This mod automatically unequips your helmet and coif when starting a conversation with an NPC, then re-equips them when the dialog ends.
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Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
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Changelogs
Version 1.4.3
- fix: Do not skip gear take off having not enabled the ranged optional mod and the NPC offers archery competition.
Version 1.4.2
- chore: Added `helmet_off_dialog__set_debug` command to turn on debug mode and log why gear is taken off or left on.
Version 1.4.1
- fix: Prevent crash when selling equipped items by checking if Henry's removed gear is still in inventory before re-equipping.
Version 1.4.0
- feat: Add in-game command to toggle the mod on or off as needed.
Version 1.3.4
- fix: Gear is now equipped when the trading menu is opened.
- fix: Gear take off is skipped when interacting with NPCs offering bathhouse services.
- fix: KCD2: Gear take off is skipped when interacting with NPCs offering archery competition.
Version 1.3.3
- fix: Wait until after Henry some equipped gear before attempting to put back on previously taken off gear.
Version 1.3.2
- fix: Resolved issue in "Easy Riders" quest where progress was blocked due to helmet being removed; helmet now remains equipped, enabling uninterrupted sparring with Hans.
Version 1.3.1
- fix: Improve probability of random mod to disable the equipment takes offs.
- fix: Compatability with Steam Workshop, NexusMods, and KCD 1.
- fix: Crossbow are properly detected, allowing the player to use them.
Version 1.3.0
- feat: Added support for helmet removal during cutscenes and dialogues initiated by NPCs.
- feat: Added support for helmet removal when talking to Mutt in KCD 1.
Version 1.2.0
- feat: The previous mod variants have been replaced with optional mods, enabling simultaneous use.
- feat: The main version is now mandatory, while the previous variants have been converted into optional mods.
- feat: Optional takeoff features, including helmet-only, random gear, and ranged weapon takeoffs, can now be loaded on demand via the optional mods.
Version 1.1.1
- fix: Use the more reliable equipped weight derived status to check for equip status.
Version 1.1.0
- feat: New "Helmet-Only" variant that only takes off helmets, leaving head chainmail (KCD 1) or coifs untouched.
Version 1.0.3
- fix: Some helmets weren’t recognized as equipped because of how the game handled stat numbers.
Version 1.0.2
- fix: Alternate random version was not being enabled.
Version 1.0.1
- fix: Remove visibility derived stat check due to false positives when equipped item was fully washed.
Version 1.0.0
- feat: UnEquip kettle based helmet, and coifs upon dialog start.
- feat: Equip, previously un-equipped kettle based helmet, and coifs upon dialog end.
- feat: Random version: Unequips helmets in random dialogues rather than all of them. For instance, it might remove the helmet in one conversation but keep it on in the next.
Helmet-Off Dialog (Beta)
This mod automatically takes off your helmet, head chainmail (KCD 1) and coif when starting a conversation with an NPC, then puts them back on when the dialog ends.
KCD 2 Showcase
KCD 1 Showcase
Mod Overview
Main Version (Required): Takes off the helmet, head chainmail (KCD 1), and coif at the start of every dialogue and puts them back on when the conversation ends.
Install this base mod to enable the core takeoff functionality.
Optional Mods: Enhance the main version with additional takeoff features, which can be loaded on demand. Install any combination of the following optional mods:
Helmet-Only: Takes off only the helmet at the start of every dialogue and puts it back on when the conversation ends, leaving head chainmail (KCD 1) and coif unchanged.
Random: Takes off the helmet, head chainmail (KCD 1), and coif in random dialogues (e.g., gear might come off in one conversation but stay on in the next).
Player Note: This reflects my reason for creating this mod—half because I expect I’ll tire of seeing Henry’s face, and half because the helmets are cool to look at, especially when switching between them.
Ranged: Takes off ranged weapons at the start of dialogues and puts them back on when the conversation ends (requires the main version for gear context).
Caveats
Charisma Impact: Taking off the helmet or coif during dialogue will probably lower charisma, as these items contribute to that stat. I don’t plan to address this, as high charisma is achievable without them, and it’s an acceptable trade-off for the mod’s functionality.
Non-Helmet Items: Head armour like hats remains unaffected by this mod.
Hack: IsEquipped: Neither KCD 2 nor KCD 1 provides a Lua API function to retrieve equipped slot items. To address this, the mod uses a hack. It iterates through all helmets and coifs in the player's inventory, taking them off. If the player's equipped weight changes, the mod identifies that item as the one equipped.