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Sam_15_SVK

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Sam15SVK

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About this mod

An alternate version of my previous "Sam's new horse perks - horse specializations" mod in case you hate spending perkpoints and if you would like the upgrades to keep only with the horse you unlocked them with. (do not use both this mod and my previous mod at the same time)

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  • German
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1.02 - added progression for 3 stealable horses: Pike, Hide'n'hair and Pepik. All 3 are possible to find in Trosky region in the hunter Vostatek's area (Pepik only during or after Vostatek's quest).

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An alternate version of my previous Sam's new horse perks - horse specializations mod in case you hate spending perkpoints and if you would like the upgrades to keep only with the horse you unlocked them with. (do not use both this mod and my previous mod at the same time)

How does this one work? The longer distances you ride on any specific buyable horse, the better that horse will become by obtaining perks at certain ridden distances. No matter which horse you will buy, in time it will become just as good as the few high tier horses are.

- after riding 5km on a horse, you will get an initial "bond" perk for that specific horse. This bond perk includes info about the further upgrades in its description text.
- each horse has its own bonding perk the same as the perks for speed/stamina, capacity and courage
- certain higher tier horses that already have maxed/closeToMaxed stats, don't have the perk set for that discipline (for example if a horse already has speed of 60, there is no any speed-related perk to unlock)
- each horse has a different order of getting those perks and with different values
- the unlocked perks stay even if we sell the horse (if we decide to buy it back later, the horse will keep the perks we unlocked for it before)
- the obtained perks are kept even if Lethean water (the perk-resetting potion) is used

You can check the original vs final stats for all the horses, as well as the required ridden distances for each perk here:
 >>Horse upgrades - Google sheets table<<

Incompatible only with the mods that are modifying statistical_perks.xml file (not that many to my knowledge... if any at all).

Czech and English languages supported.

Future plans: adding all the stealable horses in Trosky region and/or hardcore edition of the mod with larger distance requirements, to better suit the HC difficulty mode. But no idea when, I got quite exhausted for quite I while I guess.

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If you for any reason want to remove the perks from the Horsemanship list, you can use the following codes - the perk gets removed from the list, but the already obtained stat buffs stay on the horse forever, even after using these console codes, so feel free to use them if you want to remove the perk spam from the Horsemanship perk list - the perks are just informational.

It is possible to do it with the cheat mod and using commands like this, just instead of Pebbles you can set any horse's name and it works but in English!!:
cheat_remove_perk i_know_what_i_am_doing:true exact:Pebbles bond
cheat_remove_perk i_know_what_i_am_doing:true exact:Pebbles - Racer I
cheat_remove_perk i_know_what_i_am_doing:true exact:Pebbles - Racer II
cheat_remove_perk i_know_what_i_am_doing:true exact:Pebbles - Racer III
cheat_remove_perk i_know_what_i_am_doing:true exact:Pebbles - Mule I
cheat_remove_perk i_know_what_i_am_doing:true exact:Pebbles - Mule II
cheat_remove_perk i_know_what_i_am_doing:true exact:Pebbles - Mule III
cheat_remove_perk i_know_what_i_am_doing:true exact:Pebbles - Warhorse Training I
cheat_remove_perk i_know_what_i_am_doing:true exact:Pebbles - Warhorse Training II
cheat_remove_perk i_know_what_i_am_doing:true exact:Pebbles - Warhorse Training III

If you would want for any reason to get it back visible after removing it/them, use an "add" command (again, the upgrade perks are just informational, the stat buffs for the horses are obtained ONLY by riding the required riding distances):
cheat_add_perk i_know_what_i_am_doing:true exact:Tarant bond
cheat_add_perk i_know_what_i_am_doing:true exact:Tarant - Racer I
cheat_add_perk i_know_what_i_am_doing:true exact:Tarant - Racer II
cheat_add_perk i_know_what_i_am_doing:true exact:Tarant - Racer III
cheat_add_perk i_know_what_i_am_doing:true exact:Tarant - Mule I
etc. etc. ...


Having the cheat mod and using KCD2 -devmode launch parameter doesn't have any impact on collecting the achievements - it's safe.