About this mod
This mod makes Herring look like the horse Tarant (Sorrel Grulla texture), and also switches to a draft body with fuzzy hooves.
It only edits the appearance of Herring, and touches nothing else.
- Permissions and credits
Where you have KCD2 installed, you need to have a /Mods/ folder inside that, then extract. It should end up looking like...
<Your KCD2>\Mods\herring_t\Data\herring_t.pak
Optional Files:
I mostly make edits for Herring, please read the descriptions carefully to choose the right one. One of them also edits the original Erdel to be non-braided (by request, but we all know Herring is best horse. ;)
No, I currently do not have one that makes Herring look like Erdel (black dapple) but unbraided/curly mane, that one was giving me trouble.
Customizing / Modder Info:
I believe in teaching people and sharing info, so. In case you wish to edit this and choose your own colors for Herring:
Go to your own KCD install, /Data/ folder, and look for IPL_GameData.pak. Open (with WinRar or etc) and navigate to:
IPL_GameData.pak\Libs\Storm\appearance\common
And open appearance_horse.xml.
This file governs which horse is being edited, and what mane/tail (and colors) are used.
You may notice this is the same file structure inside the mod. That's the original file, which if you open that xml, will have all sorts of names for various horse parts. Such as... at the top, you'll see the Unique_Bergov horse has horse_braided_hair_01_white. By editing my mod file similarly, you can switch around those parts for what you want.
You should do the same by looking in your KCD install /Data/ folder for:
Tables.pak\Libs\Tables\Character
And open CharacterComponent.xml.
This file governs the textures for the horse. (HorseBody1 is the left side, HorseBody2 is the right side. These should both have an identical texture, unless you really want a weird harlequin two-colored horse.)
That xml has a lot of non-horse stuff in the default one, so you may need to ctrl-F to find "HorseBody1" or something and begin searching through the names of Materials you can pick from.
Don't actually edit either of those, BTW, those are just to look at.
Now that you have your shopping lists... that's how you can see what the game calls various parts, and find the names of what you like. Extract my mod anywhere, and open up those same xml files in Notepad++, copypaste names where appropriate. Don't edit much other than Material, or setHair and setBeard (tail). Pebbles is "Unique_Sedivka" and Herring is "Unique_Herynk".
If you don't like the draft horse body, in the CharacterComponent xml, you can remove Morphs="#horse_draft" entirely (makes it a basic work horse). Alternatively, experiment with these other options: #horse_heavy (hefty war horse), #horse_light, #horse_noble (not sure how it differs from light, but if you want a skinnier horse), #horse_female if you don't want a stallion.
Choosing a morph that way also changes the 'head model' of your horse, as follows. Sorry, I don't have a gallery for comparing all of these. It's very time-consuming to edit the files, PAK it up, then test it in game.
"Work_horse" is the default, with no morph chosen.
Morphs="#horse_heavy" gives it the War_horse head (curvy nose).
Morphs="#horse_light" gives it the Travel_horse head.
Morphs="#horse_draft" gives it the Draft_horse head.
Morphs="#horse_noble" gives it the Noble_horse head.
Morphs="#horse_female" ...Well, it edits something else, I guess there's a head model change too? lol
If you want fluffy hooves, the mane chosen must say heavy_hair_somecolorhere ... if you choose something like horse_braided_hair_somecolorhere, you don't get hoof feathering.
I recommend using the KCD PAK Builder in order to remake the pak, doing it as a zip with WinRAR or Windows drag-'n-drop never worked for me. But it's just like using Winzip/rar/etc, pretty easy. But you need to have the file structure set up the same (i.e. extract this mod somewhere. And if you wish to re-PAK, then select the /Data/ folder so that it'll pack up Libs inside.)
This mod explicitly only edits Herring, which is why my appearance_horse xml is tiny and doesn't include a bunch of other horses. It will not conflict if you have something that mods Pebbles or any other.
I don't usually do requests or have time to do a bunch of additional recolors, but I may on occasion.
Feel free to copy/edit or re-distribute this mod. Really, it's just a mod for a horse appearance, I don't mind.
Enjoy.