Every combat encounter could be your last! Wounds are more likely, last longer, bleed faster, and invite death much sooner.
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Changelogs
Version 1.0
Initial Release
In vanilla KCD2, wounds and bleeding are, in my opinion, an 'inconsequential flavor' in the game. This mod makes injuries or wounds matter, both during a fight, and after.
This mod does four things:
1. Body-parts receiving more than 25% damage, become wounded (injury). 2. Body-parts more than 35% wounded, bleed. 3. Bleed is now 1HP loss, every 2 second, as opposed to the normal 1HP, every 6 second. 4. Wounds or Injuries take 50% longer to heal.
Remember to strike first and strike to wound. For whomever draws blood first, will likely win the fight.
Compatability: This is a PTF mod so it should work with anything not touching wounds and bleeding in rpg_param.
Installation: I recommend manual install, but Vortex should work as well. Unzip and place mod folder in C:\ ... \KingdomComeDeliverance2\Mods.