetLayer2 = 0.1   
    wh_ai_SmartObjectUpdateMinimalBudgetLayer0 = 0   
    wh_ai_SmartObjectUpdateMinimalBudgetLayer1 = 0.21   
    wh_ai_SmartObjectUpdateMinimalBudgetLayer2 = 0.49   
    wh_ai_SmartObjectUpdatePostLoadBudget = 250   
    wh_ai_SmartObjectUpdatePostLoadJobBudget = 15   
    wh_ai_StuckDetectionAllowAnyMovement = 1   
    wh_ai_SubsystemBudgetsDurationSmoother = 0.2   
    wh_ai_SubsystemBudgetsFixedRenderDurationMode = 0   
    wh_ai_SubsystemBudgetsFixedRenderDurationMs = 10   
    wh_ai_SubsystemBudgetsRenderRatio = 0.8   
    wh_ai_suppressAddingActorsIntoCryAI = 1   
    WH_AI_TargetRepulsionDampSpeedThreshold = 10   
    WH_AI_TargetTracker_EstimateCount = 10   
    WH_AI_TargetTracker_EstimateInterval = 300   
    WH_AI_TargetTracker_EstimateMinimalSpeed = 2   
    wh_ai_TileCacheAsBuildBuffer = 200   
    wh_ai_TooltipZoomThreshold = 0.75   
    wh_ai_TreeUpdaterUpdatesPerFrame = 5   
    wh_ai_triggerAreas_debugDraw = 0   
    wh_ai_TurnBodyIgnoreThresholdRad = 0.3   
    wh_ai_TurnBodyThresholdRad = 0.2   
    wh_ai_UpdateEnabled = 1   
    wh_ai_UpdateSuspenderEnabled = 1   
    wh_ai_UseBehaviorTreeCache = 1   
    wh_ai_UseEdgeCrossingPrediction = 1   
    wh_ai_validatePathsOnMnmOnProfileSwitch = 0   
    WH_AI_ZeroForceOnMNMLimiter = 0   
    wh_ai_ZoomOnBreakpointHits = 1   
    wh_al_DebugDraw = 0   
    wh_al_DisableAlignment = 0   
    wh_al_DisableGroundAlignment = 0   
    wh_al_GroundAlignmentFade = 0.5   
    wh_al_GroundAlignmentMaxAngle = 0.872665   
    wh_al_PosAlignment_AdaptiveInterruptionThreshold = 0.2   
    wh_al_PosAlignment_EndStifness = 0.01   
    wh_al_PosAlignment_Interruption = 1   
    wh_al_PosAlignment_InterruptionDistance = 0.7   
    wh_al_PosAlignment_InterruptionMinDistance = 0.45   
    wh_al_PosAlignment_ModeBlendTime = 0.1   
    wh_al_PosAlignment_RatioStifness = 0.02   
    wh_al_PosAlignment_StartStifness = 0.5   
    wh_al_PosCombinedAlignment_EndStifness = 0.01   
    wh_al_PosCombinedAlignment_InterruptionFrames = 6   
    wh_am_CCDFPS = 800   
    wh_am_CCDPredCoef = 12   
    wh_am_CCDPredLength = 0   
    wh_am_DebugAttachments = 0   
    wh_am_DebugAttachmentsFilter =    
    wh_am_DebugCollisions = 0   
    wh_am_DebugHandIK = 0   
    wh_am_DebugHandIKMode = 3   
    wh_am_DrawCollisions = 0   
    wh_am_DrawIntersections = 0   
    wh_am_ForceCCD = 0   
    wh_am_HitReaction_CollisionCacheEvictionInterval = 1   
    wh_am_HitReaction_CollisionsEnabled = 1   
    wh_am_HitReaction_Debug = 0   
    wh_am_HitReaction_Enabled = 1   
    wh_am_HitReaction_EnvironmentCollisionScale = 1   
    wh_am_HitReaction_PhysicalHitCoef = 10   
    wh_am_PreprocessingAnimations = 0   
    wh_am_ReloadDB (Command)
    wh_ansel_MaxDistance = 20   
    WH_AreaNotifier_DebugDraw = 0   
    WH_Audio_AudioModel = 2   
    WH_Audio_DebugDraw = 0   
    WH_Audio_OverrideCrySoundPerceptionMechanism = 0   
    wh_autoDemo = 0   
    wh_boid_KillAngle = 0.89   
    wh_boid_KillDistance = 0.9   
    wh_bridle_DebugInfo = 0   
    WH_BubbleLOD_DebugDraw = 0   
    WH_BubbleLOD_Enable = 0   
    WH_BubbleLOD_NumOfThreads = 0   
    WH_BubbleLOD_Proximity = 0   
    WH_BubbleLOD_UseThreads = 0   
    wh_cam_DumpLocation = 0   
    wh_ca_CacheSkinValidation = 1   
    wh_cc_AttachmentSlotPoseModifier = 1   
    wh_cc_CharacterDetailReduction = 0   
    wh_cc_ClothingAM = 1   
    wh_cc_CutsceneManagerPriorityBoost = 100   
    wh_cc_DirtSystem = 1   
    wh_cc_HiddenInvisibleManagerPriorityDecrease = 100   
    wh_cc_LodDistanceHysteresis = 1   
    wh_cc_LodForAttachmentNoShadows = 1   
    wh_cc_LodForAttachmentStreamOut = 6   
    wh_cc_LodForHairStreamOut = 3   
    wh_cc_LodForItemNoShadowsBase = 4   
    wh_cc_LodForItemStreamOutBase = 20   
    wh_cc_LodForTotalStreamOut = 30   
    wh_cc_LodForUberlod = 4   
    wh_cc_LodPersistenceHead = 2   
    wh_cc_LodRatioRelative = 0.7   
    wh_cc_LRUCache = 0   
    wh_cc_MaxPostLoadRaycastJobs = 4   
    wh_cc_MaxRaycastJobQueueSize = 10   
    wh_cc_MaxRaycastJobs = 2   
    wh_cc_MaxSkinLoaderJobQueueSize = 20   
    wh_cc_MaxSkinLoaderJobs = 1   
    wh_cc_PreloadMaterials = 1   
    wh_cc_RaycastClothingLayerOffset = 0.002   
    wh_cc_RaycastResultSmoothing = 0.25   
    wh_cc_RaycastVisibCulling = 1   
    wh_cc_RaycastVisibPropagationDistance = 0.04   
    wh_cc_RaycastVisibPropagationDistanceHead = 0.04   
    wh_cc_RaycastVisibPropagationMaxIters = 8   
    wh_cc_RaycastVisibPropagationMaxItersHead = 8   
    wh_cc_RaycastVisibRayLen = 0.04   
    wh_cc_RequiredPostLoadReadyManagers = 20   
    wh_cc_RequiredPostLoadReadyRaycastProcessesMax = -1   
    wh_cc_RequiredPostLoadReadyTime = 0.5   
    wh_cc_SchedulerBudgetPerLayer = 2   
    wh_cc_SchedulerDebug = 0   
    wh_cc_SchedulerLayer0Count = 2   
    wh_cc_SchedulerMaxSortIterations = 2   
    wh_cc_SchedulerPostLoadBudgetPerLayer = 10   
    wh_cc_SkinAttachmentFlags = 32   
    wh_cc_TotalUpdateBudget = 10   
    wh_cheat_addItem (Command)
    wh_cheat_money (Command)
    wh_con_expr_prefix = !   
    wh_con_unix = 1 [RESTRICTEDMODE]
    wh_cs_AddFilter (Command)
    wh_cs_AIAttackFiglProb = 0.5   
    wh_cs_AIAttackInterval = 8   
    wh_cs_AIDelayedBlock = 0   
    wh_cs_AIDelayedBlockInSlot = 0   
    wh_cs_AIDelayedRiposteInSlot = 0   
    wh_cs_AIDistanceTolerance = 0   
    wh_cs_AIForceAttack = 0   
    wh_cs_AIForceBlock = 0   
    wh_cs_AIForceBlockMode = 0   
    wh_cs_AIForceDodge = 0   
    wh_cs_AIForceProfile = 1   
    wh_cs_AIForceSymetric = 0   
    wh_cs_AIForceSyncPerfectBlock = 0   
    wh_cs_AIMoveDistance = 2.6   
    wh_cs_AIMoveMode = 1   
    wh_cs_AIMoveSpeed = 0.6   
    wh_cs_AIMoveTimer = 4   
    wh_cs_AIReblockMode = 0   
    wh_cs_AISkillProfile = 1   
    wh_cs_AISlotDurationMod = 0.5   
    wh_cs_AllForceComboId = 0   
    wh_cs_AttackTimeToHitEst = 0.4   
    wh_cs_Automation1_ClinchActionDelayMax = -1   
    wh_cs_Automation1_ClinchActionDelayMin = -1   
    wh_cs_Automation1_ComboProb = -1   
    wh_cs_Automation1_Dodge = -1   
    wh_cs_Automation1_GuardAbilityLevel = -1   
    wh_cs_Automation1_GuardBorderHystDiameter = -1   
    wh_cs_Automation1_GuardBorderLevel0 = -1   
    wh_cs_Automation1_GuardBorderLevel1 = -1   
    wh_cs_Automation1_Mode = 4   
    wh_cs_Automation1_NaturalComboLightAttackProb = -1   
    wh_cs_Automation1_NaturalComboProb = -1   
    wh_cs_Automation1_NB = -1   
    wh_cs_Automation1_NoAction = -1   
    wh_cs_Automation1_NoComboProb = -1   
    wh_cs_Automation1_OpponentZoneAdaptationDelayMax = -1   
    wh_cs_Automation1_OpponentZoneAdaptationDelayMin = -1   
    wh_cs_Automation1_PB = -1   
    wh_cs_Automation1_PeriodicalAttackTime = -1   
    wh_cs_Automation1_ReactivePreblockDelayMax = -1   
    wh_cs_Automation1_ReactivePreblockDelayMin = -1   
    wh_cs_Automation1_ReactivePreblockProb = -1   
    wh_cs_Automation1_RiposteProb = -1   
    wh_cs_Automation1_SelectProfile (Command)
    wh_cs_Automation1_SPB = -1   
    wh_cs_Automation1_StanceZoneSyncTimeoutMax = -1   
    wh_cs_Automation1_StanceZoneSyncTimeoutMin = -1   
    wh_cs_Automation1_StaticPreblock = -1   
    wh_cs_Automation1_Target =    
    wh_cs_Automation1_TrickActionDelayMax = -1   
    wh_cs_Automation1_TrickActionDelayMin = -1   
    wh_cs_Automation1_TrickAttackProb = -1   
    wh_cs_Automation1_TrickChangeZoneProb = -1   
    wh_cs_Automation1_TrickEndAttackProb = -1   
    wh_cs_Automation1_TrickNewQueryTimeoutMax = -1   
    wh_cs_Automation1_TrickNewQueryTimeoutMin = -1   
    wh_cs_Automation1_TrickReactionDelayMax = -1   
    wh_cs_Automation1_TrickReactionDelayMin = -1   
    wh_cs_Automation1_WeaponMissileDistRangeMin = -1   
    wh_cs_Automation1_ZoneChangeDefenseModeWeight = -1   
    wh_cs_Automation1_ZoneChangeOffenseModeWeight = -1   
    wh_cs_Automation1_ZoneChangeTimeoutMax = -1   
    wh_cs_Automation1_ZoneChangeTimeoutMin = -1   
    wh_cs_Automation1_ZoneChangeTiredness = -1   
    wh_cs_Automation1_ZoneSelectionMode = -1   
    wh_cs_Automation2_ClinchActionDelayMax = -1   
    wh_cs_Automation2_ClinchActionDelayMin = -1   
    wh_cs_Automation2_ComboProb = -1   
    wh_cs_Automation2_Dodge = -1   
    wh_cs_Automation2_GuardAbilityLevel = -1   
    wh_cs_Automation2_GuardBorderHystDiameter = -1   
    wh_cs_Automation2_GuardBorderLevel0 = -1   
    wh_cs_Automation2_GuardBorderLevel1 = -1   
    wh_cs_Automation2_Mode = 4   
    wh_cs_Automation2_NaturalComboLightAttackProb = -1   
    wh_cs_Automation2_NaturalComboProb = -1   
    wh_cs_Automation2_NB = -1   
    wh_cs_Automation2_NoAction = -1   
    wh_cs_Automation2_NoComboProb = -1   
    wh_cs_Automation2_OpponentZoneAdaptationDelayMax = -1   
    wh_cs_Automation2_OpponentZoneAdaptationDelayMin = -1   
    wh_cs_Automation2_PB = -1   
    wh_cs_Automation2_PeriodicalAttackTime = -1   
    wh_cs_Automation2_ReactivePreblockDelayMax = -1   
    wh_cs_Automation2_ReactivePreblockDelayMin = -1   
    wh_cs_Automation2_ReactivePreblockProb = -1   
    wh_cs_Automation2_RiposteProb = -1   
    wh_cs_Automation2_SelectProfile (Command)
    wh_cs_Automation2_SPB = -1   
    wh_cs_Automation2_StanceZoneSyncTimeoutMax = -1   
    wh_cs_Automation2_StanceZoneSyncTimeoutMin = -1   
    wh_cs_Automation2_StaticPreblock = -1   
    wh_cs_Automation2_Target =    
    wh_cs_Automation2_TrickActionDelayMax = -1   
    wh_cs_Automation2_TrickActionDelayMin = -1   
    wh_cs_Automation2_TrickAttackProb = -1   
    wh_cs_Automation2_TrickChangeZoneProb = -1   
    wh_cs_Automation2_TrickEndAttackProb = -1   
    wh_cs_Automation2_TrickNewQueryTimeoutMax = -1   
    wh_cs_Automation2_TrickNewQueryTimeoutMin = -1   
    wh_cs_Automation2_TrickReactionDelayMax = -1   
    wh_cs_Automation2_TrickReactionDelayMin = -1   
    wh_cs_Automation2_WeaponMissileDistRangeMin = -1   
    wh_cs_Automation2_ZoneChangeDefenseModeWeight = -1   
    wh_cs_Automation2_ZoneChangeOffenseModeWeight = -1   
    wh_cs_Automation2_ZoneChangeTimeoutMax = -1   
    wh_cs_Automation2_ZoneChangeTimeoutMin = -1   
    wh_cs_Automation2_ZoneChangeTiredness = -1   
    wh_cs_AutomationAction_AttackUpdateInterval = 0.2   
    wh_cs_AutomationAction_DebugDraw = 0   
    wh_cs_AutomationAction_DebugDrawTarget =    
    wh_cs_AutomationAction_DefenseMoveReactionVelocityLim = 0.5   
    wh_cs_AutomationAction_DelayedEnd = 2   
    wh_cs_AutomationAction_GuardDebugDraw = 0   
    wh_cs_AutomationAction_GuardEscapeMinDuration = 1   
    wh_cs_AutomationAction_GuardFOV = 80   
    wh_cs_AutomationAction_GuardFOVHyst = 5   
    wh_cs_AutomationAction_GuardFOVVertical = 50   
    wh_cs_AutomationAction_GuardMaxSpeed = 2.9   
    wh_cs_AutomationAction_GuardMinAtkDist = 2   
    wh_cs_AutomationAction_GuardUpdateInterval = 0.1   
    wh_cs_AutomationAction_HigherComboStepBias = 0.2   
    wh_cs_AutomationAction_HuntAttackDist = 10   
    wh_cs_AutomationAction_HuntAttackDistRand = 2   
    wh_cs_AutomationAction_HuntAttackTimeLimit = 10   
    wh_cs_AutomationAction_MissileCylRaycastRadius = 1   
    wh_cs_AutomationAction_MissileDebugDraw = 0   
    wh_cs_AutomationAction_MissileUpdateInterval = 0.5   
    wh_cs_AutomationAction_MoveProblem_AfterHuntAttackDuration = 5   
    wh_cs_AutomationAction_MoveProblem_BypassUncertainOnIsAimedDuration = 10   
    wh_cs_AutomationAction_MoveProblem_DebugForceUncertain = 0   
    wh_cs_AutomationAction_MoveProblem_DistanceFlee = 30   
    wh_cs_AutomationAction_MoveProblem_DistanceThreat = 15   
    wh_cs_AutomationAction_MoveProblem_DistanceThreatForcedUncertain = 7   
    wh_cs_AutomationAction_MoveProblem_EventFilteringTreshold = 1   
    wh_cs_AutomationAction_MoveProblem_TotalDuration = 60   
    wh_cs_AutomationAction_MoveProblem_UncertainDuration = 10   
    wh_cs_AutomationAction_MoveProblem_UnreachableFilterDuration = 2   
    wh_cs_AutomationAction_MoveProblem_UnreachedFilterDuration = 10   
    wh_cs_AutomationAction_MoveProblem_WeaponChangeDuration = 10   
    wh_cs_AutomationAction_ShoutActionGuardCooldown = 0.5   
    wh_cs_AutomationAction_ShoutActionGuardCooldownVariation = 0.5   
    wh_cs_AutomationAction_ShoutClinchGuardCooldown = 0.25   
    wh_cs_AutomationAction_ShoutDistanceLimitMax = 15   
    wh_cs_AutomationAction_ShoutIdleGuardCooldown = 2   
    wh_cs_AutomationAction_ShoutIdleGuardCooldownVariation = 2   
    wh_cs_AutomationAction_ShoutIdleUpdateInterval = 1   
    wh_cs_AutomationAction_StaticPreblockEnabled = 0   
    wh_cs_AutomationAction_StaticPreblockRateHistoryDuration = 5   
    wh_cs_AutomationAction_StaticPreblockUpdateInterval = 0.3   
    wh_cs_AutomationAction_WeaponAttackDistTimeTolerance = 3   
    wh_cs_AutomationAction_WeaponMissileInitRandCoef = 0.3   
    wh_cs_AutomationAction_WeaponOversizedAttackProblemDuration = 20   
    wh_cs_AutomationAction_WeaponsUpdateInterval = 0.5   
    wh_cs_AutomationAction_WeaponUnreachedTest = 0   
    wh_cs_AutomationAction_ZoneChangeAttackSequenceMaxCount = 3   
    wh_cs_AutomationAction_ZoneChangeAttackSequenceMinCount = 1   
    wh_cs_AutomationAction_ZoneChangeDebugDraw = 0   
    wh_cs_AutomationAction_ZoneChangeQualityTimingCoef = 0.5   
    wh_cs_AutomationAction_ZoneChangeSequenceChangeGap = 0.1   
    wh_cs_AutomationAction_ZoneChangeSequenceMaxCount = 5   
    wh_cs_AutomationAction_ZoneChangeSequenceMaxTimeMax = 8   
    wh_cs_AutomationAction_ZoneChangeSequenceMaxTimeMin = 20   
    wh_cs_AutomationAction_ZoneChangeSequenceMinCount = 2   
    wh_cs_AutomationAction_ZoneChangeSequenceMinTimeMax = 4   
    wh_cs_AutomationAction_ZoneChangeSequenceMinTimeMin = 15   
    wh_cs_AutomationAction_ZoneChangeSequenceTime = 0.8   
    wh_cs_AutomationAction_ZoneChangeToAttackMinDelay = 0.5   
    wh_cs_AutomationAction_ZoneChangeUpdateInterval = 0.2   
    wh_cs_BehindCollisionIgnoreThreshold = 0.1   
    wh_cs_BigTurnThreshold = 40   
    wh_cs_BlockCooldown = 0.2   
    wh_cs_BlockWithdrawalBlendWeightLoss = 0.3   
    wh_cs_camera_near = 0.01   
    wh_cs_camera_offset = 0   
    wh_cs_CanAlmostHitOffset = 2   
    wh_cs_Combat3PCameraFOV = 40   
    wh_cs_CombatAnimCameraBlendOut = 0.4   
    wh_cs_CombatAnimCameraSmooth = 0.1   
    wh_cs_CombatCameraStyle = 1   
    wh_cs_CombatCapsulePosZ = 1.2   
    wh_cs_CombatCapsuleWidth = 0.4   
    wh_cs_ComboSlotDuration = 0.5   
    wh_cs_DBQueryCache = 0   
    wh_cs_DBQueryProfiling = 0   
    wh_cs_DebugAI = 0   
    wh_cs_DebugAIForcePlayer = 0   
    wh_cs_DebugDisableRiposteSlot = 1   
    wh_cs_DebugDrawAttackActions = 0   
    wh_cs_DebugDrawLods = 0   
    wh_cs_DebugDrawPlayerInput = 0   
    wh_cs_DebugDrawQuery =    
    wh_cs_DebugFilter = MODEL|TIME_COP|ACTOR_ACTION|ACTOR_ACTION_HELPER|PROCEDURAL_CLIP|ALIGNMENT|TRIGGER|MODIFIER|COMBO_MANAGER|CAMERA_CONTROL|DEBUG_AI_BRAIN|WEAPON_SOLVER|OPPONENT_MANAGER   
    wh_cs_DebugIdleTurns = 0   
    wh_cs_DebugInfo =    
    wh_cs_DebugInfoPosY = 50   
    wh_cs_DebugIsAimedOff =    
    wh_cs_DebugIsAimedOn =    
    wh_cs_DebugObstacleMask = 0   
    wh_cs_DebugObstacleTestTarget = 0   
    wh_cs_DebugPhys = 0   
    wh_cs_DebugSwitch = 0   
    wh_cs_DisableCombatCamera = 0   
    wh_cs_DisabledAttackDebug = 0   
    wh_cs_DisabledAttackTimeout = 0   
    wh_cs_DisableScripts = 0   
    wh_cs_Dodge_IgnoreCollision = 1   
    wh_cs_Dodge_SpatialTimeLimit = 0.9   
    wh_cs_Dodge_WindowMod = 0.65   
    wh_cs_DumpQuery (Command)
    wh_cs_EnableCollisionResizing = 0   
    wh_cs_EnableNavmeshTest = 1   
    wh_cs_EnableRiposteChains = 1   
    wh_cs_EnableRipostePerfectBlock = 1   
    wh_cs_EnableStealthActions = 1   
    wh_cs_EnvSpatialGridRefreshRate = 0.1   
    wh_cs_ForceGuardStance = -1   
    wh_cs_ForceLod = -1   
    wh_cs_ForceTurnAngleThreshold = 45   
    wh_cs_ForceZone = -1   
    wh_cs_FreeBlockPreparingDuration = 0.3   
    wh_cs_HitReactions = 0   
    wh_cs_HorsePullDownAngle = 55   
    wh_cs_HorsePullDownZAngle = 15   
    wh_cs_HorsePullDownZeroAngle = 20   
    wh_cs_HuntAttackAttackerMinLogical = 0   
    wh_cs_HuntAttackDebugMode = 0   
    wh_cs_HuntAttackDisableVelocity = 0   
    wh_cs_HuntAttackFwdAngleLimit = 30   
    wh_cs_HuntAttackMoveWeight = 2   
    wh_cs_HuntAttackVictimMinLogical = 1   
    wh_cs_IdleTurnInterruptionThreshold = 60   
    wh_cs_IdleTurnPredictionTimeout = 0.4   
    wh_cs_IntentionalTargetAngleDefault = 50   
    wh_cs_IntentionalTargetAngleLimitOpponentCount = 5   
    wh_cs_IntentionalTargetAngleMax = 120   
    wh_cs_IntentionalTargetAngleMin = 20   
    wh_cs_IntentionalTargetAngleRadius = 1.4   
    wh_cs_LockedAttackDistanceTolerance = 1   
    wh_cs_LockedAttackMaxAngle = 1.0472   
    wh_cs_LockedAttackZTolerance = 0.3   
    wh_cs_LodAmbientDistance = 20   
    wh_cs_LodFarDistance = 14   
    wh_cs_LodNearDistance = 8   
    wh_cs_LogicalBlockMaxAngle = 1.0472   
    wh_cs_MaxAttackDistanceDebug = 0   
    wh_cs_MaxAttackDistanceMoveOffset = 2   
    wh_cs_MaxAttackDistanceMoveOffsetStiffness = 0.2   
    wh_cs_MaxIdleTurnTimeout = 2   
    wh_cs_MinIdleTurnTimeout = 1   
    wh_cs_MinimalTurnThreshold = 30   
    wh_cs_MinimalTurnThresholdByTime = 14   
    wh_cs_MoveCooldown = 0.35   
    wh_cs_NoCombatUnarmedAlignmentOffset = -0.3   
    wh_cs_OnlyBigTurns = 0   
    wh_cs_OpponentManagerBruteForce = 0   
    wh_cs_PerfectBlock_RetargetAngleFOVBias = 0   
    wh_cs_PerfectBlock_SpatialVolumeRadius = 0.1   
    wh_cs_PhysHitReaction_ImpactCoef = 15   
    wh_cs_PhysSim = 0   
    wh_cs_PhysWeaponColSim_ImpactCoef = 1   
    wh_cs_PhysWeaponHitReaction_ImpactCoef = 3   
    wh_cs_PlayerAttackInactivityDuration = 15   
    wh_cs_PlayerDistanceTolerance = 0.35   
    wh_cs_PlayerHorizontalUnlockDelay = 0.5   
    wh_cs_PlayerInputBypass = 0   
    wh_cs_PlayerInputCombatUnlockDelay = 0.4   
    wh_cs_PlayerInputCursorUnlockDistance = 0.2   
    wh_cs_PlayerInputGamepadSensitivity = 0.05   
    wh_cs_PlayerInputGamepadUnlockMinDistanceToUnlock = 5   
    wh_cs_PlayerInputGamepadUnlockMinTime = 0   
    wh_cs_PlayerInputGamepadUnlockMinTimeSameZone = 0.3   
    wh_cs_PlayerInputGamepadUnlockReturnTime = 0.15   
    wh_cs_PlayerInputLockAreaWidth = 0.25   
    wh_cs_PlayerInputLockAreaWidthNoCombat = 1.9   
    wh_cs_PlayerInputLockingTolerance = 60   
    wh_cs_PlayerInputMouseSensitivity = 0.1   
    wh_cs_PlayerInputMouseUnlocking = 1   
    wh_cs_PlayerInputMouseUnlockMinDistanceToUnlock = 15   
    wh_cs_PlayerInputMouseUnlockMinOppAngle = 35   
    wh_cs_PlayerInputMouseUnlockMinTime = 0.15   
    wh_cs_PlayerInputMouseUnlockReturnTime = 0.2   
    wh_cs_PlayerInputMouseUnlockXThreshold = 45   
    wh_cs_PlayerInputMouseUnlockZThreshold = 40   
    wh_cs_PlayerInputMouseZoneChangeMinDistance = 50   
    wh_cs_PlayerInputMouseZoneChangeMinTime = 0.1   
    wh_cs_PlayerInputMouseZoneChangeSensitivity = 16   
    wh_cs_PlayerInputMouseZoneSelectionMode = 0   
    wh_cs_PlayerInputUnlockAreaWidthHyst = 0.4   
    wh_cs_PlayerLockDisabled = 0   
    wh_cs_PlayerLockOpponentAngleBias = 6   
    wh_cs_PlayerMaxOpponentAngleToLock = 0.785398   
    wh_cs_PlayerMaxOpponentAngleToUnlock = 0.872665   
    wh_cs_PlayerMaxOpponentDistanceToLock = 6   
    wh_cs_PlayerMaxOpponentDistanceToUnlock = 7   
    wh_cs_PlayerMountedPitchThreshold = 3   
    wh_cs_PlayerTutorialStep = 0   
    wh_cs_PlayerUnlockTimeout = 3   
    wh_cs_PlayerVerticalUnlockDelay = 1   
    wh_cs_PLDelayedBlockInSlot = -1   
    wh_cs_PLDelayedRiposteInSlot = -1   
    wh_cs_PLDelayedSPBlockInSlot = -1   
    wh_cs_PLForcePerfectBlock = 0   
    wh_cs_PLSkillProfile = 1   
    wh_cs_PLSlotDurationMod = 0.5   
    wh_cs_PosAlignmentInterruptionZAngleThreshold = 40   
    wh_cs_PreBlockRestartCooldown = 0.5   
    wh_cs_ProcessSyncHits = 0   
    wh_cs_Profiling = 0   
    wh_cs_ReloadDB (Command)
    wh_cs_RemoveFilter (Command)
    wh_cs_RepeatHitTimeout = 1.5   
    wh_cs_RipostePerfectBlockZoneDistance = 1   
    wh_cs_RiposteSlotDuration = 0.3   
    wh_cs_ShowCombatUI = 1   
    wh_cs_ShowComboZonesUI = 1   
    wh_cs_ShowEnvSpatialGrid = 0   
    wh_cs_ShowLiveSpatialGrid = 0   
    wh_cs_ShowPreprocessedSpatialGrid = 0   
    wh_cs_SpatialGridBlendSpace = 0   
    wh_cs_SpatialGridBlendSpaceDistance = 0.25   
    wh_cs_SpatialGridDisection = 322   
    wh_cs_SpatialGridPreprocess = 1   
    wh_cs_SpatialGridRadius = 1.25   
    wh_cs_SpatialGridWeaponLength = 0.6   
    wh_cs_StaticAttackCooldown = 0.4   
    wh_cs_StealthActionAngle = 135   
    wh_cs_StealthActionDistance = 2   
    wh_cs_StealthActionLyingAngle = 150   
    wh_cs_StealthActionMaxAngle = 0.523599   
    wh_cs_SyncGuardAutoTriggerMaxVelocity = 6   
    wh_cs_SyncGuardAutoTriggerMinVelocity = 1.5   
    wh_cs_SyncGuardAutoTriggerMoveWeight = 1.8   
    wh_cs_SyncGuardkDistanceTolerance = 0.2   
    wh_cs_SyncGuardMaxAngle = 0.872665   
    wh_cs_TargetUseSpineBone = 0   
    wh_cs_ThreatenedTargetsSelectionDistance = 3   
    wh_cs_ThreatenedTargetsSelectionFOV = 80   
    wh_cs_TimeAlignment_BlockSpeedMod = 0.8   
    wh_cs_TimeAlignment_ImpulseMinSpeed = 0.8   
    wh_cs_TimeAlignment_MaxAnimAddition = 0.5   
    wh_cs_TimeAlignment_MaxAttackSpeedBias = 2   
    wh_cs_TimeAlignment_MaxBlockSpeedBias = 10   
    wh_cs_TimeAlignment_MinAttackSpeedBias = 0.5   
    wh_cs_TimeAlignment_MinBlockSpeedBias = 0.5   
    wh_cs_TimeAlignment_MinConstSpeedBias = 0.1   
    wh_cs_TimeAlignment_SlotDelayDuration = 0.07   
    wh_cs_TimeWarpBias = 0.075   
    wh_cs_TimeWarpDodgeFadeSpeedForOpp = 1   
    wh_cs_TimeWarpDodgeFadeSpeedForPlayer = 1   
    wh_cs_TimeWarpDuration = 0.4   
    wh_cs_TimeWarpFadeIn = 0.01   
    wh_cs_TimeWarpFadeOut = 0.175   
    wh_cs_TimeWarpPBFadeSpeedForOpp = 0.4   
    wh_cs_TimeWarpPBFadeSpeedForPlayer = 0.05   
    wh_cs_TraceMNDebug = 0   
    wh_cs_TutorialSlotActionFadeIn = 0   
    wh_cs_TutorialSlotActionFadeOut = 0   
    wh_cs_UnarmedTargetToHeadBone = 1   
    wh_cs_UnarmedWeaponRadius = 0.075   
    wh_cs_UniversalValue0 = 0.3   
    wh_cs_UniversalValue1 = 0   
    wh_cs_UniversalValue2 = 0   
    wh_cs_WeaponCollisionCCDPosBias = 0.2   
    wh_cs_WeaponProcDisableOffhand = 1   
    wh_cs_WeaponProcSolver = 1   
    wh_cs_WeaponProcSolverColBlendLimiter = 0.5   
    wh_cs_WeaponProcSolverColExtraOffset = 0   
    wh_cs_WeaponProcSolverColFilterFOVOBias = 0   
    wh_cs_WeaponProcSolverDebug = 0   
    wh_cs_WeaponProcSolverDebugCollisions = 0   
    wh_cs_WeaponProcSolverForceLOD = 0   
    wh_cs_WeaponProcSolverImpactArea = 0.1   
    wh_cs_WeaponProcSolverLod1Duration = 0.3   
    wh_cs_WeaponProcSolverMethod = 1   
    wh_cs_WeaponProcSolverNearColDist = 0.12   
    wh_cs_WeaponProcSolverNearColDistVisualFilter = 0.25   
    wh_cs_WeaponProcSolverPosOffhandFade = 0.1   
    wh_cs_WeaponProcSolverProfiling = 0   
    wh_cs_WeaponProcSolverRecoilEffectDist = 0   
    wh_cs_WeaponProcSolverRecoilEffectTime = 0.5   
    wh_cs_WeaponProcSolverRecoveryIKBlendThreshold = 0.5   
    wh_cs_WeaponProcSolverRecoveryTime = 0.3   
    wh_cs_WeaponProcSolverRotAnimDelaySharpness = 0.3   
    wh_cs_WeaponProcSolverRotInterpolatorSel = 0.1   
    wh_cs_WeaponProcSolverRotMaxAnimDeviationAng = 120   
    wh_cs_WeaponProcSolverRotRecoverySharpness = 0.8   
    wh_cs_WeaponProcSolverRotRecoveryTimeMax = 0.3   
    wh_cs_WeaponProcSolverRotRecoveryTimeMin = 0.1   
    wh_cs_WeaponProcSolverRotSmoothTime = 20   
    wh_cs_WindowMinWeight = 0.5   
    wh_dbg_LabelDistance = 15   
    wh_dbg_LabelFilter =    
    wh_dbg_ShowLabels = 0   
    wh_db_ReloadObjectDatabase (Command)
    wh_demo_profile_peak = 150   
    wh_demo_skipLogInfo = 0   
    wh_demo_variableTime = 0   
    wh_de_Enabled = 0   
    wh_de_Layer = 0   
    wh_de_MoveDown (Command)
    wh_de_MoveLeft (Command)
    wh_de_MoveRight (Command)
    wh_de_MoveToLast (Command)
    wh_de_MoveUp (Command)
    wh_de_NextLayer (Command)
    wh_de_PreviousLayer (Command)
    wh_de_RulerLeft (Command)
    wh_de_RulerRight (Command)
    wh_de_Target = Dude   
    wh_de_TurnMultiline (Command)
    wh_de_ZoomIn (Command)
    wh_de_ZoomOut (Command)
    wh_dlc_FakeLicense =    
    wh_dlg_AutoSkip = 0   
    wh_dlg_CamParam1 = 0   
    wh_dlg_CamParam2 = 0   
    wh_dlg_ChatBubbles = 2   
    wh_dlg_ChatBubblesDistance = 12   
    wh_dlg_ChatBubblesMaxOffset = 0.35   
    wh_dlg_ChatBubblesMinOffset = 0.3   
    wh_dlg_CollisionRadius = 0.15   
    wh_dlg_CreateObstacle = 1   
    wh_dlg_DebugDrawCamera = 0   
    wh_dlg_DebugTopic = 0   
    wh_dlg_DialogDebug = 0   
    wh_dlg_DisplayTopicIdleTimeout = 10   
    wh_dlg_Enable = 1   
    wh_dlg_FacialStreamTimeout = 10   
    wh_dlg_ForceCamera = 0   
    wh_dlg_ForcedTopic = 0   
    wh_dlg_haveDialog (Command)
    wh_dlg_HeightCoef = 1.2   
    wh_dlg_MinCutTime = 60000   
    wh_dlg_MinTimeToCut = 3.5   
    wh_dlg_NoCameras = 0   
    wh_dlg_RecordDialog = 0   
    wh_dlg_reload (Command)
    wh_dlg_replay (Command)
    wh_dlg_request (Command)
    wh_dlg_RequestMaxAxisAngle = 45   
    wh_dlg_RequestMaxDistance = 6.25   
    wh_dlg_RequestMaxTotalAngle = 90   
    wh_dlg_RequestTimeout = 20   
    wh_dlg_ShowOrigActor = 0   
    wh_dlg_SmoothTime = 5   
    wh_dlg_TestMode = 0   
    wh_dlg_UseTwins = 0   
    wh_dlg_Verbosity = 1   
    wh_dlg_WaitForCloth = 1   
    wh_dlg_WordDelay = 1   
    wh_dumpBigInventories (Command)
    WH_Enable_FileProfiling = 0   
    wh_ent_DebugAreaSpawn = 0   
    wh_ent_GameProfileManagerDebugDraw = 0   
    wh_ent_PhysicsDebugDraw =    
    wh_env_CloudDebug = 0   
    wh_env_CloudMargin = 0.5   
    wh_env_CloudRadius = 55000   
    wh_env_CloudSize = 2000   
    wh_env_CloudSpeed = 1   
    wh_env_debugTod = 0   
    wh_env_DirtCreationSpeed = 0.05   
    wh_env_DirtDryupSpeed = 0.05   
    wh_env_DisableRainController = 0   
    wh_env_GridInsertDistanceSquared = 400   
    wh_env_LightningThreshold = 0.75   
    wh_env_LocalCloudinessPeak = 0.6   
    wh_env_moon = 1   
    wh_env_ParallelUpdate = 1   
    wh_env_PuddleCreationDelay = 1000   
    wh_env_PuddleCreationSpeed = 0.005   
    wh_env_PuddleDryupDelay = 0   
    wh_env_PuddleDryupSpeed = 0.005   
    wh_env_PuddleMaskMax = 0.7   
    wh_env_PuddleMaskMin = 0   
    wh_env_PuddlesRippleAmountMul = 14   
    wh_env_RainCurrentAmount = 1   
    wh_env_RainDebug = 0   
    wh_env_RainDiffuseDarkening = 0.2   
    wh_env_RainDropsAmountMul = 15   
    wh_env_RainDropsSpeedBase = 1.5   
    wh_env_RainDropsSpeedMul = 7   
    wh_env_RainDropsSpeedWindMul = 0.1   
    wh_env_RainIntensityOverride = -1   
    wh_env_RainLayers = 3   
    wh_env_RainMoveBlend = 5   
    wh_env_RainMoveStrength = 0.3   
    wh_env_RainThreshold = 0.3   
    wh_env_RainWindStrength = 10   
    wh_env_RandomPresetDelay = 4   
    wh_env_RebuildClouds (Command)
    wh_env_RefreshCloudMaterials (Command)
    wh_env_ReloadProfiles (Command)
    wh_env_RespawnDebug = 0   
    wh_env_RespawnDebugIntervalSec = 0   
    wh_env_RespawnDistance = 10   
    wh_env_RespawnPickDistance = 1.5   
    wh_env_RespawnTypicalHerbHeight = 0.6   
    wh_env_SplashesAmountMul = 4   
    wh_env_WeatherLayerProfileDebugDraw = 0   
    wh_env_WeatherLayerProfileHidingDelay = 15   
    wh_env_WeatherLayerProfileProcessingBudget = 1   
    wh_env_WeatherLookback = 0.5   
    wh_env_WeatherUpdateEnabled = 1   
    wh_env_WindFactor = 0.5   
    wh_eval (Command)
    wh_e_HDREyeAdaptationEVMin = 0   
    wh_e_MaxClipVolumeDistance = 50   
    wh_e_MaxClipVolumes = 20   
    wh_e_TimeOfDayMode = 1   
    wh_e_vegetationCell (Command)
    wh_e_vegetationCellSize = 64   
    wh_fmod_with_liveupdate = 0 [DUMPTODISK]
    wh_game_pauseDebug = 0   
    wh_game_unpause (Command)
    wh_gfx_useSWF = 0   
    WH_Grid_DebugDraw = 0   
    wh_g_showHelp = 0   
    wh_horse_AutomaticJumpDebug = 0   
    wh_horse_AutomaticJumpType = 0   
    wh_horse_CallMaxDistance = 15   
    wh_horse_CallMinDistance = 4   
    wh_horse_CameraCentering = 0   
    wh_horse_CameraCenteringPitchOffset = 0   
    wh_horse_CameraCenteringTime = 0   
    wh_horse_CameraCenteringTimeInCombat = 0   
    wh_horse_CollisionAvoidance = 0   
    wh_horse_CollisionAvoidanceDebug = 0   
    wh_horse_CollisionAvoidanceMoraleHits = 1   
    wh_horse_CollisionAvoidanceNoAvoiding = 1   
    wh_horse_DebugControls = 0   
    wh_horse_FollowPlayerTimer = 15   
    wh_horse_HideReinsWhenMounted = 1   
    wh_horse_Idle2MoveWithPlayer = 1   
    wh_horse_JumpGravityMult = 0.2   
    wh_horse_JumpHeight = 7   
    wh_horse_JumpOnSlopeNormalZLimit = 0.2   
    wh_horse_ManualJump = 1   
    wh_horse_RagdollOnJumpHit = 0   
    wh_horse_RoadMagnetism = 1   
    wh_horse_RoadMagnetismDebug = 0   
    wh_horse_RoadMagnetismFlickDebug = 0   
    wh_horse_RoadMagnetismFlickLimit = 0.3   
    wh_horse_RoadMagnetismFlickMinAngle = 10   
    wh_horse_RoadMagnetismForce = 0   
    wh_horse_RoadMagnetismMaxDelta = 1.9   
    wh_horse_RoadMagnetismRoadCosLimit = 0.5   
    wh_horse_RotationMax = 1.9   
    wh_horse_RotationSmoothInSpeed = 0.35   
    wh_horse_RotationSmoothOutSpeed = 0.2   
    wh_horse_SpawnOnCall = 0   
    wh_horse_StraightenMovementMaxAngle = 10   
    wh_horse_WhistleTeleportBackDistance = 20   
    wh_horse_WhistleTeleportInFrontDistance = 50   
    wh_hud_DiscoveredMessageTimeout = 4   
    wh_human_DebugLadder =    
    wh_iLogMaxTraceLevel = 2 [DUMPTODISK]
    wh_item_AllowPatching = 1   
    wh_item_GenerateDBFile (Command)
    wh_item_ViewDistRatio = 100   
    wh_i_Debug = 0   
    wh_i_resetcounters (Command)
    wh_loco_DebugInfo = 0   
    wh_lua_better_print = 0   
    wh_map_compassMark (Command)
    wh_map_CompassPOIDistanceRatio = 1   
    wh_map_CursorAccMult = 5   
    wh_map_DiscoverAll = 0   
    wh_map_EnableZoom = 0   
    wh_map_MapAccMult = 4   
    wh_map_MapBlendMult = 2   
    wh_map_MapScaleMult = 2   
    wh_map_MoveCursorMult = 1   
    wh_map_MoveCursorSens = 10   
    wh_map_MoveMapMult = 300   
    wh_map_MoveMapSens = 5   
    wh_map_MovingMarkUpdateOffsetSq = 0.05   
    wh_map_ScaleStep = 0.1   
    wh_map_ShowFastTravelPoints = 1   
    wh_map_ShowOnlyDiscoveredPOIInCompass = 1   
    wh_map_StickDeadZone = 0.001   
    WH_MNM_TileAdjecancyTolerance = 0.1   
    WH_MNM_TileBorderSize = 0.5   
    WH_MNM_TriangulateSurfaceAlignHeuristic = 1   
    wh_mod_GenerateReport (Command)
    wh_mod_ShowUsedModsInSaveTooltip = 0   
    WH_Move_AllowOffMeshNavigation = 0   
    WH_Move_AllowTeleport = 0   
    WH_Move_OffMeshStuckDetectionMultiplier = 2   
    WH_Move_OffMesh_HorizontalSearchThreshold = 4   
    WH_Move_OffMesh_VerticalSearchThreshold = 1   
    wh_openInventory (Command)
    wh_player_DashMaxInterval = 1   
    wh_player_DeepWaterLevel = 0.85   
    wh_player_DefaultPitchAngleDownLimit = -1.18682   
    wh_player_DefaultPitchAngleUpLimit = 1.39626   
    wh_player_FrontCollisionBlendIn = 4   
    wh_player_FrontCollisionCrouchedVerticalOffset = 1.05   
    wh_player_FrontCollisionEnabled = 0   
    wh_player_FrontCollisionForwardOffset = 0.35   
    wh_player_FrontCollisionRadius = 0.3   
    wh_player_FrontCollisionVerticalOffset = 1.05   
    wh_player_HorseDashShoutTimeout = 3   
    wh_player_HorseHintsVisibilityTimeout = 5   
    wh_player_InPlaceJumpAirControl = 1   
    wh_player_ShowFPCFrustum = 0   
    wh_player_SlidingDistanceMultForDamage = 0.5   
    wh_player_StreamingDistance = 100   
    wh_player_TalkInteractorDistance = 2   
    wh_pl_AnimatedCameraBone =    
    wh_pl_CameraFollowEntity = 0   
    wh_pl_DebugAlchemy = 0   
    wh_pl_DebugFPC = 0   
    wh_pl_DebugHoleDigging = 0   
    wh_pl_DebugIKLimbs = 0   
    wh_pl_DebugInteractor = 0   
    wh_pl_DebugLockPicking = 0   
    wh_pl_DebugMovementDirs = 0   
    wh_pl_DebugPicking = 0   
    wh_pl_DebugPickpocketing = 0   
    wh_pl_DebugPitchYaw = 0   
    wh_pl_DebugView = 0   
    wh_pl_DiceCameraHeight = 0.25   
    wh_pl_DiceCameraHorizontal = 3   
    wh_pl_DiceDebug = 0   
    wh_pl_DiceTargetScore = 2000   
    wh_pl_DrawAnim = 1   
    wh_pl_ExactPosDebug = 0   
    wh_pl_FastTravelDebug = 0   
    wh_pl_FastTravelDistanceTolerance = 5   
    wh_pl_FastTravelEnabled = 1   
    wh_pl_FastTravelSlowDownPerceptionCount = 4   
    wh_pl_FastTravelTo (Command)
    wh_pl_FollowEntity (Command)
    wh_pl_ForcedSkipTime (Command)
    wh_pl_FOWEnabled = 1   
    wh_pl_FOWVisibilityRadius = 100   
    wh_pl_GameOverTest (Command)
    wh_pl_hit (Command)
    wh_pl_InventoryDebugMode = 0   
    wh_pl_InventoryDummy = 1   
    wh_pl_LockPickingDOF = 1   
    wh_pl_LockPickingForceFeedback = 0.1   
    wh_pl_LockpickingMouseSensitivity = 0.01   
    wh_pl_MagicBox (Command)
    wh_pl_minigameDebug = 0   
    wh_pl_NearZ = 0.05   
    wh_pl_OrbitCameraPosition (Command)
    wh_pl_PickAlways = 0   
    wh_pl_PickDistTolerance = 0.75   
    wh_pl_PickupPriority = 0.9   
    wh_pl_RandomEventAnswer (Command)
    wh_pl_RandomEventBaseChanceRunOffset = 0   
    wh_pl_RandomEventOptionChanceOffset = 0   
    wh_pl_RandomEventsCooldownsEnabled = 1   
    wh_pl_RandomEventsDebug = 0   
    wh_pl_RefreshInteractorTime = 0.5   
    wh_pl_SharpeningCameraRotation = 0.2   
    wh_pl_SharpeningDebug = 0   
    wh_pl_SharpeningDebugInfo = 0   
    wh_pl_SharpeningEffDecMult = 0.5   
    wh_pl_SharpeningEffIncMult = 0.5   
    wh_pl_SharpeningMousePositionMult = 0.001   
    wh_pl_SharpeningMousePressureSteps = 5   
    wh_pl_SharpeningMouseRotationMult = 0.001   
    wh_pl_SharpeningParticleFailMult = 15   
    wh_pl_SharpeningParticleNormalMult = 150   
    wh_pl_SharpeningPedalSpeedInc = 0.3   
    wh_pl_SharpeningPerSecSpeedMult = 0.2   
    wh_pl_SharpeningPerSecSpeedPressMult = 0.3   
    wh_pl_SharpeningPositionMult = 0.5   
    wh_pl_SharpeningRotationMult = 0.5   
    wh_pl_SharpeningUseBothSticks = 0   
    wh_pl_ShowFireCursor = 1   
    wh_pl_ShowHead = 0   
    wh_pl_SkipTimeEnableOptiCVars = 1   
    wh_pl_SkipTimeMaxWorldTimeRatio = 360   
    wh_pl_SkipTimeMaxWorldTimeRatioHours = 48   
    wh_pl_SkipTimeRenderOnEachDialogUpdate = 0   
    wh_pl_SkipTimeRenderTimeSkip = 1.5   
    wh_pl_SkipTimeStep = 0.25   
    wh_pl_StateDebug =    
    wh_pl_StateEventDebug =    
    wh_pl_StopSkipTimeDebug (Command)
    wh_pl_TurningAnimOff = 0   
    wh_pl_VisualDebug =    
    wh_pl_VisualDebugLayout =    
    WH_Positioning_Allow = 1   
    WH_Positioning_DebugDraw = 0   
    wh_quest_Debug = 0   
    wh_quest_DebugObjectiveId = 0   
    wh_quest_DebugObjectiveOffset = 0   
    wh_quest_DebugObjectiveTimer = 0   
    wh_quest_DebugQuest (Command)
    wh_quest_DebugQuestId = 0   
    wh_quest_reload_scripts (Command)
    wh_quest_ResetQuestsOnStartGame = 1   
    wh_quest_reset_all_quests (Command)
    wh_rd_Debug = 0   
    wh_rd_DefaultStiffness = 500   
    wh_rd_StillDuration = 1   
    wh_rd_StillSpeedThreshold = 0.3   
    wh_rpg_AchievementsDebug = 0   
    wh_rpg_angriness (Command)
    wh_rpg_countFastTravelPoints (Command)
    wh_rpg_DebugAlcohol = 0   
    wh_rpg_DebugFactions = 0   
    wh_rpg_DebugSouls = 0   
    wh_rpg_DebugSoulsDistance = 15   
    wh_rpg_DebugSoulsFilter =    
    wh_rpg_discover (Command)
    wh_rpg_discoverLocation (Command)
    wh_rpg_discoverPOI (Command)
    wh_rpg_dumpLocations (Command)
    wh_rpg_EnableReputationOverride = 0   
    wh_rpg_EventLogDebug = 0   
    wh_rpg_f2fRelations (Command)
    wh_rpg_FlushEventLog (Command)
    wh_rpg_GameTimeRatioOn = 1   
    wh_rpg_getLocation (Command)
    wh_rpg_IgnoreStaticBedPOI = 1   
    wh_rpg_LockOnAllTargets = 0   
    wh_rpg_LogCompression = -1   
    wh_rpg_LogFilepath = %USER%/Logs/   
    wh_rpg_LogInterval = 60   
    wh_rpg_LogLevel = 0   
    wh_rpg_LogReasons = 0   
    wh_rpg_LogSize = 32000   
    wh_rpg_LogTarget = 0   
    wh_rpg_LogType = 0   
    wh_rpg_MaxSoulUpdateDelta = 2   
    wh_rpg_OneShotKill = 0   
    wh_rpg_p2fRelations (Command)
    wh_rpg_ParallelUpdate = 1   
    wh_rpg_PlayerLightProbe = 1   
    wh_rpg_reload (Command)
    wh_rpg_reloadroles (Command)
    wh_rpg_removePOI (Command)
    wh_rpg_ReputationOverride = 0   
    wh_rpg_resetFactions (Command)
    wh_rpg_resetLocations (Command)
    wh_rpg_ResetLogging (Command)
    wh_rpg_ResetStatistics (Command)
    wh_rpg_RichPresencePostInterval = 6   
    wh_rpg_SchedulerBudgetPerLayer = 8   
    wh_rpg_SchedulerDebug = 0   
    wh_rpg_SchedulerSortIterations = 3   
    wh_rpg_SchedulerSoulsInLayer0 = 8   
    wh_rpg_SchedulerUpdate = 1   
    wh_rpg_skill (Command)
    wh_rpg_SkipAll = 0   
    wh_rpg_SkipEffectsOn =    
    wh_rpg_SkipFoodTimers = 0   
    wh_rpg_SkipTimersOn =    
    wh_rpg_SoulCombatSimulatorDebugDraw = 0   
    wh_rpg_SoulCombatSimulatorMeleeTimeout = 17   
    wh_rpg_SoulCombatSimulatorMissileTimeout = 16   
    wh_rpg_StatisticsDebug = 0   
    wh_rpg_StatisticsPostInterval = 1   
    wh_rpg_TelemetryEnforced = 0   
    wh_rpg_TelemetryLimitedToPlayline = 0   
    wh_rpg_TelemetryMaxRetryCount = 30   
    wh_rpg_TelemetryRetryDelay = 5000   
    wh_rpg_TelemetryServer = https://monitoring.kingdomcomerpg.com/   
    wh_rpg_undiscoverAll (Command)
    wh_rpg_UnlockAll = 0   
    wh_rpg_UnlockAllAchievements (Command)
    wh_r_DynamicLightTimes = 3:40,4:40,5,8,13,18,21,21:20,22:20   
    wh_r_DynLightsTimeDiff = 0.01   
    wh_r_HDTextures = 1   
    wh_r_OrthoCameraEnabled = 0   
    wh_r_OrthoCameraScale = 1   
    wh_r_PerObjectShadowsDistanceSq = 20   
    wh_r_ReflexLightDebug = 0   
    wh_r_ReflexLightRes = 64   
    WH_Sensations_DebugDraw = 0   
    wh_sequence_aux_widsh_file = aux_layer.widsh [DUMPTODISK]
    wh_sequence_draw_debug = 0 [DUMPTODISK]
    wh_sequence_fmod_event_name = event:/music/music [DUMPTODISK]
    wh_sequence_main_widsh_file = main_layer.widsh [DUMPTODISK]
    wh_sequence_music_path = Music/kcd/ [DUMPTODISK]
    wh_sh_DebugDraw = 0   
    wh_sh_HearingWeightMaxHit = 1   
    wh_sh_HearingWeightMinHit = 0.2   
    wh_sh_HearingWeightScreams = 0.7   
    wh_sh_HearingWeightShouts = 0.5   
    WH_Situations_Allow = 1   
    WH_Situations_CompareSearchAlgs = 0   
    WH_Situations_DebugDraw = 0   
    WH_Situations_DebugDraw_SANameFilter =    
    WH_Situations_DebugDraw_SitNameFilter =    
    WH_Situations_LogSearchStats = 0   
    WH_Situations_StartNew = 1   
    wh_snd_audio_xmls_dir = /libs/gameaudio/ [DUMPTODISK]
    wh_snd_buffer_length = 0 [DUMPTODISK]
    wh_snd_CrouchMusicCooldownTime = 15   
    wh_snd_DebugDrawCombatThreats = 0   
    wh_snd_DebugDrawIndoor = 0   
    wh_snd_enable_audio_backchannel = 1 [DUMPTODISK]
    wh_snd_filter (Command)
    wh_snd_fmcount (Command)
    wh_snd_fmfiles (Command)
    wh_snd_fmstatus (Command)
    wh_snd_getatt (Command)
    wh_snd_getplayer (Command)
    wh_snd_kcd_58061 =  [DUMPTODISK]
    wh_snd_loadbank (Command)
    wh_snd_memory (Command)
    wh_snd_muteall = 0 [DUMPTODISK]
    wh_snd_num_buffers = 0 [DUMPTODISK]
    wh_snd_sound_behavior_xml = libs/GameAudio/sound_behavior.xml [DUMPTODISK]
    wh_snd_sqcdebug (Command)
    wh_snd_sqcget (Command)
    wh_snd_sqcinfo (Command)
    wh_snd_sqclist (Command)
    wh_snd_sqcpause (Command)
    wh_snd_sqcplay (Command)
    wh_snd_sqcset (Command)
    wh_snd_sqcuptime (Command)
    wh_snd_statobj (Command)
    wh_snd_ThreatDistThresholdCombatMusic = 9001   
    wh_snd_unloadbank (Command)
    wh_snd_z_axis_diff_lower = 1.5 [DUMPTODISK]
    wh_snd_z_axis_diff_upper = 2 [DUMPTODISK]
    wh_spawnItems (Command)
    wh_sph_enable = 1 [REQUIRE_APP_RESTART]
    wh_st_BypassAIForStealthActions = 1   
    wh_sys_AutoPatchDB = 1   
    wh_sys_CheckResourcesInRuntime = 0   
    wh_sys_CollectResources = 1   
    wh_sys_CollectResourcesAtStartup = 0   
    wh_sys_DebugPlayline = -1   
    wh_sys_DebugSaveLock = 0   
    wh_sys_DoCrash = 0   
    wh_sys_DoFatalError = 0   
    wh_sys_ExprReportMissingVariables = 0   
    wh_sys_ForceMainMenu = 0   
    wh_sys_ForceUserName =    
    wh_sys_GameReleaseVersion = 6   
    wh_sys_GameSaveInstallCompleted = -1   
    wh_sys_game_polite_exit = 0   
    wh_sys_haste = 0   
    wh_sys_HideIntroVideo = 1   
    wh_sys_HideLoadingScreen = 0   
    wh_sys_ipl_mode = 0   
    wh_sys_keybind_profile =    
    wh_sys_LogFlushInterval = 0.05   
    wh_sys_MiniGameSave = 0   
    wh_sys_NoPlaylineDeleting = 0   
    wh_sys_NoSavePotion = 0   
    wh_sys_PrecacheModeDebugDraw = 0   
    wh_sys_PreferredDB = TBL,XML   
    wh_sys_RandomSeed = 0 [REQUIRE_APP_RESTART]
    wh_sys_ReadinessObserverDebugDraw = 0   
    wh_sys_ReadinessObserverEnabled = 1   
    wh_sys_ReadinessObserverProfiler = 0   
    wh_sys_ReadinessObserverTimeoutDuration = 50   
    wh_sys_ReadinessTaskProfiler = 1   
    wh_sys_ResetSaveLocks (Command)
    wh_sys_specVersion = master_master   
    wh_sys_SQLBranch =  [REQUIRE_APP_RESTART]
    wh_sys_SQLDatabase =  [REQUIRE_APP_RESTART]
    wh_sys_SQLPassword =  [REQUIRE_APP_RESTART]
    wh_sys_SQLServer =  [REQUIRE_APP_RESTART]
    wh_sys_SQLUser =  [REQUIRE_APP_RESTART]
    wh_sys_SQLWritable = 0   
    wh_sys_version = 1.5   
    wh_s_OcclusionRayEnabled = 0   
    wh_tvr_OptimizeRawAnimKeys = 0   
    wh_tvr_PosVelocityThreshold = 0.05   
    wh_tvr_RecBonesFromAnims = 0   
    wh_tvr_RecBufferSize = 1800   
    wh_tvr_RecRawAnim = 1   
    wh_tvr_RotVelocityThreshold = 10   
    wh_tvr_SessionName =    
    wh_tvr_SessionNameOutputSuffix =    
    wh_tvr_SessionRootDir = recorded   
    wh_tw_editmode = 0   
    wh_ui_BubbleDebug = 0   
    wh_ui_BubblesEnabled = 0 [DUMPTODISK]
    wh_ui_CopyrightMsgLeft =    
    wh_ui_CopyrightMsgRight =    
    wh_ui_DebugShowHiddenActionHints = 0   
    wh_ui_DisableNewGameDebugFader = 0   
    wh_ui_FaderAutoDebug = 1   
    wh_ui_FaderDebug = 0   
    wh_ui_FaderDebugAlpha = 1   
    wh_ui_FaderDebugStuckDetectorTimerDuration = 55   
    wh_ui_FaderFadeInDefaultDuration = 0.3   
    wh_ui_FaderFadeOutDefaultDuration = 0.3   
    wh_ui_FaderProfiler = 1   
    wh_ui_FaderProfilerSaveDuration = 2   
    wh_ui_FaderProfilerSavePath = %USER%/FaderProfiler/   
    wh_ui_FaderProgressIndicatorTimerDuration = 5   
    wh_ui_FaderSuspend = 0   
    wh_ui_FPS = 0   
    wh_ui_GameEventLogLevel = 2   
    wh_ui_HoldCursorDuration = 0.3   
    wh_ui_InputDevice = 1 [DUMPTODISK]
    wh_ui_InventoryPauseEnabled = 1   
    wh_ui_InventoryPauseRatio = 1000   
    wh_ui_KillFader (Command)
    wh_ui_MainMenuLayerProfile = main_menu   
    wh_ui_MainMenuSequence = mainMenuSequence   
    wh_ui_NewGameVideoFile = /videos/q_skalitz/cin_7805_stribrna_skalice.usm   
    wh_ui_ReadinessObserverProfilerSavePath = %USER%/ReadinessProfiler/   
    wh_ui_ScreenFaderDebug = 0   
    wh_ui_ShowArcheryContainer = 1   
    wh_ui_ShowBubbles = 1   
    wh_ui_ShowBuffs = 1   
    wh_ui_ShowCombat = 1   
    wh_ui_ShowCompass = 1   
    wh_ui_ShowCursor = 1   
    wh_ui_ShowDialogLeft = 1   
    wh_ui_ShowDialogRight = 1   
    wh_ui_ShowDialogWindow = 1   
    wh_ui_ShowDiceCursor = 1   
    wh_ui_ShowEventLog = 1   
    wh_ui_ShowHints = 1   
    wh_ui_ShowHoldCursor = 1   
    wh_ui_ShowHud = 1   
    wh_ui_ShowInfoText = 1   
    wh_ui_ShowLevelUp = 1   
    wh_ui_ShowPopUpBackground = 1   
    wh_ui_ShowQuestEvent = 1   
    wh_ui_ShowRatioStrips = 0   
    wh_ui_ShowSequenceNotice = 0   
    wh_ui_ShowStatCheck = 1   
    wh_ui_ShowStats = 1   
    wh_ui_ShowSubtitles = 1   
    wh_ui_ShowTresspasing = 1   
    wh_ui_ShowTutorialMessage = 1   
    wh_ui_ShowWanted = 1   
    wh_ui_SubtitlesEnabled = 0 [DUMPTODISK]
    WH_VisualMap_DebugDraw = 0   
    WH_VisualMap_Enabled = 1   
    WH_VisualMap_ProcessingLimit = -1   
    WH_VisualMap_TrackFrameCount = 60   
    WH_VisualMap_UpdatePeriod = 1000   
    wh_weaponSystemReload (Command)
    wh_w_AlertRadius = 2   
    wh_w_DebugTrajectory = 0   
    wh_w_fire (Command)
    wh_w_SensitivityMod = 0.6   
    wh_w_ShotTest = 0   
    wh_w_TrajectoryDashes = 0.5   
    wh_w_TrajectoryGaps = 0.3   
    wh_w_TrajectoryResolution = 0.03   
 
    x (Command)

 


Also I figure I should mention, I added these lines to the table "rpg_param.xml"
(which is a different file than Deep Water Horse)
in order to eliminate fall damage. Not sure if setting the horse jump really high would 
result in death or not, without these added lines.
(mods like:  Unlimited  Weight and Ceano's Realistic Bow Draw, both use this table)

      <row rpg_param_key="HarmlessFallHeight" rpg_param_value="1000" />
      <row rpg_param_key="InjuringFallHeight" rpg_param_value="1000" />
      <row rpg_param_key="FatalFallHeight" rpg_param_value="2000" />
      <row rpg_param_key="FallDamageMultiplierAtMaxiAgility" rpg_param_value="0.01" />





p.s:  the bushes collisions are, my guess is, hidden behind files that are not modifiable at this time.