I won’t be maintaining my mods anymore. I’ve decided to stop updating them because I’m moving toward something bigger — a new vision, a more ambitious project that goes beyond what I’ve done before.
Thank you for your support so far — it means a lot.
If you liked what I made, keep an eye out. What’s coming next is on a whole other level. 💡
Other mod:
Description:
Tired of juggling multiple mods that only tweak one small aspect of the game? So was I! That's why I decided to create a global mod that combines and builds upon several existing mods to improve your experience:
Main Changes (Check Files):
- Arrows & Bolts:
- +30dmg arrow +50bolt // weight is 0
- x3 damage to the head.
- Animation Fix:
- Fixes issues where switching weapons caused animation glitches, improving combat flow and responsiveness.
- Fixes issues where switching weapons caused animation glitches, improving combat flow and responsiveness.
- Salvo Perk:
- Modified to aim 2x faster, increasing efficiency.
- Modified to aim 2x faster, increasing efficiency.
- Precise Shot Perk:
- Removes head movement when aiming for improved accuracy and stability.
- Removes head movement when aiming for improved accuracy and stability.
- Bow & Crossbow:
- Increased range—no need for the blue pill anymore!
- Increased range—no need for the blue pill anymore!
- Plant Gathering:
- x10 animation speed and more gathering range
- x10 animation speed and more gathering range
- Main File:
- Simply unpack the file into the mods folder in your KCD2 directory.
- Simply unpack the file into the mods folder in your KCD2 directory.
- Optional:
- Extract in my folder where manifest is
- Extract in my folder where manifest is
Please do not use other mods that:
- Modify charge speed
- Modify weapon switch animations
- Modify object/plant pickup animations
- Modify long-range weapon damage
- Modify arrow and bolt damage
MOD_ORDER.TXT
Take 10min of your time to create this file and drop it in your mods directory
copy-past folder's name of your mod.
And you can check in the file "kcd.log" if your file is enabled
Check in the "mod.manifest" and add <modid>file name</modid> if the creator didn't write it, and save
#1. Mods that fix bugs or improve performance (loaded first to prevent them from being overwritten)
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#2 Mods that modify the user interface and quality of life
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#3 Mods that change general gameplay
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#4 Mods related to perks and skills
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#5 Mods that add or modify content (weapons, clothing, crafting, etc.)
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#6 Mods that modify NPC behavior or the world
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#7Mods that change combat and immersion
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