A simple tool for generating a new KCD2 mod. Simply fill in a few fields, click generate, and this application will build the files and folders for you, including the Manifest!
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
Donation Points system
Please log in to find out whether this mod is receiving Donation Points
Changelogs
Version v1.2.1
Fixed issue with library function call thanks to EM3R50N
Version v1.2.0
Implemented creation of mod_id folder inside Data folder, for better packing
Version v1.1.2
Added handling for wxAssertionError during app close
Version v1.1.1
Fixed issue with Mod ID Validation (Only lowercase letters and underscores now permitted)
Version v1.1.0
Adding automatic generation and application of modding EULA
Version v1.0.1
Fixed Path issue
Version v1.0.0
Initial release
Overview
Welcome to KCD Mod Generator! This is a fast and easy-to-use application for rapidly setting up a new KCD2 Mod.
Simply fill in a few fields and hit Generate Mod. The application will then:
Create a mods folder in the KCD2 directory, if one doesn't exist
Create a folder for your mod
Set up the Data and Localization folders
Create a valid mod.manifest
Create and apply modding EULA
You can then click Open Mod Folder to jump straight to the mod's directory and start adding your custom content!
Interface
Additional Features
Below you'll find a list of additional KCD Mod Generator features. Check back from time-to-time, as this application will regularly receive updates to make the mod creation process faster and easier.
Auto-detects and sets KCD2 installation path
Automatically sets created_on field based on the system date
Remembers Author name for future use
Misc
This application is part of the open-source KCD Toolkit project. You can find this project Here, where you can check out the code and even build the application yourself from source.