Sorry but i will no longer fulfill requests as it is already taking me so much time to make updates. For the most motivated among you, kahashi69 made a great tutorial on the post page of his mod to personalise colours yourself.
Mod don't work ?
Spoiler:
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If you install your mods manually. I added more precise informations in the Installation description go check if the installation is correct.
If you use Vortex to manage other mods. It creates a 'mod_order.txt' file in the KCD2 mods folder. So if you install this one manually, it won't work until you add the name of the mod folder to the 'mod_order.txt' file. But the easiest way is to only use Vortex or Only install manually your mods.
Test it without other mods On Vortex. It's simple: just deactivate all the other mods, then try it in-game. If it works, it means there is a conflict with another mod. Reactivate the others one by one to find out which one is causing the conflict.
If you installed your mods manually. The quick way to test it is to put all other mod folders in the Recycle Bin (To restore them, you just have to right-click and choose 'Restore'), then test this one in-game. If it works, test each mod one by one with my mod to find out which one is causing the conflict.
If it conflict with another mod. I can't do anything if the other mod is not PTF(patched tables files). But let me know in the comments which mod it conflicts with, because if the issue comes from mine, I may be able to resolve it. However, be aware that even if two mods are PTF, if they modify the same thing (like a retexture for same item). It will not work together unless they add it as new items. Mine does this and uses new textures, so it should work with most other mods. The exception is that Merchants tables in game are not PTF for now, so if another mod uses the same Merchant as mine, only one mod will show in the shop. However, you can still add items to your inventory using console commands.
Hope this will be helpful for those for whom the mod doesn't work. Don't be afraid to ask in the comments if you need help, but please try these solutions first and be precise in your requests to obtain the best help.
Tutorial on Modifying Armor Stats (to do it to do it correctly, please follow these steps)
Spoiler:
Show
First step: Go to the 'Data' folder of the mod and find its '.pak' file, as shown in the picture.
Spoiler:
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Second step: Unpack the 'silver_lys_gear.pak' file directly here, it will be easier. After extraction, it should look like this.
Spoiler:
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Third step: Go to the 'item' folder and find 'item_silver_lys_gear.xml', then open it with a text editor. I recommend using Notepad++ for beginners or Visual Studio Code for a more complete experience. Anyway, if you use another one, it's good too.
Spoiler:
Show
Fourth step: You need to find the defense value in the file. I took the cuirass as an example, but it could be another item. You can find the right one you want with the name in 'Clothing='.
Spoiler:
Show
Fifth step: Make your changes in these lines and save the file. Don't forget that these are the stats for tier 4 quality. Lower tiers, like 2 or 3, will have reduced stats in percentage, so adapt accordingly. If you want a stronger tier 3, increase the numbers in these lines.
Sixth step: You will need the KCD PAK Builder to repack the files correctly. (You can do it another way, but this is easier.) Download it and open it. Take the 'silver_lys_gear' folder you unzipped in 'Data' folder and drop it in (see picture). This way, it will directly repack it in the folder where 'silver_lys_gear' is located, replacing the existing 'silver_lys_gear.pak' file.
Spoiler:
Show
Seventh step: Delete the unzipped 'silver_lys_gear' folder, leaving only the newly repacked file. To check if it correctly replaced the .pak file, look at the 'Modified' date and time. They should match the date and time when you repacked the file.
You can now play with it !
If it doesn't work after following these steps, it probably means you're using a mod that changes the core way these values/stats work. This is because the mod adds new items. For example, the 'cuirassrh_m01' — there is no item in the vanilla XML file named like that, so it can't be erased by other lines, unless a mod uses the exact same name or changes the way these values work, which goes beyond my knowledge here.
I love this mod, all the armor is extremely detailed and I can tell you put a lot of love and effort into it. I was thinking that it'd be cool to have a silver lys hood, thats gold trimmed. Even a recolor of Sigismund's hood would be interesting and could go well with the rest of the armor. (Just a thought)
i have a sugestion for you, you maybe could integrate "chainmail is real" from "https://www.nexusmods.com/kingdomcomedeliverance2/mods/1289?tab=description" to your mod, like that the chainmail would be complete at the elbows and visible under the waffenrocks especially since your models are special and worth being visible. And thanks for your work your armors are amazing !
Thx! It's a cool mod, but not mine so i will not integrate his work to my mod. Plus i like the way it show some part of the gambeson on the sleeves, i know not everyone like it but there is the mod you linked to correct that.
I am looking into creating my own waffenrocks and shields. I am familiar with the modding process and have been poking around in SMID and am able to make new clothing items utilizing the vanilla textures and materials. However looking at your texture files, I noticed you used the ID texture map to implement your custom textures. Why is that? How do you overlay your custom texture onto an existing ID map? How do you manage the textures coming out looking normal in the game once you select a material/colors in the editor?
Hi! I put some informations and links of moddingwiki that talk about ID texture in this steam post. You should find most of the explanation you are looking for.
I mostly use the ID texture for waffenrocks. It allow you to do more variants colors with one texture, just by doing modification in the charactercomponent.xml. I apply my custom change on the ID texture in photoshop. With the CryTIF plugin. I explained how, in the steam post.
I'm not sure of what you know about ID texture so here is a rapid explanation: A color is linked to a 'slot' in the .mtl file (it's a text file like the .xml). And in 'charactercomponent.xml' the 'slot' is represented by a 'Feature' it's usually named after the area to which it applies the 'Material' (for exemple: "bagstrap", "beltbuckle", etc). A 'Material' is a texture (textile, metal, pattern, etc) with a certain color (exemple: "linen_yellow", "cotton_white", etc). That why in ID texture colors are not the same as in the game, it's because each color represent a 'slot' that is linked to the right texture and color in the 'charactercomponent.xml'
Hope it will help you understand how it's working. If you need any more details, don’t hesitate to ask.
By the way i only test the Material in Editor. I do all my change manually in the .xml files and i look the final result in the game. I don't import my edited textures in the Editor it don't work well, i prefer just look in the game. Plus, the Editor sometimes makes errors when creating custom .xml files.
Interesting. Thank you for all that! So when you draw your custom ID texture you’re literally using the colors from the color cube so that you can fill them in with features from the .xml?
Yes exactly. You can add details that aren't present on the other textures. Warhorse did that a lot with the waffenrocks, as most of them use the same _diff, _spec, and _ddna textures, but the _id is different, which allows for a lot of heraldic variations.
On the other hand, armor can look less natural if the details are only in the _id, so when I want to add trim, I include those details in the _spec for reflectance, in the _ddna to give a sense of depth, and then in the _id texture, so I can link it to a gold metal material, for example.
Friend, thank you for the great work. This mod is the best, this is exactly the armor that was missing in the game to stand out among other knights. Everything looks just great and cool. Thank you)
Absolutely brilliant mod. Love how intricate the armor is. I made the black and gold variants of Burgher's Hood, Bosnia Shield, and Brunswick's Caparison to match the aesthetic of Silver Lys 5 gearset it looks so neat together Thank you for your work!
That is simply perfection, all the variations of Silver Lys 5 are also my absolute favorite. Can you share the parameters you used to recolor the items?
@RedHazmat thanks for leaving the information on how to edit colors in the pinned comment. I'd been planning to get into modding this game for a while and that just gave me the final push!
@mahniguh The burgher hood and caparison are not part of the OG mod so you have to make those mods anew, better I just share them directly! here is the link for both of them: https://drive.google.com/drive/folders/1jFhGZL91H5gvfn4WkzWEkJvVFnGJZKG_?usp=sharing
The Caparison is a replacer so you can use the already existing one and it will be recolored. As for the burgher hood, it's a new item, you can add it with this console command: wh_cheat_addItem ad8e2530-9272-4f49-8e6a-a7cab442ed51
Lastly, for the Gold and Black bosnia shield, you can edit the Silverlys mod with the following paramenters to recolor the shield:
Hello again, the T4 optional doesnt seem to work, i have daily trader restock and waited a day and the items show up as T3 with their T3 stats, tried disabling my other merchant mods and waited 7 days to be sure but the T4 items still didnt appear, I enabled just the main mod with the T4 optional and same result, hope this will get fixed soon thanks
I tested it before posting, and it was working. Are you sure it’s installed correctly? Check the sticky post 'Mod doesn't work?' it might help you. If you have daily restock enabled, you don’t need to wait, for me it changes immediately to T4 after installing the mod.
Yeah, the list of items at the merchant is huge, but I prefer to leave it like that because merchants can't be merged between mods. This way, there's less chance of conflict with another mod, and it also keeps other merchants free to be used.
Sorry, but I haven't planned to add more armor pieces right now. I'm working on an update to add more waffenrocks in my other mod, and it's already taking up a lot of my time.
I cannot get this mod, or your swords mod to work at all.
I have only these 2 mods + the traders reset daily mod installed. I removed all my other installed mods just to see if these 3 would work. All my other mods worked fine.
I have slept in game for 5 straight days to try and get it to reset vendors. I can add all items from these mods into my inventory from the console commands, but they will NOT show up on vendors no matter what I do.
Weird. Stock reset all 7 days but from what you’re saying, it should be working correctly and it does work through console commands. Which one are you using? Are you sure the daily reset trader mod is installed properly? And is it working with your other mods? Because for me, every time I add new stuff with the daily restock mod installed, the items show up in the shop instantly. I posted a link on Steam to another daily stock reset mod, maybe give that one a try.
Aside from that, I don’t really see anything else.
284 comments
Thanks a lot for the all kind messages, i appreciate it ! I'm glad you like my mod. Thanks to think to endorse if you like it ! :)
Version 1.2 available see changelogs for more details.
NOW T4 OPTIONAL FILE AVAILABLE (Be aware that no armorer can repair it. Only you can, if you have the perk to forge Tier 4 weapons).
NEW MOD AVAILABLE :
for swords, shields and more waffenrocks go check this mod Silver Lys Swords and Shields.
Sorry but i will no longer fulfill requests as it is already taking me so much time to make updates. For the most motivated among you, kahashi69 made a great tutorial on the post page of his mod to personalise colours yourself.
Mod don't work ?
If you use Vortex to manage other mods. It creates a 'mod_order.txt' file in the KCD2 mods folder. So if you install this one manually, it won't work until you add the name of the mod folder to the 'mod_order.txt' file. But the easiest way is to only use Vortex or Only install manually your mods.
Test it without other mods
On Vortex. It's simple: just deactivate all the other mods, then try it in-game. If it works, it means there is a conflict with another mod. Reactivate the others one by one to find out which one is causing the conflict.
If you installed your mods manually. The quick way to test it is to put all other mod folders in the Recycle Bin (To restore them, you just have to right-click and choose 'Restore'), then test this one in-game. If it works, test each mod one by one with my mod to find out which one is causing the conflict.
If it conflict with another mod. I can't do anything if the other mod is not PTF(patched tables files). But let me know in the comments which mod it conflicts with, because if the issue comes from mine, I may be able to resolve it. However, be aware that even if two mods are PTF, if they modify the same thing (like a retexture for same item). It will not work together unless they add it as new items. Mine does this and uses new textures, so it should work with most other mods. The exception is that Merchants tables in game are not PTF for now, so if another mod uses the same Merchant as mine, only one mod will show in the shop. However, you can still add items to your inventory using console commands.
Hope this will be helpful for those for whom the mod doesn't work. Don't be afraid to ask in the comments if you need help, but please try these solutions first and be precise in your requests to obtain the best help.
(to do it to do it correctly, please follow these steps)
Second step: Unpack the 'silver_lys_gear.pak' file directly here, it will be easier. After extraction, it should look like this.
Third step: Go to the 'item' folder and find 'item_silver_lys_gear.xml', then open it with a text editor. I recommend using Notepad++ for beginners or Visual Studio Code for a more complete experience. Anyway, if you use another one, it's good too.
Fourth step: You need to find the defense value in the file. I took the cuirass as an example, but it could be another item. You can find the right one you want with the name in 'Clothing='.
Fifth step: Make your changes in these lines and save the file. Don't forget that these are the stats for tier 4 quality. Lower tiers, like 2 or 3, will have reduced stats in percentage, so adapt accordingly. If you want a stronger tier 3, increase the numbers in these lines.
Sixth step: You will need the KCD PAK Builder to repack the files correctly. (You can do it another way, but this is easier.) Download it and open it. Take the 'silver_lys_gear' folder you unzipped in 'Data' folder and drop it in (see picture). This way, it will directly repack it in the folder where 'silver_lys_gear' is located, replacing the existing 'silver_lys_gear.pak' file.
Seventh step: Delete the unzipped 'silver_lys_gear' folder, leaving only the newly repacked file. To check if it correctly replaced the .pak file, look at the 'Modified' date and time. They should match the date and time when you repacked the file.
You can now play with it !
If it doesn't work after following these steps, it probably means you're using a mod that changes the core way these values/stats work. This is because the mod adds new items. For example, the 'cuirassrh_m01' — there is no item in the vanilla XML file named like that, so it can't be erased by other lines, unless a mod uses the exact same name or changes the way these values work, which goes beyond my knowledge here.
I was thinking that it'd be cool to have a silver lys hood, thats gold trimmed. Even a recolor of Sigismund's hood would be interesting and could go well with the rest of the armor. (Just a thought)
I am looking into creating my own waffenrocks and shields. I am familiar with the modding process and have been poking around in SMID and am able to make new clothing items utilizing the vanilla textures and materials. However looking at your texture files, I noticed you used the ID texture map to implement your custom textures. Why is that? How do you overlay your custom texture onto an existing ID map? How do you manage the textures coming out looking normal in the game once you select a material/colors in the editor?
I mostly use the ID texture for waffenrocks. It allow you to do more variants colors with one texture, just by doing modification in the charactercomponent.xml. I apply my custom change on the ID texture in photoshop. With the CryTIF plugin. I explained how, in the steam post.
I'm not sure of what you know about ID texture so here is a rapid explanation:
A color is linked to a 'slot' in the .mtl file (it's a text file like the .xml). And in 'charactercomponent.xml' the 'slot' is represented by a 'Feature' it's usually named after the area to which it applies the 'Material' (for exemple: "bagstrap", "beltbuckle", etc). A 'Material' is a texture (textile, metal, pattern, etc) with a certain color (exemple: "linen_yellow", "cotton_white", etc). That why in ID texture colors are not the same as in the game, it's because each color represent a 'slot' that is linked to the right texture and color in the 'charactercomponent.xml'
Hope it will help you understand how it's working. If you need any more details, don’t hesitate to ask.
On the other hand, armor can look less natural if the details are only in the _id, so when I want to add trim, I include those details in the _spec for reflectance, in the _ddna to give a sense of depth, and then in the _id texture, so I can link it to a gold metal material, for example.
here is the link for both of them: https://drive.google.com/drive/folders/1jFhGZL91H5gvfn4WkzWEkJvVFnGJZKG_?usp=sharing
The Caparison is a replacer so you can use the already existing one and it will be recolored.
As for the burgher hood, it's a new item, you can add it with this console command:
wh_cheat_addItem ad8e2530-9272-4f49-8e6a-a7cab442ed51
Lastly, for the Gold and Black bosnia shield, you can edit the Silverlys mod with the following paramenters to recolor the shield:
Let me know if you need help with anything!
Thank you very much mate, I tried changing the Bosnia shield color myself for starters and it worked wonderfully!
- Also; I do still Request for the "Saxon_Bascinet" Collection like the Lys Helmets had .
Sorry, but I haven't planned to add more armor pieces right now. I'm working on an update to add more waffenrocks in my other mod, and it's already taking up a lot of my time.
I have only these 2 mods + the traders reset daily mod installed. I removed all my other installed mods just to see if these 3 would work. All my other mods worked fine.
I have slept in game for 5 straight days to try and get it to reset vendors. I can add all items from these mods into my inventory from the console commands, but they will NOT show up on vendors no matter what I do.
What am I missing?
Aside from that, I don’t really see anything else.
Mod works great. Thanks and sorry!