About this mod
Surprised to find your fancy saffron is more or less useless? No more! This mod hijacks the existing cooking system in KCD2 and extends it to support a complex recipe system, complete with 50+ unique new recipes, cooking items and immersive roleplay elements.
Finally, a reason for the 600 Grocers in every town.
- Requirements
- Permissions and credits
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Translations
- Ukrainian
- Turkish
- Russian
- Changelogs
- Donations
The KCD2 Cooking Mod
This mod expands and enhances the cooking system in Kingdom Come: Deliverance 2, focusing on authentically deepening the games cooking mechanics. It's designed for players who want a more immersive roleplaying experience living day to day in Henry's shoes. Kick up your feet at one of those roadside camps and brew some chamomile tea or fry up some garlic mushrooms, and take it easy every now and then.
What this mod does:
- Adds an extensive range of new food items with realistic nutritional values and effects that can be created with combinations of existing ingredients.
- Utilizes and extends the categorization system for ingredients (meats, vegetables, fruits, dairy, etc.) to support mixing and matching them into recipes.
- Allows players to use the different existing food preparation methods (smoking, drying, cooking) to create foods with appropriate stat enhancements.
- Creates balanced gameplay effects for each food type based on the cooking method, where smoking and drying recipes generally create meals with extended lifetimes, and cooking recipes for stronger health and vitality benefits.
- Maintains full compatibility with the base game's food system, allowing for the more straightforward existing approach if preferred, whilst providing an avenue for roleplaying more extensively when you feel like cooking up a storm.
- Adds unique recipe books and cards into the game world via appropriate vendors - Innkeepers, cooks, fishermen, bakers, butchers, and more. Each has a selection of randomised recipes appropriate to their profession. The recipes vary from basic and cheap, through to a special set of 3 volumes only sold at scribes with the fanciest of recipes for the fanciest of nobles.
Who it's for:
This mod is ideal for role-players and cooking enthusiasts who want a more authentic medieval experience.
The mod shouldn't have too much of an impact on the game as far as balance goes, rather it should provide greater depth for players who want to engage with the culinary aspects of medieval life and enjoy the idea of seeking out ingredients and experimenting to discover new dishes. Perfect for those who find satisfaction in the small details that make a historical RPG feel authentic and lived-in.
How to use it:
All the existing kitchens, campfires, smoke houses, and drying racks now support adding most, if not all ingredient, drinks, and herb types. Most innkeepers and traders have a new Cooking Kit item, which you will need in order to craft the new recipes. Mix and match different meats, vegetables, fruits, dairy, spices, herbs, water, alcohol (etc.) and see what comes out! Most combinations range from 2 ingredients to 5, and some special ones even more. Pay attention to item descriptions of ingredients for clues! Check out the various food sellers in game to purchase recipes to help with finding and remembering dishes!
Each recipe produces an enhanced food item that generally provides a small buff in addition to its standard food benefits, to incentivize tracking down and discovering new meals. The buff wears off after a while though, so keep your eyes out for cool ingredients and keep Henry fed with delicious spicy treats as you work your way though this incredible game.
Translations:
Very big thanks to these kind people for submitting translations for fans of the mod into their languages! If anybody else wants to translate for their language, please email me at danny.b@pm.me with your localisation file and I'll include it!
- Ukranian - LazyCat69
- Turkish - xBZx
- Chinese: yuan11111
- French: TomVanaheim
- Czech: Jan Kesl
- Japanese: shinhash
- Korean: Beroni
- Spanish: Nemoxio
- German: Christian Benz
KoFi:
For if you want to shout my next coffee. <3
Source Code:
Its pretty mad max out here trying to make mods for this game. If you're a modder trying to scavenge some scraps of information about how to get things working for your mod, please do poke around in the trashcan fire that is my code here:
https://gitlab.com/kcd2-mods/the-cooking-mod
Good luck and feel free to shoot me a message if you have questions!