About this mod
An extensive overhaul of Enemy behavior and combat abilities.
- Permissions and credits
- Changelogs
- Enemies attack more often.
- Enemies are less defensive and will approach the player sooner.
- Grouped enemies will attack more often, and may attack all at once.
- Enemies will prioritize Normal Block and Dodge more often, with reduced use of Perfect Block & Riposte.
- Enemy Master-Strike probability reduced.
- Henry Master-Strike and PB/R windows reduced.
- 'Slow-motion' (timewarp) is disabled for PB/R and MS.
- Enemies change stance and weapon position often.
- Enemies have moderately faster reaction time to Feints.
- Enemies will react in the Clinch faster.
- Stamina regeneration no longer slows during Normal Block.
v1.3 Changes:
- Enemies may now take fall damage during combat.
- Enemies are more likely to flee or surrender in combat.
- Enemies are less likely to flee or surrender in combat, if they outnumber Henry.
- Enemies surround Henry faster.
- Enemies can sprint to reposition in combat.
- Enemies will hunt Henry for longer.
- NPCs will sprint more efficiently.
- NPCs have more realistic Field of View range.
- NPCs can see farther and detect Henry sooner.
There are additional features I incorporated into the file 'Realish Enemies Plus'.
Additional Features in 'Plus':
- Henry has no natural armor.
- Enemies have 15 additional Stamina.
- Henry visibility and conspicuousness baselines increased.
- Henry punches moderately harder.
Compatibility: This mod is in PTF format; however, it is incompatible with mods that specifically alter NPC or Player soul_archetype, morale values in ScriptParam, or combat values in rpg_param and perk_rpg_param_override.
Installation: I recommend manual install, but Vortex should work as well.
Unzip and place mod folder in C:\ ... \KingdomComeDeliverance2\Mods.
My Mods:
Realish Weapons & Armor
Realish Horse Armor
Realish Warhorses
Realish Enemies
Realish NPCs
Realish Speed
Realish Wounds
Realish Hunting
Realish Economy