About this mod
Allows horse, and rider, to bypass the deep water "wall". Resulting in easier navigation of terrain.
- Permissions and credits
- Donations
- 07/26/18 added water resistance version for horse- Basically you can only trot through the water in this version, not gallop. And if you are already galloping when you hit the water it will take some time for the horse to slow to a trot.
- 07/20/18 added End of Map barrier removed version added
- 07/19/18 compatible with KCD version 1.6 and 1.5 (and lower probably)
In my hunt to find a way to remove the collision from all those freakin' bushes that get in the way, I came across a way to allow the horse to ignore the invisible barrier found in deep water.
Very simple mod, but also very effective. No more searching for the next crossing. Just call your horse and off you go.
I also found some useful parameters through the devmode, if anyone else is interested:
One completely removes Auto-Centering on horseback, and the others increase the horse's jump height, horse gravity multiplier, plus also allows the horse to jump on an incline/decline. *See Below...waaay below
Ai Cave (aka Nexus Mods ZEROxRUSSIAN) published a video featuring Deep Water Horse:
Deep Water Horse Modifies:
Data\Libs\MaterialEffects\SurfaceTypes.xml
Which shouldn't conflict with any known mods that I can think of
=================================================================================
Deep Water Horse Installation:
=================================================================================
- Download the file
- Navigate to your Kingdom Come: Deliverance game folder in the Steam folder.
"Mods" Folder:
.-----------------------------------------------------------------------------------------------------------------------------------------------------.
| Default is C:\Program Files (x86)\Steam\steamapps\common\KingdomComeDeliverance\Mods |
*----------------------------------------------------------------------------------------------------------------------------------------------------*
- Go to the "Mods" folder, if it doesn't exist create it.
- Extract the contents of the zip file you're using into your Mods folder.
- another possible step, if mod isn't working:
Some have noted that adding the mods path....
"data\Deep_Water_Horse.pak"
to the end of "pak.cfg" may also be necessary.
This is found in the Data directory of Kingdom Come Deliverance.
"pak.cfg":
.------------------------------------------------------------------------------------------------------------------------------------------------------.
| Default is C:\Program Files (x86)\Steam\steamapps\common\KingdomComeDeliverance\Data |
*-----------------------------------------------------------------------------------------------------------------------------------------------------*
but it should work without this step
==================================================================================
Horse Jump & Auto Centering Installation:
==================================================================================
To attain increased horse jump height and/or no horse auto-centering add these lines to your
"user.cfg" file found in the root directory of Kingdom Come Deliverance.
Jump height and gravity multiplier can be adjusted to your liking. (set to 800 and see the world, lol)
Adding " -devmode" (yes, the space is important) as a command line parameter allows using the tilde key to
access the console mode. Then you can change the values below on the fly, but it won't be saved unless it's
written to user.cfg.
To add a command line parameter, add it the the end of the target box of your shortcut (right-click, properties)
or google it to learn how to add it through Steam.
user.cfg:
.--------------------------------------------------------------------------------------------------------------------------------------------------------.
| Default is C:\Program Files (x86)\Steam\steamapps\common\KingdomComeDeliverance\user.cfg |
*-------------------------------------------------------------------------------------------------------------------------------------------------------*
*Those parameters are:
-----------------------------------
wh_horse_jumpheight = 5
wh_horse_JumpGravityMult = 0.2
wh_horse_JumpOnSlopeNormalZLimit = 0.2
wh_horse_cameracentering = 0
wh_horse_cameracenteringpitchoffset = 0
wh_horse_cameracenteringtime = 0
wh_horse_cameracenteringtimeincombat = 0
These are all the console codes I could find:
(watch out....it's quite long)
aa_maxDist = 10
ac_ColliderModeAI = 0
ac_ColliderModePlayer = 0
ac_debugAnimEffects = 0
ac_debugAnimTarget = 0
ac_debugColliderMode = 0
ac_debugEntityParams = 0
ac_DebugFilter = 0
ac_debugLeaning = 0
ac_debugLocations = 0
ac_debugLocationsGraphs = 0
ac_debugMotionParams = 0
ac_debugMovementControlMethods = 0
ac_debugText = 0
ac_debugXXXValues = 0
ac_disableLivingVsLivingCollisions = 1
ac_disableLivingVsRigidCollisions = 1
ac_disableSlidingContactEvents = 0
ac_enableExtraSolidCollider = 0
ac_enableProceduralLeaning = 0
ac_entityAnimClamp = 1
ac_forceSimpleMovement = 0
ac_frametime = 0
ac_groundAlignMaxFramesWithoutUpdate = 30
ac_groundAlignMaxFullUpdatesPerFrame = 10
ac_groundAlignTurnOffWhenNotMoving = 1
ac_groundAlignUpdateAllDistance = 30
ac_groundAlignUpdateNoneDistance = 100
ac_movementControlMethodFilter = 0
ac_movementControlMethodHor = 0
ac_movementControlMethodVer = 0
ac_templateMCMs = 1
ac_useMovementPrediction = 1
ac_useQueuedRotation = 0
ag_debugExactPos = 0
ag_defaultAIStance = combat
ag_travelAngleSmoothing = 1
ag_travelSpeedSmoothing = 1
ag_turnAngleSmoothing = 1
ag_turnSpeedParamScale = 1
ag_turnSpeedSmoothing = 1
aim_assistAimEnabled = 0
aim_assistAutoCoeff = 0
aim_assistCrosshairDebug = 0
aim_assistCrosshairSize = 25
aim_assistMaxDistance = 0
aim_assistRestrictionTimeout = 0
aim_assistSearchBox = 0
aim_assistSingleCoeff = 0
aim_assistSnapDistance = 0
aim_assistTriggerEnabled = 0
aim_assistVerticalScale = 0
ai_AdjustPathsAroundDynamicObstacles = 1
ai_AgentStatsDist = 150
ai_AllowedToHit = 1
ai_AllowedToHitPlayer = 1
ai_AllTime = 0
ai_AmbientFireEnable = 0
ai_AmbientFireQuota = 2
ai_AmbientFireUpdateInterval = 1
ai_AttemptStraightPath = 1
ai_BannedNavSoTime = 15
ai_BeautifyPath = 1
ai_BubblesSystem = 1
ai_BubblesSystemAlertnessFilter = 7
ai_BubblesSystemDecayTime = 15
ai_BubblesSystemFontSize = 45
ai_BubblesSystemUseDepthTest = 0
ai_BubbleSystemAllowPrototypeDialogBubbles = 0
ai_BurstWhileMovingDestinationRange = 9999
ai_CheckGoalpipes (Command)
ai_CheckWalkabilityOptimalSectionLength = 1.75
ai_CodeCoverageMode = 0
ai_CollisionAvoidanceAgentExtraFat = 0.075
ai_CollisionAvoidanceAgentTimeHorizon = 2.5
ai_CollisionAvoidanceClampVelocitiesWithNavigationMesh = 2
ai_CollisionAvoidanceEnableRadiusIncrement = 1
ai_CollisionAvoidanceMinSpeed = 0.4
ai_CollisionAvoidanceObstacleTimeHorizon = 1.5
ai_CollisionAvoidancePathEndCutoffRange = 1.3
ai_CollisionAvoidanceRadiusIncrementDecreaseRate = 2
ai_CollisionAvoidanceRadiusIncrementIncreaseRate = 0.25
ai_CollisionAvoidanceRange = 5
ai_CollisionAvoidanceSmartObjectCutoffRange = 1
ai_CollisionAvoidanceTargetCutoffRange = 3
ai_CollisionAvoidanceTimestep = 0.1
ai_CollisionAvoidanceUpdateVelocities = 1
ai_commTest (Command)
ai_commTestStop (Command)
ai_CommunicationForceTestVoicePack = 0
ai_CommunicationManagerHeighThresholdForTargetPosition = 5
ai_CompatibilityMode = crysis2
ai_CoolMissesBoxHeight = 2.5
ai_CoolMissesBoxSize = 10
ai_CoolMissesCooldown = 0.25
ai_CoolMissesMaxLightweightEntityMass = 20
ai_CoolMissesMinMissDistance = 7.5
ai_CoolMissesProbability = 0.35
ai_CoverExactPositioning = 0
ai_CoverMaxEyeCount = 2
ai_CoverPredictTarget = 1
ai_CoverSpacing = 0.5
ai_CoverSystem = 1
ai_CrouchVisibleRange = 15
ai_CrowdControlInPathfind = 0
ai_DebugAgent (Command)
ai_DebugBehaviorSelection =
ai_DebugCheckWalkability = 0
ai_DebugCheckWalkabilityRadius = 0.5
ai_DebugCollisionAvoidanceForceSpeed = 0
ai_DebugDraw = -1
ai_DebugDrawAdaptiveUrgency = 0
ai_DebugDrawAmbientFire = 0
ai_DebugDrawArrowLabelsVisibilityDistance = 50
ai_DebugDrawAStarOpenList = 0
ai_DebugDrawAStarOpenListTime = 10
ai_DebugDrawBannedNavsos = 0
ai_DebugDrawCollisionAvoidance = 0
ai_DebugDrawCollisionAvoidanceAgentName =
ai_DebugDrawCommunication = 0
ai_DebugDrawCommunicationHistoryDepth = 5
ai_DebugDrawCoolMisses = 0
ai_DebugDrawCover = 0
ai_DebugDrawCoverLocations = 0
ai_DebugDrawCoverOccupancy = 0
ai_DebugDrawCoverPlanes = 0
ai_DebugDrawCoverSampler = 0
ai_DebugDrawCrowdControl = 0
ai_DebugDrawDamageControl = 0
ai_DebugDrawDamageParts = 0
ai_DebugDrawDynamicCoverSampler = 0
ai_DebugDrawDynamicHideObjectsRange = 0
ai_DebugDrawEnabledActors = 0
ai_DebugDrawEnabledPlayers = 0
ai_DebugDrawExpensiveAccessoryQuota = 0
ai_DebugDrawFireCommand = 0
ai_DebugDrawFlight2 = 0
ai_DebugDrawGroups = 0
ai_DebugDrawHidespotRange = 0
ai_DebugDrawHideSpotSearchRays = 0
ai_DebugDrawLightLevel = 0
ai_DebugDrawNavigation = 0
ai_DebugDrawNavigationWorldMonitor = 0
ai_DebugDrawPhysicsAccess = 0
ai_DebugDrawPlayerActions = 0
ai_DebugDrawReinforcements = -1
ai_DebugDrawStanceSize = 0
ai_DebugDrawVegetationCollisionDist = 0
ai_DebugDrawVisionMap = 0
ai_DebugDrawVisionMapObservables = 1
ai_DebugDrawVisionMapObservers = 1
ai_DebugDrawVisionMapObserversFOV = 0
ai_DebugDrawVisionMapStats = 1
ai_DebugDrawVisionMapVisibilityChecks = 1
ai_DebugDrawVolumeVoxels = 0
ai_DebugGlobalPerceptionScale = 0
ai_DebugHideSpotName = 0
ai_DebugInterestSystem = 0
ai_debugMNMAgentType (Command)
ai_DebugMovementSystem = 0
ai_DebugMovementSystemActorRequests = 0
ai_DebugPathfinding = 0
ai_DebugPerceptionManager = 0
ai_DebugRangeSignaling = 0
ai_DebugSignalTimers = 0
ai_DebugTacticalPoints = 0 [DUMPTODISK]
ai_DebugTacticalPointsBlocked = 0 [DUMPTODISK]
ai_DebugTargetSilhouette = 0
ai_DebugTargetTracksAgent = none
ai_DebugTargetTracksConfig = 0
ai_DebugTargetTracksConfig_Filter = none
ai_DebugTargetTracksTarget = 0
ai_DebugTimestamps = 1
ai_DebugWalkabilityCache = 0
ai_DrawAgentFOV = 0
ai_DrawAgentStats = NkcBbtGgSfdDL
ai_DrawAgentStatsGroupFilter =
ai_DrawAreas = 0
ai_DrawAttentionTargetPositions = 0
ai_DrawBadAnchors = -1
ai_DrawBulletEvents = 0
ai_DrawCollisionEvents = 0
ai_DrawDistanceLUT = 0
ai_DrawExplosions = 0
ai_DrawFakeDamageInd = 0
ai_DrawFakeHitEffects = 0
ai_DrawFakeTracers = 0
ai_DrawFireEffectDecayRange = 30
ai_DrawFireEffectEnabled = 1
ai_DrawFireEffectMaxAngle = 5
ai_DrawFireEffectMinDistance = 7.5
ai_DrawFireEffectMinTargetFOV = 7.5
ai_DrawFireEffectTimeScale = 1
ai_DrawFormations = 0
ai_DrawGetEnclosingFailures = 0
ai_DrawGoals = 0
ai_DrawGrenadeEvents = 0
ai_DrawGroupTactic = 0
ai_DrawHidespots = 0
ai_DrawModifiers = 0
ai_DrawModularBehaviorTreeStatistics = 0
ai_DrawNode = none
ai_DrawNodeLinkCutoff = 0
ai_DrawNodeLinkType = 0
ai_DrawOffset = 0.1
ai_DrawPath = none
ai_DrawPathAdjustment =
ai_DrawPathFollower = 0
ai_DrawPerceptionDebugging = 0
ai_DrawPerceptionHandlerModifiers = none
ai_DrawPerceptionIndicators = 0
ai_DrawPerceptionModifiers = 0
ai_DrawPlayerRanges = 0
ai_DrawProbableTarget = 0
ai_DrawRadar = 0
ai_DrawRadarDist = 20
ai_DrawReadibilities = 0
ai_DrawRefPoints =
ai_DrawSelectedTargets = 0
ai_DrawShooting = none
ai_DrawSmartObjects = 0
ai_DrawSoundEvents = 0
ai_DrawStats = 0
ai_DrawTargets = 0
ai_DrawTrajectory = 0
ai_DrawType = -1
ai_DrawUpdate = 0
ai_dumpCheckpoints (Command)
ai_DynamicHidespotsEnabled = 0
ai_DynamicVolumeUpdateTime = 0.000175
ai_DynamicWaypointUpdateTime = 0.00035
ai_EnableCoolMisses = 1
ai_EnableORCA = 1
ai_EnablePerceptionStanceVisibleRange = 0
ai_EnableWarningsErrors = 1
ai_EnableWaterOcclusion = 1
ai_ExtraActorAvoidanceRadius = 0
ai_ExtraAvoidanceRadius = 0
ai_ExtraForbiddenRadiusDuringBeautification = 1
ai_ExtraRadiusDuringBeautification = 0.2
ai_ExtraVehicleAvoidanceRadiusBig = 4
ai_ExtraVehicleAvoidanceRadiusSmall = 0.5
ai_FilterAgentName =
ai_FlowNodeAlertnessCheck = 1
ai_ForceAGAction = 0
ai_ForceAGSignal = 0
ai_ForceAllowStrafing = -1
ai_ForceLookAimTarget = none
ai_ForcePosture = 0
ai_ForceSerializeAllObjects = 0
ai_ForceStance = -1
ai_IgnoreBulletRainStimulus = 0
ai_IgnorePlayer = 0
ai_IgnoreSoundStimulus = 0
ai_IgnoreVisibilityChecks = 0
ai_IgnoreVisualStimulus = 0
ai_InterestSystem = 0
ai_InterestSystemCastRays = 1
ai_IntersectionTesterQuota = 12
ai_IslandConnectionsSystemProfileMemory = 0
ai_LayerSwitchDynamicLinkBump = 8
ai_LayerSwitchDynamicLinkBumpDuration = 60
ai_LobThrowMinAllowedDistanceFromFriends = 15
ai_LobThrowPercentageOfDistanceToTargetUsedForInaccuracySimulation = 0
ai_LobThrowTimePredictionForFriendPositions = 2
ai_LobThrowUseRandomForInaccuracySimulation = 0
ai_Locate = none
ai_LogConsoleVerbosity = 0
ai_LogFileVerbosity = 1
ai_LogModularBehaviorTreeExecutionStacks = 0
ai_LogSignals = 0
ai_MinActorDynamicObstacleAvoidanceRadius = 0.6
ai_MNMAllowDynamicRegenInEditor = 0
ai_MNMCalculateAccessibility (Command)
ai_MNMComputeConnectedIslands (Command)
ai_MNMDebugAccessibility = 0
ai_MNMEditorBackgroundUpdate = 1
ai_MNMPathfinderConcurrentRequests = 4
ai_MNMPathFinderDebug = 0
ai_MNMPathfinderMT = 1
ai_MNMPathfinderPositionInTrianglePredictionType = 1
ai_MNMPathFinderQuota = 0.001
ai_MNMProfileMemory = 0
ai_MNMRaycastImplementation = 1
ai_ModularBehaviorTree = 0
ai_MovementSystemPathReplanningEnabled = 0
ai_NavGenThreadJobs = 1
ai_NavigationSystemMT = 1
ai_NetworkDebug = 0
ai_NoUpdate = 0
ai_ObstacleSizeThreshold = 1.2
ai_OutputPersonalLogToConsole = 0
ai_OverlayMessageDuration = 5 [DUMPTODISK]
ai_PathfinderAvoidanceCostForGroupMates = 2
ai_PathfinderDangerCostForAttentionTarget = 5
ai_PathfinderDangerCostForExplosives = 2
ai_PathfinderExplosiveDangerMaxThreatDistance = 50
ai_PathfinderExplosiveDangerRadius = 5
ai_PathfinderGroupMatesAvoidanceRadius = 4
ai_PathfinderUpdateTime = 0.0005
ai_PathfindTimeLimit = 0.08
ai_PathStringPullingIterations = 5
ai_perception.landed_baseRadius = 5
ai_perception.landed_speedMultiplier = 1.5
ai_perception.movement_crouchMovingMultiplier = 2
ai_perception.movement_crouchRadiusDefault = 2
ai_perception.movement_movingSurfaceDefault = 1
ai_perception.movement_standingMovingMultiplier = 2.5
ai_perception.movement_standingRadiusDefault = 4
ai_perception.movement_useSurfaceType = 0
ai_PlayerAffectedByLight = 1
ai_PredictivePathFollowing = 1
ai_ProfileGoals = 0
ai_ProneVisibleRange = 6
ai_RayCasterQuota = 12
ai_RecordCommunicationStats = 0
ai_Recorder = 0
ai_Recorder_Auto = 0
ai_Recorder_Buffer = 1024
ai_Recorder_Start (Command)
ai_Recorder_Stop (Command)
ai_RecordLog = 0
ai_reload (Command)
ai_resetCommStats (Command)
ai_RODAliveTime = 3
ai_RODAmbientFireInc = 3
ai_RODCombatRangeMod = 0.55
ai_RODCoverFireTimeMod = 1
ai_RODDirInc = 0
ai_RODFakeHitChance = 0.2
ai_RODKillRangeMod = 0.15
ai_RODKillZoneInc = -4
ai_RODLowHealthMercyTime = 1.5
ai_RODMoveInc = 3
ai_RODReactionDarkIllumInc = 0.3
ai_RODReactionDirInc = 2
ai_RODReactionDistInc = 0.1
ai_RODReactionLeanInc = 0.2
ai_RODReactionMediumIllumInc = 0.2
ai_RODReactionSuperDarkIllumInc = 0.4
ai_RODReactionTime = 1
ai_RODStanceInc = 2
ai_SightRangeDarkIllumMod = 0.5
ai_SightRangeMediumIllumMod = 0.8
ai_SightRangeSuperDarkIllumMod = 0.25
ai_SimpleWayptPassability = 1
ai_SmartPathFollower_decelerationHuman = 7.75
ai_SmartPathFollower_decelerationVehicle = 1
ai_SmartPathFollower_LookAheadPredictionTimeForMovingAlongPathRunAndSprint = 0.25
ai_SmartPathFollower_LookAheadPredictionTimeForMovingAlongPathWalk = 0.1
ai_SmartPathFollower_useAdvancedPathShortcutting = 1
ai_SmartPathFollower_useAdvancedPathShortcutting_debug = 0
ai_SOMSpeedCombat = 0.15
ai_SOMSpeedRelaxed = 0.4
ai_SoundPerception = 1
ai_StatsDisplayMode = 0
ai_StatsTarget = none
ai_SteepSlopeAcrossValue = 0.6
ai_SteepSlopeUpValue = 1
ai_SystemUpdate = 1
ai_TacticalPointsDebugDrawMode = 1 [DUMPTODISK]
ai_TacticalPointsDebugFadeMode = 2 [DUMPTODISK]
ai_TacticalPointsDebugScaling = 1 [DUMPTODISK]
ai_TacticalPointsDebugTime = 5 [DUMPTODISK]
ai_TacticalPointsWarnings = 1 [DUMPTODISK]
ai_TacticalPointUpdateTime = 0.0005
ai_TargetTracking = 0
ai_TargetTracks_GlobalTargetLimit = 0
ai_UpdateAllAlways = 0
ai_UpdateInterval = 0.13
ai_UpdateProxy = 1
ai_UseCalculationStopperCounter = 0
ai_UseSimplePathfindingHeuristic = 0
ai_UseSmartPathFollower = 1
ai_UseSmartPathFollower_AABB_based = 1
ai_UseSmartPathFollower_LookAheadDistance = 10
ai_VisionMapNumberOfPVSUpdatesPerFrame = 1
ai_VisionMapNumberOfVisibilityUpdatesPerFrame = 1
ai_WaterOcclusion = 0.5
ai_writeCommStats (Command)
aln_debug_filter =
aln_debug_movement = 0
autotest_disable_saveload = 0
autotest_enabled = 0
autotest_quit_when_done = 0
autotest_state_setup =
autotest_verbose = 1
a_poseAlignerAnimDrivenBlend = -1
a_poseAlignerDebugDraw = 0
a_poseAlignerEnable = 1
a_poseAlignerForceLock = 0
a_poseAlignerForceNoIK = 0
a_poseAlignerForceNoIntersections = 0
a_poseAlignerForceNoRootOffset = 0
a_poseAlignerForceNoRootRotation = 0
a_poseAlignerForceTargetSmoothing = 0
a_poseAlignerForceWeightOne = 0
ban (Command)
ban_remove (Command)
ban_status (Command)
ban_timeout = 30 [DUMPTODISK]
Bind (Command)
br_breakmaxworldsize = 10000
br_breakworldoffsetx = 0
br_breakworldoffsety = 0
bt_end_melee = 0
bt_end_reload = 0
bt_end_select = 0
bt_energy_decay = 2.5
bt_energy_max = 1
bt_energy_regen = 0.5
bt_ironsight = 0
bt_pitch = -0.4
bt_speed = 0
bt_time_scale = 0.2
bulletTimeMode (Command)
buy (Command)
buyammo (Command)
camgoto (Command)
capture_file_format = jpg
capture_file_name =
capture_file_prefix =
capture_folder = CaptureOutput
capture_frames = 0
capture_frames_pause = 0
capture_frame_once = 0
ca_AllowMultipleEffectsOfSameName = 1
ca_AnimationLODs = 1
ca_AnimWarningLevel = 0 [DUMPTODISK]
ca_ApplyJointVelocitiesMode = 2
ca_AttachmentCullingRation = 370
ca_AttachmentCullingRationMP = 300
ca_AttachmentMergingMemoryBudget = 26214400
ca_CharEditModel = Objects/characters/humans/skeleton/male.cdf
ca_ClothBlending = 1
ca_ClothBypassSimulation = 0
ca_ClothMaxChars = 10
ca_cloth_air_resistance = 0
ca_cloth_damping = 0
ca_cloth_friction = 0
ca_cloth_max_safe_step = 0
ca_cloth_max_timestep = 0
ca_cloth_stiffness = 0
ca_cloth_stiffness_norm = 0
ca_cloth_stiffness_tang = 0
ca_cloth_thickness = 0
ca_cloth_vars_reset = 2
ca_CopySkinLoad = 1
ca_DBAUnloadRemoveTime = 4
ca_DBAUnloadUnregisterTime = 2
ca_DeathBlendTime = 0
ca_DebugADIKTargets = 0
ca_DebugAnimationStreaming = 0 [DUMPTODISK]
ca_DebugAnimMemTracking = 0 [DUMPTODISK]
ca_DebugAnimUpdates = 0
ca_DebugAnimUsage = 0
ca_DebugCommandBuffer = 0 [DUMPTODISK]
ca_DebugCriticalErrors = 0
ca_DebugFacial = 0
ca_DebugFacialEyes = 0
ca_DebugModelCache = 0
ca_DebugSegmentation = 0
ca_DebugSkeletonEffects = 0
ca_DebugSWSkinning = 0 [DUMPTODISK]
ca_DebugText (Command)
ca_DecalSizeMultiplier = 1
ca_DisableAnimationUnloading = 0
ca_DisableAuxPhysics = 0
ca_disable_thread = 1 [DUMPTODISK]
ca_DrawAimIKVEGrid = 0
ca_DrawAimPoses = 0
ca_DrawAllSimulatedSockets = 0
ca_DrawAttachmentOBB = 0
ca_DrawAttachmentProjection = 0
ca_DrawAttachments = 1
ca_DrawAttachmentsMergedForShadows = 0 [REQUIRE_APP_RESTART]
ca_DrawBaseMesh = 1
ca_DrawBBox = 0
ca_DrawBinormals = 0
ca_DrawCC = 1
ca_DrawCGA = 1
ca_DrawCHR = 1
ca_DrawCloth = 1
ca_DrawDecalsBBoxes = 0
ca_DrawEmptyAttachments = 0
ca_DrawLocator = 0
ca_DrawLookIK = 0
ca_DrawNormals = 0
ca_DrawPose =
ca_DrawPositionPost = 0
ca_DrawSkeleton = 0
ca_DrawTangents = 0
ca_DrawVEGInfo = 0
ca_DrawWireframe = 0
ca_DumpUsedAnims = 0
ca_eyes_procedural = 1
ca_FacialAnimationRadius = 30
ca_FacialAnimationTransformTranslations = 0
ca_FilterJoints =
ca_ForceUpdateSkeletons = 0
ca_KeepModels = 0
ca_lipsync_debug = 0
ca_lipsync_phoneme_crossfade = 70
ca_lipsync_phoneme_crossfade_attenuation = 100
ca_lipsync_phoneme_offset = 20
ca_lipsync_phoneme_strength = 1
ca_lipsync_vertex_drag = 1.2
ca_LoadUncompressedChunks = 0
ca_LockFeetWithIK = 1
ca_LookIKBlendSpeed = 0.6
ca_LookIKEyeRotationDirectlyToBone = 0
ca_LookIKEyeWeightHack = 0
ca_MemoryDefragEnabled = 0
ca_MemoryDefragPoolSize = 1048576
ca_MemoryUsageLog = 0
ca_MinInPlaceCAFStreamSize = 131072
ca_MotionBlurMovementThreshold = 0
ca_NoAnim = 0
ca_ParametricPoolSize = 256
ca_physicsProcessImpact = 0 [DUMPTODISK]
ca_PrecacheAnimationSets = 0
ca_PreloadAllCAFs = 0
ca_QuadrupedIKBone1Mult = 0.33
ca_ReloadAllCHRPARAMS = 0
ca_SaveAABB = 0
ca_SerializeSkeletonAnim = 0
ca_SnapToVGrid = 0
ca_StoreAnimNamesOnLoad = 0
ca_StreamCHR = 1
ca_StreamDBAInPlace = 0
ca_syncAllAnimationsParallel = 0
ca_thread = 1 [DUMPTODISK]
ca_thread0Affinity = 5 [DUMPTODISK]
ca_thread1Affinity = 3 [DUMPTODISK]
ca_UnloadAnimationCAF = 1 [DUMPTODISK]
ca_UnloadAnimationDBA = 1
ca_useADIKTargets = 1
ca_UseAimIK = 1
ca_UseAssetDefinedLod = 0
ca_UseDecals = 0
ca_UseFacialAnimation = 1
ca_UseIMG_AIM = 1
ca_UseIMG_CAF = 1
ca_UseJointMasking = 1 [DUMPTODISK]
ca_UseLookIK = 1
ca_UseMorph = 1
ca_UsePhysics = 1
ca_UseRecoil = 1
ca_UseScaling = 1
ca_vaBlendCullingDebug = 0
ca_vaBlendCullingThreshold = 0.25
ca_vaBlendEnable = 1
ca_vaBlendPostSkinning = 0
ca_vaEnable = 1
ca_Validate = 0
ca_vaProfile = 0
ca_vaScaleFactor = 1
ca_vaSkipVertexAnimationLOD = 0
ca_vaUpdateTangents = 1
cl_actorsafemode = 0
cl_AISystem = 0 [REQUIRE_APP_RESTART]
cl_bandwidth = 50000
cl_bob = 1
cl_camera_noise = -1
cl_camera_noise_freq = 2.53262
cl_camKeepX = 1
cl_camKeepY = 1
cl_camKeepZ = 1
cl_camModify = 0
cl_camOffsetX = 0
cl_camOffsetY = 0
cl_camOffsetZ = 0
cl_camRotateX = 0
cl_camRotateY = 0
cl_camRotateZ = 0
cl_camTranslateX = 0
cl_camTranslateY = 0
cl_camTranslateZ = 0
cl_cam_auto_follow_movement_speed = 0.3
cl_cam_auto_follow_rate = 0.2
cl_cam_auto_follow_threshold = 0.942478
cl_cam_clipping_offset_distance = 1.5 [DUMPTODISK]
cl_cam_debug = 0 [DUMPTODISK]
cl_cam_enable_lazy_cam = 1 [DUMPTODISK]
cl_cam_keyLeftRightMove_SmoothingTime = 2 [DUMPTODISK]
cl_cam_lazy_cam_distance_XY = 0.5 [DUMPTODISK]
cl_cam_lazy_cam_distance_Z = 0.25 [DUMPTODISK]
cl_cam_lazy_cam_time_XY = 0.2 [DUMPTODISK]
cl_cam_lazy_cam_time_Z = 0.5 [DUMPTODISK]
cl_cam_min_distance = 0.01 [DUMPTODISK]
cl_cam_mousePitchScale = 0.75 [DUMPTODISK]
cl_cam_mouseYawScale = 0.35 [DUMPTODISK]
cl_cam_orbit = 0 [DUMPTODISK]
cl_cam_orbit_distance = 5 [DUMPTODISK]
cl_cam_orbit_offsetX = 0 [DUMPTODISK]
cl_cam_orbit_offsetZ = 1 [DUMPTODISK]
cl_cam_orbit_slide = 1 [DUMPTODISK]
cl_cam_orbit_slidespeed = 1 [DUMPTODISK]
cl_cam_PitchMax = 2.18 [DUMPTODISK]
cl_cam_PitchMin = 0.35 [DUMPTODISK]
cl_cam_pitch_input_inertia = 0.1 [DUMPTODISK]
cl_cam_rotation_acceleration_time_pitch = 0.4 [DUMPTODISK]
cl_cam_rotation_acceleration_time_yaw = 0.5 [DUMPTODISK]
cl_cam_rotation_enable_acceleration = 1 [DUMPTODISK]
cl_cam_rotation_speed = 0.054 [DUMPTODISK]
cl_cam_tracking = 1 [DUMPTODISK]
cl_cam_tracking_allow_pitch = 0 [DUMPTODISK]
cl_cam_tracking_rotation_speed = 0.6
cl_cam_tracking_volume = 5000
cl_cam_yaw_input_inertia = 0.2 [DUMPTODISK]
cl_comment = 0
cl_crouchToggle = 1 [DUMPTODISK]
cl_debugFreezeShake = 0 [DUMPTODISK]
cl_debugSwimming = 0
cl_DefaultNearPlane = 0.25
cl_DisableHUDText = 0
cl_enable_tree_transparency = 1 [DUMPTODISK]
cl_ETColorOverrideB = 1 [DUMPTODISK]
cl_ETColorOverrideEnable = 0 [DUMPTODISK]
cl_ETColorOverrideG = 1 [DUMPTODISK]
cl_ETColorOverrideR = 1 [DUMPTODISK]
cl_ETFontSizeMultiplier = 1 [DUMPTODISK]
cl_ETHideAIDebug = 0 [DUMPTODISK]
cl_ETHideAll = 0 [DUMPTODISK]
cl_ETHideBehaviour = 0 [DUMPTODISK]
cl_ETHideFlowgraph = 0 [DUMPTODISK]
cl_ETHideReadability = 0 [DUMPTODISK]
cl_ETHideScriptBind = 0 [DUMPTODISK]
cl_ETLog = 0 [DUMPTODISK]
cl_ETMaxDisplayDistance = -2 [DUMPTODISK]
cl_fake_first_person = 0 [DUMPTODISK]
cl_fov = 70
cl_fovBlendTime = 1
cl_frozenAngleMax = 10
cl_frozenAngleMin = 1
cl_frozenKeyMult = 0.02
cl_frozenMouseMult = 0.00015
cl_frozenSensMax = 1
cl_frozenSensMin = 1
cl_frozenSoundDelta = 0.004
cl_frozenSteps = 3
cl_headBob = 1
cl_headBobLimit = 0.06
cl_hitBlur = 0
cl_hitShake = 0
cl_initClientActor = 1
cl_invertCombatMouse = 0 [DUMPTODISK]
cl_invertController = 0 [DUMPTODISK]
cl_invertMouse = 0 [DUMPTODISK]
cl_joy_nav_maxH = 2.05 [DUMPTODISK]
cl_joy_nav_maxV = 2 [DUMPTODISK]
cl_joy_nav_sensitivityH = 1.4 [DUMPTODISK]
cl_joy_nav_sensitivityV = 1.4 [DUMPTODISK]
cl_joy_nav_speedH = 2.05 [DUMPTODISK]
cl_joy_nav_speedV = 1.4 [DUMPTODISK]
cl_joy_nav_useHforV = 0 [DUMPTODISK]
cl_motionBlur = 0
cl_nearPlane = 0
cl_nickname = [DUMPTODISK]
cl_packetRate = 30
cl_player_landing_forcefeedback = 0
cl_righthand = 1
cl_screeneffects = 1
cl_sensitivity = 24.9688 [DUMPTODISK]
cl_serveraddr = localhost [DUMPTODISK]
cl_serverpassword = [DUMPTODISK]
cl_serverport = 64090 [DUMPTODISK]
cl_shallowWaterDepthHi = 1
cl_shallowWaterDepthLo = 0.3
cl_shallowWaterSpeedMulAI = 0.8
cl_shallowWaterSpeedMulPlayer = 0.6
cl_sprintBlur = 0.6
cl_sprintRestingTime = 0 [DUMPTODISK]
cl_sprintShake = 0
cl_sprintTime = 0 [DUMPTODISK]
cl_sprintToggle = 0 [DUMPTODISK]
cl_strengthscale = 1
cl_tpvAngDamping = 0.001 [DUMPTODISK]
cl_tpvAngDampingNav = 0.01 [DUMPTODISK]
cl_tpvDeltaDist = 0 [DUMPTODISK]
cl_tpvDeltaDistNav = 2.55 [DUMPTODISK]
cl_tpvDeltaVel = 12 [DUMPTODISK]
cl_tpvDeltaVelNav = 12 [DUMPTODISK]
cl_tpvDist = 3.5
cl_tpvFOVDamping = 0 [DUMPTODISK]
cl_tpvPosDamping = 15 [DUMPTODISK]
cl_tpvPosDampingNav = 15 [DUMPTODISK]
cl_tpvYaw = 0
cl_useCurrentUserNameAsDefault = 1
cl_ViewSystemDebug = 0
cl_visualLog = 0
cl_visualLogFolder = VisualLog
cl_visualLogImageFormat = bmp
cl_visualLogImageScale = 128
cl_voice_recording = 0
cl_voice_volume = 1
cl_xi_sensitivity = 45 [DUMPTODISK]
connect (Command)
ConsoleHide (Command)
ConsoleShow (Command)
con_debug = 0
con_display_last_messages = 0
con_line_buffer_size = 1000
con_restricted = 0 [RESTRICTEDMODE]
con_showonload = 0
co_coopAnimDebug = 0
co_slideWhileStreaming = 0
co_usenewcoopanimsystem = 1
ctrlr_corner_smoother = 1
ctrlr_corner_smoother_debug = 0
ctrl_aspectCorrection = 2
ctrl_Coeff_X = 12.25
ctrl_Coeff_Z = 25
ctrl_Curve_X = 3
ctrl_Curve_Z = 3
ctrl_input_smoothing = 0
ctrl_ZoomMode = 1
cvDoVerboseWindowTitle = 0
c_shakeMult = 0
d3d11_CBUpdateStats = 0
d3d11_forcedFeatureLevel = [REQUIRE_APP_RESTART]
demo (Command)
demo_ai = 1
demo_file = timedemo
demo_finish_cmd =
demo_finish_memreplay_sizer = 0
demo_finish_memreplay_stop = 0
demo_fixed_timestep = 30
demo_game_state = 0
demo_max_frames = 100000
demo_noinfo = 0
demo_num_orientations = 1
demo_num_runs = 1
demo_panoramic = 0
demo_profile = 1
demo_quit = 0
demo_restart_level = 0
demo_savestats = 0
demo_save_every_frame = 0
demo_screenshot_frame = 0
demo_scroll_pause = 1
demo_StartDemoChain (Command)
demo_StartDemoLevel (Command)
demo_time_of_day = -1
demo_use_hmd_rotation = 0
demo_vtune = 0
designer_warning_enabled = 1
designer_warning_level_resources = 0
disconnect (Command)
disconnectchannel (Command)
dlc_directory =
dt_enable = 0
dt_meleeTime = 0.3
dt_time = 0.25
dump_action_maps (Command)
dump_maps (Command)
dump_stats (Command)
eqp_DumpPacks (Command)
es_activateEntity =
es_AreaManagerUpdateBudget = 1
es_AudioListenerOffset (Command)
es_bboxes = 0
es_CharZOffsetSpeed = 2 [DUMPTODISK]
es_ClearPoolBookmarksOnLayerUnload = 1
es_compile_area_grid (Command)
es_deactivateEntity =
es_DebrisLifetimeScale = 1
es_debug = 0
es_debugAnim (Command)
es_debugDrawEntityIDs = 0
es_debugEntityLifetime = 0
es_DebugEntityUsage = 0
es_DebugEntityUsageFilter =
es_DebugEvents = 0
es_DebugFindEntity = 0
es_DebugPool = 0
es_DebugPoolFilter =
es_DebugTimers = 0
es_debug_not_seen_timeout = 0 [DUMPTODISK]
es_DisableTriggers = 0
es_DrawAreaDebug = 0
es_DrawAreaGrid = 0
es_DrawAreas = 0
es_DrawAudioProxyZRay = 0
es_DrawProximityTriggers = 0
es_dump_bookmarks (Command)
es_dump_entities (Command)
es_dump_entity_classes_in_use (Command)
es_EnablePoolUse = -1
es_enable_full_script_save = 0 [DUMPTODISK]
es_EntityUpdatePosDelta = 0.1
es_ExcludeUnusedNames = 1
es_FarPhysRagdollTimeout = 16
es_FarPhysTimeout = 4
es_helpers = 0
es_HitCharacters = 1
es_HitDeadBodies = 1
es_ImpulseScale = 0
es_LayerDebugInfo = 0
es_LayerSaveLoadSerialization = 0
es_log_collisions = 0
es_MaxImpulseAdjMass = 2000
es_MaxPhysDist = 100
es_MaxPhysDistCloth = 300
es_MaxPhysDistInvisible = 25
es_MinImpulseVel = 0
es_not_seen_timeout = 30 [DUMPTODISK]
es_ParallelComponentUpdate = 1
es_ParallelEntityUpdate = 1
es_PerInstanceStreaming = 1
es_PerInstanceStreamingDebug = 0
es_PerInstanceStreamingDespawnTolerancePer = 20
es_PerInstanceStreamingForceRemove = 0
es_PerInstanceStreamingMaxDespawnDistanceMod = 0.5
es_PerInstanceStreamingMaxInstances = 50
es_PerInstanceStreamingSpawnPreventionTimeout = 10
es_PerInstanceStreamingSpawnProtectionNearPlayerTolerancePer = 50
es_profileentities = 0
es_removeEntity =
es_SaveLoadUseLUANoSaveFlag = 0
es_SortUpdatesByClass = 0
es_SplashThreshold = 1
es_SplashTimeout = 3
es_TestPoolSignatures = 0
es_UpdateAI = 1
es_UpdateCollision = 1
es_UpdateCollisionScript = 1
es_UpdateContainer = 1
es_UpdateEntities = 1
es_UpdatePhysics = 1
es_UpdateScript = 1
es_UpdateTimer = 1
es_updateType = 1
es_UsePhysVisibilityChecks = 1
es_VisCheckForUpdate = 1
exec (Command)
exit (Command)
ExitOnQuit = 0
e_3dEngineLogAlways = 0
e_3dEngineTempPoolSize = 1024
e_AutoPrecacheCameraJumpDist = 0
e_AutoPrecacheCgf = 1
e_AutoPrecacheCgfMaxTasks = 8
e_AutoPrecacheTerrainAndProcVeget = 0
e_AutoPrecacheTexturesAndShaders = 0
e_BBoxes = 0
e_Brushes = 1
e_BrushUseTerrainColor = 0
e_CacheNearestCubePicking = 1
e_CameraFreeze = 0
e_CameraGoto = 0
e_CameraRotationSpeed = 0
e_CGFMaxFileSize = -1
e_CharacterPreload = 1
e_CharLodMin = 0
e_CharRenderLodMin = 0
e_CheckOcclusion = 1
e_CheckOcclusionOutputQueueSize = 16384
e_CheckOcclusionQueueSize = 8192
e_CheckOctreeObjectsBoxSize = 1
e_Clouds = 1
e_CoverageBuffer = 1
e_CoverageBufferAABBExpand = -0.1
e_CoverageBufferAccurateOBBTest = 0
e_CoverageBufferBias = 0.05
e_CoverageBufferCullIndividualBrushesMaxNodeSize = 0
e_CoverageBufferDebug = 0
e_CoverageBufferDebugDrawScale = 1
e_CoverageBufferDebugFreeze = 0
e_CoverageBufferDrawOccluders = 0
e_CoverageBufferEarlyOut = 1
e_CoverageBufferEarlyOutDelay = 3
e_CoverageBufferLightsDebugSide = -1
e_CoverageBufferMaxAddRenderMeshTime = 2
e_CoverageBufferMinZReprojClipVal = 0.6
e_CoverageBufferNearPlane = 0.1
e_CoverageBufferOccludersLodRatio = 0.25
e_CoverageBufferOccludersTestMinTrisNum = 0
e_CoverageBufferOccludersViewDistRatio = 1
e_CoverageBufferRastPolyLimit = 500000
e_CoverageBufferReproj = 6
e_CoverageBufferResolution = 128
e_CoverageBufferRotationSafeCheck = 0
e_CoverageBufferShowOccluder = 0
e_CoverageBufferTerrain = 0
e_CoverageBufferTerrainExpand = 0.025
e_CoverageBufferTerrainLodShift = 2
e_CoverageBufferTestMode = 2
e_CoverageBufferTolerance = 0
e_CoverageBufferTreeDebug = 0
e_CoverageBufferVersion = 2
e_CoverageBufferZRastObjIndex = -1
e_CoverageBufferZRastObjShowAABB = 0
e_CoverageBufferZRastTriCnt = 1
e_CoverageBufferZRastTriIndex = -1
e_CoverageBufferZReprojCamRelative = 1
e_CoverCgfDebug = 0
e_CullVegActivation = 50
e_DebugDraw = 0
e_DebugDrawFilter =
e_DebugDrawShowOnlyCompound = 0
e_DebugDrawShowOnlyLod = -1
e_DebugGeomPrep = 0
e_DebugLights = 0
e_Decals = 1
e_DecalsAllowGameDecals = 1
e_DecalsClip = 1
e_DecalsDefferedDynamic = 1
e_DecalsDefferedDynamicDepthScale = 4
e_DecalsDefferedDynamicMinSize = 0.35
e_DecalsDefferedStatic = 1
e_DecalsForceDeferred = 0
e_DecalsHitCache = 1
e_DecalsLifeTimeScale = 2
e_DecalsMaxTrisInObject = 8000
e_DecalsMaxUpdatesPerFrame = 4
e_DecalsMaxValidFrames = 600
e_DecalsMerge = 0
e_DecalsNeighborMaxLifeTime = 4
e_DecalsOverlapping = 1
e_DecalsPlacementTestAreaSize = 0.08
e_DecalsPlacementTestMinDepth = 0.05
e_DecalsPreCreate = 1
e_DecalsRange = 20
e_DecalsScissor = 1
e_DefaultMaterial = 0
e_DeferredPhysicsEvents = 1
e_DeformableObjects = 1
e_DisplayMemoryUsageIcon = 1
e_Dissolve = 2
e_DissolveDistband = 3
e_DissolveDistMax = 8
e_DissolveDistMin = 2
e_DynamicDistanceShadows = 0
e_DynamicLights = 1
e_DynamicLightsConsistentSortOrder = 1
e_DynamicLightsForceDeferred = 1
e_DynamicLightsFrameIdVisTest = 1
e_DynamicLightsMaxCount = 512
e_DynamicLightsMaxEntityLights = 16
e_Entities = 1
e_EntitySuppressionLevel = 0
e_Fog = 1 [DUMPTODISK]
e_FogVolumes = 1
e_FogVolumesTiledInjection = 1
e_FoliageBranchesDamping = 10
e_FoliageBranchesStiffness = 100
e_FoliageBranchesTimeout = 4
e_FoliageBrokenBranchesDamping = 15
e_FoliageStiffness = 3.2
e_FoliageWindActivationDist = 25
e_ForceDetailLevelForScreenRes = 0 [DEPRECATED]
e_GeomCacheBufferSize = 1
e_GeomCacheDecodeAheadTime = 0.5
e_GeomCacheLerpBetweenFrames = 1
e_GeomCacheMaxBufferAheadTime = 5
e_GeomCacheMaxPlaybackFromMemorySize = 16
e_GeomCacheMinBufferAheadTime = 2
e_GeomCachePreferredDiskRequestSize = 1024
e_GeomCaches = 1
e_GI = 0
e_GIAmount = 0.6
e_GIBlendRatio = 0.25
e_GICache = 7
e_GICascadesRatio = 2
e_GIGlossyReflections = 0
e_GIIterations = 10
e_GIMaxDistance = 100
e_GINumCascades = 1
e_GIOffset = 0.2
e_GIPropagationAmp = 3.3
e_GIRSMSize = 384
e_GISecondaryOcclusion = 0
e_GsmCastFromTerrain = 0
e_GsmDepthBoundsDebug = 0
e_GsmLodsNum = 5
e_GsmRange = 3
e_GsmRangeStep = 3
e_GsmStats = 0
e_GsmViewSpace = 0
e_HwOcclusionCullingObjects = 0
e_HwOcclusionCullingWater = 1
e_JointStrengthScale = 1
e_levelStartupFrameDelay = 0
e_levelStartupFrameNum = 0
e_LightVolumes = 1
e_LightVolumesDebug = 0
e_Lod0MinTris = 512
e_LodCompMaxSize = 6
e_LodFaceArea = 1
e_LodFaceAreaTargetSize = 0.001
e_LodMax = 5
e_LodMin = 0
e_LodMinTtris = 300
e_LodRatio = 27
e_Lods = 1
e_LodsForceUse = 1
e_MaxCompiledRoadsPerFrame = 50
e_MaxDrawCalls = 0
e_MaxViewDistance = -1
e_MaxViewDistFullDistCamHeight = 1000
e_MaxViewDistSpecLerp = 1
e_MergedMeshes = 1
e_MergedMeshesActiveDist = 250
e_MergedMeshesBulletLifetime = 0.15
e_MergedMeshesBulletScale = 35
e_MergedMeshesBulletSpeedFactor = 0.05
e_MergedMeshesDebug = 0
e_MergedMeshesDebugMaxCnt0 = 40000
e_MergedMeshesDebugMaxCnt1 = 50000
e_MergedMeshesDebugMaxCnt2 = 80000
e_MergedMeshesDeformViewDistMod = 0.45
e_MergedMeshesExtent = 16
e_MergedMeshesForceUpdate = 0
e_MergedMeshesInstanceDist = 12
e_MergedMeshesLodRatio = 6
e_MergedMeshesOutdoorOnly = 1
e_MergedMeshesPool = 16384
e_MergedMeshesPoolSpines = 32
e_MergedMeshesTesselationSupport = 0
e_MergedMeshesUseSpines = 1
e_MergedMeshesViewDistRatio = 70
e_NumRenderContentJobQueues = 0
e_ObjectLayersActivation = 1
e_ObjectLayersActivationPhysics = 1
e_Objects = 1
e_ObjectsTreeBBoxes = 0
e_ObjectsTreeBBoxesClippedByTerrain = 1
e_ObjFastRegister = 1
e_ObjQuality = 4
e_ObjShadowCastSpec = 3
e_ObjStats = 0
e_ObserverDebugDraw = 0
e_ObserverEnable (Command)
e_ObserverMinDistance = 2
e_ObserverMinFOVChange = 0.2
e_ObserverMode = 0
e_OcclusionCullingViewDistRatio = 1
e_OcclusionLazyHideFrames = 0
e_OcclusionVolumes = 0
e_OcclusionVolumesViewDistRatio = 0.05
e_OnDemandMaxSize = 100000
e_OnDemandPhysics = 3
e_ParticleListEffects (Command)
e_ParticleListEmitters (Command)
e_ParticleMemory (Command)
e_Particles = 1
e_ParticlesAllowRuntimeLoad = 1
e_ParticlesAnimBlend = 1
e_ParticlesAudio = 1
e_ParticlesCullAgainstOcclusionBuffer = 1
e_ParticlesCullAgainstViewFrustum = 1
e_ParticlesDebug = 0
e_ParticlesDumpMemoryAfterMapLoad = 0
e_ParticlesGI = 1
e_ParticleShadowsNumGSMs = 3
e_ParticlesIndexPoolSize = 16
e_ParticlesLayeredUpdateMul = 5
e_ParticlesLightMinColorThreshold = 0
e_ParticlesLightMinRadiusThreshold = 0
e_ParticlesLights = 1
e_ParticlesLightsViewDistRatio = 256
e_ParticlesLod = 1
e_ParticlesMaxDrawScreen = 2
e_ParticlesMaxScreenFill = 160
e_ParticlesMinDrawAlpha = 0.004
e_ParticlesMinDrawPixels = 1
e_ParticlesMotionBlur = 1
e_ParticlesObjectCollisions = 2
e_ParticlesPoolSize = 16384
e_ParticlesPreload = 0
e_ParticlesProfile = 0
e_ParticlesQuality = 4
e_ParticlesSerializeNamedFields = 1
e_ParticlesShadows = 1
e_ParticlesSoftIntersect = 1
e_ParticlesSortQuality = 0
e_ParticlesThread = 1
e_ParticlesUseLevelSpecificLibs = 0
e_ParticlesVertexPoolSize = 256
e_PhysFoliage = 2
e_PhysMinCellSize = 4
e_PhysOceanCell = 0.5
e_PhysProxyTriLimit = 10000
e_Portals = 1
e_PortalsBigEntitiesFix = 1
e_PortalsBlend = 0
e_PortalsMaxRecursion = 8
e_PrecacheLevel = 0
e_PreloadDecals = 1
e_PreloadMaterials = 1
e_PrepareDeformableObjectsAtLoadTime = 0
e_ProcVegetation = 0
e_ProcVegetationMaxObjectsInChunk = 512
e_ProcVegetationMaxSectorsInCache = 16
e_ProcVegetationMaxViewDistance = 128
e_Recursion = 1
e_RecursionOcclusionCulling = 0
e_RecursionViewDistRatio = 0.1
e_ReloadSurfaces (Command)
e_Render = 1
e_RenderMeshCollisionTolerance = 0.3
e_RenderMeshUpdateAsync = 1
e_RNTmpDataPoolMaxFrames = 16
e_Roads = 1
e_Ropes = 1
e_ScissorDebug = 0
e_ScreenShot = 0
e_ScreenShotDebug = 0
e_ScreenShotFileFormat = tga
e_ScreenShotHeight = 1500
e_ScreenShotMapCamHeight = 4000
e_ScreenShotMapCenterX = 0
e_ScreenShotMapCenterY = 0
e_ScreenShotMapOrientation = 0
e_ScreenShotMapSizeX = 1024
e_ScreenShotMapSizeY = 1024
e_ScreenShotMinSlices = 1
e_ScreenShotQuality = 30
e_ScreenShotWidth = 2000
e_Shadows = 1
e_ShadowsAdaptScale = 2.72
e_ShadowsBlendCascades = 2
e_ShadowsBlendCascadesVal = 0.75
e_ShadowsCacheInterval = 10
e_ShadowsCacheObjectLod = 0
e_ShadowsCacheRenderCharacters = 0
e_ShadowsCacheUpdate = 2
e_ShadowsCascadesDebug = 0
e_ShadowsCastViewDistRatio = 1
e_ShadowsCastViewDistRatioLights = 0.2
e_ShadowsCastViewDistRatioMulInvis = 0.6
e_ShadowsClouds = 1
e_ShadowsConstBias = 1
e_ShadowsConstBiasHQ = 0.05
e_ShadowsDebug = 0
e_ShadowsFrustums = 0
e_ShadowsFrustumsClipping = 1
e_ShadowsLodBiasFixed = 0
e_ShadowsLodBiasInvis = 0
e_ShadowsMasksLimit = 0
e_ShadowsMaxTexRes = 1024
e_ShadowsOnAlphaBlend = 0
e_ShadowsOnWater = 0
e_ShadowsPerObject = 0
e_ShadowsPerObjectResolutionScale = 1
e_ShadowsPoolSize = 4096
e_ShadowsResScale = 4
e_ShadowsSlopeBias = 1
e_ShadowsSlopeBiasHQ = 0.25
e_ShadowsSparseGSMUpdate = 1
e_ShadowsTessellateCascades = 1
e_ShadowsTessellateDLights = 0
e_ShadowsUpdateViewDistRatio = 512
e_sketch_mode = 0
e_SkyBox = 1
e_SkyQuality = 1
e_SkyType = 1
e_SkyUpdateRate = 1
e_Sleep = 0
e_SQTestBegin = 0
e_SQTestCount = 0
e_SQTestDelay = 5
e_SQTestDistance = 80
e_SQTestExitOnFinish = 0
e_SQTestMip = 1
e_SQTestMoveSpeed = 10
e_SQTestTextureName = strfrn_advrt_boards_screen
e_StatObjBufferRenderTasks = 1
e_StatObjMerge = 1
e_StatObjMergeMaxTrisPerDrawCall = 500
e_StatObjMergeUseThread = 1
e_StatObjPreload = 1
e_StatObjStoreMesh = 0
e_StatObjTessellationMaxEdgeLenght = 1.75
e_StatObjTessellationMode = 1
e_StatObjTestOBB = 0
e_StatObjValidate = 0
e_StreamAutoMipFactorMax = 1
e_StreamAutoMipFactorMaxDVD = 0.5
e_StreamAutoMipFactorMin = 0.5
e_StreamAutoMipFactorSpeedThreshold = 0
e_StreamCgf = 1 [REQUIRE_APP_RESTART]
e_StreamCgfDebug = 0
e_StreamCgfDebugFilter =
e_StreamCgfDebugHeatMap = 0
e_StreamCgfDebugMinObjSize = 100
e_StreamCgfFastUpdateMaxDistance = 16
e_StreamCgfGridUpdateDistance = 0
e_StreamCgfMaxNewTasksPerUpdate = 4
e_StreamCgfMaxTasksInProgress = 32
e_StreamCgfPoolSize = 512
e_StreamCgfSortByFileOffset = 0
e_StreamCgfUpdatePerNodeDistance = 1
e_StreamCgfVisObjPriority = 0.5
e_StreamInstances = 1
e_StreamInstancesDistRatio = 1
e_StreamInstancesMaxTasks = 32
e_StreamInstancesMinLoadedNodes = 2048
e_StreamPredictionAhead = 0.5
e_StreamPredictionAheadDebug = 0
e_StreamPredictionAlwaysIncludeOutside = 0
e_StreamPredictionBoxRadius = 1
e_StreamPredictionDistanceFar = 16
e_StreamPredictionDistanceNear = 0
e_StreamPredictionMaxVisAreaRecursion = 9
e_StreamPredictionMinFarZoneDistance = 16
e_StreamPredictionMinReportDistance = 0.75
e_StreamPredictionTexelDensity = 1
e_StreamPredictionUpdateTimeSlice = 0.4
e_StreamSaveStartupResultsIntoXML = 0
e_Sun = 1
e_SunAngleClamp = 20
e_SunAngleSnapDot = 0.999999
e_SunAngleSnapSec = 0.1
e_svoDebug = 0
e_svoDispatchX = 64
e_svoDispatchY = 16
e_svoDVR = 0
e_svoDVR_DistRatio = 0.9
e_svoEnabled = 1
e_svoLoadTree = 0
e_svoMaxAreaMeshSizeKB = 20000
e_svoMaxAreaSize = 32
e_svoMaxBricksOnCPU = 1536
e_svoMaxBrickUpdates = 4
e_svoMaxNodeSize = 32
e_svoMaxStreamRequests = 4
e_svoMinNodeSize = 8
e_svoRender = 1
e_svoRootless = 1
e_svoStreamVoxels = 1
e_svoTI_Active = 1
e_svoTI_AnalyticalOccluders = 0
e_svoTI_AnalyticalOccludersBoneNames = Head Neck Spine *Knee *Foot_IKBlend *ToeBaseEnd *Elbow *HandMIddle3
e_svoTI_AnalyticalOccludersRange = 3
e_svoTI_AnalyticalOccludersSoftness = 0.5
e_svoTI_Apply = 1
e_svoTI_ConeMaxLength = 24
e_svoTI_ConstantAmbientDebug = 0
e_svoTI_DiffuseAmplifier = 1
e_svoTI_DiffuseBias = -0.01
e_svoTI_DiffuseBiasToDOffset = 0
e_svoTI_DiffuseConeWidth = 24
e_svoTI_Diffuse_Cache = 0
e_svoTI_Diffuse_Spr = 0
e_svoTI_DistantSsaoAmount = 1
e_svoTI_DualTracing = 0
e_svoTI_DynLights = 1
e_svoTI_EmissiveMultiplier = 4
e_svoTI_ForceGIForAllLights = 0
e_svoTI_GsmCascadeLod = 2
e_svoTI_HalfresKernel = 0
e_svoTI_HighGlossOcclusion = 1
e_svoTI_InjectionMultiplier = 2
e_svoTI_IntegrationMode = 0
e_svoTI_LowSpecMode = 1
e_svoTI_MinReflectance = 0.2
e_svoTI_MinVoxelOpacity = 0.01
e_svoTI_NumberOfBounces = 1
e_svoTI_ObjectsLod = 1
e_svoTI_ObjectsMaxViewDistance = 64
e_svoTI_ObjectsMaxViewDistanceScale = 1
e_svoTI_PointLightsMultiplier = 1
e_svoTI_PortalsDeform = 0
e_svoTI_PortalsInject = 0
e_svoTI_PropagationBooster = 1.5
e_svoTI_Reflect_Vox_Max = 100
e_svoTI_Reflect_Vox_MaxEdit = 10000
e_svoTI_Reflect_Vox_Max_Overhead = 50
e_svoTI_ResScaleAir = 4
e_svoTI_ResScaleBase = 2
e_svoTI_RsmConeMaxLength = 8
e_svoTI_RsmConeMaxLengthFOVMaxMul = 10
e_svoTI_RsmConeMaxLengthFOVMulEnabled = 0
e_svoTI_RsmUseColors = 1
e_svoTI_RT_MaxDist = 0
e_svoTI_Saturation = 0.8
e_svoTI_Shadow_Sev = 1
e_svoTI_SkipNonGILights = 0
e_svoTI_SkyColorMultiplier = -1.0001
e_svoTI_SpecularAmplifier = 1
e_svoTI_Specular_FromDiff = 0
e_svoTI_Specular_Reproj = 1
e_svoTI_Specular_Sev = 1
e_svoTI_SSAOAmount = 1
e_svoTI_SSDepthTrace = 0
e_svoTI_SunRSMInject = 0
e_svoTI_TemporalFilteringBase = 0.5
e_svoTI_TranslucentBrightness = 1
e_svoTI_Troposphere_Active = 0
e_svoTI_Troposphere_Brightness = 1
e_svoTI_Troposphere_CloudGenTurb_Freq = 0
e_svoTI_Troposphere_CloudGenTurb_Scale = 0
e_svoTI_Troposphere_CloudGen_Freq = 0
e_svoTI_Troposphere_CloudGen_FreqStep = 0
e_svoTI_Troposphere_CloudGen_Height = 1000
e_svoTI_Troposphere_CloudGen_Scale = 0
e_svoTI_Troposphere_Density = 1
e_svoTI_Troposphere_Ground_Height = 0
e_svoTI_Troposphere_Layer0_Dens = 0
e_svoTI_Troposphere_Layer0_Height = 0
e_svoTI_Troposphere_Layer0_Rand = 0
e_svoTI_Troposphere_Layer1_Dens = 0
e_svoTI_Troposphere_Layer1_Height = 0
e_svoTI_Troposphere_Layer1_Rand = 0
e_svoTI_Troposphere_Snow_Height = 0
e_svoTI_Troposphere_Subdivide = 0
e_svoTI_UpdateGeometry = 0
e_svoTI_UpdateLighting = 0
e_svoTI_UseLightProbes = 0
e_svoTI_UseTODSkyColor = 1
e_svoTI_VegetationMaxOpacity = 1
e_svoTI_VoxelizaionLODRatio = 1.8
e_svoTI_VoxelizaionPostpone = 2
e_svoTI_VoxelizeHiddenObjects = 0
e_svoTI_VoxelizeUnderTerrain = 1
e_svoVoxDistRatio = 14
e_svoVoxelPoolResolution = 128
e_svoVoxGenRes = 512
e_svoVoxNodeRatio = 4
e_Terrain = 1
e_TerrainAo = 0
e_TerrainBBoxes = 0
e_TerrainDeformations = 0
e_TerrainDetailMaterials = 1
e_TerrainDetailMaterialsDebug = 0
e_TerrainDetailMaterialsViewDistXY = 2048
e_TerrainDetailMaterialsViewDistZ = 100
e_TerrainDrawThisSectorOnly = 0
e_TerrainLodRatio = 0.25
e_TerrainLodRatioHolesMin = 2
e_TerrainLog = 0
e_TerrainNormalMap = 1
e_TerrainOcclusionCulling = 1
e_TerrainOcclusionCullingDebug = 0
e_TerrainOcclusionCullingMaxDist = 200
e_TerrainOcclusionCullingMaxSteps = 50
e_TerrainOcclusionCullingPrecision = 0.25
e_TerrainOcclusionCullingPrecisionDistRatio = 3
e_TerrainOcclusionCullingStepSize = 4
e_TerrainOcclusionCullingStepSizeDelta = 1.05
e_TerrainOcclusionCullingVersion = 1
e_TerrainTextureDebug = 0
e_TerrainTextureLodRatio = 1
e_TerrainTextureStreamingDebug = 0
e_TerrainTextureStreamingPoolItemsNum = 256 [REQUIRE_LEVEL_RELOAD]
e_Tessellation = 1
e_TessellationMaxDistance = 30
e_texeldensity = 0
e_TimeOfDay = 14.5535
e_TimeOfDayDebug = 2
e_TimeOfDaySpeed = 0
e_UberlodActivate (Command)
e_UberlodDebugDraw (Command)
e_UberlodDebugDrawItemSize = 0.2
e_UberlodDistanceMargin = 16
e_UberlodDistanceOffset = 0
e_UberlodDistanceRatio = 2.2
e_UberlodExportEnabled = 1
e_UberlodFOVDistanceOffset = 0
e_UberlodInfo (Command)
e_UberlodMinUpdateDistance = 16
e_UberlodSortingEnabled = 0
e_UberlodState (Command)
e_UberlodStreamingObserverTime = 1
e_UberlodSwitchStateTimeout = 60
e_UberlodSystemEnabled = 1
e_UberlodSystemMode = 0
e_UberlodUpdateBudget = 2000
e_Vegetation = 1
e_VegetationAlignToTerrainAmount = 1
e_VegetationAlphaBlend = 1
e_VegetationBending = 1
e_VegetationBoneInfo = 0
e_VegetationMinSize = 0 [REQUIRE_LEVEL_RELOAD]
e_VegetationSphericalSkinning = 1
e_VegetationUseTerrainColor = 1
e_VegetationUseTerrainColorDistance = 80
e_ViewDistCompMaxSize = 64
e_ViewDistMin = 5
e_ViewDistRatio = 84
e_ViewDistRatioCustom = 130
e_ViewDistRatioDetail = 84
e_ViewDistRatioLights = 84
e_ViewDistRatioPortals = 84
e_ViewDistRatioVegetation = 84
e_VolObjShadowStrength = 0.4
e_VolumetricFog = 0
e_WaterOcean = 1
e_WaterOceanBottom = 1
e_WaterOceanFFT = 1
e_WaterRipplesDebug = 0
e_WaterTessellationAmount = 10
e_WaterTessellationAmountX = 10
e_WaterTessellationAmountY = 10
e_WaterTessellationSwathWidth = 10
e_WaterVolumes = 1
e_WaterWaves = 0
e_WaterWavesTessellationAmount = 5
e_Wind = 1
e_WindAreas = 1
e_WindBendingDistRatio = 0.5
e_WindBendingUsingWindAreas = 0
e_WorldSegmentationTest = 0
e_ZoomFactorBase = 0.2
ffs_debug = 0
ffs_PlayEffect (Command)
ffs_Reload (Command)
ffs_StopAllEffects (Command)
fg_abortOnLoadError = 0
fg_debugmodules = 0
fg_debugmodules_filter =
fg_iDebugNextStep = 0 [DUMPTODISK]
fg_iEnableFlowgraphNodeDebugging = 0 [DUMPTODISK]
fg_InspectAction (Command)
fg_InspectEntity (Command)
fg_Inspector (Command)
fg_inspectorLog = 0
fg_noDebugText = 1
fg_profile = 0
fg_SystemEnable = 1
freeze (Command)
gamedata_playback (Command)
gamedata_record (Command)
gamedata_stop_record_or_playback (Command)
gfx_ampserver = 0
gfx_debugdraw = 0
gfx_draw = 1
gfx_inputevents_triggerrepeat = 0.05
gfx_inputevents_triggerstart = 0.3
gfx_loadtimethread = 1
gfx_reloadonlanguagechange = 0
gfx_reload_all (Command)
gfx_uiaction_enable = 1
gfx_uiaction_folder = Libs/UI/
gfx_uiaction_log = 0
gfx_uiaction_log_filter =
gfx_uievents_editorenabled = 1
GOCMode (Command)
goc_enable = 0
goc_targetx = 0.5
goc_targety = -2.5
goc_targetz = 0.2
goto (Command)
gotoe (Command)
gpu_particle_physics = 0 [REQUIRE_APP_RESTART]
g_aimdebug = 0
g_alignQuadruped = 1
g_alignQuadrupedDebug = 0
g_alignQuadrupedRotation = 0
g_alignSkeletonVertical = 1
g_allowDisconnectIfUpdateFails = 1
g_autoteambalance = 0
g_avmine_limit = 3
g_battleDust_debug = 0
g_battleDust_effect = misc.battledust.light
g_battleDust_enable = 1
g_battleRange = 50
g_breakageFadeDelay = 6
g_breakageFadeTime = 6
g_breakagelog = 0
g_breakageMinAxisInertia = 0.01
g_breakageNoDebrisCollisions = 0
g_breakageTreeDec = 0
g_breakageTreeInc = 0
g_breakageTreeIncGlass = 0
g_breakageTreeMax = 0
g_breakage_debug = 0
g_breakage_mem_limit = 0
g_breakage_particles_limit = 160
g_breakImpulseScale = 1 [REQUIRE_LEVEL_RELOAD]
g_breaktimeoutframes = 140
g_buddyMessagesIngame = 1 [DUMPTODISK]
g_claymore_limit = 3
g_ColorGradingBlendTime = 3
g_combatFadeTime = 17
g_combatFadeTimeDelay = 7
g_cutsceneSkipDelay = 0
g_deathCam = 1
g_debugaimlook = 0
g_debugCollisionDamage = 0 [DUMPTODISK]
g_debugDialogBuffers = 0
g_debugDirectMPMenu = 0
g_debugHits = 0 [DUMPTODISK]
g_debugMines = 0
g_debugNetPlayerInput = 0
g_debugSaveLoadMemory = 0
g_DebugTimeWarp = 0
g_debug_fscommand = 0
g_debug_minimap (Command)
g_debug_objectives (Command)
g_debug_spawns (Command)
g_debug_stats = 0
g_debug_teams (Command)
g_detachCamera = 0
g_difficultyHintSystem = 2 [READONLY]
g_difficultyLevel = 0 [READONLY]
g_difficultyRadius = 300 [READONLY]
g_difficultyRadiusThreshold = 5 [READONLY]
g_difficultySaveThreshold = 5 [READONLY]
g_disableInputKeyFlowNodeInDevMode = 0
g_disableSequencePlayback = 0
g_disableWinKeys = 1
g_disable_grab = 0
g_disable_pickup = 0
g_disable_throw = 0
g_displayIgnoreList = 1 [DUMPTODISK]
g_distanceForceNoIk = 0
g_distanceForceNoLegRaycasts = 5
g_distanceForceNoLegRaycastsQuadrupeds = 50
g_dofset_limitScale = 9
g_dofset_maxScale = 3
g_dofset_minScale = 1
g_dof_averageAdjustSpeed = 20
g_dof_distAppart = 10
g_dof_ironsight = 1
g_dof_maxAdjustSpeed = 200
g_dof_maxHitScale = 2
g_dof_minAdjustSpeed = 100
g_dof_minHitScale = 0.25
g_dof_sampleAngle = 5
g_dumpClassRegistry (Command)
g_dump_stats (Command)
g_ec_enable = 1
g_ec_extent = 2
g_ec_radiusScale = 2
g_ec_removeThreshold = 20
g_ec_volume = 0.75
g_empStyle = 0
g_enableActorLuaCache = 1
g_enableAlternateIronSight = 0
g_enableFriendlyFallAndPlay = 0
g_enableitems = 1
g_enableloadingscreen = 1 [DUMPTODISK]
g_EnableLoadSave = 1
g_enableMergedMeshRuntimeAreas = 0 [REQUIRE_APP_RESTART]
g_enableMPStealthOMeter = 0
g_enablePoolCache = 1
g_enableSlimCheckpoints = 0
g_enableSpeedLean = 0
g_enableTracers = 1
g_energy_scale_income = 1
g_energy_scale_price = 0
g_fallAndPlayThreshold = 50
g_footstepSoundMaxDistance = 20
g_footstepSoundMinInterval = 0.2
g_footstepSoundsFollowEntity = 1
g_forceFastUpdate = 0
g_fpDbaManagementDebug = 0
g_fpDbaManagementEnable = 1
g_fraglead = 1
g_fraglimit = 0
g_friendlyfireratio = 1
g_frostDecay = 0.25
g_gameplayAnalyst = 0 [REQUIRE_APP_RESTART]
g_glassAutoShatter = 0
g_glassAutoShatterMinArea = 0
g_glassAutoShatterOnExplosions = 0
g_glassForceTimeout = 0
g_glassForceTimeoutSpread = 0
g_glassMaxPanesToBreakPerFrame = 0
g_glassNoDecals = 0
g_glassSystemEnable = 1
g_godMode = 0
g_grabLog = 0
g_groundAlignAll = 1
g_groundeffectsdebug = 0
g_handleEvents = 1
g_hitDeathReactions_debug = 0
g_hitDeathReactions_disableRagdoll = 0
g_hitDeathReactions_disable_ai = 1
g_hitDeathReactions_enable = 1
g_hitDeathReactions_logReactionAnimsOnLoading = 0
g_hitDeathReactions_streaming = 1
g_hitDeathReactions_useLuaDefaultFunctions = 0
g_hitDeathReactions_usePrecaching = 1
g_immersive = 1
g_interactiveObjectDebugRender = 0 [DUMPTODISK]
g_joint_breaking = 1
g_landingBobLandTimeFactor = 0.1
g_landingBobTimeFactor = 0.2
g_language = english
g_languageAudio = english
g_ledgeGrabClearHeight = 0.2
g_LedgeGrabManager_DebugDraw = 0
g_LedgeGrabManager_DebugDrawInEditor = 0 [DUMPTODISK]
g_LedgeGrabManager_DebugDrawInEditor_Distance = 35
g_LedgeGrabManager_DebugDrawInEditor_ToleranceMax = 1.2
g_LedgeGrabManager_DebugDrawInEditor_ToleranceMin = 0.7
g_LedgeGrabManager_DebugDraw_Distance = 35
g_ledgeGrabMovingledgeExitVelocityMult = 1.5
g_loadPlayerModelOnLoad = 1
g_localPacketRate = 50
g_Log_Drawcalls (Command)
g_Log_FPS (Command)
g_Log_Frametime (Command)
g_Log_Memory (Command)
g_Log_VisReg (Command)
g_meleeWhileSprinting = 0
g_minplayerlimit = 2
g_minteamlimit = 1
g_movementTransitions_debug = 0
g_movementTransitions_enable = 1
g_movementTransitions_log = 0
g_movementTransitions_reload (Command)
g_multiplayerEnableVehicles = 1
g_muzzleFlashCull = 1
g_muzzleFlashCullDistance = 30000
g_no_breaking_by_objects = 0
g_no_secondary_breaking = 0
g_playerFallAndPlay = 0
g_playerHealthValue = 100
g_playerInteractorRadius = 1.8
g_playerLowHealthThreshold = 40
g_playerRespawns = 0
g_pp_scale_income = 1
g_pp_scale_price = 1
g_preroundtime = 8
g_procedural_breaking = 1
g_ProjectilePathDebugGfx = 0
g_proneAimAngleRestrict_Enable = 1
g_proneNotUsableWeapon_FixType = 1
g_punishFriendlyDeaths = 1
g_quickGame_debug = 0
g_quickGame_map = [DUMPTODISK]
g_quickGame_min_players = 0 [DUMPTODISK]
g_quickGame_mode = DeathMatch [DUMPTODISK]
g_quickGame_ping1_level = 80 [DUMPTODISK]
g_quickGame_ping2_level = 170 [DUMPTODISK]
g_quickGame_prefer_favorites = 0 [DUMPTODISK]
g_quickGame_prefer_lan = 0 [DUMPTODISK]
g_quickGame_prefer_my_country = 0 [DUMPTODISK]
g_radialBlur = 1
g_ragdollDistance = 10
g_ragdollMinTime = 10
g_ragdollPollTime = 0.5
g_ragdollUnseenTime = 2
g_rejectEffectCullDistance = 625
g_rejectEffectVisibilityCull = 1
g_resetActionmapOnStart = 0
g_revivetime = 20
g_roundlimit = 30
g_roundtime = 2
g_saveLoadBasicEntityOptimization = 1
g_saveLoadDumpEntity (Command)
g_saveLoadExtendedLog = 0
g_saveLoadUseExportedEntityList = 1
g_setActorModelFromLua = 0
g_showBitmapUi = 1
g_showHud = 1
g_showIdleStats = 0
g_showPlayerState = 0 [DUMPTODISK]
g_showUpdateState = 0
g_show_crosshair = 1
g_show_crosshair_tp = 1
g_show_fullscreen_info = 0
g_skipIntro = 0
g_spectate_TeamOnly = 1
g_spectatorCollisions = 1
g_stanceTransitionSpeed = 15
g_startFirstTime = 1 [DUMPTODISK]
g_statisticsMode = 2
g_stereoFrameworkEnable = 1
g_stereoIronsightEyeDistance = 0.0064
g_stereoIronsightWeaponDistance = 0.375
g_suddendeathtime = 30
g_syncClassRegistry = 0
g_teamlock = 2
g_timelimit = 60
g_tk_punish = 1
g_tk_punish_limit = 5
g_tpview_control = 0
g_tpview_enable = 0
g_tpview_force_goc = 0
g_tree_cut_reuse_dist = 0
g_useProfile = 1
g_useSinglePosition = 1
g_useXMLCPBinForSaveLoad = 1 [REQUIRE_LEVEL_RELOAD]
g_vaultMinAnimationSpeed = 0.7
g_vaultMinHeightDiff = 1.2
g_visibilityTimeout = 0
g_visibilityTimeoutTime = 30
g_walkMultiplier = 1
g_waterHitOnly = 0
g_XMLCPBAddExtraDebugInfoToXmlDebugFiles = 0
g_XMLCPBBlockQueueLimit = 6 [REQUIRE_APP_RESTART]
g_XMLCPBGenerateXmlDebugFiles = 0
g_XMLCPBSizeReportThreshold = 2048
g_XMLCPBUseExtraZLibCompression = 1
hit_assistMultiplayerEnabled = 0
hit_assistSingleplayerEnabled = 0
hmd_dynamic_prediction = 0
hmd_info = 0
hmd_ipd = -1
hmd_low_persistence = 0
hmd_queue_ahead = 1
hmd_recenter_pose (Command)
hmd_social_screen = 0
hr_dotAngle = 0.75
hr_fovAmt = 0.03
hr_fovTime = 0.05
hr_rotateFactor = -0.1
hr_rotateTime = 0.07
http_password = password
http_startserver (Command)
http_stopserver (Command)
int_moveZoomTime = 0.1
int_zoomAmount = 0.75
int_zoomInTime = 5
int_zoomOutTime = 0.1
i_auto_turret_target = 1
i_auto_turret_target_tacshells = 0
i_bufferedkeys = 1
i_debug = 0
i_debugDigitalButtons = 0
i_debuggun_1 = ai_statsTarget [DUMPTODISK]
i_debuggun_2 = ag_debug [DUMPTODISK]
i_debug_mp_flowgraph = 0
i_debug_projectiles = 0
i_debug_sounds = 0
i_debug_turrets = 0
i_debug_zoom_mods = 0
i_dropitem (Command)
i_forcefeedback = 1
i_giveallitems (Command)
i_giveammo (Command)
i_givedebugitems (Command)
i_giveitem (Command)
i_iceeffects = 0
i_inventory_capacity = 64
i_itemSystemDebugMemStats = 0
i_kinectDebug = 1
i_kinectXboxConnect = 1
i_kinectXboxConnectIP =
i_kinectXboxConnectPort = 62455
i_kinGlobalExpCorrectionFactor = 0.5
i_kinGlobalExpDeviationRadius = 0.04
i_kinGlobalExpJitterRadius = 0.05
i_kinGlobalExpPredictionFactor = 0.5
i_kinGlobalExpSmoothFactor = 0.5
i_kinSkeletonMovedDistance = 0.125
i_kinSkeletonSmoothType = 1
i_lighteffects = 1 [DUMPTODISK]
i_listitems (Command)
i_lying_item_limit_mp = 64
i_lying_item_limit_sp = 64
i_mouse_accel = 0 [DUMPTODISK]
i_mouse_accel_max = 100 [DUMPTODISK]
i_mouse_buffered = 0
i_mouse_inertia = 0 [DUMPTODISK]
i_mouse_sensitivity = 1
i_mouse_smooth = 0 [DUMPTODISK]
i_particleeffects = 1 [DUMPTODISK]
i_precache = 1 [DUMPTODISK]
i_rejecteffects = 1 [DUMPTODISK]
i_saveweaponposition (Command)
i_seatedTracking = 1
i_soundeffects = 1 [DUMPTODISK]
i_staticfiresounds = 1 [DUMPTODISK]
i_unlimitedammo = 0
i_useKinect = 0
i_xinput = 1
i_xinput_deadzone_handling = 1
i_xinput_poll_time = 1000
kick (Command)
kickid (Command)
kick (Command)
kickid (Command)
LoadConfig (Command)
log_EnableRemoteConsole = 1 [DUMPTODISK]
log_Filter = [DUMPTODISK]
log_flush (Command)
log_IncludeTime = 0
log_Module =
log_SpamDelay = 0
log_tick = 0
log_UseFilter = 0 [DUMPTODISK]
log_Verbosity = 0 [DUMPTODISK]
log_VerbosityOverridesWriteToFile = 1 [DUMPTODISK]
log_WriteToFile = 1 [DUMPTODISK]
log_WriteToFileVerbosity = 0 [DUMPTODISK]
lua_CodeCoverage = 0
lua_debugger = 0
lua_debugger_show (Command)
lua_dump_coverage (Command)
lua_dump_state (Command)
lua_garbagecollect (Command)
lua_reload_script (Command)
lua_stackonmalloc = 0
lua_StopOnError = 0
map (Command)
MemInfo = 0
MemStats = 0
MemStatsMaxDepth = 4
MemStatsThreshold = 32000
mfx_Debug = 0
mfx_DebugFlowGraphFX = 0
mfx_DebugVisual = 0
mfx_DebugVisualFilter =
mfx_Enable = 1
mfx_EnableAttachedEffects = 1
mfx_EnableFGEffects = 1
mfx_ParticleImpactThresh = 2
mfx_pfx_maxDist = 35
mfx_pfx_maxScale = 1.5
mfx_pfx_minScale = 0.5
mfx_RaisedSoundImpactThresh = 3.5
mfx_Reload (Command)
mfx_ReloadFGEffects (Command)
mfx_SerializeFGEffects = 0
mfx_SoundImpactThresh = 1.5
mfx_Timeout = 0.01
mn_allowEditableDatabasesInPureGame = 0
mn_DebugAI (Command)
mn_listAssets (Command)
mn_LogToFile = 0
mn_reload (Command)
movie_physicalentity_animation_lerp = 0.85
movie_timeJumpTransitionTime = 1
mov_cameraPrecacheTime = 4
mov_NoCutscenes = 0
mov_overrideCam =
m_wh_demo_positionOverride =
net_debugVerboseLevel = 0
net_dedicatedServerArbitratorIP =
net_dedicatedServerArbitratorPort = 0
net_disconnect_on_rmi_error = 0 [DUMPTODISK]
net_inactivitytimeout = 10
net_inactivitytimeoutDevmode = 10
net_lanbrowser = 0
net_lan_scanport_first = 64087 [DUMPTODISK]
net_lan_scanport_num = 5 [DUMPTODISK]
net_lobby_default_port = 64090 [DUMPTODISK]
net_log = 0
net_log_remote_methods = 0 [DUMPTODISK]
net_numNetIDHighBitBits = 11
net_numNetIDLowBitBits = 5
net_numNetIDMediumBitBits = 9
net_pb_cl_enable (Command)
net_pb_sv_enable (Command)
net_phys_debug = 0
net_phys_lagsmooth = 0.1
net_phys_pingsmooth = 0.1
net_receiveQueueSize = 20971520
net_sendQueueSize = 5242880
net_set_cdkey (Command)
net_stats_login = [DUMPTODISK]
net_stats_pass = [DUMPTODISK]
net_steam_resetAchievements = 0 [REQUIRE_APP_RESTART]
net_useSteamAsOnlineLobby = 1 [REQUIRE_APP_RESTART]
nvAnselDisallow = 1
nvSPH (Command)
open_url (Command)
osm_enabled = 0
osm_fbMinScale = 0.66
osm_fbScaleDeltaDown = 5
osm_fbScaleDeltaUp = 1
osm_historyLength = 5
osm_setFBScale (Command)
osm_targetFPS = 28
osm_targetFPSTolerance = 1
play (Command)
playerGoto (Command)
player_dumpFow (Command)
player_revealFow (Command)
pl_clientInertia = 25
pl_curvingSlowdownSpeedScale = 0.5
pl_debugFallDamage = 0
pl_DebugFootstepSounds = 0
pl_debugInterpolation = 0
pl_debug_filter =
pl_debug_jumping = 0
pl_debug_movement = 0
pl_fallDamage_Normal_SpeedFatal = 13.7
pl_fallDamage_Normal_SpeedSafe = 8
pl_fallDamage_SpeedBias = 1.5
pl_fallHeight = 0.8
pl_inputAccel = 30
pl_jump_control.air_control_scale = 1
pl_jump_control.air_inertia_scale = 1
pl_jump_control.air_resistance_scale = 1
pl_ledgeClamber.cameraBlendWeight = 1
pl_ledgeClamber.debugDraw = 0
pl_ledgeClamber.enableVaultFromStanding = 2
pl_movement.crouch_SpeedScale = 1
pl_movement.ground_timeInAirToFall = 0.5
pl_movement.ground_velocityToFall = 3.5
pl_movement.mp_slope_speed_multiplier_downhill = 1
pl_movement.mp_slope_speed_multiplier_minHill = 0
pl_movement.mp_slope_speed_multiplier_uphill = 1
pl_movement.power_sprint_targetFov = 55
pl_movement.speedScale = 1.2
pl_movement.sprintStamina_debug = 0
pl_movement.sprint_SpeedScale = 1.8
pl_movement.strafe_SpeedScale = 0.9
pl_netAimLerpFactor = 0.5
pl_netSerialiseMaxSpeed = 4
pl_nightvisionModeBinocular = 4
pl_playerErrorSnapDistSquare = 5
pl_scaledMovement = 0
pl_serialisePhysVel = 1
pl_swimBackSpeedMul = 0.8
pl_swimBaseSpeed = 4
pl_swimJumpSpeedBaseMul = 1
pl_swimJumpSpeedCost = 50
pl_swimJumpSpeedSprintMul = 2.5
pl_swimJumpStrengthBaseMul = 1
pl_swimJumpStrengthCost = 50
pl_swimJumpStrengthSprintMul = 2.5
pl_swimNormalSprintSpeedMul = 1.5
pl_swimSideSpeedMul = 0.9
pl_swimSpeedSprintSpeedMul = 2.5
pl_swimUpSprintSpeedMul = 2
pl_swimVertSpeedMul = 0.5
pl_velocityInterpAirControlScale = 1
pl_velocityInterpAirDeltaFactor = 0.75
pl_velocityInterpAlwaysSnap = 0
pl_velocityInterpPathCorrection = 1
pl_velocityInterpSynchJump = 2
pp_LoadOnlineAttributes = 1 [REQUIRE_APP_RESTART]
pp_RichSaveGames = 1
pp_RSFDebugWrite = 1
pp_RSFDebugWriteOnLoad = 0
profile = 0
profileStreaming = 0
profile_additionalsub = 0
profile_allthreads = 0
profile_filter =
profile_filter_thread =
profile_graph = 0
profile_graphScale = 100
profile_network = 0
profile_pagefaults = 0
profile_peak = 10
profile_peak_display = 8
profile_sampler = 0
profile_sampler_max_samples = 2000
profile_smooth = 1
profile_weighting = 1
p_accuracy_LCPCG = 0.005
p_accuracy_LCPCG_no_improvement = 0.05
p_accuracy_MC = 0.002
p_approx_caps_len = 1.2
p_break_on_validation = 0
p_CharacterIK = 1
p_check_out_of_bounds = 3
p_climbable_offset = 0.25
p_collision_mode = 0
p_cull_distance = 100
p_damping_group_size = 8
p_debug_explosions = 0
p_debug_joints = 0
p_DLCDebug = 0
p_DLCDRegionCount = 1
p_do_step = 0
p_draw_cells = 0
p_draw_helpers = 0
p_draw_helpers_num = 0
p_enforce_contacts = 1
p_ent_grid_use_obb = 1
p_fixed_timestep = 0
p_fly_mode = 0
p_force_sync = 0
p_GEB_max_cells = 1024
p_gravity_z = -9.81
p_group_damping = 0.5
p_joint_damage_accum = 2
p_joint_damage_accum_threshold = 0.2
p_joint_gravity_step = 1
p_jump_to_profile_ent = 0
p_lattice_max_iters = 100000
p_limit_simple_solver_energy = 1
p_list_active_objects = 0
p_log_lattice_tension = 0
p_max_approx_caps = 7
p_max_bone_velocity = 10
p_max_contacts = 150
p_max_contact_gap = 0.01
p_max_contact_gap_player = 0.01
p_max_contact_gap_simple = 0.03
p_max_debris_mass = 1e+10
p_max_entity_cells = 300000
p_max_LCPCG_contacts = 100
p_max_LCPCG_fruitless_iters = 4
p_max_LCPCG_iters = 5
p_max_LCPCG_microiters = 12000
p_max_LCPCG_microiters_final = 25000
p_max_LCPCG_subiters = 120
p_max_LCPCG_subiters_final = 250
p_max_MC_iters = 6000
p_max_MC_mass_ratio = 100
p_max_MC_vel = 15
p_max_object_splashes = 3
p_max_plane_contacts = 8
p_max_plane_contacts_distress = 4
p_max_player_velocity = 150
p_max_substeps = 5
p_max_substeps_large_group = 5
p_max_unproj_vel = 2.5
p_max_velocity = 100
p_max_world_step = 0.25
p_min_LCPCG_improvement = 0.05
p_min_MC_iters = 4
p_min_separation_speed = 0.02
p_net_debugDraw = 0
p_net_extrapmax = 0.5
p_net_interp = 0.1
p_net_sequencefrequency = 256
p_num_bodies_large_group = 100
p_num_startup_overload_checks = 20
p_num_threads = 2
p_penalty_scale = 0.3
p_players_can_break = 0
p_profile = 0
p_profile_entities = 0
p_profile_functions = 0
p_prohibit_unprojection = 1
p_proxy_highlight_range = 800
p_proxy_highlight_threshold = 200
p_pumploggedevents_parallel = 0
p_ray_fadeout = 0.2
p_ray_peak_time = 0
p_rope_collider_size_limit = 0
p_single_step_mode = 0
p_skip_redundant_colldet = 1
p_sliding_time_mult = 3
p_splash_dist0 = 7
p_splash_dist1 = 30
p_splash_force0 = 10
p_splash_force1 = 100
p_splash_vel0 = 4.5
p_splash_vel1 = 10
p_tick_breakable = 0.1
p_time_granularity = 0.0001
p_unproj_vel_scale = 10
p_use_distance_contacts = 0
p_use_unproj_vel = 0
p_wireframe_distance = 40
q (Command)
quit (Command)
q_Quality (Command)
q_Renderer = 3
q_ShaderFX = 3
q_ShaderGeneral = 3
q_ShaderGlass = 3
q_ShaderHDR = 3
q_ShaderIce = 3
q_ShaderMetal = 3
q_ShaderPostProcess = 3
q_ShaderShadow = 3
q_ShaderSky = 3
q_ShaderTerrain = 3
q_ShaderVegetation = 3
q_ShaderWater = 2
rcon_command (Command)
rcon_connect (Command)
rcon_disconnect (Command)
rcon_password =
rcon_startserver (Command)
rcon_stopserver (Command)
rc_debugVerboseLevel = 0
readabilityReload (Command)
record (Command)
RecordClip (Command)
RunUnitTests (Command)
r_3MonHack = 0
r_3MonHackHUDFOVX = 28
r_3MonHackHUDFOVY = 60
r_3MonHackLeftCGFOffsetX = 0.93
r_3MonHackRightCGFOffsetX = -0.93
r_3PLFillDirStr = 0, 0, -130
r_3PLKeyDirStr = 0, 40, 130
r_3PLRimDirStr = 0, 10, -50
r_AllowLiveMoCap = 0
r_AntialiasingMode = 3
r_AntialiasingModeDebug = 0
r_AntialiasingModeEditor = 1
r_AntialiasingModeSCull = 1
r_AntialiasingTAAFalloffHiFreq = 6
r_AntialiasingTAAFalloffLowFreq = 2
r_AntialiasingTAAPattern = 1
r_AntialiasingTAASharpening = 0.2
r_ArmourPulseSpeedMultiplier = 1
r_Batching = 1
r_BatchType = 1
r_Beams = 1
r_BreakOnError = 0
r_Brightness = 0.5 [DUMPTODISK]
r_buffer_banksize = 4
r_buffer_enable_lockless_updates = 1
r_buffer_pool_defrag_dynamic = 0
r_buffer_pool_defrag_max_moves = 64
r_buffer_pool_defrag_static = 0
r_buffer_pool_max_allocs = 65520
r_buffer_sli_workaround = 0
r_CBufferUseNativeDepth = 1
r_Character_NoDeform = 0
r_ChromaticAberration = 0
r_CloudsDebug = 0
r_CloudsUpdateAlways = 0
r_ColorBits = 32 [DUMPTODISK]
r_ColorGrading = 2
r_ColorGradingChartImage (Command)
r_ColorGradingCharts = 1
r_ColorGradingChartsCache = 0
r_ColorGradingFilters = 1
r_ColorGradingLevels = 1
r_ColorGradingSelectiveColor = 1
r_ColorRangeCompression = 0
r_ConditionalRendering = 0
r_ConsoleBackbufferHeight = 720 [DUMPTODISK]
r_ConsoleBackbufferWidth = 1152 [DUMPTODISK]
r_constantbuffer_banksize = 4
r_constantbuffer_watermarm = 64
r_Contrast = 0.5 [DUMPTODISK]
r_CustomResHeight = 0
r_CustomResMaxSize = 4096
r_CustomResPreview = 1
r_CustomResWidth = 0
r_CustomVisions = 3
r_DebugDrawLights = 0
r_DebugDrawLightsFilter =
r_DebugFontRendering = 0
r_DebugGBuffer = 0
r_DebugLayerEffect = 0
r_DebugLights = 0
r_DebugLightVolumes = 0
r_DebugRefraction = 0
r_DebugRenderMode = 0
r_DeferredDecals = 2 [DUMPTODISK]
r_deferredDecalsDebug = 0 [DUMPTODISK]
r_DeferredShading3PL = 2 [DUMPTODISK]
r_DeferredShadingAmbient = 1 [DUMPTODISK]
r_DeferredShadingAmbientLights = 1 [DUMPTODISK]
r_DeferredShadingAmbientSClear = 1
r_DeferredShadingAreaLights = 1 [DUMPTODISK]
r_DeferredShadingDBTstencil = 1 [DUMPTODISK]
r_DeferredShadingDebug = 0 [DUMPTODISK]
r_DeferredShadingDepthBoundsTest = 1 [DUMPTODISK]
r_DeferredShadingEnvProbes = 1 [DUMPTODISK]
r_DeferredShadingFilterGBuffer = 0 [DUMPTODISK]
r_DeferredShadingLBuffersFmt = 1
r_DeferredShadingLightLodRatio = 1 [DUMPTODISK]
r_DeferredShadingLights = 1 [DUMPTODISK]
r_DeferredShadingLightStencilRatio = 0.21 [DUMPTODISK]
r_DeferredShadingLightVolumes = 1 [DUMPTODISK]
r_DeferredShadingScissor = 1 [DUMPTODISK]
r_DeferredShadingSortLights = 0
r_DeferredShadingSSS = 1 [DUMPTODISK]
r_DeferredShadingStencilPrepass = 1 [DUMPTODISK]
r_DeferredShadingTiled = 2 [DUMPTODISK]
r_DeferredShadingTiledHairQuality = 2 [DUMPTODISK]
r_DepthBits = 24 [DUMPTODISK, REQUIRE_APP_RESTART]
r_DepthOfField = 2
r_DepthOfFieldBokehQuality = 0
r_DepthOfFieldDilation = 0
r_DepthOfFieldMode = 1
r_DetailDistance = 8 [DUMPTODISK]
r_DetailTextures = 1 [DUMPTODISK]
r_DisplayInfo = 0 [DUMPTODISK, RESTRICTEDMODE]
r_dofMinZ = 0
r_dofMinZBlendMult = 1
r_dofMinZScale = 0
r_DrawNearFarPlane = 40
r_DrawNearFoV = 60
r_DrawNearShadows = 1
r_DrawNearZRange = 0.001
r_Driver = DX11 [DUMPTODISK]
r_durango_async_dips = 0
r_durango_async_dips_sync = 9999
r_DynTexAtlasCloudsMaxSize = 32
r_DynTexAtlasDynTexSrcSize = 16
r_DynTexAtlasVoxTerrainMaxSize = 250
r_DynTexMaxSize = 160
r_DynTexSourceSharedRTHeight = 0
r_DynTexSourceSharedRTWidth = 0
r_DynTexSourceUseSharedRT = 0 [REQUIRE_LEVEL_RELOAD]
r_enableAltTab = 1
r_enable_full_gpu_sync = 0
r_EnvCMResolution = 2 [DUMPTODISK]
r_EnvCMupdateInterval = 0.04 [DUMPTODISK]
r_EnvTexResolution = 3 [DUMPTODISK]
r_EnvTexUpdateInterval = 0.05 [DUMPTODISK]
r_ExcludeMesh =
r_ExcludeShader = 0
r_FilterBlurDisabled = 0
r_FlareHqShafts = 1 [DUMPTODISK]
r_Flares = 1 [DUMPTODISK]
r_FlaresChromaShift = 6
r_FlaresIrisShaftMaxPolyNum = 200
r_FlaresTessellationRatio = 1
r_FlashMatTexResQuality = 1
r_Flush = 0
r_FogDepthTest = -0.001
r_FogMinDensityMasked = 1000
r_FogShadows = 2
r_FogShadowsMode = 0
r_FogShadowsWater = 0
r_ForceAllLightsShadows = 0 [DUMPTODISK]
r_Fullscreen = 0 [DUMPTODISK]
r_FullscreenNativeRes = 0 [DUMPTODISK]
r_FullscreenPreemption = 1
r_FullscreenWindow = 1 [DUMPTODISK]
r_Gamma = 1 [DUMPTODISK]
r_GeomCacheInstanceThreshold = 10
r_GeomInstancing = 1
r_GeomInstancingDebug = 0
r_GeomInstancingThreshold = -1
r_GetScreenShot = 0
r_GraphStyle = 0
r_HDRBloom = 1
r_HDRBloomQuality = 2
r_HDRDebug = 0
r_HDREyeAdaptationMode = 1 [DUMPTODISK]
r_HDREyeAdaptationSpeed = 3
r_HDRGrainAmount = 0
r_HDRRangeAdapt = 0 [DUMPTODISK]
r_HDRRangeAdaptationSpeed = 4
r_HDRRangeAdaptLBufferMax = 0.125 [DUMPTODISK]
r_HDRRangeAdaptLBufferMaxRange = 2 [DUMPTODISK]
r_HDRRangeAdaptMax = 1 [DUMPTODISK]
r_HDRRangeAdaptMaxRange = 4 [DUMPTODISK]
r_HDRRendering = 1 [DUMPTODISK]
r_HDRTexFormat = 0 [DUMPTODISK]
r_HDRVignetting = 1 [DUMPTODISK]
r_Height = 1080 [DUMPTODISK]
r_HeightMapAO = 0
r_HeightMapAOAmount = 1
r_HeightMapAORange = 1000
r_HeightMapAOResolution = 2048
r_HideSunInCubemaps = 1
r_ImposterRatio = 1
r_ImpostersDraw = 1
r_ImpostersUpdatePerFrame = 6000
r_LightProbe = 1
r_LightPropagationVolumes = 1
r_LightsSinglePass = 1
r_Log = 0
r_LogShaders = 0
r_LogTexStreaming = 0
r_LogVBuffers = 0
r_LogVidMem = 0
r_MaterialsBatching = 1
r_MaxSuitPulseSpeedMultiplier = 1
r_MeasureOverdraw = 0
r_MeasureOverdrawScale = 1.5
r_MergeRenderChunks = 1
r_MergeShadowDrawcalls = 1
r_MeshInstancePoolSize = 0
r_MeshPoolSize = 0
r_MeshPrecache = 1
r_minimizeLatency = 0 [REQUIRE_APP_RESTART]
r_MotionBlur = 0
r_MotionBlurCameraMotionScale = 0.2
r_MotionBlurGBufferVelocity = 1
r_MotionBlurMaxViewDist = 32
r_MotionBlurQuality = 2
r_MotionBlurShutterSpeed = 125
r_MotionBlurThreshold = 0.0001
r_MotionVectors = 1
r_MouseCursorTexture = EngineAssets/Textures/Cursor_Green.tif
r_MSAA = 0
r_MSAA_debug = 0
r_MSAA_quality = 0
r_MSAA_samples = 0
r_MSAA_threshold_depth = 0.1
r_MSAA_threshold_normal = 0.9
r_MultiGPU = 1
r_MultiThreaded = 1
r_NativeHeight = 0 [DUMPTODISK]
r_NativeWidth = 0 [DUMPTODISK]
r_NightVision = 2
r_NightVisionBrightLevel = 3
r_NightVisionCamMovNoiseAmount = 0.4
r_NightVisionCamMovNoiseBlendSpeed = 2
r_NightVisionFinalMul = 6
r_NightVisionSonarLifetime = 2
r_NightVisionSonarMultiplier = 0.2
r_NightVisionSonarRadius = 32
r_NoDrawNear = 0
r_NoDrawShaders = 0
r_NoHWGamma = 1 [DUMPTODISK]
r_NormalsLength = 0.2
r_OptimiseShaders (Command)
r_overrideDXGIAdapter = -1 [REQUIRE_APP_RESTART]
r_overrideDXGIOutput = 0 [REQUIRE_APP_RESTART]
r_overrideDXGIOutputFS = 0
r_overrideRefreshRate = 0 [DUMPTODISK, RESTRICTEDMODE]
r_overrideScanlineOrder = 0 [DUMPTODISK, RESTRICTEDMODE]
r_OverscanBorders (Command)
r_OverscanBorderScaleX = 0
r_OverscanBorderScaleY = 0
r_OverscanBordersDrawDebugView = 0 [DUMPTODISK, RESTRICTEDMODE]
r_ParticlesAmountGI = 0.15
r_ParticlesDebug = 0
r_ParticlesHalfRes = 0
r_ParticlesHalfResAmount = 0
r_ParticlesHalfResBlendMode = 0
r_ParticlesInstanceVertices = 1
r_ParticlesRefraction = 1
r_ParticlesSoftIsec = 1
r_ParticlesTessellation = 1
r_ParticlesTessellationTriSize = 16
r_ParticleVerticePoolSize = 15360 [REQUIRE_APP_RESTART]
r_PostProcessEffects = 1
r_PostProcessFilters = 1
r_PostProcessGameFx = 1
r_PostProcessHUD3D = 0
r_PostProcessHUD3DCache = 0
r_PostProcessHUD3DDebugView = 0
r_PostProcessHUD3DGlowAmount = 1
r_PostProcessHUD3DShadowAmount = 1.7
r_PostProcessHUD3DStencilClear = 1
r_PostProcessNanoGlassDebugView = 0
r_PostProcessParamsBlending = 1
r_PostprocessParamsBlendingTimeScale = 12
r_PostProcessReset = 0
r_PrecacheShaderList (Command)
r_PredicatedTiling = 0 [REQUIRE_APP_RESTART]
r_PrintMemoryLeaks = 0
r_profiler = 0
r_profilerTargetFPS = 30
r_ProfileShaders = 0
r_ProfileShadersGroupByName = 1
r_ProfileShadersSmooth = 4
r_Rain = 2
r_RainAmount = 1
r_RainDistMultiplier = 2
r_RainDropsEffect = 1
r_RainIgnoreNearest = 1
r_RainMaxViewDist = 32
r_RainMaxViewDistOccluders = 40
r_RainMaxViewDist_Deferred = 150
r_RainOccluderSizeTreshold = 10
r_rainRefreshOccluders = 0
r_RC_AutoInvoke = 1
r_ReadZBufferDirectlyFromVMEM = 0
r_Reflections = 1 [DUMPTODISK]
r_ReflectionsOffset = 0
r_ReflectionsQuality = 3 [DUMPTODISK]
r_ReflectTextureSlots = 1
r_Refraction = 1
r_RefractionPartialResolves = 2
r_RefractionPartialResolvesDebug = 0
r_ReleaseAllResourcesOnExit = 1
r_ReloadBillboardAtlas (Command)
r_ReloadDetailAtlas (Command)
r_ReloadShaders = 0
r_RenderMeshHashGridUnitSize = 0.5
r_RenderTargetPoolSize = 0
r_ReprojectOnlyStaticObjects = 1
r_ReverseDepth = 1
r_Scissor = 1
r_ShaderCompilerDontCache = 0
r_ShaderCompilerFolderSuffix =
r_ShaderCompilerPort = 31455
r_ShaderCompilerServer = 192.168.1.127
r_ShaderEmailCCs =
r_ShaderEmailTags = Build Version: 1.5.0.0
r_ShadersAllowCompilation = 1
r_ShadersAsyncActivation = 0
r_ShadersAsyncCompiling = 3
r_ShadersAsyncMaxThreads = 1 [DUMPTODISK]
r_ShadersCacheDeterministic = 1
r_ShadersCompileAutoActivate = 0
r_ShadersDebug = 0 [DUMPTODISK]
r_ShadersDurango = 1
r_ShadersDX11 = 1
r_ShadersEditing = 0
r_ShadersExport = 1
r_ShadersGL4 = 1
r_ShadersGLES3 = 1
r_ShadersIgnoreIncludesChanging = 0
r_ShadersImport = 0
r_ShadersLazyUnload = 0
r_ShadersLogCacheMisses = 0
r_ShadersOrbis = 0
r_ShadersPreactivate = 3 [DUMPTODISK]
r_ShadersPrecacheAllLights = 1
r_ShadersRemoteCompiler = 0 [DUMPTODISK]
r_ShadersSubmitRequestline = 1
r_ShadowBlur = 3 [DUMPTODISK]
r_ShadowBluriness = 1 [DUMPTODISK]
r_ShadowCastingLightsMaxCount = 16
r_ShadowGen = 1
r_ShadowGenDepthClip = 1
r_ShadowGenMode = 1
r_ShadowJittering = 2.5
r_ShadowPass = 1
r_ShadowPoolMaxFrames = 30
r_ShadowPoolMaxTimeslicedUpdatesPerFrame = 50
r_ShadowsAdaptionMin = 0.35 [DUMPTODISK]
r_ShadowsAdaptionRangeClamp = 0.02 [DUMPTODISK]
r_ShadowsAdaptionSize = 0.3 [DUMPTODISK]
r_ShadowsBias = 8e-05 [DUMPTODISK]
r_ShadowsCache = 0
r_ShadowsCacheFormat = 1
r_ShadowsCacheResolutions = 6324,4214,2810,1872,624
r_ShadowsDepthBoundNV = 0
r_ShadowsGridAligned = 1 [DUMPTODISK]
r_ShadowsMaskDownScale = 0
r_ShadowsMaskResolution = 0
r_ShadowsNearestMapResolution = 4096 [REQUIRE_APP_RESTART]
r_ShadowsParticleAnimJitterAmount = 1 [DUMPTODISK]
r_ShadowsParticleJitterAmount = 0.5 [DUMPTODISK]
r_ShadowsParticleKernelSize = 1 [DUMPTODISK]
r_ShadowsParticleNormalEffect = 1 [DUMPTODISK]
r_ShadowsPCFiltering = 1
r_ShadowsScreenSpace = 2
r_ShadowsStencilPrePass = 1
r_ShadowsUseClipVolume = 1 [DUMPTODISK]
r_ShadowTexFormat = 0
r_Sharpening = 0
r_ShowBufferUsage = 0
r_ShowDynTextures = 0
r_ShowDynTexturesFilter = *
r_ShowDynTexturesMaxCount = 36
r_ShowLightBounds = 0
r_ShowLines = 0
r_ShowNormals = 0
r_ShowRenderTarget (Command)
r_ShowTangents = 0
r_ShowTexture =
r_ShowTimeGraph = 0
r_ShowVideoMemoryStats = 0
r_SilhouettePOM = 0
r_Snow = 2
r_SnowDisplacement = 0
r_SnowFlakeClusters = 100
r_SnowHalfRes = 0
r_SoftAlphaTest = 1
r_SonarVision = 1
r_ssdo = 1
r_ssdoAmountAmbient = 1
r_ssdoAmountDirect = 1.5
r_ssdoAmountReflection = 1.5
r_ssdoColorBleeding = 1
r_ssdoHalfRes = 2
r_ssdoRadius = 0.3
r_ssdoRadiusMax = 2
r_ssdoRadiusMin = 0.1
r_SSReflections = 1
r_SSReflHalfRes = 1
r_Stats = 0
r_statsMinDrawCalls = 0
r_StatsShaderList (Command)
r_StencilBits = 8 [DUMPTODISK]
r_StereoDevice = 0 [DUMPTODISK, REQUIRE_APP_RESTART]
r_StereoEyeDist = 0.02 [DUMPTODISK]
r_StereoFlipEyes = 0 [DUMPTODISK]
r_StereoGammaAdjustment = 0.12 [DUMPTODISK]
r_StereoHudScreenDist = 0.5 [DUMPTODISK]
r_StereoMode = 0 [DUMPTODISK]
r_StereoNearGeoScale = 0.65 [DUMPTODISK]
r_StereoOutput = 0 [DUMPTODISK]
r_stereoScaleCoefficient = 1
r_StereoScreenDist = 0.25 [DUMPTODISK]
r_StereoStrength = 1 [DUMPTODISK]
r_sunshafts = 2
r_Supersampling = 1
r_SupersamplingFilter = 0
r_TerrainAO = 7
r_TerrainAO_FadeDist = 8
r_TessellationDebug = 0
r_TessellationTriangleSize = 8
r_TexAtlasSize = 2048
r_TexBindMode = 0
r_TexelsPerMeter = 0
r_TexLog = 0
r_TexMaxAnisotropy = 16 [REQUIRE_LEVEL_RELOAD]
r_TexMinAnisotropy = 16 [REQUIRE_LEVEL_RELOAD]
r_TexNoAnisoAlphaTest = 0 [DUMPTODISK]
r_TexNoLoad = 0
r_TexPostponeLoading = 1
r_TexPreallocateAtlases = 0
r_TextureCompiling = 2
r_TextureCompilingIndicator = 0
r_TextureCompressor = 1 [DUMPTODISK]
r_TextureLodDistanceRatio = -1
r_texturesskiplowermips = 0
r_TexturesStreaming = 1 [REQUIRE_APP_RESTART]
r_TexturesStreamingDebug = 0
r_TexturesStreamingDebugDumpIntoLog = 0
r_TexturesStreamingDebugExclude =
r_TexturesStreamingDebugFilter =
r_TexturesStreamingDebugMinMip = 100
r_TexturesStreamingDebugMinSize = 0
r_TexturesStreamingDebugRowCount = 50
r_texturesstreamingDeferred = 1
r_TexturesStreamingDisableNoStreamDuringLoad = 0
r_texturesstreamingJobUpdate = 1
r_TexturesStreamingMaxRequestedJobs = 32
r_TexturesStreamingMaxRequestedMB = 2
r_TexturesStreamingMinReadSizeKB = 64
r_texturesstreamingMinUsableMips = 8
r_TexturesStreamingMipBias = -4
r_TexturesStreamingMipClampDVD = 1
r_TexturesStreamingMipFading = 1
r_TexturesStreamingNoUpload = 0
r_TexturesStreamingOnlyVideo = 0
r_TexturesStreamingPostponeMips = 0
r_TexturesStreamingPostponeThresholdKB = 1024
r_texturesstreamingPostponeThresholdMip = 1
r_TexturesStreamingPrecacheRounds = 1
r_TexturesStreamingResidencyEnabled = 1
r_TexturesStreamingResidencyThrottle = 0.8
r_TexturesStreamingResidencyTime = 120
r_TexturesStreamingResidencyTimeTestLimit = 5
r_texturesstreamingSkipMips = 0
r_TexturesStreamingSuppress = 0
r_TexturesStreamingSync = 0
r_TexturesStreamingUpdateType = 1
r_texturesstreampooldefragmentation = 2
r_texturesstreampooldefragmentationmaxamount = 2097152
r_texturesstreampooldefragmentationmaxmoves = 10
r_TexturesStreamPoolSecondarySize = 0
r_TexturesStreamPoolSize = 4096
r_ThermalVision = 1
r_ThermalVisionViewCloakFlickerMaxIntensity = 1
r_ThermalVisionViewCloakFlickerMinIntensity = 1
r_ThermalVisionViewCloakFrequencyPrimary = 1
r_ThermalVisionViewCloakFrequencySecondary = 1
r_transient_pool_size = 4
r_TransparentPasses = 1
r_TranspDepthFixup = 1
r_Unlit = 0
r_UseDisplacementFactor = 0.2
r_UseESRAM = 1 [REQUIRE_APP_RESTART]
r_UseHWSkinning = 1
r_UseMaterialLayers = 2
r_UseMergedPosts = 1
r_UsePersistentRTForModelHUD = 0
r_UseReducedLightBoxes = 1
r_UseShadowsPool = 1
r_UseZPass = 2
r_ValidateDraw = 0
r_VegetationAlphaTestOnly = 0
r_VisAreaClipLightsPerPixel = 1
r_VolumetricFogDownscaledSunShadow = 1
r_VolumetricFogDownscaledSunShadowRatio = 1
r_VolumetricFogMinimumLightBulbSize = 0.4
r_VolumetricFogReprojectionBlendFactor = 0.9
r_VolumetricFogReprojectionMode = 1
r_VolumetricFogSample = 0
r_VolumetricFogShadow = 1
r_VolumetricFogSunLightCorrection = 1
r_VolumetricFogTexDepth = 32
r_VolumetricFogTexScale = 10
r_VSync = 1 [DUMPTODISK, RESTRICTEDMODE]
r_WaterCaustics = 1
r_WaterCausticsDeferred = 2
r_WaterCausticsDistance = 100
r_WaterGodRays = 1
r_WaterGodRaysDistortion = 1
r_WaterReflections = 1 [DUMPTODISK]
r_WaterReflectionsMGPU = 0 [DUMPTODISK]
r_WaterReflectionsMinVisiblePixelsUpdate = 0.05 [DUMPTODISK]
r_WaterReflectionsMinVisUpdateDistanceMul = 10 [DUMPTODISK]
r_WaterReflectionsMinVisUpdateFactorMul = 20 [DUMPTODISK]
r_WaterReflectionsQuality = 4 [DUMPTODISK]
r_WaterReflectionsUseMinOffset = 1 [DUMPTODISK]
r_WaterTessellationHW = 0
r_WaterUpdateDistance = 0.2
r_WaterUpdateFactor = 0 [DUMPTODISK]
r_WaterUpdateThread = 5
r_WaterVolumeCaustics = 0
r_WaterVolumeCausticsDensity = 256
r_WaterVolumeCausticsMaxDist = 35
r_WaterVolumeCausticsRes = 1024
r_WaterVolumeCausticsSnapFactor = 1
r_Width = 1920 [DUMPTODISK]
r_wireframe = 0
r_ZFightingDepthScale = 0.995
r_ZFightingExtrude = 0.001
r_ZPassDepthSorting = 1
r_ZPassOnly = 0
r_ZPrepassMaxDist = 16
r_ZPrepassVegetation = 0
save_genstrings (Command)
Screenshot (Command)
STAP_DEBUG = 0
STAP_DISABLE = 0
STAP_LOCK_EFFECTOR = 0
STAP_OVERRIDE_TRACK_FACTOR = -1
STAP_TRANSLATION_FEATHER = 1
STAP_TRANSLATION_FUDGE = 1
status (Command)
stopdemo (Command)
stoprecording (Command)
sv_AISystem = 0 [REQUIRE_APP_RESTART]
sv_autoconfigurl =
sv_bandwidth = 50000
sv_bind = 0.0.0.0 [REQUIRE_LEVEL_RELOAD]
sv_DedicatedCPUPercent = 0
sv_DedicatedCPUVariance = 10
sv_DedicatedMaxRate = 30
sv_dumpstats = 1
sv_dumpstatsperiod = 1000
sv_gamerules = SinglePlayer
sv_gamerulesdefault = SinglePlayer
sv_input_timeout = 0
sv_lanonly = 0 [DUMPTODISK]
sv_levelrotation = levelrotation
sv_LoadAllLayersForResList = 0
sv_map = rataje
sv_maxplayers = 32 [DUMPTODISK]
sv_maxspectators = 32 [DUMPTODISK]
sv_pacifist = 0
sv_packetRate = 30
sv_password = [DUMPTODISK]
sv_port = 64087 [DUMPTODISK]
sv_requireinputdevice = dontcare [DUMPTODISK, REQUIRE_LEVEL_RELOAD]
sv_servername = [DUMPTODISK]
sv_timeofdayenable = 0 [DUMPTODISK]
sv_timeofdaylength = 1 [DUMPTODISK]
sv_timeofdaystart = 12 [DUMPTODISK]
sv_timeout_disconnect = 0
sv_votingCooldown = 180
sv_votingRatio = 0.51
sv_votingTeamRatio = 0.67
sv_votingTimeout = 60
sw (Command)
sw_debugInfo = 1
sw_draw_bbox = 1
sw_gridSize = 6
sys_affinity = 0
sys_AI = 1
sys_audio_disable = 0 [REQUIRE_APP_RESTART]
sys_budget_frametime = 50 [DUMPTODISK]
sys_budget_numdrawcalls = 2000 [DUMPTODISK]
sys_budget_numpolys = 500000 [DUMPTODISK]
sys_budget_soundchannels = 32 [DUMPTODISK]
sys_budget_soundCPU = 15 [DUMPTODISK]
sys_budget_soundmem = 32 [DUMPTODISK]
sys_budget_streamingthroughput = 1024 [DUMPTODISK]
sys_budget_sysmem = 7000 [DUMPTODISK]
sys_budget_videomem = 4096 [DUMPTODISK]
sys_build_folder =
sys_crashtest (Command)
sys_DeactivateConsole = 0
sys_deferAudioUpdateOptim = 0
sys_display_threads = 0
sys_dll_ai = CryAISystem
sys_dll_game = WHGame
sys_dll_response_system =
sys_dump_aux_threads = 1
sys_dump_type = 2
sys_enable_budgetmonitoring = 0
sys_entities = 1
sys_error_debugbreak = 0
sys_filesystemCaseSensitivity = 0
sys_firstlaunch = 0
sys_flash = 1
sys_flash_address_space = 65536 [REQUIRE_APP_RESTART]
sys_flash_allow_reset_mesh_cache = 1
sys_flash_check_filemodtime = 0
sys_flash_curve_tess_error = 2
sys_flash_debugdraw = 0
sys_flash_debuglog = 0
sys_flash_edgeaa = 1
sys_flash_frame_catchup_count = 2
sys_flash_log_options = 0
sys_flash_newstencilclear = 1
sys_flash_reset_mesh_cache = 0
sys_flash_static_pool_size = 0 [REQUIRE_APP_RESTART]
sys_flash_stereo_maxparallax = 0.02
sys_flash_use_arenas = 1
sys_flash_video_buffertime = 2
sys_flash_video_buffertime_loading = 2
sys_flash_video_buffertime_startup = 15
sys_flash_video_soundvolume = 1
sys_flash_video_subaudiovolume = 1
sys_flash_warning_level = 1
sys_float_exceptions = 0
sys_force_installtohdd_mode = 0
sys_game_folder = Data
sys_game_name = Kingdom Come: Deliverance [DUMPTODISK]
sys_ime = 0 [REQUIRE_APP_RESTART]
sys_initpreloadpacks =
sys_intromoviesduringinit = 0
sys_job_system_dump_job_list (Command)
sys_job_system_enable = 1
sys_job_system_filter =
sys_job_system_max_worker = 8
sys_job_system_profiler = 0
sys_keyboard = 1
sys_keyboard_break = 0
sys_languages = english,french,german,spanish,italian,polish,czech,russian,chineses,turkish
sys_languages_audio = english,french,german
sys_limit_phys_thread_count = 1
sys_livecreate = 1 [REQUIRE_APP_RESTART]
sys_LoadFrontendShaderCache = 0
sys_localization_folder = Localization
sys_localization_reload (Command)
sys_logallocations = 0 [DUMPTODISK]
sys_LvlRes_finalstep (Command)
sys_LvlRes_findunused (Command)
sys_main_CPU = 0
sys_MaxFPS = 0
sys_maxTimeStepForMovieSystem = 0.1
sys_max_step = 0.05
sys_MemoryDeadListSize = 0 [REQUIRE_APP_RESTART]
sys_memory_debug = 0
sys_menupreloadpacks =
sys_min_step = 0.01
sys_noupdate = 0
sys_no_crash_dialog = 0
sys_no_jobs_inlining = 1
sys_PakDisableNonLevelRelatedPaks = 1
sys_PakInMemorySizeLimit = 6
sys_PakLoadCache = 1
sys_PakLoadModePaks = 0
sys_PakLogInvalidFileAccess = 0
sys_PakLogMissingFiles = 0
sys_PakMessageInvalidFileAccess = 0
sys_PakPriority = 2 [READONLY]
sys_PakReadSlice = 0
sys_PakSaveFastLoadResourceList = 0
sys_PakSaveLevelResourceList = 0
sys_PakSaveMenuCommonResourceList = 0
sys_PakSaveTotalResourceList = 0
sys_PakStreamCache = 1
sys_PakTotalInMemorySizeLimit = 30
sys_PakValidateFileHash = 0
sys_parallel_processing = 1
sys_physics = 1
sys_physics_CPU = 1
sys_preload = 1
sys_ProfileLevelLoading = 0
sys_ProfileLevelLoadingDump = 0
sys_rendersplashscreen = 1
sys_RestoreSpec (Command)
sys_root = [READONLY]
sys_scale3DMouseTranslation = 0.2
sys_Scale3DMouseYPR = 0.05
sys_screensaver_allowed = 0
sys_SimulateTask = 0
sys_spec = 0
sys_spec_full = 3 RealState=Custom
sys_spec_gameeffects = 3
sys_spec_light = 4 RealState=Custom
sys_spec_objectdetail = 4 RealState=Custom
sys_spec_particles = 4
sys_spec_physics = 3
sys_spec_postprocessing = 4 RealState=Custom
sys_spec_quality = 4
sys_spec_shading = 4 RealState=Custom
sys_spec_shadows = 3
sys_spec_sound = 3
sys_spec_texture = 4
sys_spec_textureresolution = 7
sys_spec_vegetation = 4 RealState=Custom
sys_spec_volumetriceffects = 3
sys_spec_water = 3
sys_SSInfo = 0
sys_streaming_CPU = 1
sys_streaming_CPU_worker = 5
sys_streaming_debug = 0
sys_streaming_debug_filter = 0
sys_streaming_debug_filter_file_name =
sys_streaming_debug_filter_min_time = 0
sys_streaming_in_blocks = 1
sys_streaming_max_bandwidth = 0
sys_streaming_max_finalize_per_frame = 0
sys_streaming_memory_budget = 10240
sys_streaming_requests_grouping_time_period = 1
sys_streaming_resetstats = 0
sys_streaming_use_optical_drive_thread = 1
sys_TaskThread0_CPU = 3
sys_TaskThread1_CPU = 5
sys_TaskThread2_CPU = 4
sys_TaskThread3_CPU = 3
sys_TaskThread4_CPU = 2
sys_TaskThread5_CPU = 1
sys_telemetry_keep_alive = 5
sys_telemetry_stream_file =
sys_telemetry_stream_ip =
sys_trackview = 1
sys_UncachedStreamReads = 1
sys_update_profile_time = 1
sys_usePlatformSavingAPI = 0
sys_user_folder = KingdomCome
sys_useSteamCloudForPlatformSaving = 0
sys_vr_support = 0 [REQUIRE_APP_RESTART]
sys_vtune = 0
sys_warnings = 0
sys_WER = 1
s_ATLPoolSize = 8192 [REQUIRE_APP_RESTART]
s_AudioEventPoolSize = 4096 [REQUIRE_APP_RESTART]
s_AudioObjectPoolSize = 2048 [REQUIRE_APP_RESTART]
s_AudioProxiesInitType = 0
s_AudioStandaloneFilePoolSize = 512 [REQUIRE_APP_RESTART]
s_AudioSystemImplementationName = CryAudioImplFmod
s_ExecuteTrigger (Command)
s_FileCacheManagerSize = 16384 [REQUIRE_APP_RESTART]
s_FmodPrimaryPoolSize = 143360 [REQUIRE_APP_RESTART]
s_FullObstructionMaxDistance = 5
s_LanguageToCheckForMissingFiles = english
s_MusicVolume = 0.258278 [DUMPTODISK]
s_OcclusionMaxDistance = 500
s_OcclusionMaxSyncDistance = 10
s_PositionUpdateThreshold = 0.1
s_SetRtpc (Command)
s_SetSwitchState (Command)
s_SoundVolume = 0.450331 [DUMPTODISK]
s_StopTrigger (Command)
s_VelocityTrackingThreshold = 0.1
s_VideoVolume = 0.450331 [DUMPTODISK]
s_VoiceVolume = 0.444312 [DUMPTODISK]
test_delegate (Command)
test_playersBounds (Command)
test_profile (Command)
test_reset (Command)
TMP_init = 0
TMP_update = 0
tobii_cleanui_on = 1
tobii_connected = 0
tobii_debug_gaze = 0
tobii_enabled = 1
tobii_eview_sensitivity = 1
tobii_ext_view_on = 1
tobii_interact_on = 1
tobii_lock_target_on = 1
tobii_ready = 0
tracer_max_count = 32
tracer_max_distance = 50
tracer_max_scale = 5
tracer_min_distance = 4
tracer_min_scale = 0.5
tracer_player_radiusSqr = 400
t_Debug = 0
t_FixedStep = 0
t_GameScale = 1
t_MaxStep = 0.25
t_PauseUntilReady = 0
t_Scale = 1
t_Smoothing = 1
ui_dumpClouds (Command)
ui_infoTextBlocksPrint (Command)
unload (Command)
version (Command)
VisRegTest (Command)
VisualConsole = 0
VisualConsoleSubStr =
voice_mute (Command)
v_altitudeLimit = 600
v_altitudeLimitLowerOffset = 0.1
v_autoDisable = 1
v_clientPredict = 1
v_clientPredictAdditionalTime = 0.033
v_clientPredictMaxTime = 0.5
v_clientPredictSmoothing = 1
v_clientPredictSmoothingConst = 8
v_debugMountedWeapon = 0
v_debugSounds = 0
v_debugSuspensionIK = 0
v_disableEntry = 0
v_disable_hull = 0
v_draw_slip = 0 [DUMPTODISK]
v_draw_suspension = 0 [DUMPTODISK]
v_driverControlledMountedGuns = 1
v_dumpFriction = 0
v_enableMannequin = 1
v_exit_player (Command)
v_FlippedExplosionPlayerMinDistance = 25
v_FlippedExplosionRetryTimeMS = 10000
v_FlippedExplosionTimeToExplode = 20
v_goliathMode = 0
v_help_tank_steering = 0
v_independentMountedGuns = 1
v_invertPitchControl = 0 [DUMPTODISK]
v_lights = 2
v_lights_enable_always = 0
v_pa_surface = 1
v_playerTransitions = 1
v_profileMovement = 0
v_ragdollPassengers = 0
v_reload_system (Command)
v_rockBoats = 1
v_serverControlled = 0 [REQUIRE_LEVEL_RELOAD]
v_set_passenger_tm = 1
v_show_all = 0
v_slipFrictionModFront = 0
v_slipFrictionModRear = 0
v_slipSlopeFront = 0
v_slipSlopeRear = 0
v_sprintSpeed = 0
v_stabilizeVTOL = 0.35 [DUMPTODISK]
v_staticTreadDeform = 1
v_testClientPredict = 0
v_transitionAnimations = 1
v_vehicle_quality = 4
v_wind_minspeed = 0
wait_frames (Command)
wait_seconds (Command)
watch_enabled = 1
watch_text_render_fxscale = 13
watch_text_render_lineSpacing = 9.3
watch_text_render_size = 1.75
watch_text_render_start_pos_x = 35
watch_text_render_start_pos_y = 180
wh_aa_DBQueryProfiling = 0
wh_aa_DebugEvents = 0
wh_aa_DebugEventsTarget =
wh_aa_PreprocessVerbosity = 1
wh_actor_DebugGhosting =
wh_actor_DefaultPitchAngleLimit = 1.39626
wh_actor_FallSpeedHeavyLand = 10
wh_actor_GhostingBumpDelay = 0.1
wh_actor_GhostingEnabled = 1
wh_actor_GhostingEnterTimer = 1
wh_actor_GhostingExitTimer = 0.5
wh_actor_GroundNormalBlendMultiplier = 10
wh_actor_info =
wh_actor_JumpCapsuleAdditionalRadius = 0
wh_actor_JumpHeight = 1
wh_actor_JumpHeightAnimBlendTime = 0.15
wh_actor_JumpInPlaceMovementSmoothingTime = 0.25
wh_actor_LandCheckDelay = 0.3
wh_actor_model =
wh_actor_MovementSpeedMultDefault = 0.9
wh_actor_MovementSpeedMultEnabled = 1
wh_actor_MovementSpeedMultSmoothingRate = 0.2
wh_actor_ParallelPrePhysicsUpdate = 1
wh_actor_SlidingPreventsJumping = 0
wh_actor_UnstuckJumpTimeout = 1
wh_actor_UnstuckSpeedSq = 0.01
wh_actor_UpdateStopLeg = 1
wh_ac_UpdateBBoxByHipsDebugDraw =
wh_ai_AdvancedNavMeshSpanMerge = 1
wh_ai_AllowPathFollowShortcuting = 1
WH_AI_ANIM_Debug_DisplayAdditionalInfo = 0
WH_AI_ANIM_Debug_DisplayTags = 1
WH_AI_ANIM_Debug_ShowFlags = 0
WH_AI_ANIM_Debug_TrashDepth = 5
wh_ai_AreaToNavSOAllowedLinkNames = entrance
wh_ai_AttrEditWindowSizeX = 640
wh_ai_AttrEditWindowSizeY = 480
wh_ai_AutomaticMNMRebuild = 0
wh_ai_BehaviorTreeCachePreload = 1
wh_ai_BehaviorTreeImmediateChildReset = 1
wh_ai_BehaviorTreeInfoEnabled = 0
wh_ai_BehaviorTreeRuntimeCacheUnusedTimeout = 600
WH_AI_Boid_DisableThreats = 0
WH_AI_BT_Node_Profile = 0
WH_AI_BudgetedCombatSUBB = 0
WH_AI_BudgetEnabled = 0
wh_ai_budgetsClearLog (Command)
wh_ai_budgetsFlushLog (Command)
wh_ai_CheckPathGraphConnectivityFrom (Command)
wh_ai_CHM_FilesRequired = 0
WH_AI_CHM_GenerateAutomatically = 0
wh_ai_CHM_SampleSize = 0.2
wh_ai_CHM_StreamingTileAllocatorInitSize = 100
wh_ai_CHM_UnusedTileStreamingTimeout = 5000
wh_ai_CollisionAvoidanceSameFloorThreshold = 2
wh_ai_CollisionAvoidanceSameFloorThresholdMin = 1
wh_ai_CollisionAvoidanceShrinkOthersDecreaseRate = 0.15
wh_ai_CollisionAvoidanceShrinkOthersIncreaseRate = 0.1
WH_AI_CombatIgnoreDeadBodies = 1
WH_AI_CombatIgnoreTargetAttraction = 0
WH_AI_CombatIgnoreTargetOnSweetSpot = 0
WH_AI_CombatMove_AccelerationLimit = 8
WH_AI_CombatMove_AimedByBowActive = 1
WH_AI_CombatMove_AimedByBowSpeedRandPart = 0.5
WH_AI_CombatMove_AimedByBowTimeIntervalRandomPart = 0.5
WH_AI_CombatMove_AimedByBowTimeToChangeDirMax = 5
WH_AI_CombatMove_AimedByBowTimeToChangeDirMin = 0.5
WH_AI_CombatMove_BehindCut = 1
WH_AI_CombatMove_BiasToThrottleBreak = 0.5
WH_AI_CombatMove_CatchDistanceMultiplier = 1.3
WH_AI_CombatMove_CatchDistanceTolerance = 0.4
WH_AI_CombatMove_CuttingHisteresis = 1
WH_AI_CombatMove_DampingSize = 1.5
WH_AI_CombatMove_DestinationRepulsionMinDist = 1.5
WH_AI_CombatMove_DestinationRepulsionThreshold = 2
WH_AI_CombatMove_DirectionProbabilisticFactor = 1
WH_AI_CombatMove_DirectionProbabiliticSmoothTime = 2
WH_AI_CombatMove_DirectionSmoothTime_left2left = 2
WH_AI_CombatMove_DirectionSmoothTime_left2none = 2
WH_AI_CombatMove_DirectionSmoothTime_left2right = 2
WH_AI_CombatMove_DirectionSmoothTime_none2left = 2
WH_AI_CombatMove_DirectionSmoothTime_none2none = 2
WH_AI_CombatMove_DirectionSmoothTime_none2right = 2
WH_AI_CombatMove_DirectionSmoothTime_right2left = 2
WH_AI_CombatMove_DirectionSmoothTime_right2none = 2
WH_AI_CombatMove_DirectionSmoothTime_right2right = 2
WH_AI_CombatMove_DirectionTraverseBreak = 1.75
WH_AI_CombatMove_ForceDisableMoveTransition = 1
WH_AI_CombatMove_ForceFocusBack_Horse = 0.7
WH_AI_CombatMove_ForceFocusFront_Horse = 1.2
WH_AI_CombatMove_ForceOffsetMax = 0.9
WH_AI_CombatMove_ForceOffsetMaxSpeed = 5
WH_AI_CombatMove_ForceSpeedupBase = 1
WH_AI_CombatMove_ForceSpeedupDistance_Horse = 1.2
WH_AI_CombatMove_ForceSpeedupDistance_NPC = 2.1
WH_AI_CombatMove_ForceSpeedupDistance_NPCIndoor = 0.9
WH_AI_CombatMove_FormationFacing = 1
WH_AI_CombatMove_FormationLookAimTolerance = 2
WH_AI_CombatMove_FormationRepulsionOverrideRelaxed = 1.3
WH_AI_CombatMove_FormationRepulsionOverrideTight = 0.9
WH_AI_CombatMove_GuardDisableTimeout = 1000
WH_AI_CombatMove_GuardEnableTimeout = 300
WH_AI_CombatMove_HighTraverseLimit = 2
WH_AI_CombatMove_HorseModeRadiusMultiplier = 2
WH_AI_CombatMove_InAreaHysteresisTolerance = 0.3
WH_AI_CombatMove_InfrontCut = 1
WH_AI_CombatMove_LowTraverseLimit = 0
WH_AI_CombatMove_MaxArcRange = 50
WH_AI_CombatMove_MaxCongetsion = 1.2
WH_AI_CombatMove_MinArcRange = 35
WH_AI_CombatMove_RefreshTime = 300
WH_AI_CombatMove_RepulsionForceCapped = 1
WH_AI_CombatMove_StopSpeedLimit = 0.1
WH_AI_CombatMove_StopTolerance = 0.5
WH_AI_CombatMove_SweetSpotArea_AngleOffsetSmoothTime = 0
WH_AI_CombatMove_SweetSpotArea_ArcPeriod = 0
WH_AI_CombatMove_SweetSpotArea_BiasPeriod = 0
WH_AI_CombatMove_SweetSpotArea_CenterSmoothTime = 0
WH_AI_CombatMove_SweetSpotArea_DebugDrawZOffset = 0.5
WH_AI_CombatMove_SweetSpotArea_DistanceOffsetSmoothTime = 0
WH_AI_CombatMove_SweetSpotArea_DorsalSmoothTime = 0
WH_AI_CombatMove_SweetSpotArea_GradualRepulsionOffset = 0
WH_AI_CombatMove_SweetSpotArea_LateralCutMinRaycastLength = 0.2
WH_AI_CombatMove_SweetSpotArea_LateralSmoothTime = 0
WH_AI_CombatMove_SweetSpotArea_LowMovementActivity = 0.1
WH_AI_CombatMove_SweetSpotArea_MainAxisSmoothTime = 0
WH_AI_CombatMove_SweetSpotArea_MaxSkewTime = 600
WH_AI_CombatMove_SweetSpotArea_MaxSmoothTime = 0
WH_AI_CombatMove_SweetSpotArea_MinSkewTime = 100
WH_AI_CombatMove_SweetSpotArea_MinSmoothTime = 0
WH_AI_CombatMove_SweetSpotArea_MoveSSIfOccupied = 0
WH_AI_CombatMove_SweetSpotArea_OccupancyRepulsionAngleSamplingStep = 15
WH_AI_CombatMove_SweetSpotArea_PrimaryRepulsionSearchAxialFactor = 1
WH_AI_CombatMove_SweetSpotArea_PrimaryRepulsionSearchRadialFactor = 1
WH_AI_CombatMove_SweetSpotArea_RangePeriod = 0
WH_AI_CombatMove_SweetSpotArea_SecondaryRepulsionSearchAxialFactor = 1
WH_AI_CombatMove_SweetSpotArea_SecondaryRepulsionSearchRadialFactor = 1
WH_AI_CombatMove_SweetSpotArea_SSInflow = 0
WH_AI_CombatMove_SweetSpotArea_SweetSpotDistanceRatio = 1
WH_AI_CombatMove_TacticalFollowersUpdate = 1000
WH_AI_CombatMove_TacticalRangeGain = 1
WH_AI_CombatMove_TacticalSurround = 5
WH_AI_CombatMove_ToGuardFactor = 1
WH_AI_CombatMove_TooFarLowerClamp = 25.1
WH_AI_CombatMove_TooFarToleranceFactor = 5
WH_AI_CombatMove_UnreachableWeaponTolerance = 0.5
WH_AI_CombatSimulator_AccuracyMaxAgeMSec = 2000
WH_AI_CombatSimulator_AccuracyMinAgeMSec = 100
WH_AI_CombatSimulator_Allow = 0
WH_AI_CombatSimulator_DebugDraw = 0
WH_AI_CombatSimulator_ExperimentDefinition =
WH_AI_CombatSimulator_ExperimentRepeat = 0
WH_AI_CombatSimulator_LogPredictions = 0
WH_AI_CombatSimulator_MonitorAccuracy = 0
WH_AI_CombatSimulator_SearchesToKeep = 30
WH_AI_CombatUsePrediction = 0
wh_ai_ConditionUpdateOnWrite = 1
WH_AI_ConsoleDebug = 0
wh_ai_CryAIObjectMovementNotifications = 0
wh_ai_CryNavigationSystemEnabled = 0
wh_ai_CryPipeUserUpdateCoverAndSpecial = 0
wh_ai_CryPuppetCalculatePriority = 0
wh_ai_CryPuppetUpdateAllParts = 0
WH_AI_DampDirectionChange = 1
wh_ai_DetourTileCacheContoursUseZ = 1
wh_ai_DetourTileCacheKeepTileBoundaryVertices = 1
wh_ai_DetourTileCacheRemoveVertexTolerance = 2
WH_AI_DisableAnimErrorCvar = 0
wh_ai_DisableORCAInBattle = 1
wh_ai_DistanceBasedMovementPlanFail = 0
wh_ai_DistanceBasedMovementPlanFailDistance = 3
wh_ai_DrawPathFollowerLimitSpeed = 0
WH_AI_DrawPredefinedPath = 0
WH_AI_EmergencyThreshold = 10
wh_ai_ExactPositioningOnFailedMoveTransitionBuffer = 0.1
WH_AI_FaderBarrier_TimeoutDuration = 25
wh_ai_FillPathFindingGapWithHistory = 1
wh_ai_findBestPath_offsetFraction = 0.1
wh_ai_findBestPath_radius = 40
wh_ai_findBestpath_useHeuristicInDetourTagpoints = 0
wh_ai_FindPathFleeCostMultiplier = 3
wh_ai_FindPathGeneratedNSOFleeCostMultiplier = 5
wh_ai_FindPathObstaclesMultiplier = 3
wh_ai_FindPathShortcutCoef = 1000
wh_ai_FindPathUseObstacles = 1
WH_AI_FollowForceLengthThreshold = 0.6
WH_AI_FormationApproachDistance = 8
WH_AI_FWD_WarnIfMissing = 0
WH_AI_GraphSearchSteps = 65535
wh_ai_hearing_distance_attenuation_power = 1.4
wh_ai_hearing_enabled = 1
wh_ai_IgnorePathsWhenDistToPathIsMoreThan = 150
wh_ai_IgnorePathsWhenEuclDistIsLessThan = 15
wh_ai_IgnoreShortcutEuclidZMultiplier = 11
wh_ai_IgnoreShortcutWhenEuclidDistIsAtLeast = 150
wh_ai_LedgeSOTemplateName = so_nav_ledge2
wh_ai_LimitSpeedAboveWalkEnabled = 1
wh_ai_LimitSpeedDashBoundary = 0.8
wh_ai_LimitSpeedDirectionCriticalDistance = 0.5
wh_ai_LimitSpeedDirectionCurveMaxDeadZone = 0.9
wh_ai_LimitSpeedDirectionCurveMinDeadZone = 0.3
wh_ai_LimitSpeedDistance = 2
wh_ai_LimitSpeedLookAheadDistance = 5
wh_ai_LimitSpeedPathCurveMaxDeadZone = 0.96
wh_ai_LimitSpeedSprintBoundary = 0.5
WH_AI_LinkArrowLength = 0.4
WH_AI_LinkArrowWidth = 0.2
WH_AI_LinkGizmoArrowHeadDistance = 3
WH_AI_LinkSparkleVisibility = 0
WH_AI_LinkSpeed = 5
WH_AI_LinkVisibility = 8
wh_ai_LoadTypeInfoFromSave = 1
wh_ai_LodMoveInterval = 1
WH_AI_LOD_Areas = 1
WH_AI_LOD_DistanceMax = 90
WH_AI_LOD_DistanceMin = 60
WH_AI_LOD_GroupInterval = 500
WH_AI_LOD_Override = 2
wh_ai_LogBodiesFilter =
WH_AI_LogLevel = 1
wh_ai_MailboxDiscardsOldestMessage = 1
wh_ai_MessageStatisticsCollect (Command)
wh_ai_MessageStatisticsDebugDraw = 0
wh_ai_MessageStatisticsDebugDrawOffset = 0
wh_ai_MinPortEditZoomLevel = 0.8
WH_AI_Module_Debug_Draw = 0
WH_AI_MoveAct_DefaultActionDistanceToTarget = 0.25
WH_AI_MoveAct_OuterDiameterFactor = 3
wh_ai_MovementSpeedThrottleAlertedWalk = 1
wh_ai_MovementSpeedThrottleDash = 1
wh_ai_MovementSpeedThrottleFastRun = 1
wh_ai_MovementSpeedThrottleRelaxedWalk = 0.3
wh_ai_MovementSpeedThrottleRun = 0.6
wh_ai_MovementSpeedThrottleSprint = 1
wh_ai_MovementSpeedThrottleWalk = 0.6
wh_ai_MovementTeleportWhenStuck = 2
WH_AI_MoveToAnimationThreshold = 0.5
wh_ai_NavMeshInUserData = 0
wh_ai_NonCircleCollisionAvoidance = 1
WH_AI_NotNearPlayerAheadTime = 5
WH_AI_NotNearPlayerRadius = 50
wh_ai_NPCBoundaryLayer1 = 25
wh_ai_NPCBoundaryLayer2 = 100
wh_ai_NPCBoundaryLayer3 = 10000
wh_ai_NPCLookTarget (Command)
wh_ai_NPCLookTargetDirectionFilter = 0.3
wh_ai_NPCLookTargetHistoryTimeOutMax = 20
wh_ai_NPCLookTargetHistoryTimeOutMin = 10
wh_ai_NPCLookTargetMinTime = 3
wh_ai_NPCMovementRandomThrottle = 0.1
wh_ai_NPCNavMeshPosRefreshToleranceSQ = 0.0625
wh_ai_NPCNavMeshPosUpdateBudget = 20
wh_ai_NPCPriorityLayerBoostCombatDistance = 10
wh_ai_NPCPriorityLayerHysteresis = 5
wh_ai_NPCSetLodBudgetMax = 4
wh_ai_NPCSetLodBudgetMin = 1
wh_ai_NPCUpdateBudgetLowerBound = 4
wh_ai_NPCUpdateBudgetRatioLayer0 = 0.5
wh_ai_NPCUpdateBudgetRatioLayer1 = 0.25
wh_ai_NPCUpdateBudgetRatioLayer2 = 0.125
wh_ai_NPCUpdateBudgetRatioLayer3 = 0.125
wh_ai_NPCUpdateCachedPosAsync = 1
wh_ai_NPCUpdateCountLayer0 = 4
wh_ai_NPCUpdateCountLayer1 = 4
wh_ai_NPCUpdateCountLayer2 = 3
wh_ai_NPCUpdateCountLayer3 = 3
wh_ai_NPCUpdateFixedBudget = 0
wh_ai_NPCUpdateJobBudgetLayer0 = 0.5
wh_ai_NPCUpdateJobBudgetLayer1 = 0.3
wh_ai_NPCUpdateJobBudgetLayer2 = 0.2
wh_ai_NPCUpdateJobBudgetLayer3 = 0.2
wh_ai_NPCUpdateMinimalBudgetLayer0 = 2
wh_ai_NPCUpdateMinimalBudgetLayer1 = 1
wh_ai_NPCUpdateMinimalBudgetLayer2 = 0.5
wh_ai_NPCUpdateMinimalBudgetLayer3 = 0.5
wh_ai_NPCUpdatePostLoadBudget = 150
wh_ai_NPCUpdatePostLoadJobBudget = 15
wh_ai_ObstaclesAddToCollisionAvoidance = 1
wh_ai_OverrideMNM = 1
wh_ai_OverrideMovementSpeed = 1
WH_AI_ParallelUpdate = 1
WH_AI_PassiveWaiting = 1
wh_ai_PathDebugDraw = 0
wh_ai_PathFinderCenterPosChangeThresholdSQ = 25
wh_ai_PathFinderEnabled = 1
wh_ai_PathfindingAutoAllowedSmartObjects = 1
wh_ai_PathfindingIgnoreIncludeFlags = 0
wh_ai_PathFollowerEndBodyDirDist = 1
wh_ai_PathFollowResultSmootherDebugDraw = 0
wh_ai_PathFollowResultSmootherDistToEndThreshold = 3
wh_ai_PathFollowResultSmootherEndDirThreshold = 0.6
wh_ai_PathFollowResultSmootherMinSpeedThreshold = 1.5
wh_ai_PathFollowResultSmootherOppositeSideThreshold = 0
wh_ai_PathFollowResultSmootherStartDirThreshold = -0.1
wh_ai_PathFollowResultSmootherStartSpeedLimitDirThreshold = -0.1
wh_ai_PathManager_ClearAll (Command)
wh_ai_PathMaxConnectionLength = 3.4
wh_ai_PathMaxConnectionLengthOffmesh = 2
wh_ai_pathSlicedDebugCurrentIterationCount = 0
wh_ai_pathSlicedDebugEnabled = 0
wh_ai_pathSlicedDebugNextIterations = 1
wh_ai_PathUseOldHeuristic = 0
WH_AI_Path_AllowPathConnectionsEnds = 9999999
WH_AI_Path_AllowPathConnectionsMiddle = 9999999
wh_ai_perception_bypass_rpg = 0
wh_ai_perception_enabled = 1
wh_ai_perception_ignore_fov_cylinder_back_section_deg = 270
wh_ai_perception_ignore_fov_cylinder_height = 1.8
wh_ai_perception_ignore_fov_radius = 1.5
wh_ai_perception_jobs_per_frame = 5
wh_ai_perception_lod_enabled = 1
wh_ai_PostLoadBudgetsInPrecacheMode = 1
wh_ai_PostLoadErrorForceCancel (Command)
wh_ai_PreferClosesPathOverRaycastedIfXTimesCloser = 2
wh_ai_PrintNodeContexts (Command)
wh_ai_raycastsFerFrame = 1
WH_AI_ReadinessWait_TimeoutDuration = 25
wh_ai_RebuildNavmesh (Command)
wh_ai_RebuildNavmeshFromCache (Command)
wh_ai_ReloadConfiguration (Command)
wh_ai_ReloadNavigationSettings (Command)
wh_ai_SaveGameTypeLibraryFileName =
wh_ai_SkipTimeJobBudgetMultiplier = 40
wh_ai_SkipTimeLayerBudgetMultiplier = 2
wh_ai_SkipTimePathFindingBudgetMultiplier = 5
wh_ai_SkipTimeUpdateMinimalCountMultiplier = 2
wh_ai_SmartAreaUpdateBudgetLowerBound = 0.7
wh_ai_SmartAreaUpdateBudgetRatioLayer0 = -1
wh_ai_SmartAreaUpdateBudgetRatioLayer1 = 0.3
wh_ai_SmartAreaUpdateBudgetRatioLayer2 = 0.7
wh_ai_SmartAreaUpdateCountLayer0 = 1
wh_ai_SmartAreaUpdateCountLayer1 = 2
wh_ai_SmartAreaUpdateCountLayer2 = 1
wh_ai_SmartAreaUpdateFixedBudget = 0
wh_ai_SmartAreaUpdateJobBudgetLayer0 = 0.15
wh_ai_SmartAreaUpdateJobBudgetLayer1 = 0.1
wh_ai_SmartAreaUpdateJobBudgetLayer2 = 0.1
wh_ai_SmartAreaUpdateMinimalBudgetLayer0 = 0
wh_ai_SmartAreaUpdateMinimalBudgetLayer1 = 0.21
wh_ai_SmartAreaUpdateMinimalBudgetLayer2 = 0.49
wh_ai_SmartAreaUpdatePostLoadBudget = 150
wh_ai_SmartAreaUpdatePostLoadJobBudget = 15
wh_ai_SmartObjectBoundaryLayer1SQ = 625
wh_ai_SmartObjectBrainLoadOptimization = 1
wh_ai_SmartObjectPriorityLayerHysteresisSQ = 25
wh_ai_SmartObjectUpdateAll = 0
wh_ai_SmartObjectUpdateBudgetLowerBound = 0.7
wh_ai_SmartObjectUpdateBudgetRatioLayer0 = -1
wh_ai_SmartObjectUpdateBudgetRatioLayer1 = 0.3
wh_ai_SmartObjectUpdateBudgetRatioLayer2 = 0.7
wh_ai_SmartObjectUpdateCountLayer0 = 1
wh_ai_SmartObjectUpdateCountLayer1 = 2
wh_ai_SmartObjectUpdateCountLayer2 = 1
wh_ai_SmartObjectUpdateFixedBudget = 0
wh_ai_SmartObjectUpdateJobBudgetLayer0 = 0.15
wh_ai_SmartObjectUpdateJobBudgetLayer1 = 0.1
wh_ai_SmartObjectUpdateJobBudgetLayer2 = 0.1
wh_ai_SmartObjectUpdateMinimalBudgetLayer0 = 0
wh_ai_SmartObjectUpdateMinimalBudgetLayer1 = 0.21
wh_ai_SmartObjectUpdateMinimalBudgetLayer2 = 0.49
wh_ai_SmartObjectUpdatePostLoadBudget = 250
wh_ai_SmartObjectUpdatePostLoadJobBudget = 15
wh_ai_StuckDetectionAllowAnyMovement = 1
wh_ai_SubsystemBudgetsDurationSmoother = 0.2
wh_ai_SubsystemBudgetsFixedRenderDurationMode = 0
wh_ai_SubsystemBudgetsFixedRenderDurationMs = 10
wh_ai_SubsystemBudgetsRenderRatio = 0.8
wh_ai_suppressAddingActorsIntoCryAI = 1
WH_AI_TargetRepulsionDampSpeedThreshold = 10
WH_AI_TargetTracker_EstimateCount = 10
WH_AI_TargetTracker_EstimateInterval = 300
WH_AI_TargetTracker_EstimateMinimalSpeed = 2
wh_ai_TileCacheAsBuildBuffer = 200
wh_ai_TooltipZoomThreshold = 0.75
wh_ai_TreeUpdaterUpdatesPerFrame = 5
wh_ai_triggerAreas_debugDraw = 0
wh_ai_TurnBodyIgnoreThresholdRad = 0.3
wh_ai_TurnBodyThresholdRad = 0.2
wh_ai_UpdateEnabled = 1
wh_ai_UpdateSuspenderEnabled = 1
wh_ai_UseBehaviorTreeCache = 1
wh_ai_UseEdgeCrossingPrediction = 1
wh_ai_validatePathsOnMnmOnProfileSwitch = 0
WH_AI_ZeroForceOnMNMLimiter = 0
wh_ai_ZoomOnBreakpointHits = 1
wh_al_DebugDraw = 0
wh_al_DisableAlignment = 0
wh_al_DisableGroundAlignment = 0
wh_al_GroundAlignmentFade = 0.5
wh_al_GroundAlignmentMaxAngle = 0.872665
wh_al_PosAlignment_AdaptiveInterruptionThreshold = 0.2
wh_al_PosAlignment_EndStifness = 0.01
wh_al_PosAlignment_Interruption = 1
wh_al_PosAlignment_InterruptionDistance = 0.7
wh_al_PosAlignment_InterruptionMinDistance = 0.45
wh_al_PosAlignment_ModeBlendTime = 0.1
wh_al_PosAlignment_RatioStifness = 0.02
wh_al_PosAlignment_StartStifness = 0.5
wh_al_PosCombinedAlignment_EndStifness = 0.01
wh_al_PosCombinedAlignment_InterruptionFrames = 6
wh_am_CCDFPS = 800
wh_am_CCDPredCoef = 12
wh_am_CCDPredLength = 0
wh_am_DebugAttachments = 0
wh_am_DebugAttachmentsFilter =
wh_am_DebugCollisions = 0
wh_am_DebugHandIK = 0
wh_am_DebugHandIKMode = 3
wh_am_DrawCollisions = 0
wh_am_DrawIntersections = 0
wh_am_ForceCCD = 0
wh_am_HitReaction_CollisionCacheEvictionInterval = 1
wh_am_HitReaction_CollisionsEnabled = 1
wh_am_HitReaction_Debug = 0
wh_am_HitReaction_Enabled = 1
wh_am_HitReaction_EnvironmentCollisionScale = 1
wh_am_HitReaction_PhysicalHitCoef = 10
wh_am_PreprocessingAnimations = 0
wh_am_ReloadDB (Command)
wh_ansel_MaxDistance = 20
WH_AreaNotifier_DebugDraw = 0
WH_Audio_AudioModel = 2
WH_Audio_DebugDraw = 0
WH_Audio_OverrideCrySoundPerceptionMechanism = 0
wh_autoDemo = 0
wh_boid_KillAngle = 0.89
wh_boid_KillDistance = 0.9
wh_bridle_DebugInfo = 0
WH_BubbleLOD_DebugDraw = 0
WH_BubbleLOD_Enable = 0
WH_BubbleLOD_NumOfThreads = 0
WH_BubbleLOD_Proximity = 0
WH_BubbleLOD_UseThreads = 0
wh_cam_DumpLocation = 0
wh_ca_CacheSkinValidation = 1
wh_cc_AttachmentSlotPoseModifier = 1
wh_cc_CharacterDetailReduction = 0
wh_cc_ClothingAM = 1
wh_cc_CutsceneManagerPriorityBoost = 100
wh_cc_DirtSystem = 1
wh_cc_HiddenInvisibleManagerPriorityDecrease = 100
wh_cc_LodDistanceHysteresis = 1
wh_cc_LodForAttachmentNoShadows = 1
wh_cc_LodForAttachmentStreamOut = 6
wh_cc_LodForHairStreamOut = 3
wh_cc_LodForItemNoShadowsBase = 4
wh_cc_LodForItemStreamOutBase = 20
wh_cc_LodForTotalStreamOut = 30
wh_cc_LodForUberlod = 4
wh_cc_LodPersistenceHead = 2
wh_cc_LodRatioRelative = 0.7
wh_cc_LRUCache = 0
wh_cc_MaxPostLoadRaycastJobs = 4
wh_cc_MaxRaycastJobQueueSize = 10
wh_cc_MaxRaycastJobs = 2
wh_cc_MaxSkinLoaderJobQueueSize = 20
wh_cc_MaxSkinLoaderJobs = 1
wh_cc_PreloadMaterials = 1
wh_cc_RaycastClothingLayerOffset = 0.002
wh_cc_RaycastResultSmoothing = 0.25
wh_cc_RaycastVisibCulling = 1
wh_cc_RaycastVisibPropagationDistance = 0.04
wh_cc_RaycastVisibPropagationDistanceHead = 0.04
wh_cc_RaycastVisibPropagationMaxIters = 8
wh_cc_RaycastVisibPropagationMaxItersHead = 8
wh_cc_RaycastVisibRayLen = 0.04
wh_cc_RequiredPostLoadReadyManagers = 20
wh_cc_RequiredPostLoadReadyRaycastProcessesMax = -1
wh_cc_RequiredPostLoadReadyTime = 0.5
wh_cc_SchedulerBudgetPerLayer = 2
wh_cc_SchedulerDebug = 0
wh_cc_SchedulerLayer0Count = 2
wh_cc_SchedulerMaxSortIterations = 2
wh_cc_SchedulerPostLoadBudgetPerLayer = 10
wh_cc_SkinAttachmentFlags = 32
wh_cc_TotalUpdateBudget = 10
wh_cheat_addItem (Command)
wh_cheat_money (Command)
wh_con_expr_prefix = !
wh_con_unix = 1 [RESTRICTEDMODE]
wh_cs_AddFilter (Command)
wh_cs_AIAttackFiglProb = 0.5
wh_cs_AIAttackInterval = 8
wh_cs_AIDelayedBlock = 0
wh_cs_AIDelayedBlockInSlot = 0
wh_cs_AIDelayedRiposteInSlot = 0
wh_cs_AIDistanceTolerance = 0
wh_cs_AIForceAttack = 0
wh_cs_AIForceBlock = 0
wh_cs_AIForceBlockMode = 0
wh_cs_AIForceDodge = 0
wh_cs_AIForceProfile = 1
wh_cs_AIForceSymetric = 0
wh_cs_AIForceSyncPerfectBlock = 0
wh_cs_AIMoveDistance = 2.6
wh_cs_AIMoveMode = 1
wh_cs_AIMoveSpeed = 0.6
wh_cs_AIMoveTimer = 4
wh_cs_AIReblockMode = 0
wh_cs_AISkillProfile = 1
wh_cs_AISlotDurationMod = 0.5
wh_cs_AllForceComboId = 0
wh_cs_AttackTimeToHitEst = 0.4
wh_cs_Automation1_ClinchActionDelayMax = -1
wh_cs_Automation1_ClinchActionDelayMin = -1
wh_cs_Automation1_ComboProb = -1
wh_cs_Automation1_Dodge = -1
wh_cs_Automation1_GuardAbilityLevel = -1
wh_cs_Automation1_GuardBorderHystDiameter = -1
wh_cs_Automation1_GuardBorderLevel0 = -1
wh_cs_Automation1_GuardBorderLevel1 = -1
wh_cs_Automation1_Mode = 4
wh_cs_Automation1_NaturalComboLightAttackProb = -1
wh_cs_Automation1_NaturalComboProb = -1
wh_cs_Automation1_NB = -1
wh_cs_Automation1_NoAction = -1
wh_cs_Automation1_NoComboProb = -1
wh_cs_Automation1_OpponentZoneAdaptationDelayMax = -1
wh_cs_Automation1_OpponentZoneAdaptationDelayMin = -1
wh_cs_Automation1_PB = -1
wh_cs_Automation1_PeriodicalAttackTime = -1
wh_cs_Automation1_ReactivePreblockDelayMax = -1
wh_cs_Automation1_ReactivePreblockDelayMin = -1
wh_cs_Automation1_ReactivePreblockProb = -1
wh_cs_Automation1_RiposteProb = -1
wh_cs_Automation1_SelectProfile (Command)
wh_cs_Automation1_SPB = -1
wh_cs_Automation1_StanceZoneSyncTimeoutMax = -1
wh_cs_Automation1_StanceZoneSyncTimeoutMin = -1
wh_cs_Automation1_StaticPreblock = -1
wh_cs_Automation1_Target =
wh_cs_Automation1_TrickActionDelayMax = -1
wh_cs_Automation1_TrickActionDelayMin = -1
wh_cs_Automation1_TrickAttackProb = -1
wh_cs_Automation1_TrickChangeZoneProb = -1
wh_cs_Automation1_TrickEndAttackProb = -1
wh_cs_Automation1_TrickNewQueryTimeoutMax = -1
wh_cs_Automation1_TrickNewQueryTimeoutMin = -1
wh_cs_Automation1_TrickReactionDelayMax = -1
wh_cs_Automation1_TrickReactionDelayMin = -1
wh_cs_Automation1_WeaponMissileDistRangeMin = -1
wh_cs_Automation1_ZoneChangeDefenseModeWeight = -1
wh_cs_Automation1_ZoneChangeOffenseModeWeight = -1
wh_cs_Automation1_ZoneChangeTimeoutMax = -1
wh_cs_Automation1_ZoneChangeTimeoutMin = -1
wh_cs_Automation1_ZoneChangeTiredness = -1
wh_cs_Automation1_ZoneSelectionMode = -1
wh_cs_Automation2_ClinchActionDelayMax = -1
wh_cs_Automation2_ClinchActionDelayMin = -1
wh_cs_Automation2_ComboProb = -1
wh_cs_Automation2_Dodge = -1
wh_cs_Automation2_GuardAbilityLevel = -1
wh_cs_Automation2_GuardBorderHystDiameter = -1
wh_cs_Automation2_GuardBorderLevel0 = -1
wh_cs_Automation2_GuardBorderLevel1 = -1
wh_cs_Automation2_Mode = 4
wh_cs_Automation2_NaturalComboLightAttackProb = -1
wh_cs_Automation2_NaturalComboProb = -1
wh_cs_Automation2_NB = -1
wh_cs_Automation2_NoAction = -1
wh_cs_Automation2_NoComboProb = -1
wh_cs_Automation2_OpponentZoneAdaptationDelayMax = -1
wh_cs_Automation2_OpponentZoneAdaptationDelayMin = -1
wh_cs_Automation2_PB = -1
wh_cs_Automation2_PeriodicalAttackTime = -1
wh_cs_Automation2_ReactivePreblockDelayMax = -1
wh_cs_Automation2_ReactivePreblockDelayMin = -1
wh_cs_Automation2_ReactivePreblockProb = -1
wh_cs_Automation2_RiposteProb = -1
wh_cs_Automation2_SelectProfile (Command)
wh_cs_Automation2_SPB = -1
wh_cs_Automation2_StanceZoneSyncTimeoutMax = -1
wh_cs_Automation2_StanceZoneSyncTimeoutMin = -1
wh_cs_Automation2_StaticPreblock = -1
wh_cs_Automation2_Target =
wh_cs_Automation2_TrickActionDelayMax = -1
wh_cs_Automation2_TrickActionDelayMin = -1
wh_cs_Automation2_TrickAttackProb = -1
wh_cs_Automation2_TrickChangeZoneProb = -1
wh_cs_Automation2_TrickEndAttackProb = -1
wh_cs_Automation2_TrickNewQueryTimeoutMax = -1
wh_cs_Automation2_TrickNewQueryTimeoutMin = -1
wh_cs_Automation2_TrickReactionDelayMax = -1
wh_cs_Automation2_TrickReactionDelayMin = -1
wh_cs_Automation2_WeaponMissileDistRangeMin = -1
wh_cs_Automation2_ZoneChangeDefenseModeWeight = -1
wh_cs_Automation2_ZoneChangeOffenseModeWeight = -1
wh_cs_Automation2_ZoneChangeTimeoutMax = -1
wh_cs_Automation2_ZoneChangeTimeoutMin = -1
wh_cs_Automation2_ZoneChangeTiredness = -1
wh_cs_AutomationAction_AttackUpdateInterval = 0.2
wh_cs_AutomationAction_DebugDraw = 0
wh_cs_AutomationAction_DebugDrawTarget =
wh_cs_AutomationAction_DefenseMoveReactionVelocityLim = 0.5
wh_cs_AutomationAction_DelayedEnd = 2
wh_cs_AutomationAction_GuardDebugDraw = 0
wh_cs_AutomationAction_GuardEscapeMinDuration = 1
wh_cs_AutomationAction_GuardFOV = 80
wh_cs_AutomationAction_GuardFOVHyst = 5
wh_cs_AutomationAction_GuardFOVVertical = 50
wh_cs_AutomationAction_GuardMaxSpeed = 2.9
wh_cs_AutomationAction_GuardMinAtkDist = 2
wh_cs_AutomationAction_GuardUpdateInterval = 0.1
wh_cs_AutomationAction_HigherComboStepBias = 0.2
wh_cs_AutomationAction_HuntAttackDist = 10
wh_cs_AutomationAction_HuntAttackDistRand = 2
wh_cs_AutomationAction_HuntAttackTimeLimit = 10
wh_cs_AutomationAction_MissileCylRaycastRadius = 1
wh_cs_AutomationAction_MissileDebugDraw = 0
wh_cs_AutomationAction_MissileUpdateInterval = 0.5
wh_cs_AutomationAction_MoveProblem_AfterHuntAttackDuration = 5
wh_cs_AutomationAction_MoveProblem_BypassUncertainOnIsAimedDuration = 10
wh_cs_AutomationAction_MoveProblem_DebugForceUncertain = 0
wh_cs_AutomationAction_MoveProblem_DistanceFlee = 30
wh_cs_AutomationAction_MoveProblem_DistanceThreat = 15
wh_cs_AutomationAction_MoveProblem_DistanceThreatForcedUncertain = 7
wh_cs_AutomationAction_MoveProblem_EventFilteringTreshold = 1
wh_cs_AutomationAction_MoveProblem_TotalDuration = 60
wh_cs_AutomationAction_MoveProblem_UncertainDuration = 10
wh_cs_AutomationAction_MoveProblem_UnreachableFilterDuration = 2
wh_cs_AutomationAction_MoveProblem_UnreachedFilterDuration = 10
wh_cs_AutomationAction_MoveProblem_WeaponChangeDuration = 10
wh_cs_AutomationAction_ShoutActionGuardCooldown = 0.5
wh_cs_AutomationAction_ShoutActionGuardCooldownVariation = 0.5
wh_cs_AutomationAction_ShoutClinchGuardCooldown = 0.25
wh_cs_AutomationAction_ShoutDistanceLimitMax = 15
wh_cs_AutomationAction_ShoutIdleGuardCooldown = 2
wh_cs_AutomationAction_ShoutIdleGuardCooldownVariation = 2
wh_cs_AutomationAction_ShoutIdleUpdateInterval = 1
wh_cs_AutomationAction_StaticPreblockEnabled = 0
wh_cs_AutomationAction_StaticPreblockRateHistoryDuration = 5
wh_cs_AutomationAction_StaticPreblockUpdateInterval = 0.3
wh_cs_AutomationAction_WeaponAttackDistTimeTolerance = 3
wh_cs_AutomationAction_WeaponMissileInitRandCoef = 0.3
wh_cs_AutomationAction_WeaponOversizedAttackProblemDuration = 20
wh_cs_AutomationAction_WeaponsUpdateInterval = 0.5
wh_cs_AutomationAction_WeaponUnreachedTest = 0
wh_cs_AutomationAction_ZoneChangeAttackSequenceMaxCount = 3
wh_cs_AutomationAction_ZoneChangeAttackSequenceMinCount = 1
wh_cs_AutomationAction_ZoneChangeDebugDraw = 0
wh_cs_AutomationAction_ZoneChangeQualityTimingCoef = 0.5
wh_cs_AutomationAction_ZoneChangeSequenceChangeGap = 0.1
wh_cs_AutomationAction_ZoneChangeSequenceMaxCount = 5
wh_cs_AutomationAction_ZoneChangeSequenceMaxTimeMax = 8
wh_cs_AutomationAction_ZoneChangeSequenceMaxTimeMin = 20
wh_cs_AutomationAction_ZoneChangeSequenceMinCount = 2
wh_cs_AutomationAction_ZoneChangeSequenceMinTimeMax = 4
wh_cs_AutomationAction_ZoneChangeSequenceMinTimeMin = 15
wh_cs_AutomationAction_ZoneChangeSequenceTime = 0.8
wh_cs_AutomationAction_ZoneChangeToAttackMinDelay = 0.5
wh_cs_AutomationAction_ZoneChangeUpdateInterval = 0.2
wh_cs_BehindCollisionIgnoreThreshold = 0.1
wh_cs_BigTurnThreshold = 40
wh_cs_BlockCooldown = 0.2
wh_cs_BlockWithdrawalBlendWeightLoss = 0.3
wh_cs_camera_near = 0.01
wh_cs_camera_offset = 0
wh_cs_CanAlmostHitOffset = 2
wh_cs_Combat3PCameraFOV = 40
wh_cs_CombatAnimCameraBlendOut = 0.4
wh_cs_CombatAnimCameraSmooth = 0.1
wh_cs_CombatCameraStyle = 1
wh_cs_CombatCapsulePosZ = 1.2
wh_cs_CombatCapsuleWidth = 0.4
wh_cs_ComboSlotDuration = 0.5
wh_cs_DBQueryCache = 0
wh_cs_DBQueryProfiling = 0
wh_cs_DebugAI = 0
wh_cs_DebugAIForcePlayer = 0
wh_cs_DebugDisableRiposteSlot = 1
wh_cs_DebugDrawAttackActions = 0
wh_cs_DebugDrawLods = 0
wh_cs_DebugDrawPlayerInput = 0
wh_cs_DebugDrawQuery =
wh_cs_DebugFilter = MODEL|TIME_COP|ACTOR_ACTION|ACTOR_ACTION_HELPER|PROCEDURAL_CLIP|ALIGNMENT|TRIGGER|MODIFIER|COMBO_MANAGER|CAMERA_CONTROL|DEBUG_AI_BRAIN|WEAPON_SOLVER|OPPONENT_MANAGER
wh_cs_DebugIdleTurns = 0
wh_cs_DebugInfo =
wh_cs_DebugInfoPosY = 50
wh_cs_DebugIsAimedOff =
wh_cs_DebugIsAimedOn =
wh_cs_DebugObstacleMask = 0
wh_cs_DebugObstacleTestTarget = 0
wh_cs_DebugPhys = 0
wh_cs_DebugSwitch = 0
wh_cs_DisableCombatCamera = 0
wh_cs_DisabledAttackDebug = 0
wh_cs_DisabledAttackTimeout = 0
wh_cs_DisableScripts = 0
wh_cs_Dodge_IgnoreCollision = 1
wh_cs_Dodge_SpatialTimeLimit = 0.9
wh_cs_Dodge_WindowMod = 0.65
wh_cs_DumpQuery (Command)
wh_cs_EnableCollisionResizing = 0
wh_cs_EnableNavmeshTest = 1
wh_cs_EnableRiposteChains = 1
wh_cs_EnableRipostePerfectBlock = 1
wh_cs_EnableStealthActions = 1
wh_cs_EnvSpatialGridRefreshRate = 0.1
wh_cs_ForceGuardStance = -1
wh_cs_ForceLod = -1
wh_cs_ForceTurnAngleThreshold = 45
wh_cs_ForceZone = -1
wh_cs_FreeBlockPreparingDuration = 0.3
wh_cs_HitReactions = 0
wh_cs_HorsePullDownAngle = 55
wh_cs_HorsePullDownZAngle = 15
wh_cs_HorsePullDownZeroAngle = 20
wh_cs_HuntAttackAttackerMinLogical = 0
wh_cs_HuntAttackDebugMode = 0
wh_cs_HuntAttackDisableVelocity = 0
wh_cs_HuntAttackFwdAngleLimit = 30
wh_cs_HuntAttackMoveWeight = 2
wh_cs_HuntAttackVictimMinLogical = 1
wh_cs_IdleTurnInterruptionThreshold = 60
wh_cs_IdleTurnPredictionTimeout = 0.4
wh_cs_IntentionalTargetAngleDefault = 50
wh_cs_IntentionalTargetAngleLimitOpponentCount = 5
wh_cs_IntentionalTargetAngleMax = 120
wh_cs_IntentionalTargetAngleMin = 20
wh_cs_IntentionalTargetAngleRadius = 1.4
wh_cs_LockedAttackDistanceTolerance = 1
wh_cs_LockedAttackMaxAngle = 1.0472
wh_cs_LockedAttackZTolerance = 0.3
wh_cs_LodAmbientDistance = 20
wh_cs_LodFarDistance = 14
wh_cs_LodNearDistance = 8
wh_cs_LogicalBlockMaxAngle = 1.0472
wh_cs_MaxAttackDistanceDebug = 0
wh_cs_MaxAttackDistanceMoveOffset = 2
wh_cs_MaxAttackDistanceMoveOffsetStiffness = 0.2
wh_cs_MaxIdleTurnTimeout = 2
wh_cs_MinIdleTurnTimeout = 1
wh_cs_MinimalTurnThreshold = 30
wh_cs_MinimalTurnThresholdByTime = 14
wh_cs_MoveCooldown = 0.35
wh_cs_NoCombatUnarmedAlignmentOffset = -0.3
wh_cs_OnlyBigTurns = 0
wh_cs_OpponentManagerBruteForce = 0
wh_cs_PerfectBlock_RetargetAngleFOVBias = 0
wh_cs_PerfectBlock_SpatialVolumeRadius = 0.1
wh_cs_PhysHitReaction_ImpactCoef = 15
wh_cs_PhysSim = 0
wh_cs_PhysWeaponColSim_ImpactCoef = 1
wh_cs_PhysWeaponHitReaction_ImpactCoef = 3
wh_cs_PlayerAttackInactivityDuration = 15
wh_cs_PlayerDistanceTolerance = 0.35
wh_cs_PlayerHorizontalUnlockDelay = 0.5
wh_cs_PlayerInputBypass = 0
wh_cs_PlayerInputCombatUnlockDelay = 0.4
wh_cs_PlayerInputCursorUnlockDistance = 0.2
wh_cs_PlayerInputGamepadSensitivity = 0.05
wh_cs_PlayerInputGamepadUnlockMinDistanceToUnlock = 5
wh_cs_PlayerInputGamepadUnlockMinTime = 0
wh_cs_PlayerInputGamepadUnlockMinTimeSameZone = 0.3
wh_cs_PlayerInputGamepadUnlockReturnTime = 0.15
wh_cs_PlayerInputLockAreaWidth = 0.25
wh_cs_PlayerInputLockAreaWidthNoCombat = 1.9
wh_cs_PlayerInputLockingTolerance = 60
wh_cs_PlayerInputMouseSensitivity = 0.1
wh_cs_PlayerInputMouseUnlocking = 1
wh_cs_PlayerInputMouseUnlockMinDistanceToUnlock = 15
wh_cs_PlayerInputMouseUnlockMinOppAngle = 35
wh_cs_PlayerInputMouseUnlockMinTime = 0.15
wh_cs_PlayerInputMouseUnlockReturnTime = 0.2
wh_cs_PlayerInputMouseUnlockXThreshold = 45
wh_cs_PlayerInputMouseUnlockZThreshold = 40
wh_cs_PlayerInputMouseZoneChangeMinDistance = 50
wh_cs_PlayerInputMouseZoneChangeMinTime = 0.1
wh_cs_PlayerInputMouseZoneChangeSensitivity = 16
wh_cs_PlayerInputMouseZoneSelectionMode = 0
wh_cs_PlayerInputUnlockAreaWidthHyst = 0.4
wh_cs_PlayerLockDisabled = 0
wh_cs_PlayerLockOpponentAngleBias = 6
wh_cs_PlayerMaxOpponentAngleToLock = 0.785398
wh_cs_PlayerMaxOpponentAngleToUnlock = 0.872665
wh_cs_PlayerMaxOpponentDistanceToLock = 6
wh_cs_PlayerMaxOpponentDistanceToUnlock = 7
wh_cs_PlayerMountedPitchThreshold = 3
wh_cs_PlayerTutorialStep = 0
wh_cs_PlayerUnlockTimeout = 3
wh_cs_PlayerVerticalUnlockDelay = 1
wh_cs_PLDelayedBlockInSlot = -1
wh_cs_PLDelayedRiposteInSlot = -1
wh_cs_PLDelayedSPBlockInSlot = -1
wh_cs_PLForcePerfectBlock = 0
wh_cs_PLSkillProfile = 1
wh_cs_PLSlotDurationMod = 0.5
wh_cs_PosAlignmentInterruptionZAngleThreshold = 40
wh_cs_PreBlockRestartCooldown = 0.5
wh_cs_ProcessSyncHits = 0
wh_cs_Profiling = 0
wh_cs_ReloadDB (Command)
wh_cs_RemoveFilter (Command)
wh_cs_RepeatHitTimeout = 1.5
wh_cs_RipostePerfectBlockZoneDistance = 1
wh_cs_RiposteSlotDuration = 0.3
wh_cs_ShowCombatUI = 1
wh_cs_ShowComboZonesUI = 1
wh_cs_ShowEnvSpatialGrid = 0
wh_cs_ShowLiveSpatialGrid = 0
wh_cs_ShowPreprocessedSpatialGrid = 0
wh_cs_SpatialGridBlendSpace = 0
wh_cs_SpatialGridBlendSpaceDistance = 0.25
wh_cs_SpatialGridDisection = 322
wh_cs_SpatialGridPreprocess = 1
wh_cs_SpatialGridRadius = 1.25
wh_cs_SpatialGridWeaponLength = 0.6
wh_cs_StaticAttackCooldown = 0.4
wh_cs_StealthActionAngle = 135
wh_cs_StealthActionDistance = 2
wh_cs_StealthActionLyingAngle = 150
wh_cs_StealthActionMaxAngle = 0.523599
wh_cs_SyncGuardAutoTriggerMaxVelocity = 6
wh_cs_SyncGuardAutoTriggerMinVelocity = 1.5
wh_cs_SyncGuardAutoTriggerMoveWeight = 1.8
wh_cs_SyncGuardkDistanceTolerance = 0.2
wh_cs_SyncGuardMaxAngle = 0.872665
wh_cs_TargetUseSpineBone = 0
wh_cs_ThreatenedTargetsSelectionDistance = 3
wh_cs_ThreatenedTargetsSelectionFOV = 80
wh_cs_TimeAlignment_BlockSpeedMod = 0.8
wh_cs_TimeAlignment_ImpulseMinSpeed = 0.8
wh_cs_TimeAlignment_MaxAnimAddition = 0.5
wh_cs_TimeAlignment_MaxAttackSpeedBias = 2
wh_cs_TimeAlignment_MaxBlockSpeedBias = 10
wh_cs_TimeAlignment_MinAttackSpeedBias = 0.5
wh_cs_TimeAlignment_MinBlockSpeedBias = 0.5
wh_cs_TimeAlignment_MinConstSpeedBias = 0.1
wh_cs_TimeAlignment_SlotDelayDuration = 0.07
wh_cs_TimeWarpBias = 0.075
wh_cs_TimeWarpDodgeFadeSpeedForOpp = 1
wh_cs_TimeWarpDodgeFadeSpeedForPlayer = 1
wh_cs_TimeWarpDuration = 0.4
wh_cs_TimeWarpFadeIn = 0.01
wh_cs_TimeWarpFadeOut = 0.175
wh_cs_TimeWarpPBFadeSpeedForOpp = 0.4
wh_cs_TimeWarpPBFadeSpeedForPlayer = 0.05
wh_cs_TraceMNDebug = 0
wh_cs_TutorialSlotActionFadeIn = 0
wh_cs_TutorialSlotActionFadeOut = 0
wh_cs_UnarmedTargetToHeadBone = 1
wh_cs_UnarmedWeaponRadius = 0.075
wh_cs_UniversalValue0 = 0.3
wh_cs_UniversalValue1 = 0
wh_cs_UniversalValue2 = 0
wh_cs_WeaponCollisionCCDPosBias = 0.2
wh_cs_WeaponProcDisableOffhand = 1
wh_cs_WeaponProcSolver = 1
wh_cs_WeaponProcSolverColBlendLimiter = 0.5
wh_cs_WeaponProcSolverColExtraOffset = 0
wh_cs_WeaponProcSolverColFilterFOVOBias = 0
wh_cs_WeaponProcSolverDebug = 0
wh_cs_WeaponProcSolverDebugCollisions = 0
wh_cs_WeaponProcSolverForceLOD = 0
wh_cs_WeaponProcSolverImpactArea = 0.1
wh_cs_WeaponProcSolverLod1Duration = 0.3
wh_cs_WeaponProcSolverMethod = 1
wh_cs_WeaponProcSolverNearColDist = 0.12
wh_cs_WeaponProcSolverNearColDistVisualFilter = 0.25
wh_cs_WeaponProcSolverPosOffhandFade = 0.1
wh_cs_WeaponProcSolverProfiling = 0
wh_cs_WeaponProcSolverRecoilEffectDist = 0
wh_cs_WeaponProcSolverRecoilEffectTime = 0.5
wh_cs_WeaponProcSolverRecoveryIKBlendThreshold = 0.5
wh_cs_WeaponProcSolverRecoveryTime = 0.3
wh_cs_WeaponProcSolverRotAnimDelaySharpness = 0.3
wh_cs_WeaponProcSolverRotInterpolatorSel = 0.1
wh_cs_WeaponProcSolverRotMaxAnimDeviationAng = 120
wh_cs_WeaponProcSolverRotRecoverySharpness = 0.8
wh_cs_WeaponProcSolverRotRecoveryTimeMax = 0.3
wh_cs_WeaponProcSolverRotRecoveryTimeMin = 0.1
wh_cs_WeaponProcSolverRotSmoothTime = 20
wh_cs_WindowMinWeight = 0.5
wh_dbg_LabelDistance = 15
wh_dbg_LabelFilter =
wh_dbg_ShowLabels = 0
wh_db_ReloadObjectDatabase (Command)
wh_demo_profile_peak = 150
wh_demo_skipLogInfo = 0
wh_demo_variableTime = 0
wh_de_Enabled = 0
wh_de_Layer = 0
wh_de_MoveDown (Command)
wh_de_MoveLeft (Command)
wh_de_MoveRight (Command)
wh_de_MoveToLast (Command)
wh_de_MoveUp (Command)
wh_de_NextLayer (Command)
wh_de_PreviousLayer (Command)
wh_de_RulerLeft (Command)
wh_de_RulerRight (Command)
wh_de_Target = Dude
wh_de_TurnMultiline (Command)
wh_de_ZoomIn (Command)
wh_de_ZoomOut (Command)
wh_dlc_FakeLicense =
wh_dlg_AutoSkip = 0
wh_dlg_CamParam1 = 0
wh_dlg_CamParam2 = 0
wh_dlg_ChatBubbles = 2
wh_dlg_ChatBubblesDistance = 12
wh_dlg_ChatBubblesMaxOffset = 0.35
wh_dlg_ChatBubblesMinOffset = 0.3
wh_dlg_CollisionRadius = 0.15
wh_dlg_CreateObstacle = 1
wh_dlg_DebugDrawCamera = 0
wh_dlg_DebugTopic = 0
wh_dlg_DialogDebug = 0
wh_dlg_DisplayTopicIdleTimeout = 10
wh_dlg_Enable = 1
wh_dlg_FacialStreamTimeout = 10
wh_dlg_ForceCamera = 0
wh_dlg_ForcedTopic = 0
wh_dlg_haveDialog (Command)
wh_dlg_HeightCoef = 1.2
wh_dlg_MinCutTime = 60000
wh_dlg_MinTimeToCut = 3.5
wh_dlg_NoCameras = 0
wh_dlg_RecordDialog = 0
wh_dlg_reload (Command)
wh_dlg_replay (Command)
wh_dlg_request (Command)
wh_dlg_RequestMaxAxisAngle = 45
wh_dlg_RequestMaxDistance = 6.25
wh_dlg_RequestMaxTotalAngle = 90
wh_dlg_RequestTimeout = 20
wh_dlg_ShowOrigActor = 0
wh_dlg_SmoothTime = 5
wh_dlg_TestMode = 0
wh_dlg_UseTwins = 0
wh_dlg_Verbosity = 1
wh_dlg_WaitForCloth = 1
wh_dlg_WordDelay = 1
wh_dumpBigInventories (Command)
WH_Enable_FileProfiling = 0
wh_ent_DebugAreaSpawn = 0
wh_ent_GameProfileManagerDebugDraw = 0
wh_ent_PhysicsDebugDraw =
wh_env_CloudDebug = 0
wh_env_CloudMargin = 0.5
wh_env_CloudRadius = 55000
wh_env_CloudSize = 2000
wh_env_CloudSpeed = 1
wh_env_debugTod = 0
wh_env_DirtCreationSpeed = 0.05
wh_env_DirtDryupSpeed = 0.05
wh_env_DisableRainController = 0
wh_env_GridInsertDistanceSquared = 400
wh_env_LightningThreshold = 0.75
wh_env_LocalCloudinessPeak = 0.6
wh_env_moon = 1
wh_env_ParallelUpdate = 1
wh_env_PuddleCreationDelay = 1000
wh_env_PuddleCreationSpeed = 0.005
wh_env_PuddleDryupDelay = 0
wh_env_PuddleDryupSpeed = 0.005
wh_env_PuddleMaskMax = 0.7
wh_env_PuddleMaskMin = 0
wh_env_PuddlesRippleAmountMul = 14
wh_env_RainCurrentAmount = 1
wh_env_RainDebug = 0
wh_env_RainDiffuseDarkening = 0.2
wh_env_RainDropsAmountMul = 15
wh_env_RainDropsSpeedBase = 1.5
wh_env_RainDropsSpeedMul = 7
wh_env_RainDropsSpeedWindMul = 0.1
wh_env_RainIntensityOverride = -1
wh_env_RainLayers = 3
wh_env_RainMoveBlend = 5
wh_env_RainMoveStrength = 0.3
wh_env_RainThreshold = 0.3
wh_env_RainWindStrength = 10
wh_env_RandomPresetDelay = 4
wh_env_RebuildClouds (Command)
wh_env_RefreshCloudMaterials (Command)
wh_env_ReloadProfiles (Command)
wh_env_RespawnDebug = 0
wh_env_RespawnDebugIntervalSec = 0
wh_env_RespawnDistance = 10
wh_env_RespawnPickDistance = 1.5
wh_env_RespawnTypicalHerbHeight = 0.6
wh_env_SplashesAmountMul = 4
wh_env_WeatherLayerProfileDebugDraw = 0
wh_env_WeatherLayerProfileHidingDelay = 15
wh_env_WeatherLayerProfileProcessingBudget = 1
wh_env_WeatherLookback = 0.5
wh_env_WeatherUpdateEnabled = 1
wh_env_WindFactor = 0.5
wh_eval (Command)
wh_e_HDREyeAdaptationEVMin = 0
wh_e_MaxClipVolumeDistance = 50
wh_e_MaxClipVolumes = 20
wh_e_TimeOfDayMode = 1
wh_e_vegetationCell (Command)
wh_e_vegetationCellSize = 64
wh_fmod_with_liveupdate = 0 [DUMPTODISK]
wh_game_pauseDebug = 0
wh_game_unpause (Command)
wh_gfx_useSWF = 0
WH_Grid_DebugDraw = 0
wh_g_showHelp = 0
wh_horse_AutomaticJumpDebug = 0
wh_horse_AutomaticJumpType = 0
wh_horse_CallMaxDistance = 15
wh_horse_CallMinDistance = 4
wh_horse_CameraCentering = 0
wh_horse_CameraCenteringPitchOffset = 0
wh_horse_CameraCenteringTime = 0
wh_horse_CameraCenteringTimeInCombat = 0
wh_horse_CollisionAvoidance = 0
wh_horse_CollisionAvoidanceDebug = 0
wh_horse_CollisionAvoidanceMoraleHits = 1
wh_horse_CollisionAvoidanceNoAvoiding = 1
wh_horse_DebugControls = 0
wh_horse_FollowPlayerTimer = 15
wh_horse_HideReinsWhenMounted = 1
wh_horse_Idle2MoveWithPlayer = 1
wh_horse_JumpGravityMult = 0.2
wh_horse_JumpHeight = 7
wh_horse_JumpOnSlopeNormalZLimit = 0.2
wh_horse_ManualJump = 1
wh_horse_RagdollOnJumpHit = 0
wh_horse_RoadMagnetism = 1
wh_horse_RoadMagnetismDebug = 0
wh_horse_RoadMagnetismFlickDebug = 0
wh_horse_RoadMagnetismFlickLimit = 0.3
wh_horse_RoadMagnetismFlickMinAngle = 10
wh_horse_RoadMagnetismForce = 0
wh_horse_RoadMagnetismMaxDelta = 1.9
wh_horse_RoadMagnetismRoadCosLimit = 0.5
wh_horse_RotationMax = 1.9
wh_horse_RotationSmoothInSpeed = 0.35
wh_horse_RotationSmoothOutSpeed = 0.2
wh_horse_SpawnOnCall = 0
wh_horse_StraightenMovementMaxAngle = 10
wh_horse_WhistleTeleportBackDistance = 20
wh_horse_WhistleTeleportInFrontDistance = 50
wh_hud_DiscoveredMessageTimeout = 4
wh_human_DebugLadder =
wh_iLogMaxTraceLevel = 2 [DUMPTODISK]
wh_item_AllowPatching = 1
wh_item_GenerateDBFile (Command)
wh_item_ViewDistRatio = 100
wh_i_Debug = 0
wh_i_resetcounters (Command)
wh_loco_DebugInfo = 0
wh_lua_better_print = 0
wh_map_compassMark (Command)
wh_map_CompassPOIDistanceRatio = 1
wh_map_CursorAccMult = 5
wh_map_DiscoverAll = 0
wh_map_EnableZoom = 0
wh_map_MapAccMult = 4
wh_map_MapBlendMult = 2
wh_map_MapScaleMult = 2
wh_map_MoveCursorMult = 1
wh_map_MoveCursorSens = 10
wh_map_MoveMapMult = 300
wh_map_MoveMapSens = 5
wh_map_MovingMarkUpdateOffsetSq = 0.05
wh_map_ScaleStep = 0.1
wh_map_ShowFastTravelPoints = 1
wh_map_ShowOnlyDiscoveredPOIInCompass = 1
wh_map_StickDeadZone = 0.001
WH_MNM_TileAdjecancyTolerance = 0.1
WH_MNM_TileBorderSize = 0.5
WH_MNM_TriangulateSurfaceAlignHeuristic = 1
wh_mod_GenerateReport (Command)
wh_mod_ShowUsedModsInSaveTooltip = 0
WH_Move_AllowOffMeshNavigation = 0
WH_Move_AllowTeleport = 0
WH_Move_OffMeshStuckDetectionMultiplier = 2
WH_Move_OffMesh_HorizontalSearchThreshold = 4
WH_Move_OffMesh_VerticalSearchThreshold = 1
wh_openInventory (Command)
wh_player_DashMaxInterval = 1
wh_player_DeepWaterLevel = 0.85
wh_player_DefaultPitchAngleDownLimit = -1.18682
wh_player_DefaultPitchAngleUpLimit = 1.39626
wh_player_FrontCollisionBlendIn = 4
wh_player_FrontCollisionCrouchedVerticalOffset = 1.05
wh_player_FrontCollisionEnabled = 0
wh_player_FrontCollisionForwardOffset = 0.35
wh_player_FrontCollisionRadius = 0.3
wh_player_FrontCollisionVerticalOffset = 1.05
wh_player_HorseDashShoutTimeout = 3
wh_player_HorseHintsVisibilityTimeout = 5
wh_player_InPlaceJumpAirControl = 1
wh_player_ShowFPCFrustum = 0
wh_player_SlidingDistanceMultForDamage = 0.5
wh_player_StreamingDistance = 100
wh_player_TalkInteractorDistance = 2
wh_pl_AnimatedCameraBone =
wh_pl_CameraFollowEntity = 0
wh_pl_DebugAlchemy = 0
wh_pl_DebugFPC = 0
wh_pl_DebugHoleDigging = 0
wh_pl_DebugIKLimbs = 0
wh_pl_DebugInteractor = 0
wh_pl_DebugLockPicking = 0
wh_pl_DebugMovementDirs = 0
wh_pl_DebugPicking = 0
wh_pl_DebugPickpocketing = 0
wh_pl_DebugPitchYaw = 0
wh_pl_DebugView = 0
wh_pl_DiceCameraHeight = 0.25
wh_pl_DiceCameraHorizontal = 3
wh_pl_DiceDebug = 0
wh_pl_DiceTargetScore = 2000
wh_pl_DrawAnim = 1
wh_pl_ExactPosDebug = 0
wh_pl_FastTravelDebug = 0
wh_pl_FastTravelDistanceTolerance = 5
wh_pl_FastTravelEnabled = 1
wh_pl_FastTravelSlowDownPerceptionCount = 4
wh_pl_FastTravelTo (Command)
wh_pl_FollowEntity (Command)
wh_pl_ForcedSkipTime (Command)
wh_pl_FOWEnabled = 1
wh_pl_FOWVisibilityRadius = 100
wh_pl_GameOverTest (Command)
wh_pl_hit (Command)
wh_pl_InventoryDebugMode = 0
wh_pl_InventoryDummy = 1
wh_pl_LockPickingDOF = 1
wh_pl_LockPickingForceFeedback = 0.1
wh_pl_LockpickingMouseSensitivity = 0.01
wh_pl_MagicBox (Command)
wh_pl_minigameDebug = 0
wh_pl_NearZ = 0.05
wh_pl_OrbitCameraPosition (Command)
wh_pl_PickAlways = 0
wh_pl_PickDistTolerance = 0.75
wh_pl_PickupPriority = 0.9
wh_pl_RandomEventAnswer (Command)
wh_pl_RandomEventBaseChanceRunOffset = 0
wh_pl_RandomEventOptionChanceOffset = 0
wh_pl_RandomEventsCooldownsEnabled = 1
wh_pl_RandomEventsDebug = 0
wh_pl_RefreshInteractorTime = 0.5
wh_pl_SharpeningCameraRotation = 0.2
wh_pl_SharpeningDebug = 0
wh_pl_SharpeningDebugInfo = 0
wh_pl_SharpeningEffDecMult = 0.5
wh_pl_SharpeningEffIncMult = 0.5
wh_pl_SharpeningMousePositionMult = 0.001
wh_pl_SharpeningMousePressureSteps = 5
wh_pl_SharpeningMouseRotationMult = 0.001
wh_pl_SharpeningParticleFailMult = 15
wh_pl_SharpeningParticleNormalMult = 150
wh_pl_SharpeningPedalSpeedInc = 0.3
wh_pl_SharpeningPerSecSpeedMult = 0.2
wh_pl_SharpeningPerSecSpeedPressMult = 0.3
wh_pl_SharpeningPositionMult = 0.5
wh_pl_SharpeningRotationMult = 0.5
wh_pl_SharpeningUseBothSticks = 0
wh_pl_ShowFireCursor = 1
wh_pl_ShowHead = 0
wh_pl_SkipTimeEnableOptiCVars = 1
wh_pl_SkipTimeMaxWorldTimeRatio = 360
wh_pl_SkipTimeMaxWorldTimeRatioHours = 48
wh_pl_SkipTimeRenderOnEachDialogUpdate = 0
wh_pl_SkipTimeRenderTimeSkip = 1.5
wh_pl_SkipTimeStep = 0.25
wh_pl_StateDebug =
wh_pl_StateEventDebug =
wh_pl_StopSkipTimeDebug (Command)
wh_pl_TurningAnimOff = 0
wh_pl_VisualDebug =
wh_pl_VisualDebugLayout =
WH_Positioning_Allow = 1
WH_Positioning_DebugDraw = 0
wh_quest_Debug = 0
wh_quest_DebugObjectiveId = 0
wh_quest_DebugObjectiveOffset = 0
wh_quest_DebugObjectiveTimer = 0
wh_quest_DebugQuest (Command)
wh_quest_DebugQuestId = 0
wh_quest_reload_scripts (Command)
wh_quest_ResetQuestsOnStartGame = 1
wh_quest_reset_all_quests (Command)
wh_rd_Debug = 0
wh_rd_DefaultStiffness = 500
wh_rd_StillDuration = 1
wh_rd_StillSpeedThreshold = 0.3
wh_rpg_AchievementsDebug = 0
wh_rpg_angriness (Command)
wh_rpg_countFastTravelPoints (Command)
wh_rpg_DebugAlcohol = 0
wh_rpg_DebugFactions = 0
wh_rpg_DebugSouls = 0
wh_rpg_DebugSoulsDistance = 15
wh_rpg_DebugSoulsFilter =
wh_rpg_discover (Command)
wh_rpg_discoverLocation (Command)
wh_rpg_discoverPOI (Command)
wh_rpg_dumpLocations (Command)
wh_rpg_EnableReputationOverride = 0
wh_rpg_EventLogDebug = 0
wh_rpg_f2fRelations (Command)
wh_rpg_FlushEventLog (Command)
wh_rpg_GameTimeRatioOn = 1
wh_rpg_getLocation (Command)
wh_rpg_IgnoreStaticBedPOI = 1
wh_rpg_LockOnAllTargets = 0
wh_rpg_LogCompression = -1
wh_rpg_LogFilepath = %USER%/Logs/
wh_rpg_LogInterval = 60
wh_rpg_LogLevel = 0
wh_rpg_LogReasons = 0
wh_rpg_LogSize = 32000
wh_rpg_LogTarget = 0
wh_rpg_LogType = 0
wh_rpg_MaxSoulUpdateDelta = 2
wh_rpg_OneShotKill = 0
wh_rpg_p2fRelations (Command)
wh_rpg_ParallelUpdate = 1
wh_rpg_PlayerLightProbe = 1
wh_rpg_reload (Command)
wh_rpg_reloadroles (Command)
wh_rpg_removePOI (Command)
wh_rpg_ReputationOverride = 0
wh_rpg_resetFactions (Command)
wh_rpg_resetLocations (Command)
wh_rpg_ResetLogging (Command)
wh_rpg_ResetStatistics (Command)
wh_rpg_RichPresencePostInterval = 6
wh_rpg_SchedulerBudgetPerLayer = 8
wh_rpg_SchedulerDebug = 0
wh_rpg_SchedulerSortIterations = 3
wh_rpg_SchedulerSoulsInLayer0 = 8
wh_rpg_SchedulerUpdate = 1
wh_rpg_skill (Command)
wh_rpg_SkipAll = 0
wh_rpg_SkipEffectsOn =
wh_rpg_SkipFoodTimers = 0
wh_rpg_SkipTimersOn =
wh_rpg_SoulCombatSimulatorDebugDraw = 0
wh_rpg_SoulCombatSimulatorMeleeTimeout = 17
wh_rpg_SoulCombatSimulatorMissileTimeout = 16
wh_rpg_StatisticsDebug = 0
wh_rpg_StatisticsPostInterval = 1
wh_rpg_TelemetryEnforced = 0
wh_rpg_TelemetryLimitedToPlayline = 0
wh_rpg_TelemetryMaxRetryCount = 30
wh_rpg_TelemetryRetryDelay = 5000
wh_rpg_TelemetryServer = https://monitoring.kingdomcomerpg.com/
wh_rpg_undiscoverAll (Command)
wh_rpg_UnlockAll = 0
wh_rpg_UnlockAllAchievements (Command)
wh_r_DynamicLightTimes = 3:40,4:40,5,8,13,18,21,21:20,22:20
wh_r_DynLightsTimeDiff = 0.01
wh_r_HDTextures = 1
wh_r_OrthoCameraEnabled = 0
wh_r_OrthoCameraScale = 1
wh_r_PerObjectShadowsDistanceSq = 20
wh_r_ReflexLightDebug = 0
wh_r_ReflexLightRes = 64
WH_Sensations_DebugDraw = 0
wh_sequence_aux_widsh_file = aux_layer.widsh [DUMPTODISK]
wh_sequence_draw_debug = 0 [DUMPTODISK]
wh_sequence_fmod_event_name = event:/music/music [DUMPTODISK]
wh_sequence_main_widsh_file = main_layer.widsh [DUMPTODISK]
wh_sequence_music_path = Music/kcd/ [DUMPTODISK]
wh_sh_DebugDraw = 0
wh_sh_HearingWeightMaxHit = 1
wh_sh_HearingWeightMinHit = 0.2
wh_sh_HearingWeightScreams = 0.7
wh_sh_HearingWeightShouts = 0.5
WH_Situations_Allow = 1
WH_Situations_CompareSearchAlgs = 0
WH_Situations_DebugDraw = 0
WH_Situations_DebugDraw_SANameFilter =
WH_Situations_DebugDraw_SitNameFilter =
WH_Situations_LogSearchStats = 0
WH_Situations_StartNew = 1
wh_snd_audio_xmls_dir = /libs/gameaudio/ [DUMPTODISK]
wh_snd_buffer_length = 0 [DUMPTODISK]
wh_snd_CrouchMusicCooldownTime = 15
wh_snd_DebugDrawCombatThreats = 0
wh_snd_DebugDrawIndoor = 0
wh_snd_enable_audio_backchannel = 1 [DUMPTODISK]
wh_snd_filter (Command)
wh_snd_fmcount (Command)
wh_snd_fmfiles (Command)
wh_snd_fmstatus (Command)
wh_snd_getatt (Command)
wh_snd_getplayer (Command)
wh_snd_kcd_58061 = [DUMPTODISK]
wh_snd_loadbank (Command)
wh_snd_memory (Command)
wh_snd_muteall = 0 [DUMPTODISK]
wh_snd_num_buffers = 0 [DUMPTODISK]
wh_snd_sound_behavior_xml = libs/GameAudio/sound_behavior.xml [DUMPTODISK]
wh_snd_sqcdebug (Command)
wh_snd_sqcget (Command)
wh_snd_sqcinfo (Command)
wh_snd_sqclist (Command)
wh_snd_sqcpause (Command)
wh_snd_sqcplay (Command)
wh_snd_sqcset (Command)
wh_snd_sqcuptime (Command)
wh_snd_statobj (Command)
wh_snd_ThreatDistThresholdCombatMusic = 9001
wh_snd_unloadbank (Command)
wh_snd_z_axis_diff_lower = 1.5 [DUMPTODISK]
wh_snd_z_axis_diff_upper = 2 [DUMPTODISK]
wh_spawnItems (Command)
wh_sph_enable = 1 [REQUIRE_APP_RESTART]
wh_st_BypassAIForStealthActions = 1
wh_sys_AutoPatchDB = 1
wh_sys_CheckResourcesInRuntime = 0
wh_sys_CollectResources = 1
wh_sys_CollectResourcesAtStartup = 0
wh_sys_DebugPlayline = -1
wh_sys_DebugSaveLock = 0
wh_sys_DoCrash = 0
wh_sys_DoFatalError = 0
wh_sys_ExprReportMissingVariables = 0
wh_sys_ForceMainMenu = 0
wh_sys_ForceUserName =
wh_sys_GameReleaseVersion = 6
wh_sys_GameSaveInstallCompleted = -1
wh_sys_game_polite_exit = 0
wh_sys_haste = 0
wh_sys_HideIntroVideo = 1
wh_sys_HideLoadingScreen = 0
wh_sys_ipl_mode = 0
wh_sys_keybind_profile =
wh_sys_LogFlushInterval = 0.05
wh_sys_MiniGameSave = 0
wh_sys_NoPlaylineDeleting = 0
wh_sys_NoSavePotion = 0
wh_sys_PrecacheModeDebugDraw = 0
wh_sys_PreferredDB = TBL,XML
wh_sys_RandomSeed = 0 [REQUIRE_APP_RESTART]
wh_sys_ReadinessObserverDebugDraw = 0
wh_sys_ReadinessObserverEnabled = 1
wh_sys_ReadinessObserverProfiler = 0
wh_sys_ReadinessObserverTimeoutDuration = 50
wh_sys_ReadinessTaskProfiler = 1
wh_sys_ResetSaveLocks (Command)
wh_sys_specVersion = master_master
wh_sys_SQLBranch = [REQUIRE_APP_RESTART]
wh_sys_SQLDatabase = [REQUIRE_APP_RESTART]
wh_sys_SQLPassword = [REQUIRE_APP_RESTART]
wh_sys_SQLServer = [REQUIRE_APP_RESTART]
wh_sys_SQLUser = [REQUIRE_APP_RESTART]
wh_sys_SQLWritable = 0
wh_sys_version = 1.5
wh_s_OcclusionRayEnabled = 0
wh_tvr_OptimizeRawAnimKeys = 0
wh_tvr_PosVelocityThreshold = 0.05
wh_tvr_RecBonesFromAnims = 0
wh_tvr_RecBufferSize = 1800
wh_tvr_RecRawAnim = 1
wh_tvr_RotVelocityThreshold = 10
wh_tvr_SessionName =
wh_tvr_SessionNameOutputSuffix =
wh_tvr_SessionRootDir = recorded
wh_tw_editmode = 0
wh_ui_BubbleDebug = 0
wh_ui_BubblesEnabled = 0 [DUMPTODISK]
wh_ui_CopyrightMsgLeft =
wh_ui_CopyrightMsgRight =
wh_ui_DebugShowHiddenActionHints = 0
wh_ui_DisableNewGameDebugFader = 0
wh_ui_FaderAutoDebug = 1
wh_ui_FaderDebug = 0
wh_ui_FaderDebugAlpha = 1
wh_ui_FaderDebugStuckDetectorTimerDuration = 55
wh_ui_FaderFadeInDefaultDuration = 0.3
wh_ui_FaderFadeOutDefaultDuration = 0.3
wh_ui_FaderProfiler = 1
wh_ui_FaderProfilerSaveDuration = 2
wh_ui_FaderProfilerSavePath = %USER%/FaderProfiler/
wh_ui_FaderProgressIndicatorTimerDuration = 5
wh_ui_FaderSuspend = 0
wh_ui_FPS = 0
wh_ui_GameEventLogLevel = 2
wh_ui_HoldCursorDuration = 0.3
wh_ui_InputDevice = 1 [DUMPTODISK]
wh_ui_InventoryPauseEnabled = 1
wh_ui_InventoryPauseRatio = 1000
wh_ui_KillFader (Command)
wh_ui_MainMenuLayerProfile = main_menu
wh_ui_MainMenuSequence = mainMenuSequence
wh_ui_NewGameVideoFile = /videos/q_skalitz/cin_7805_stribrna_skalice.usm
wh_ui_ReadinessObserverProfilerSavePath = %USER%/ReadinessProfiler/
wh_ui_ScreenFaderDebug = 0
wh_ui_ShowArcheryContainer = 1
wh_ui_ShowBubbles = 1
wh_ui_ShowBuffs = 1
wh_ui_ShowCombat = 1
wh_ui_ShowCompass = 1
wh_ui_ShowCursor = 1
wh_ui_ShowDialogLeft = 1
wh_ui_ShowDialogRight = 1
wh_ui_ShowDialogWindow = 1
wh_ui_ShowDiceCursor = 1
wh_ui_ShowEventLog = 1
wh_ui_ShowHints = 1
wh_ui_ShowHoldCursor = 1
wh_ui_ShowHud = 1
wh_ui_ShowInfoText = 1
wh_ui_ShowLevelUp = 1
wh_ui_ShowPopUpBackground = 1
wh_ui_ShowQuestEvent = 1
wh_ui_ShowRatioStrips = 0
wh_ui_ShowSequenceNotice = 0
wh_ui_ShowStatCheck = 1
wh_ui_ShowStats = 1
wh_ui_ShowSubtitles = 1
wh_ui_ShowTresspasing = 1
wh_ui_ShowTutorialMessage = 1
wh_ui_ShowWanted = 1
wh_ui_SubtitlesEnabled = 0 [DUMPTODISK]
WH_VisualMap_DebugDraw = 0
WH_VisualMap_Enabled = 1
WH_VisualMap_ProcessingLimit = -1
WH_VisualMap_TrackFrameCount = 60
WH_VisualMap_UpdatePeriod = 1000
wh_weaponSystemReload (Command)
wh_w_AlertRadius = 2
wh_w_DebugTrajectory = 0
wh_w_fire (Command)
wh_w_SensitivityMod = 0.6
wh_w_ShotTest = 0
wh_w_TrajectoryDashes = 0.5
wh_w_TrajectoryGaps = 0.3
wh_w_TrajectoryResolution = 0.03
x (Command)
Also I figure I should mention, I added these lines to the table "rpg_param.xml"
(which is a different file than Deep Water Horse)
in order to eliminate fall damage. Not sure if setting the horse jump really high would
result in death or not, without these added lines.
(mods like: Unlimited Weight and Ceano's Realistic Bow Draw, , both use this table)
<row rpg_param_key="HarmlessFallHeight" rpg_param_value="1000" />
<row rpg_param_key="InjuringFallHeight" rpg_param_value="1000" />
<row rpg_param_key="FatalFallHeight" rpg_param_value="2000" />
<row rpg_param_key="FallDamageMultiplierAtMaxiAgility" rpg_param_value="0.01" />
p.s: the bushes collisions are, my guess is, hidden behind files that are not modifiable at this time.