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mudoso

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mudoso

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About this mod

Nerfs the potions of your choice.

Requirements
Permissions and credits
Translations
  • German
Update 1.0.2
  • Added new potions.
  • Delete the old files and replace them with the new ones to update.



    About
    The mod reduces the effect of some potions that I personally consider too overpowered for the game, creating a slightly more immersive gameplay.

    Aqua Vitalis: Significantly reduces the damage reduction effect compared to the vanilla potion and slightly decreases the bleed reduction, making it less effective overall.
    • Weak: 5% Damage Reduction (Vanilla: 15% )
    • Normal: 10% Damage Reduction, -10% Bleed (Vanilla: 15% Damage Reduction, -10% Bleed )
    • Strong: 15% Damage Reduction, -20% Bleed (Vanilla: 30% Damage Reduction, -30% Bleed )
    • Henry's: 20% Damage Reduction, -30% Bleed (Vanilla: 60% Damage Reduction, -60% Bleed )
    Artemisia:
    • Weak: +2 Strength (Vanilla: +2 Strength )
    • Normal: +3 Strength, 10% less stamina for defense (Vanilla: +4 Strength )
    • Strong: +4 Strength, 15% less stamina for defense (Vanilla: +4 Strength, 35% less stamina for defense/attack )
    • Henry's: +5 Strength, 25% less stamina for defense (Vanilla: +6 Strength, 35% less stamina for defense/attack )
    Bane:
    • Weak: Deals 25 damage over 90 sec (Vanilla: Deals 110 damage over 60 sec, disable run )
    • Normal: Deals 35 damage over 75 sec (Vanilla: Deals 110 damage over 45 sec, disable run )
    • Strong: Deals 45 damage over 60 sec, disable run (Vanilla: Deals 110 damage over 30 sec, disable run )
    • Henry's: Deals 60 damage over 60 sec, disable run (Vanilla: Deals 110 damage over 15 sec, disable run )
    Bowman's Brew:
    • Weak: +2 Marksmanship (Vanilla: +3 Marksmanship )
    • Normal: +3 Marksmanship, -15% aim stamina loss (Vanilla: +3 Marksmanship, -20% aim stamina loss )
    • Strong: +4 Marksmanship, -25% aim stamina loss (Vanilla: +5 Marksmanship, -50% aim stamina loss )
    • Henry's: +5 Marksmanship, -50% aim stamina loss (Vanilla: +8 Marksmanship, no aim stamina loss )
    Buck's Blood:
    • Weak: +10% Stamina (Vanilla: +25% Stamina )
    • Normal: +15% Stamina (Vanilla: +30% Stamina )
    • Strong: +20% Stamina, +10% Stamina Regeneration (Vanilla: +30% Stamina, +15% Stamina Regeneration )
    • Henry's: +25% Stamina, +20% Stamina Regeneration (Vanilla: +60% Stamina, +30% Stamina Regeneration )
    Chamomile Brew:
    • Weak: Sleep heals 2x faster for 12 hours (Vanilla: Sleep heals 2x faster for 12 hours )
    • Normal: Sleep heals 3x faster for 24 hours (Vanilla: Sleep heals 3x faster for 24 hours )
    • Strong: Sleep heals 3x faster and restores Energy 1.5x faster for 24 hours (Vanilla: Sleep heals 4x faster and restores Energy 2x faster for 24 hours )
    • Henry's: Sleep heals 3x faster and restores Energy 2x faster for 24 hours (Vanilla: Sleep heals 5x faster and restores Energy 3x faster for 48 hours )
    Cockerel:
    • Weak: +10 Energy (Vanilla: +10 Energy )
    • Normal: +15 Energy (Vanilla: +20 Energy )
    • Strong: +20 Energy, 20% slower Energy drain for 12 hours (Vanilla: +20 Energy, 20% slower Energy drain for 12 hours )
    • Henry's: +25 Energy, 30% slower Energy drain for 24 hours (Vanilla: +30 Energy, 50% slower Energy drain for 24 hours )
     Digestive Potion:
    • Weak: -25 Nourishment , cures food poisoning (Vanilla: -20 Nourishment , cures food poisoning )
    • Normal: -20 Nourishment , cures food poisoning, +1 Vitality for 3 hours (Vanilla: -20 Nourishment , cures food poisoning, +1 Vitality )
    • Strong: -15 Nourishment , cures poisoning, +1 Vitality for 3 hours (Vanilla: -20 Nourishment , cures poisoning, +1 Vitality )
    • Henry's: -Nourishment , cures poisoning, +2 Vitality for 5 hours (Vanilla: -30 Nourishment , cures poisoning, +3Vitality )
    Dollmaker Poison:
    • Weak: No running, -2 weapon skills (Vanilla: no running, -2 weapon skills )
    • Normal: No running, -3 weapon skills, gradually reduces Health by 15 (Vanilla: no running, -3 weapon skills, deals 20 damage over time )
    • Strong: No running, -4 weapon skills, gradually reduces Health by 25 (Vanilla: no running, -4 weapon skills, deals 30 damage over time )
    • Henry's: No running, -5 weapon skills, gradually reduces Health by 40 (Vanilla: no running, -2 weapon skills, deals 50 damage over time )
    Fox:
    • Weak: +2 Speech for half a day (Vanilla: +3 Speech for half a day )
    • Normal: +3 Speech, increases reading speed, +10% experience for a day (Vanilla: +3 Speech for a day )
    • Strong: +4 Speech, increases reading speed, +15% experience for a day (Vanilla: +5 Speech for a day )
    • Henry's: +4 Speech, increases reading speed, +30% experience for 2 days (Vanilla: +7 Speech, +50% experience for 2 days  )
    Lethean Water:
    • Altered: This potion now carries greater risk. Drinking it removes 95% of your Energy and adds 200 Alcohol to your system. If you survive, you’ll be bedridden for about 2 days as the effects wear off. It still allows you to respec your perks
    Marigold: Modifies Marigold’s function to work more like a medicinal remedy rather than a magical potion (similar to the Revenant perk):
    • Weak: Heals 15 points over 10 min. (Vanilla: Heals 15 points over 60 sec )
    • Normal: Heals 25 points over 10 min. (Vanilla: Heals 25 points over 60 sec )
    • Strong: Heals 40 points over 10 min. (Vanilla: Heals 40 points over 60 sec )
    • Henry's: Heals 60 points over 10 min. (Vanilla: Heals 60 points over 60 sec )
    You may want to pair it with my Nerf Revenant Perk (PTF) mod.

    Nighthawk: Significantly reduces the "Exposure" effect and introduces a gradual effect per potion tier (vanilla has the same value for all tiers):
    • Weak: +2% exposure effect (Vanilla: +100% exposure effect, 25% slower Energy drain )
    • Normal: +5% exposure effect, 10% slower Energy drain (Vanilla: +100% exposure effect, 25% slower Energy drain )
    • Strong: +10% exposure effect, 15% slower Energy drain (Vanilla: +100% exposure effect, 50% slower Energy drain )
    • Henry's: +20% exposure effect, 20% slower Energy drain (Vanilla: +100% exposure effect, no Energy drain )
    Painkiller Brew:
    • Weak: Reduces Health impact on maximum Stamina by 15% (Vanilla: maximum Stamina +15% )
    • Normal: Reduces Health impact on maximum Stamina by 25% (Vanilla: maximum Stamina +30% )
    • Strong: Reduces Health impact on maximum Stamina by 35% (Vanilla: maximum Stamina +50% )
    • Henry's: Reduces Health impact on maximum Stamina by 50% (Vanilla: maximum Stamina +75% )
    Saviour Schnapps:
    • Weak: Saves the game, +10 Alcohol (Vanilla: Saves the game, +6 Alcohol )
    • Normal: Saves the game, +7 Alcohol (Vanilla: Saves the game, +5 Alcohol, +1 Strength, Vitality, Agility )
    • Strong: Saves the game, +4 Alcohol (Vanilla: Saves the game, +4 Alcohol, +2 Strength, Vitality, Agility )
    • Henry's: Saves the game, +2 Alcohol, +1 Strength, Vitality, and Agilityl (Vanilla: Saves the game, +4 Alcohol, +3 Strength, Vitality, Agility )

    Vanilla Potions Effects


    Installation
    Manual
    • Download the files you want.
    • Navigate to your Kingdom Come: Deliverance 2 game directory within your Steam folder.
    • Open the "Mods" folder. If it doesn't exist, create one.
    • Extract the contents of the downloaded zip file into the "Mods" folder.