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Rizarttt

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Rizarttt

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About this mod

This mod automatically unequips your helmet and coif when starting a conversation with an NPC, then re-equips them when the dialog ends.

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Helmet-Off Dialog (Beta)


This mod automatically takes off your helmet, head chainmail (KCD 1) and coif when starting a conversation with an NPC, then puts them back on when the dialog ends.

KCD 2 Showcase


KCD 1 Showcase


Mod Overview
  • Main Version (Required): Takes off the helmet, head chainmail (KCD 1), and coif at the start of every dialogue and puts them back on when the conversation ends.
    • Install this base mod to enable the core takeoff functionality.
  • Optional Mods: Enhance the main version with additional takeoff features, which can be loaded on demand. Install any combination of the following optional mods:
    • Helmet-Only: Takes off only the helmet at the start of every dialogue and puts it back on when the conversation ends, leaving head chainmail (KCD 1) and coif unchanged.
    • Random: Takes off the helmet, head chainmail (KCD 1), and coif in random dialogues (e.g., gear might come off in one conversation but stay on in the next).
      • Player Note: This reflects my reason for creating this mod—half because I expect I’ll tire of seeing Henry’s face, and half because the helmets are cool to look at, especially when switching between them.
    • Ranged: Takes off ranged weapons at the start of dialogues and puts them back on when the conversation ends (requires the main version for gear context).

Caveats
  • Charisma Impact: Taking off the helmet or coif during dialogue will probably lower charisma, as these items contribute to that stat. I don’t plan to address this, as high charisma is achievable without them, and it’s an acceptable trade-off for the mod’s functionality.
  • Non-Helmet Items: Head armour like hats remains unaffected by this mod.
  • Hack: IsEquipped: Neither KCD 2 nor KCD 1 provides a Lua API function to retrieve equipped slot items. To address this, the mod uses a hack. It iterates through all helmets and coifs in the player's inventory, taking them off. If the player's equipped weight changes, the mod identifies that item as the one equipped.