About this mod
Spreads needed levels for repairing items towards the level cap.
- Permissions and credits


Henry is blacksmith, yes, but not very good one. My main motivation for this change is, in the beginning player needs to use services to repair items, which is great groschen sink, since repairing services are expensive. I haven't playtested this a lot, so this is still work in progress. I will take suggestions as this will change quite a lot, since when you start game you are able to fix level 1 items, but you need to gain sakra ton of levels to be able to fix level 2 items.
If you want even more challenge, go and install Repair Kit Capacity and yea, the hard file. This will limit how much you can fix with single kit.
Good idea is also to nerf all the potions, since you can buff your craftmanship skill with potion, we are not peasant after all bretku.


1.0 Initial release
1.1 Nerfed level requirements for smoother experience

- Install mod normally to mods folder.
- Run game, open console and see that table has been patched, ot looks something like this:
Table 'rpg_param' is patched by 'rpg_param__repairskilloverhaul'

Vanilla:
<rpg_param rpg_param_key="RepairKitMinSkillForQuality2" rpg_param_value="5" />
<rpg_param rpg_param_key="RepairKitMinSkillForQuality3" rpg_param_value="12" />
<rpg_param rpg_param_key="RepairKitMinSkillForQuality4" rpg_param_value="16" />
1.0
<rpg_param rpg_param_key="RepairKitMinSkillForQuality2" rpg_param_value="12" />
<rpg_param rpg_param_key="RepairKitMinSkillForQuality3" rpg_param_value="20" />
<rpg_param rpg_param_key="RepairKitMinSkillForQuality4" rpg_param_value="25" />
1.1
<rpg_param rpg_param_key="RepairKitMinSkillForQuality2" rpg_param_value="8" />
<rpg_param rpg_param_key="RepairKitMinSkillForQuality3" rpg_param_value="18" />
<rpg_param rpg_param_key="RepairKitMinSkillForQuality4" rpg_param_value="25" />

No Lockpick Level
Repair Skill Overhaul
Nightmares Will Follow
Real Horse Capacity