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This is not a full-fledged modification, but only an addition to the command in "e_GsmSizesWH", which is responsible for drawing dynamic shadows at a distance. Initially, there are low values regardless of the graphics settings. I fixed it on ultra, but you can add this parameter to any other shadow quality setting. Without loss in FPS! It was also noticed, especially in Kutenberg, the appearance of random black squares on roofs or in the distance on walls. Changing "e_GsmSizesWH" also gives a fix. P.S
This does not fix the original dynamic shadows that are cast from objects onto another object, such as a torch or fireplace. They are initially miserable.Also increases shader quality and shadow processing at a distance via the "r_ShadowJitteringMultiplierWH" command.
You can also in the file "engine.pak" in the text document "sys_spec_Shadows" insert the value yourself: e_GsmSizesWH=10,32,100,200,600 (The most optimal value). Shaders should only be set to medium or high. I prefer medium because it is more blurry and closer to real shadows. On ultra settings they are too sharp.