ParticlesPlus is a mod that improves the effects in Kingdom Come: Deliverance 2. Realistic smoke, live fire, sparks, blood and dust - everything has become more detailed, atmospheric and powerful. No more flat special effects, only the beauty of medieval chaos!
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Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
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Changelogs
Version 1.6.2
Lamp fix: now the smoke of candles appears by the fire and follows the candle. Returned βParticlesPlusNoBloodβ file: moved walking effects to another file.
Version 1.6.1
Fix step sounds for npc. Fix sounds for horse (there was the same problem that the sound was loud at long distances). Smoke from torches is higher and better visible and thicker.
Version 1.6.0
Added smoke for torches. Added effects (dust, grass) when walking on different surfaces for player and NPC. Removed ParticlesPlusNoBlood file - new walking effects are handled via collisions.xml.
Version 1.5.2
Fix for ranged blood decals, now they appear at the same speed as for melee.
Version 1.5.1
Speeded up the appearance of blood decals on the ground for the vanilla stickers extra file.
Version 1.5.0
-Reduced the amount of sparks in the forge. -Reduced the lift and dust from the horse. -Improved the texture of blood on the ground, added a bump texture. -Added a short flash of light with sparks when hitting armor, metal, weapons and when arrows hit armor. -Changed the behavior of blood and dust on hits. -The blood splatter effect has been reconfigured: now blood decals are more likely to be on static objects and are not affected by the blood jet. -Reduced the glow of torches at long ranges.
Version 1.4.2
-Fixed flickering of blood decals on the ground. Returned custom blood texture.
Version 1.4.1
The musket and all related effects use the vanilla file. Blood Stream has been modified. Duration of blood on the ground increased to 920 seconds main file. Removed custom decal texture, vanilla texture is used.
Version 1.4.0
- Slightly changed smoke when swords collide. - Slightly changed sparks when hitting the armor of enemies. - Optimization and addition of dust particles for NPCs when working with wood (sawing). - Horses now pick up dust and leaves when riding on grass (player, npcs). - Candles now have atmospheric smoke - coziness is guaranteed.
Version 1.3.0
Added bleeding effect: now when struck with sword and arrows, enemies lose blood not just in drops, but in a continuous stream, leaving a trail behind them. Added dust effects for horse: Activated when walking, medium pace and galloping. To avoid flickering textures, dust shadows have been disabled, which may make the dust appear slightly lighter in darker areas. Fixed flickering of blood decals on the ground.
Version 1.2.0
Improved bloody effects on the ground: new texture and finalized material. Fixed torch fire.
Version 1.1.3
Fix fire spawning in alchemy table and improvement. Compatibility with game version 1.2.1
Version 1.1.2
Fixed steam in baths: no more flickering, correctly displayed. Fixed blood visualization, improved its behavior. Increased the amount and spread of blood hitting the ground. Changed effects of dust when hitting. Optimized NPCs performing sweeping; adjusted alpha channel of dust for better visibility. Added a file that increases the time blood is displayed on the ground to 920 seconds.
Version 1.1.1
Fixed torches. Increased the speed of water movement. Sometimes the smoke in the bathtub can flash or freeze - this is a bug in the vanilla game. In the main file, the smoke returns to the default state. If you are concerned about smoke artifacts in the bathtub, I've attached an additional file that disables steam completely.
Version 1.1.0
Musket: added a burst of smoke when igniting powder, fire when igniting. Bonfires: improved fire, added sparks. Water: changed splashes and foam in small streams. Forges: optimized, improved fire, added refraction. Woodworking: NPC's dust has been changed, improved optimization. Blood: fixed effects, increased time on the ground (60 sec), added duration variation files.
Version 1.0
Combat: blood, punches, dust - redone almost everything. Fireplaces and bonfires: the flames have become more natural. Sparks at the forge: now fly more logically and beautifully. Musket shots: smoke corrected. Added child effects: to make the effects a bit livelier. And a bunch of other minor edits.
This mod improves the visual effects in Kingdom Come: Deliverance 2: somewhere there are more visual effects, somewhere they are clearer, and somewhere they just look more logical. It's not a revolution, but it's a noticeable upgrade that makes the game a bit more atmospheric. I didn't just change the number of particles, I reconfigured their behavior, made the effects smoother and more natural, added child effects for more realism. All this without a big blow to performance.
βοΈMod Status
This mod was developed alone, without any teams or studios. Everything from particle customization to testing is handmade and done with heart. If something is wrong - write me, I will finish it!
π’ Added blood stream effects for melee and arrows β hits now create a realistic blood flow, leaving a trail that reacts dynamically.
π¨ Added custom blood texture that blends well with its surroundings has highlights that mimic moisture.
π Added a short flash of light with sparks on impact: armor, metal, swords clash, arrow to armor.
π¨ Added smoke when swords clash.
π Redone almost all blood, hit and dust effects.
π§ Professions
βοΈ Forge: sparks improved, optimized and improved fire, refraction added.
π§ͺ Alchemy: changed gurgling in the cauldron for a more natural effect, improved fire, fixed fire spawning.
π₯Environment
π₯ NPCs now leave dust (changed) when sawing, cutting wood optimization.
π₯ Fire: fireplaces, bonfires and torches made more realistic, added sparks.
π¨ Added smoke for torches.
π€Ί Added effects (dust, grass) when walking on different surfaces for player and NPC.
π¦ Water reworked foam and splash at small streams.
π Changed steam in baths, fixed flickering in some places.
π Added hoof dust effects for horses (player, npcs) - triggered when walking, medium speed and galloping.
π―οΈ Candles now have atmospheric smoke - coziness is guaranteed, pleasing to the eye.
π And other small changes in particle behavior.
π If you like, don't forget to leave an Endorsements. It's a best motivation for further improvements!π
πWhat's planned
After version 1.5.0, updates will be less frequent due to time constraints. However, I will still keep an eye out for any unfinished or untouched parts - and if something catches my/your attention, I will tweak or improve it.
π₯Installation
Before installing, make sure you uninstall other mods that change the effects of the game. Below the description there is a list of files that will change the mod.
Unpack the archive, move or copy the unpacked folder to the Mods folder of the game (if it does not exist - create it). Example of how the path to the mod will look like: D:\Steam\steamapps\common\KingdomComeDeliverance2\Mods\ParticlesPlus
πGame files that have been modified
π Libs\Particles\collisions.xml - responsible for collisions (weapons, projectiles, blood effects, destruction). π Libs\Particles\particles_water.xml - responsible for visual effects of water (foam, splashes). π Libs\Particles\Particles\professions.xml - contains effects related to professions (for example, working in a forge). π Libs\Particles\Particles\workbehaviors.xml - NPC work effects. π Libs\Particles\particles_woodcutting.xml - woodcutting effects for NPCs. π Libs\Particles\WH_Particels.xml - global effects for the environment and some work effects for the main character. π Libs\MaterialEffects\FXLibs\footsteps_horse_npc.xml - Horse effects for npcs. π Libs\MaterialEffects\FXLibs\footsteps_horse_player - The effects of horses on the player.
β οΈ Important: these files are replaced in my mod. If you have other mods installed that change these same effects, there may be conflicts.
πFrom the author
Write more reviews! What do you like, what annoys you, what effects catch your eye most often? The more reviews I get, the better the mod will become. Your ideas will help make ParticlesPlus even better!