Not required, but why get the sounds without the visuals?
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Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
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Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
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Changelogs
Version Version 0.09-alpha
-Skeleton Dogs Added:
All dogs in the game will now appear as skeletons. This does not include wolves.
Blood and grime mask textures have been created and added to reflect blood and grime on the dogs.
Five unique textures have been created and added for five different dog types. Each dog type will now appear slightly different.
-A human arm included in a specific coat model has been replaced with a skeleton arm. When this coat is worn by the player or NPCs, a skeleton arm will now be visible.
-Fixed an issue that appear in 1.2.4 version where choosing the bald option at the barber would add human skin to the top of the head.
Version Version 0.08c-alpha
-Fixed issues with some body parts using the wrong texture and the beard not being visible.
-Blood and grime textures added to match the skeleton model.
Version Version 0.08b-alpha
-Fixed an issue with skeletons appearing shiny when bloodied.
-The material parameters of the skeletons have been adjusted to reflect less light.
Version Version 0.08a-alpha
-Blood and Grime Mask textures have been created and added. Now, blood and grime will appear on the skeleton.
-Minor adjustments.
-(For "Only Henry" version) Fixed all issues caused by incompatibility with version 1.2
Version Version 0.08-alpha
-The curvature of posture caused by the neck part of the skeleton has been fixed.
-Changed the color tone of Diffuse texture. The tone change in the previous version made it too white. Now It's a little bit closer to yellow.
-Each head file now has the correct bone names. This eliminates the need to edit the each _poses.xml file and add it to the mod. This reduced the mod size.
-Necessary optimizations have been made. With all these optimizations, it will run better than previous versions:
Files containing partial body parts will now only contain certain parts of the skeleton, as they should, rather than the entire skeleton.
LOD1 and LOD2 versions for both the head and body parts have been created and added.
The main skeleton model's poly count has been reduced a little bit.
Version 0.07a/0.07b-alpha
-Removed the normal map as it caused unwanted darkening under different lighting conditions.
-Adjusted material properties for appropriate reflections.
-Changed the color tone of Diffuse texture, making the skeleton appear closer to white.
-Only Henry version added.
-(For "Only Henry" version) File assignments and locations are now managed via CharacterComponent.xml, preventing duplicate file usage and reducing overall mod size.
Here is a mod that transform the bodies of human characters into a skeleton.
The mod is in alpha stage and was uploaded early. So it might be buggy. I wanted to complete it, but since the technical issues are tiring me out and the official mod tools are delayed, I decided to upload it early. If I can find enough time, I want to improve the mod and adding the following things. Note that these are not promises.
- Including female characters as well as male characters. *Added - Replacing the head parts of human characters with skulls. *Added - Skeleton dogs and horses. - Different versions that change only certain human characters, such as only Henry, only bandits, or excluding the main characters. *Only Henry version added
-Open the downloaded file named “SkeletonMod.zip”. -Extract the folder named “SkeletonMod” to the game's mod directory “...\KingdomComeDeliverance2\Mods”. -You can now enter the game. If you want to uninstall the mod, just remove the folder named “SkeletonMod” in the same directory.